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MODO Steam Edition is for DOTA 2 enthusiasts, modders, and hobbyists who need professional polygon modeling and sculpting, streamlined UV editing, and an easy to use direct export straight into DOTA 2. Purpose built for the STEAM community, MODO Steam Edition delivers a complete content creation solution for Source engine games.
Date de parution: 10 déc 2013
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MODO Steam Edition Update (1.1)

24 février 2014

We are pleased to announce our first update to MODO Steam Edition. This update is also sequenced with a MODO Steam Compatibility Kit hat will be added to all MODO 701 user accounts on http://community.thefoundry.co.uk/. It's important to note these are two separate things but related in subject matter.

There are two main distinguishing features in these updates.

  • First we are adding the ability to export a (limited) OBJ file to MODO Steam Edition. This has the same limitations as the FBX exporter currently has.
  • Second we are adding the ability for content that was created and saved in MODO Steam Edition to be loaded by MODO 701.
Meaning that MODO SE users can now create and sell items for more games in the Steam Workshops and load the unlimited .blx data into full MODO.


MODO Steam Edition 1.1 update includes following fixes and enhancements:
  • New feature: OBJ export has been added to support exporting to additional Steam Games
  • Having foreign locales installed stops Modo Steam Edition from launching – fixed
  • Modo Steam Edition doesn't recognize russian language character sets in file names and paths – fixed
  • Having additional files present in 'extra' directory causes failure on startup - fixed
  • DOTA Content - Templar Assassin Joint is misshaped - fixed
  • Texture Replicator > Local Projection does not do anything – fixed
  • Exceeding max character limit when saving a brush preset crashes Modo Steam Edition – fixed
  • Missing Script: Create Close Layout/ Absolute – fixed
  • Updated DOTA2 heros list (dota2db.xml)
MODO Steam Compatibility Kit
  • A kit for MODO 701 customers that enables the ability to load native MODO Steam Edition files (.blx)

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Congrats to our 1st MODO Steam contest winner, Raben Wulf!

11 février 2014

Well that certainly turned out interesting!

Great job to everyone involved and congrats to Raben Wulf for winning our first ever contest here on STEAM!

Dispite quietness on my part we have been busy behind the scenes interviewing our contest winner and preparing a more formal announcement that will also be released shortly. Again great job everyone and practice up as we plan to do another contest here again soon.

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Articles

“Modelling tools are best in class”
DigitalArts

“One of the best tools that a 3D artist can have”
Creative Bloq

“The best modeling tool on the market, and has been since its first release”
VFXWorld

Steam Workshop Export

À propos du logiciel

MODO Steam Edition is for DOTA 2 enthusiasts, modders, and hobbyists who need professional polygon modeling and sculpting, streamlined UV editing, and an easy to use direct export straight into DOTA 2. Purpose built for the STEAM community, MODO Steam Edition delivers a complete content creation solution for Source engine games.

MODO has the fastest, most advanced polygonal and subdivision surface 3D modeler anywhere. MODO’s flexible modeling tools are ideal for precision modeling of hard surface objects and environment structures, and for freeform organic sculpting of virtually any shape. The integrated multi-res sculpting tools work alongside traditional modeling and UV toolsets to offer a superior experience for game artists. The combination of modeling, sculpting and UV tools in a single application delivers a uniquely powerful content creation toolset.

Often used as the primary 3D content creation tool by professional game development teams like Valve. MODO is a favorite tool for game developers creating everything from DOTA 2 weapons to best-selling titles for desktop PC’s and consoles. Level designers, technical artists, environment artists, modders, hobbyists, and multimedia developers are creating 3D models, environments, and texture maps of all kinds for games and other real-time titles using MODO. Packed with many of the same powerful features as the award-winning modeling suite it’s based-on, MODO Steam Edition offers a more affordable, streamlined workflow for DOTA 2 item creation.

MODO Steam Edition Includes Features For:

  • Highly technical 3D modeling that’s undeniably fun
  • Dynamic sculpting tools for expert tinkering
  • UV Editing tools makes texturing objects in 3D a breeze
  • Texture baking lets you package everything quickly for export
  • Materials setup and painting gives you great artistic flexibility
  • Easy export to DOTA 2 and FBX output to other Source Engine games
  • Save and load from Steam Cloud

Key Features and Workflows Explained

Modeling:
Unhindered by polygon limits, MODO Steam Edition contains the industry-leading modeling toolset found in MODO 701. Leverage professional quality tools and streamlined modeling methods to produce the best DOTA 2 models out there. Easily create 3D-based details with instancing and bake to textures that standout from the rest.

Sculpting:
Spend less time sending models back and forth between applications, as MODO Steam also contains powerful sculpting tools. Do you already have models created in another app? Don't worry, we have that covered too! MODO Steam is better at high resolution data exchange with other sculpting apps than most applications out there. Exchange models with almost 1 to 1 accuracy using vector displacement maps and convert to multiresolution.

Painting:
Paint on a 2D plane or directly on the surface of your 3D model. From connecting to texturing, MODO Steam's robust painting tools can be leveraged to improve the speed and quality of almost every stage of the workflow.

UV's:
UV's were never fun until now. MODO Steam comes complete with UV tools that allow for both accuracy and precision. Create that perfect, low-distortion UV map for when painting textures in 2D. Or create an efficient and compact uv map to capture extra detail for 3D painting and baking workflows. It's all about flexibility with MODO Steam and more importantly keeping technical tasks fun!

Topology:
Too many polygons, no attention paid to surface topology? This and other things can lead to odd, unrealistic animations in DOTA 2. The solution is to 'retopologize' the model. MODO is known as the retopology tool of choice for professional game developers, and again MODO Steam also includes all of these powerful features.

Shading:
Use Modo's Shader tree to develop high quality materials and aid in the creation of in-game textures. Full GI, ray-traced reflections and render outputs let you take your textures to the next level. You can even use MODO Steam to composite your shader mask layers together for even greater precision, or use advanced shaders like the occlusion shader to create painterly effects and add dirt/grime.

Baking:
Quickly bake textures and visually get a feel for how your assets will look in context without having to jump into the game. Render layered shader mask outputs to streamline the baking process and provide you with more options to control your texture painting.

Preview/Rendering:
Leverage MODOs powerful rendering engine to preview surfaces and adjust lighting and shader setups directly in app. This allows you to easily visualize complex materials, such as fur, without the need to export to DOTA 2.

Streamlined asset packing:
When the creative vision is complete pack your assets, launch DOTA 2 and submit your model in just a few clicks. We've dramatically simplified the technical process for testing and publishing your items to the DOTA 2 Workshop, heck even Magi could do it!

Learning:
Professional 3D authoring tools can sometimes take a career to learn and afford, with MODO Steam Edition everyone can learn the basics of game content creation without breaking the bank. Combined with MODO's exceptional community of learning resources and the future MODO Steam Workshop, hobbyists and independent content creators around the globe can grow their 3d skills and publish items in a few simple clicks.

Configuration requise

    Minimum:
    • OS: Windows XP, Vista, Windows 7 and 8 (only 64-bit supported)
    • Processor: Intel Xeon/Core 2 Duo, Quad/Core i7 or AMD Opteron/ Phenom processor(s). Must support SSE2 instruction set.
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 accelerated graphics, at least 1280 x 800 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Mouse or pointing device, including pressure sensitive tablets or 3Dconnexion 3D mouse
Évaluations intéressantes des utilisateurs
674 personne(s) sur 846 (80%) ont trouvé cette évaluation utile
134 produits enregistrés
2 évaluations
17.3 heures en tout
If you plan to just make DOTA2 Items, MODO Steam edition may be a good option. But, if you plan to do a whole mod from a steam game like I did, with characters, maps, animation, rigging, and such, DO NOT buy this.

It is a great toolset, with so many limits that becomes useless for anything else than itens for DOTA2. I would ask for a refund, but given Steam no-freaking-refund policy, I can't.

Damn you Gaben!
Posté le : 16 décembre 2013
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51 personne(s) sur 87 (59%) ont trouvé cette évaluation utile
210 produits enregistrés
1 évaluation
433.6 heures en tout
For what it's worth, MODO is quite possibly the most streamlined tool created for Dota 2 (and TF2) Modelers. As someone who came from a Maya background, to using Max for several years and now Modo; I highly recommend this program for anyone who plans on creating items for Dota 2 (or TF2) as the tutorials and tools are incredibly well created to setting you on your way to making your money's worth out of MODO and beyond!


[-] You may stumble over the controls if you're used to other control schemes like in Maya or Max but you will get used to the simplicity of MODO's control scheme quite quickly.

[+] EVERYTHING you need to create a model from start to finish is integrated into MODO, that includes; box modeling, sculpting, texturing, baking, shading, etc.!

[+] The workflow is amazingly fluid. No need to switch into other programs to bake textures or paint and have to switch back and forth just to see progress; everything is done in MODO and suprisingly well!

[+] Although expensive for a program (I bought it on sale at $120.00), you will definitely be able to make back what money you spent on it, and then some! The full product which isn't available on Steam is quite a bit more exspensive, ranging at around $1000. So starting small by creating items specifically for Dota 2/TF2 should help put you on your way to bigger things!

Verdict: Definitely worth your Birthday/Christmas/Hanukkah/Kwanzaa/New Year money gift that you've been waiting to spend on something.
Posté le : 16 janvier 2014
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106 personne(s) sur 189 (56%) ont trouvé cette évaluation utile
121 produits enregistrés
1 évaluation
157.4 heures en tout
In my opinion Modo is one of the best 3d Modeling packages I have ever used. Clean and fast UI with supurb 3d performance.

The toolset is very powerful and easy to use. Thank you Valve, Thank you Luxology\The Foundry :)
Posté le : 12 décembre 2013
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
100 produits enregistrés
3 évaluations
70.5 heures en tout
Great Community, the program is able to do everything I need it to do in order to mod or create items for the workshop, this is a very reliable program. Don't be afraid of the 7k poly limit. Their really isn't anything stopping you from creating awesome work
Posté le : 30 janvier 2014
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
12 produits enregistrés
2 évaluations
3.9 heures en tout
The best program for people that want to make stuff for the steam workshop. A bit hard to learn though
Posté le : 18 février 2014
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Récompenses

MODO was a winner of the renowned Game Developer Front Line Award (Best Art Tool category) for 2006 & 2012, and was nominated as a finalist in 2009 as well.