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- Graphical fixes for Ferrari F40 (s3), BMW M4 and Akrapovic, Zonda R
- Corrected SCG003 Fuel consumption
- Fixed Dual Core CPU crashing due to non properly initialized threading using "Timer Process"
- Fixed replay framerate wrong multiple of physic engine rate producing wrong speeds in replays
- Fixed user force feedback capping the value to 100% on load
- Fixed volume balance (exterior) for some cars
- DX10.1 fixes are not also active for the ksEditor
- Possible fix for colored spectators using new camera facing rendering
- Performance improvement for camera facing spectators when reflections are active
- Fixed Lotus 98T AI tyre strategy (choosing qualify tyres even for tracks that are too long for those)
- Added DRS zones to Nordschleife
- Improved AI lines at Nordschleife
- Slight improvement in AI race craft
- Changed Led on Huracan GT3
- Fixed DLC2 cars lap limit on quick races
- replaced Lamborghini Logos
- Possible fix for DX 10.1 video cards crashing
- DLC2 - Improved lowpass filter for Audi R8 LMS Ultra exterior sound
- DLC2 - Fine tuned some coast crossfades for Lamborghini Huracan and Ford GT-40
- G27 leds now turn off when exiting the simulation
- Now includes correct Linux acServer
- Fixed Nissan GT-R NISMO front suspension to correct damage under full lock.
- Fixed Audi R8 LMS Ultra ABS level 7 value typo.
- Fixed GT40 rear camber setup value range mismatch.
- Fixed GT40 dampers setting numbering
- Fixed rear ride height evaluation only using left tyre pressure instead of both
- There was a problem with the shipment of the Ferrari 458 S3 trofeo tyres. We have now put them back in your pitbox setup choices.
- Fixed Tatuus F.Abarth rear wing CL and CD typos
- Added car model name to the "User Gain" Force Feedback message
|Visuals||9||One of the prettiest racing games out there, Assetto Corsa can look nearly lifelike with the right post-processing settings. At night or day, the amount of detail is nothing short of stunning and the available photo mode makes it easy to capture wallpaper-worthy screenshots. Shortcomings include a lack of weather system and the relatively bare scenery at some tracks.|
|Sound||7||The quality of the sound varies from car to car. Some delight your ears with crackles and pops and whines while others leave you feeling disappointed, though one has to remember not every car sounds exciting in real life. Developers have stated they are still working on improving sound assetts.|
|Physics||9||Few racing games can match Assetto Corsa when it comes to physics. Suspension, tires, track surface, and more are all accurately modelled to offer the most realistic driving experience possible, short of the real thing. Naturally, this does mean you'll want to play with a wheel to enjoy the full experience.|
|Force Feedback||8||Force feedback is always going to be subject to opinion as not everyone agrees on what it should be doing. Assetto Corsa's version does a good job of communicating weight transfer but can fall short when it comes to fine detail. Overall, it's easy to know what the car is doing and anyone who spends a few minutes configuring their settings should have a good time.|
|Cars||10||Assetto Corsa features 69 cars at the time of this review, with more being added regularly. LaFerrari with a functioning KERS system, working active aerodynamics on the Pagani Huyara, and even McLaren P1 software updates that affect rear wing behavior are just a few examples of the painstaking amount of effort Kunos Simulazioni has put into the details of every car in this game.|
|Tracks||9||17 tracks are currently featured in the game, all of which are recreated down to the smallest bumps, cracks, and camber changes thanks to laser-scanning technology, including the famed Nürburgring Nordschleife. The total selection is relatively low but that's the price you pay for quality - quality that makes the driving come alive when combined with the excellent physics.|
|Multiplayer||7||The multiplayer can suffer from trolls and bad drivers like every other simracing title that supports open races. That being said, the netcode is solid and the multiplayer experience can be excellent if you choose to join an organized league. Unless you're willing to shell out lots of money for iRacing, Assetto Corsa is almost as competitive as it gets in this category, but it does suffer from clunky pit stops and a notable lack of a spectator/replay system.|
|AI||3||The AI in Assetto Corsa can best be described as "serviceable." It's there and it can drive pretty fast if you let it, but it combines a tendency to carelessly crash into the player with (oddly) over-caution. It's quite easy to block them while ahead but if you get them off the racing line, they almost always do everything in their power to return to it regardless of the consequences.|
|Career||3||It's difficult to enjoy the career with the AI in its current state. It can feel quite repetitive without giving you any sense of accomplishment. A handful of races are impossible to win even with world record lap times and others are quite easy to dominate despite being on the same difficulty setting. Some series also advertise "race weekends" without actually offering them.|
|Mods||9||Assetto Corsa is currently the hotbed for simracing mods. If the game doesn't already feature a car or track you want, it's probably on a website somewhere or soon will be. You can mod everything from the cars, tracks, and sounds to the menu, HUD, and career. The downside is that the developers will sometimes update the game in a way that break mods until they too are updated.|
|Overall||8.5||If you're looking for a hotlap simulator or a platform for league racing, then Assetto Corsa is second to none (or at least it will be when it gets a proper spectator/replay system). Casual pickup multiplayer racing is still entirely worth the money, but you'll probably want to skip the purchase if offline AI racing is the main thing you're interested in.|
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