Assetto Corsa v1.9 brings a reworked audio environment, optimizing memory and CPU usage and improving the entire sfx engine, resulting in a much better immersion. Official Sparco licence, race ending, live leaderboard, splits and Anti-Wrecker protection in Multiplayer mode.
User reviews:
Very Positive (202 reviews) - 86% of the 202 user reviews in the last 30 days are positive.
Very Positive (8,494 reviews) - 87% of the 8,494 user reviews for this game are positive.
Release Date: Dec 19, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Assetto Corsa

Packages that include this game

Buy Assetto Corsa + Dream Packs

Includes 4 items: Assetto Corsa, Assetto Corsa - Dream Pack 1, Assetto Corsa - Dream Pack 2, Assetto Corsa - Dream Pack 3

Pre-Purchase Assetto Corsa Porsche Season Pass

Includes 3 items: Assetto Corsa - Porsche Pack I, Assetto Corsa - Porsche Pack II, Assetto Corsa - Porsche Pack III


Recent updates View all (48)

October 25

Assetto Corsa v1.9 - Porsche Pack 1 and Season Pass available!

Respecting what is now a very long tradition at Kunos Simulazioni, we are glad to introduce as part of our latest DLC a significant update to the overall build of Assetto Corsa. Reaching version 1.9, we welcome another piece of free bonus content, the brand new and recently unveiled Porsche Panamera G2 Turbo, the latest luxury saloon model manufactured by Porsche. As you can see it in the complete changelog below, the update continues the process of bringing general improvements to the core game in all areas, incorporating the precious feedback and suggestions of a community that is becoming larger day after day. One of the most relevant upgrades of this build involves the audio environment, taking advantage of the updating of FMod libraries:

the development team has reworked FMod interaction within the game, optimizing memory and CPU usage and improving the entire sfx engine, resulting in a much better sound environment and immersion.

If you wish to learn more about it, please visit the following URL:

In addition to the plethora of audio updates, other improvements extend to introducing the official Sparco licence with brand new driver suit and glove textures and a reworked texture assignment system, race ending, live Time Table leaderboard in the pits and other additions to the Lap Time board, splits and Anti-Wrecker protection in Multiplayer mode, updating all GT3 cars to tyre model 10, AI improvements and numerous other improvements across the entire game engine, including graphics as well as physics.

Assetto Corsa 1.9 welcomes the first of the three free bonus Porsche cars that will be released within 2016, introducing the Porsche Panamera Turbo, a car that with Porsche test and development driver Lars Kern at the wheel completed a lap around the 20.832-kilometre long Nürburgring Nordschleife in only seven minutes and 39 seconds. The new Porsche Panamera reconciles two contrasting characteristics more than ever before: the performance of a genuine sports car and the comfort of a luxury saloon. It is a Gran Turismo that has been rethought and realigned. The second generation of the Panamera is advancing to become a performance icon of the luxury class.

We are also glad to announce that the historic version of the Silverstone circuit is finally available as free bonus content for all Assetto Corsa users, a remarkable addition that will please all fans of historic content already available in Assetto Corsa. The classic Silverstone is a circuit that perfectly matches some of the new legendary Porsche cars included in the Porsche Pack Vol.1. The 1967 version of the track was used between 1952 and 1974, with the overall layout kept largely unaltered for nearly 38 years. This piece of motorsport history hosted fierce competition between racing heroes such as Graham Hill, Jack Brabham, Jim Clark, Jackie Stewart and Jackie Ickx.

Assetto Corsa 1.9 is available on PC Steam today, and on PS4 and XBox One in November. Please read the changelog to learn more about the overall list of updates.

We kindly inform those who might be interested in purchasing the Season Pass that it is available for purchase.

Those who purchase the Season Pass will receive 3 add-on packs (7 cars each) for a single discounted price. The packs include a total of 21 Porsche unique car models, featuring all of the new 2016 Porsche line-up from both the car maker's production and legendary motorsport departments.

Assetto Corsa Porsche Pack Volume 1 - Includes 7 cars

Assetto Corsa Porsche Pack Volume 2 - Includes 7 cars in 10 total versions
Available on November 2016

Assetto Corsa Porsche Pack Volume 3 - Includes 7 cars
Available on December 2016

- New Porsche 991 Carrera S (Porsche Pack #1 DLC)
- New Porsche 918 Spyder (Porsche Pack #1 DLC)
- New Porsche 718 Cayman S (Porsche Pack #1 DLC)
- New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC)
- New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC)
- New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC)
- New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC)
- New Porsche Panamera G2 Turbo
- New Silverstone 1967 historic track
- Added session time/laps on the top of the screen (laps are the leader ones)
- Now race is over when the car complete its lap and the leader has finished his last one
- Added dynamic ARB
- Fixed possible collision still active on race restart
- Added ERS recharge digital display
- Improved precision on all digital leds
- GT3 cars use tire model v10.
- Fixed TC sound distortion when triggered for the first time
- New camber grip variation formula (Thank You Nao!)
- Simplified DirectX 11 initialization
- Added official "Sparco" license to Assetto Corsa
- Added Ballast system through Ballast App (single player only)
- Added new F9 vertical layouts
- Added new driver + crew texture system
- Added new personal driver texture
- Fixed virtual mirrors rendered when not necessary
- Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine
- Improved FFB App UI, so label is readable by VR users
- Added multiplayer splits
- Added Time Table leaderboard mode: this includes realtime splits and delta
- Added Fmod optimizations
- Added Anti-Wrecker protection
- Fixed AI "flapping" DRS in traffic
- Improved autoshifter
- Improved laptimes board by adding splits and tyre compound
- Fixed backfire animation freezing after session change
- Fixed leaderboard history in multiplayer
- Added voting spam protection
- horizon locked view removed from Bumper camera
- Delta App reviewed
- Fixed possible flickering in case of engine stall
- Added backfire animation to Zonda R
- python new functions and members
- getCarTyreCompound(carid)
- Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation
- Fmod updated to 1.08.12
- Updated SDK for modders
- Removed reverb snapshot in the Fmod project
- General audio engine code cleaning and bug fixing
- Vastly improved Fmod resource usage
- Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks
- Fixed listener priority for cars in pits. They don't steal the priority anymore
- Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement
- Overall volume balance
- 7.1 surround should now work as expected (on all platforms)
- Fixed audio initialization pop when the session starts
- Stereo imaging now works as expected
- Fixed ambience sound affected by reverb zones
- Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine
- Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters)
- Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00)
- Reworked surfaces audio curves
- Reworked skids logic
- Fixed skids positional sound
- New exterior skids sound
- Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options)
- Reworked code management for traction control and limiter events
- Tweaked wind and limiter sound emitter position in dashboard camera
- Audio compressor on engine_ext event now works as expected when many cars are involved
- Surfaces, crashes and skids are now properly audible in chase and track cameras
- Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.)
- Fixed load/coast smooth for AIs and multiplayer
- Fixed transmission smooth and pitch for multiplayer opponents
- Engine volume setting is now related to the player/focused car
- When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available)
- Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks"
- Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc...
- New dirt sound effects
- New brake squeal for some "old" cars
- Added audio fade when track camera changes
- Added [VERSION] section in audio.ini
- Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI
- Slightly modified gear grind sound
- Fixed wrong listener position for track and car cameras in some situations
- added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang
- added templates for Porsche Vol. 1 cars
- fixed excessive brake light brightness on Ford Mustang
- minor graphics fixes on Triple Pack cars
- [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE]
- [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918]
- Added PACKER_RANGE_HF and PACKER_RANGE_HR for heave springs packer settings in setup.ini
- Packers now use bump stop rates

136 comments Read more

August 26

Assetto Corsa v1.8 and Tripl3 Pack available!

KUNOS Simulazioni and 505Games are proud to introduce Assetto Corsa v. 1.8: the new build of Assetto Corsa which offers all-new free content, updates and improvements. Build 1.8 includes car reflection and shadow improvements, providing a more consistent and polished graphical appearance, as well as improved performance and a much more stable framerate. Please check the full list of updates in the changelog below.

New content: Audi S1 and the circuit of Monza featuring the Junior layout and Sopraelevata!

The Audi S1 is the new bonus car included as free content in the latest update of Assetto Corsa. Like all Audi S models, the S1 and the S1 Sportback also come with quattro permanent all-wheel drive onboard. At its heart is a hydraulic multi-plate clutch located on the rear axle. Its specifically tuned control software boasts a decidedly dynamic setup. The electronic differential lock with the fine-tuned wheel-selective torque control is a function of the Electronic Stabilization Control (ESC).

Let's go back to Grand Prix era!
Finally, the Sopraelevata is available in Assetto Corsa: The legendary speed ring of Monza is available, as well as the historic Junior layout. The Sopraelevata has been reproduced using Laserscan technology. Get ready to feel the thrill of speed and danger of the 60's, in all its beauty.

The Tripl3 Pack
The version 1.8 of Assetto Corsa comes with the all-new Tripl3 Pack DLC, that include the Ferrari FXX K, Ferrari 488 GTB and the Praga R1: get it today!

Changelog 1.8
- New Ferrari FXXK (Tripl3 Pack DLC)
- New Ferrari 488 GTB (Tripl3 Pack DLC)
- New Praga R1 (Tripl3 Pack DLC)
- New Audi S1 (A1)
- New Monza 66 Full Course (sopraelevata)
- New Monza 66 Junior Course
- Improved reflection quality
- Improved shadow stability
- Improved graphics performances
- Fixed Tyre Model 10 not updating Dx and Dy value in telemetry app
- AI improvements on slower reaction after an impact, for more realistic collisions
- Overlay Leaderboard now shows correct positions on the grid at race start
- Fixed Laps app showing 0 as first lap
- Fixed Race Control UI for the low resolution screens
- Wrong direction penalty gets also time penalty
- Added float clutch to SPageFilePhysics
- Fixed turbolevel digital item showing a wrong value
- Fixed various problems/timing on ghost cars
- Fixed typo on sound distance attenuation for Lotus Evora GTC/GX
- Fixed sample attack for BMW M3 e30 GrA/DTM limiters
- Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay)
- Fixed remote cars head movements in multiplayer and multiplayer replays
- Fixed typo on LaFerrari active differential lock in coast and small bumpstop stiffness changes
- General improvements on V10 tyres for rolling resistance, flex, pressures and more.
- Improved Maserati GranTurismo MC GT4 suspension, should improve braking without ABS
- V10 tyres for Hypercars LaFerrari, McLaren P1, Pagani Huayra
- V10 tyres for GT2 cars BMW M3 GT2, Ferrari 458 GT2, Corvette C7R
- V10 tyres for Racing Hypercars Ferrari 599XX, Ferrari FXXK, Pagani Zonda R
- Fixed ERS power output when battery is close to 0 and MGU-H is set to battery
- Removed ERS cockpit controls for MGU-H and Recover in McLaren P1
- Improvement in performance for collision detection and physic solver
- Fixed clouds when switching sessions
- Returning to pit during a time penalty results in a greater time penalty
- Fixed possible drive through cheat
- Fixed blurred objects not working if speed was negative
- Fixed hotlap mode: now valid laps will be correctly registered
- Removed white flag: a new message will appear the moment the race leader starts his last lap
- Modding: extra animations now binded to three channels NUM 4, 5 and 6 (group animations to make them play simultaneously, otherwise each clip will be played separately)
- Modding: rotating object support for cooling fans [ROTATING_OBJECT_0] in extra_animations
- Modding: series scripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments

86 comments Read more

About This Game

Assetto Corsa features an advanced DirectX 11 graphics engine that recreates an immersive environment, dynamic lighthing and realistic materials and surfaces. The advanced physics engine is being designed to provide a very realistic driving experience, including features and aspects of real cars, never seen on any other racing simulator such as tyre flat spots, heat cycles including graining and blistering, very advanced aerodynamic simulation with active movable aerodynamics parts controlled in real time by telemetry input channels, hybrid systems with kers and energy recovery simulation. Extremely detailed with single player and multiplayer options, exclusive licensed cars reproduced with the best accuracy possible, thanks to the official cooperation of Car Manufacturers.
ASSETTO CORSA has been developed at the KUNOS Simulazioni R&D office, located just inside the international racing circuit of Vallelunga, allowing the team to develop the game with the cooperation of real world racing drivers and racing teams.

The circuits have been developed using Laser scan technology, in order to guarantee the highest level of accuracy possible in reproducing real world motor racing environments.
Monza, Silverstone, Imola, Mugello, Spa, Brands Hatch and many more tracks, including the historical reproduction of Monza, that brings again to life the legendary Sopraelevata, the high-speed oval where races were staged until 1961.

The Assetto Corsa physics engine is all new, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling.
A physics engine like this begs to be used with officially licensed contents: Abarth, Audi, BMW, Classic Team Lotus, Ferrari, KTM, Lamborghini, Lotus cars, McLaren, Mercedes, Scuderia Glickenhaus, Pagani, Tatuus and many more!

Enjoy ASSETTO CORSA using any kind of game device: keyboard, joypad, joystick, steering wheels including any kind of professional device and the most common motion systems.
ASSETTO CORSA is also compatible and ready for triple monitor view, Track IR, 3D VISION and VR (WIP).

Assetto Corsa includes a career mode, a list of special and unique events and challenges, as well as a fully customizable, single player and multiplayer modes featuring quick races, race weekends including free practice session, qualifying session and race. Drag races, drift challenges and much more! Four driving assist profiles (gamer, racer, pro, plus a fully-customizable profile) allow any kind of player to enjoy the simulation at their desired level.
Advanced setup options and telemetry for data analysis; dynamic simulation of the tyre rubber deposited on track, depending on the car laps; an adjustable time of the day mode, featuring sun position calculated in realtime, depending by geographical coordinates of the track and by the sun curve according to time and date, in order to get the same light conditions of the real tracks!

Assetto Corsa will allow for considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to reproduce and share their cars and tracks, taking advantage of the same editing tools developed and used by the developers of the game.

Available content:


- Abarth 595 EsseEsse (3 variants)
- Abarth 500 EsseEsse (2 variants)
- Alfa Romeo Giulietta QV
- Alfa Romeo Giulietta QV Launch Edition
- Alfa Romeo MiTo QV
- Audi Sport Quattro (2 variants)
- Audi S1
- Bmw 1M (2 variants)
- Lamborghini Miura S.V.
- Lotus Elise SC (3 variants)
- Maserati Levante S
- Porsche Panamera G2
- Shelby Cobra
- RUF CTR Yellowbird
- Toyota GT-86
- Ford Mustang 2015
- Chevrolet Corvette C7 Stingray

- Bmw M3 E30 Evo (3 variants)
- Bmw M3 E30 Group A
- Bmw M3 E30 DTM
- Bmw M3 E92 (3 variants)
- Bmw Z4 E89 (3 variants)
- Lotus Evora GTC
- Lotus Evora GX

- McLaren MP4-12c GT3
- Bmw Z4 GT3
- Bmw M3 GT2
- Ferrari 458 GT2
- P4/5 Competizione
- Mercedes SLS GT3

- Classic Team Lotus Type 49
- Classic Team Lotus 98T
- Ferrari 312T

- Audi R8 Plus
- Ferrari LaFerrari
- Ferrari 458 Italia (2 variants)
- Ferrari F40 (2 variants)
- Ferrari 599xx
- McLaren Mp4 12c
- Mercedes SLS AMG
- Nissan GTR NISMO
- Pagani Zonda R
- Pagani Huayra
- Lotus Evora S (2 variants)
- Lotus Exige S Roadster
- Lotus Exige Scura
- Lotus 2 Eleven GT4

- KTM X-Bow R
- Lotus 2 Eleven
- Lotus Evora GTE
- Lotus Evora GTE Carbon
- Lotus Exige 240R (2 variants)
- Lotus Exige V6 Cup

- Tatuus FA-01
- Lotus Exos T125 (2 variants)

- Magione - "Autodromo dell'Umbria"
- Imola - "Autodromo Enzo e Dino Ferrari"
- Mugello - "Autodromo Internazionale del Mugello"
- Silverstone - GP
- Silverstone - International
- Silverstone - National
- Silverstone 1967
- Monza - "Autodromo di Monza"
- Monza - "Classic 60's Edition" (3 variants)
- Nurburgring - GP
- Nurburgring - Sprint
- Spa Francorchamps
- Vallelunga - "Autodromo Piero Taruffi"
- Vallelunga - Circuito Club
- Zandvoort
- Trento - Bondone Hillclimb
- Drift Track
- Drag strip

- Standard showroom
- The Beach
- Hangar
- Industrial
- Sunset

- Free Practice
- Racing against AI
- Career
- Online Multiplayer
- HotLap
- Time Attack
- Special Events
- Drift
- Drag race

- In game telemetry and apps
- Advanced car setup management
- Flags
- Penalties

- Basic info
- Chat app
- Tyre app
- Real time app
- Help
- Lap time
- Friends Leaderboard
- Camera On Board Customization
- Time of the day display
- Input monitor
- Time performance indicator
- Gear/rpm indicator
- Track map
- Rankings
- G-meter indicator

System Requirements

    • OS: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
    • Memory: 2 GB RAM
    • Graphics: DirectX 10.1 (e.g. AMD Radeon HD 6450, Nvidia GeForce GT 460)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: Integrated
    • OS: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • Processor: AMD Six-Core CPU, Intel Quad-Core CPU
    • Memory: 6 GB RAM
    • Graphics: DirectX 11 (e.g. AMD Radeon 290x, Nvidia GeForce GTX 970)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Integrated
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (202 reviews)
Very Positive (8,494 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
4,143 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
36 of 40 people (90%) found this review helpful
1 person found this review funny
508.9 hrs on record
Posted: October 2
I was a GTR, GTR2, GTR 2 Power and Glory mod, rFactor, rFactor 2 kind of guy. After watching the alpha previews of Assetto Corsa back in the day, I was skeptical about the sim. I had my rFactor 2 pride and was proud to be on rF2. After a considerable number of months later, I picked up Assetto Corsa... I kind of got tired of the slow development of rF2 and wanted to try something different. It took many hours of fine tuning my FFB and learning the good mods from the bad mods. The cars at first seemed so much easier to master than in rF2. After many updates later, Assetto Corsa improved the physics, optimized the graphics, and continued to develop new and different class cars; all of which has enhanced my experience with the sim.

Assetto Corsa is my go to racing sim. The sound can always use some improvement, but overall, the total experience is very pleasing. Furthermore, the modding community is HUGE, and there is always something new to try or fall in love with. Back in the day, the Lambo Miura was a fantastic mod, and then it became a part of the official car list. The mods such as the Mazda 787B continues to impress me, the Virtua Simulazoni cars, the IER cars, the Rally Legend Cars, and all the fantastic tracks make this sim almost priceless.

I have uninstalled all other racing games and now focus solely on Assetto Corsa. If I am not racing, then I am most likely cruising on Lake Louise or Nordschleife in the Miura, Countach, GT40, Shelby Cobra, RUF Yellowbird, and when I want to speed around Tokyo city on the c1 Shuto Expressway I drive the JDM pack cars. There is a little bit of heaven for everyone in Assetto Corsa, just my review...
Was this review helpful? Yes No Funny
20 of 25 people (80%) found this review helpful
33.1 hrs on record
Posted: October 1
If you are looking for a racing game like Gran Turismo or Forza, this might not be what you're looking for. If you're looking for automobile simulation software to use with a wheel (and possible a VR headset or triple monitors), this is one of the best options.
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
1.2 hrs on record
Posted: September 28
Great sim..... dont expect to get it right in the beginning, it will be frustrating. I play in offline mode, but definitely clocked more than 20 hours. Now i bought this a month back and ever since trying to get the mclaren p1 to lap nubergring nordoshleif in less than 7 min...... accomplished thats yesterday..... moral its going to take time, patience and HARDWARE OHHH YEAH!!! No keyboard business here you need a wheel. I bought a dfgt works flawlessly..... now upgeading to a g27 soon. Yeah its an old but great wheel and other options are crazy expensive in india..... not spending 800 usd on a wheel...... all said and done its great once you know the track and the CAR properly yes thats true every car feels different so kudos to kunos. WELL DONE ITALY
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
7.3 hrs on record
Posted: October 22
This game is just amazing. The moment you get on the wheel you know everything feels right. I was impressed by Project Cars, had to buy a steering wheel to play it though, unplayable with gamepad. But Assetto Corsa is ages ahead of any street racing game. The tracks really do feel right, they are laser scanned, the cars feel right, the street feels right and it's totally playable with a gamepad too. The game engine graphics is amazing, you can play with really high grapchics and have a constant of 60 FPS. Congratulations to the dev team of Kunos Simulazioni. 10/10.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
28.0 hrs on record
Posted: October 13
Jacko Rating
Assetto Corsa is a brilliant simulation racer with especially good attention to detail and controller/Force Feedback.
Let's breakdown the review into sections;

General - This game provides a dozen different tracks with variations to these as extra tracks along with approx 60 cars depending on what DLC you have bought. Its a real racer with many different settings in order to create the perfect simulation experience for you. Hardcore racers can adjust things so its very difficult and beginers can tweak things down and turn on assists, a plethera of settings here. You have various styles of racing from flag to flag or time trials and a campaign for single players as well as mutli player options and online leaderboards to keep you occupied.
Graphics - Pretty slick but not as polished as perhaps Forza or Project Cars. The details are there it is just not as eye poppoing as some other titles. The tracks are to my knowledge a true to life depiction of the real ones and the cars are faithfully represented here.
Audio - I found the audio to be very good with respect to the engine noises as well as the ambient sounds such as tyre squeels and exhaust backfires etc. Music if you have it on is not bad but who cares when you are racing.
Gameplay - Here is where the game excells and this is the best and the closest thing to real life racing I have ever played. You will feel every bump, indent and parts of the tracks and the cars handle uniquely which means each one is a pleasure to master. The feedback you get is amazing and this game begs for a proper racing wheel although you can still play and win with a controller.
If you like real racing sims and prefer a detailed difficult racing game to a simcade then this game is for you.
Superb, addictive and realistic sums up this pearl of a game.
Race On!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
659.0 hrs on record
Posted: October 7
So now I have 600+ hours in this game I think I have put in more than enough hours to review this game in a fair light, kunos games calls assetto corsa (your racing simulator) and they aren’t wrong there, This is the best racing sim I have ever owned the gameplay is solid the feel of the cars and the FFB on the wheel is amazing.

Now I am a BIG drifting head to be honest most of the hours I have put in the game have been me drifting in the DriftJunkie servers =D so if you want this game for drifting I 1000% think you should get this game. And maybe we can tandem someday, The graphic are nice & sharp in all the right places for a sim… sure the graphics aren’t forza standard but then again we don’t own this game for the graphics we own it for the realism it brings to the table.

Let’s talk content as this is one place where kunos skimped out, assetto corsa has a small number of cars & tracks and even the career is small when you look at most other racing games. There are no leader-boards which feel is a MUST on any racing game. It’s almost like kunos sat down one day at a board meeting and said let’s forget about content we will just let the community build the game for us & they have. All you are is a couple of clicks away for endless tracks, cars & apps, even the community has made its own leader-boards (RSR LiveTiming) in my mind this is the only con this game has. But the endless pros far out way this one con.

Overall I give this game a SOLID 9.5/10 (FULLY RECOMMEND THIS GAME)
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
173.6 hrs on record
Posted: October 19
Love this game, it gives me so much. Everytime I`m stressed I start the game make two turns on the Nordschleife and I`m happy again. It also feels so real, it always remembers me on a real trackday on the Nürbugring :-)
A good wheel and a propper chair is recommendet to realy get the feeling that this SIM gives.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
616.1 hrs on record
Posted: October 25
best physics going! Amazing dlc. 600 hours gameplay and still love every minute
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
210.3 hrs on record
Posted: October 11
Ive been simracing for quite a few years untill the F1 & event league i was racing at finally closed. In that time ive came across multiple sims and major mods that had made their impact on the specific sim.
The genre evolved with time and became much more bigger and more popular in eSports.
AC for me is the perfect base for everyone who wants to get a bit more into racing games.
The available Cars & Tracks are making AC a good game to pick up for a car enthusiast, while the in deepth setup possibilities, simulations & physics are making it a full sim.
Its also one of the best looking Sims out there while still beeing less performance eating than pCars.
The Leagues are still growing since a lot of the big and known leagues are still counting on rF1 or their iRacing series.
But i honestly think that AC will become one of the must have Sims for league or eSports SimRacing.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
21.9 hrs on record
Posted: October 23
Great Game. Love the realistic feel of the game. It also works well with my Logitech G29 wheel. It is definatly worth 29.99 Euros.
Was this review helpful? Yes No Funny
Recently Posted
14.0 hrs
Posted: October 27
Awesome game for everyone that enjoys driving. Career mode is weak though.
Helpful? Yes No Funny
133.9 hrs
Posted: October 27
I absolutely love it! <3
Helpful? Yes No Funny
67.7 hrs
Posted: October 27
This is one of the sims that solidified my move from console to PC racing games/Sims. For a long time I swore that gt6 had the best physics and force feedback around. This all changed when I moved to PC, and ultimately Assetto Corsa. While I've found many PC titles with physics far siperior to that of GT6 or any console racing game, Asseto Corsa stands out for a few reasons. Number one is the quality of force feedback. Every car has its own unique carachteristics however there are still consistancies across any vehicle in the game. In other words, I don't find myself having to reconfigure my FFB settings for each and every car, the most I will have to do is adjust the overall strength to my preference for the car I am driving. The next thing is physics, and much like the FFB the physics are accurate and consistent. Each vehicle has its own unique feeling and tendencies that seem accurate to the way the real vehicle would react (I havent driven all of these cars irl so this is just my educated opinion). I especially like the handling characteristics of road cars in AC. The second to last thing I particularly like about A.C. is the continuing development. While not as often as I would like in a perfect world, updates are constant and the developers continue to improve upon the games function and also throw in a bit of new content here and there, either for free or as DLC. In fact the new Porsche update just recently launched which will consist of several Porsche vehicles across 3 DLC packages. Finally, one thing that sets AC apart from other Sims which I consider to have excelent physics and FFB is the graphical quality. Most of the other Sims available that have great physics and FFB are older and lack visual quality. While AC may not be quite as advanced in the physics department as something like Rfactor 2 it comes very close and the graphics are world's better. One thing I would love to see from AC is more tracks, this is one area that always leaves me wanting more. While the current tracks are of excellent quality I feel like there just aren't enough. Every so often we will get an update that inclides a new track but this is few and far between. If Kunos can continue pumping out updates and new vehicles like they have but throw in a couple tracks here and there that would be great. Overall this game has provided me many hours of enjoyment and I look forward to seeing where Kunos will take the title I he future.
Helpful? Yes No Funny
Pepopitecus #ESP
580.2 hrs
Posted: October 27
uno de los mejores juegos de simulacion
Helpful? Yes No Funny
119.5 hrs
Posted: October 27
I bought this game when it was in early access status. I really like the physics, cars and settings, but i hate dlc's... I can't play online, i can't play with my friends because the @@#%£¥$ dlc's. Why can i pay 2 game price for some content? Why? It's not fair with gamers. It's disgusting.
Helpful? Yes No Funny
98.3 hrs
Posted: October 26
Strap yourself in for some hobby-grade sim racing adrenaline with Assetto Corsa. To fully understand how AC differs from something like a Forza or Gran Turismo, we have to breifly talk about the spectrum of arcade versus simulation racing. Arcade racing at its fullest extreme would be something like a Cruis'n USA: wildly unrealistic, zany, almost like a cartoon of racing. Forza and Gran Turismo are more realistic in their approach. The other end of the spectrum for simulators would be something like a Microsoft Flight Simulator: where the goal is to emulate as close as possible the experience of what you're doing instead of a balance of game mechanics or graphics.

AC is much more of a simulator than it is an arcade racing game. One can enjoy a simulator with a controller to a good degree, but that would be like playing a flight simulator with a keyboard: it's just not the right tool for the job. The technical limitation is that there isn't any response in the joystick of the controller when turning. With a racing wheel in a simulator, you can *feel* the track through the steering. You can *feel* the individual personality of the car in how it accelerates through the pedals and how it shifts. So how does AC with a wheel compare to Forza with a wheel? In many sim-cade racing games, there's always-on settings like traction control or steering assist that alter the personality of the vehicle. AC gives you a fuller picture of the racing experience for a given vehicle all the way from how the tires evolve over the course of the race, to the hydrodynamics of the wind in a rival's slipstream.

In a sim-cade game you might have your hand being held for a career mode or being forced to unlock cars and parts for tuning. That's perfectly fine for those games, but AC dumps you right in. If you want to try a F1 car race right off the bat, you're in for a rude awakening. Difficulty can be turned down to help with newer players, but there is a rewarding learning curve to the game. I've played AC almost exclusively with a controller, and it's plenty fun in and of itself. Yet, there's the extra mile of realism that I'm missing out on that I'll never be able to attain without a wheel.

AC is a great game in and of itself, but the game really shines with the modding community. AC doesn't have a steam workshop, but with a little google-fu, one can easily double the roster of vehicles available to drive. If you want a totally different HUD setup, countless variations await on the web. Some freely available car mods built from the ground up for free for AC astound me with their quality. I've yet to see a racing game of any simulation level come to the quality I see from the mods in the AC community. Between being able to make custom career mods yourself, downloading 4K liveries from the net, or racing in weird experimental tricycle cars, AC really offers an unparalleled level of exploration.

The DLC offered for AC is fantastic. Every one of them that I've purchased has been well worth the price of admission. The tracks and vehicles are all very high quality and come with new challenges to beat in the special events section. The only downside is that they are numerous, so getting a full package of cars will start running up the numbers. Additionally, a big limitation of the online multiplayer is that unless you have the same DLC the server is using, you can't race at all on it. Other racing games have solved this issue by simply not letting you select the car to use. There should be a solution for this that the devs should take some time to focus on, since the online gameplay is also quite good. Yet having the community fragment based on the DLC releases is never a good step for long-term player engagement.
Helpful? Yes No Funny
7.2 hrs
Posted: October 26
Wish i buyed this before project cars ♥♥♥♥.
Helpful? Yes No Funny
0.5 hrs
Posted: October 26
Bought it 3 times and refunded 3 times. Every time i installed it had glitches in menu, everywhere buttons without any labels, non responsive UI, game didnt want to start the free practice sessions because there was no button to start! It might be good if it actually worked..
Helpful? Yes No Funny
45.0 hrs
Posted: October 26
10/10 this is the kind of game that is exactly like dust_ii. Whether you're rushing long A as fast as possible, or trying the tricky corners of rushing lower to mid.

This game is all about speed and rushing, none of that slow play stuff.
Helpful? Yes No Funny