Assetto Corsa 1.0 is out now! Assetto Corsa 1.0 is now available for download on Steam! Version 1.0 signifies not just the long-term achievement but also a new start. The hugely successful Early Access program is now complete thanks to the contribution of hundreds of thousands of gamers.
User reviews: Very Positive (6,187 reviews) - 87% of the 6,187 user reviews for this game are positive.
Release Date: Dec 19, 2014

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"The most accurate and customizable racing simulator to date, easily moddable backed by an active community. The wheel user's dream simulator."

Recent updates View all (30)

July 31

Assetto Corsa v1.2 Changelog

Changelog 1.2
- Balanced interior and exterior volume for all cars
- Updated Fmod example project
- Updated Fmod pipeline document
- Fixed some rare FMod crashes
- Fixed bodywork sound when stand still for some cars
- Fixed typos for career descriptions
- Fixed Ferrari 458 and Giulia GTA sound pan
- Fixed flags position for triple screens users
- Fixed replay doesn't show smoke
- Fixed sun visible through barriers
- Fixed flying crew at Mugello
- Fixed delay before gear shift recognised
- Fixed keyboard controller and mouse steering
- Fixed rare pit stop repair bug when clutch is pressed
- Fixed wrong player is selected in the drivers list
- Fixed showroom crashes with Motion Blur enabled
- Fixed tyre blankets weird behaviour
- Fixed front wheels size on Lotus Evora
- Fixed Pagani Huayra broken mirror
- Fixed missing BMW M3 Gt2 rear tow
- Fixed cars already damaged starting a gameplay session at Ring
- Fixed BMW M3 e92 red patch on headlights
- Fixed P4/5 Competizione static calipers
- Fixed 599xx Evo weird LOD effect
- Fixed blurred rims missing from LOD C on some cars
- Fixed fuel calculator on Setup UI
- Fixed 500 Abarth skin issues
- Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.
- Fixed some broken Steam achievements
- BMW 1M has stock liveries; the previous ones are assigned to the S3 version
- Added FOV system message when using +/- to change the value ingame
- Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app
- Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
- Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
- Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.
- Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is
SV= Street Vintage
ST= Street
SM= Semislicks
SS= Slicks SuperSoft
S= Slicks Soft
M= Slicks Medium
H= Slicks Hard
SH= Slicks SuperHard
HR= Hypercar Road
I= Intermediate
V= Vintage
- Fixed tyre - kerb hard collisions
- Adjusted realigning forces from tyres.
- Active differentials
- New Alfa Romeo Mito Quadrifoglio Verde
- New Audi Sport Quattro
- New Lamborghini Miura SV
- New Nissan GT-R Nismo
- New Toyota GT-86
- New Zandvoort circuit
- New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)
- Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
- Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check
system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]
- Multiplayer - Added checksum checks for tracks using the new config system
- Multiplayer - Removed "Track List" feature from AC Server
- Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players
coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT
TIME, players are allowed to join during the wait time only
- Multiplayer - Fixed collision not triggering correct samples
- Multiplayer - Added weather settings to the server side
- Multiplayer - Fixed tyres glued to the road for cars without animated suspensions
- Multiplayer - Added possibility to limit tyre choice
- Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication.
AUTH_PLUGIN_ADDRESS in server_cfg.ini
- Multiplayer - Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application
and UDP_PLUGIN_ADDRESS in server_cfg.ini)
- Multiplayer - It is now possible to complete last lap during Qualify & Practice
- Multiplayer - Fixed /client_list not showing local car ID
- Multiplayer - Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)
- Multiplayer - At the end of a race now the system goes "Race Control" view with leaderboard and chat
- Multiplayer - Exit button in ESC menu is now at safe distance from the others
- Multiplayer - Added option to force virtual mirror ON from AC Server
- Multiplayer - Added acServerManager into server folder.
- Added realtime "relative" time app
- Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini
- DRS can now be turned off with the DRS button and not only by braking
- AI grip on corner exit is now more realistic
- Improved loading time ~1s faster per car
- Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution.
This improves FPS CAPS and general fluidity
- Tyres and rims now stay blurred when replay is paused
- Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more
- Air density calculation is now using temperature as input
- Proximity indicator now scales with resolution
- AI now properly brakes in time to hit 80Kmh in the pitlane
- Fixed discs object not properly switched with LODS
- Better driver gearshift preload on first gear
- Fixed strong tyre vibration around 40 kmh
- Added EBB (electronic brake balance) support
- Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering
wheel feel) and it is controlled by wheel drivers
- Removed limits from Driver Eyes Positioning app
- Kers is now recharged in pits
- AI is not using "Trail Hint" anymore

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July 31

Assetto Corsa update 1.2 + Bonus Pack available!

The new build 1.2 of Assetto Corsa is available for all users on Steam, at the URL The new version provides a considerable update and adds five new cars and one circuit as free bonus content. The free bonus pack does not introduce only new content but, more importantly, new features and sensible improvements, in all sectors: artificial intelligence, physics, multiplayer features, graphics and general performance.
The changelog lists all the updates, fixes and modifications applied to the new build of Assetto Corsa, that now is even more stable, and includes new physics algorithms regarding the tyre model, force feedback and artificial intelligence.
Here is a description of the main areas of fixes, content and features included in the Assetto Corsa v.1.2 update:

The updates related to the physics engine and force feedback allows to appreciate even more the new cars included in the bonus pack and rediscover the old ones, since all the previous and existing content available in Assetto Corsa have been updated to take advantage of the latest improvements. Some graphics glitches known since the 1.0 version have been fixed: motion blur feature now works properly on any circuit, tyres “glued” to the road in multiplayer have been corrected, and two new features have been added for the driving view: now the dedicated app allows to find automatically the proper eye position, showing also a visual indication for suggested eyes position and actual eye position for Driver Eyes, in order to help gamers to find the correct match, if they desire to set it manually. All content has been updated in order to set a better driving view position with any car. Also, the limits from Driver Eyes Positioning app have been removed, in order to allow players with dedicated rigs or cockpits, free to set their prefered driving view. A huge operation of fine-tuning has involved all the car values, including lods, instrumentation, 2D/3D details, skins, and so on. Furthermore, continuing the general process of improvement, the game now features glowing brakes for high performance and racing cars.

Differential were updated with the latest electronic wizardry in order to simulate the intricate torque vectoring system at the base of the Nissan GTR incredible handling. Tyre model was also improved by refining the pneumatic trail math model to generate a more self aligning torque, together with improved relaxation length model it will now feature a much smoother ride and more consistent steer feedback.

Artificial intelligence
Artificial Intelligence is sensibly improved both by making it closer to humans performance in corner exit and in general race craft during the race; AI is now able to choose the proper tyre compound for a given session, better handle turbo strategy during qualify and race, improved DRS usage. Driving lines have been improved, as well as the ability of AI drivers to overtake each other and the player. Now they are more aggressive, and they take advantage of any mistake to take your position.

The update of multiplayer is the result of the feedback received by the community, that asked for more stability and better tools for a more consistent multiplayer experience and leagues organization.
Amongst the various bug fixes included in this update, like the corrected checksum for circuits that use the new configuration system, better collision samples triggering, tyres that properly jump together with the car and so on, we also get some brand new and highly requested features.

We now offer you the possibility to limit the tyre choice, weather settings on the server side, lock of new players joining races, complete last lap in qualify and practice, add ballast for players and much more. Even more importantly a new complete server side UDP plugin for real time data input/output has been implemented. This particular feature will be of great help to all the league organizers and could bring very important developments in AC multiplayer in the near future.

New content
Regarding the selection of the new cars, the Alfa Romeo Mito Quadrifoglio Verde joins the fight versus the 500 Abarth EsseEsse and can also teach a thing or two against some older RWD machinery; the Audi Quattro is a legendary car so loved by car enthusiasts. The Audi had over 300bhp and 4 wheel drive in the mid 80s. A tuned step1 version with locked differentials and more power has been added to satisfy the hardcore car enthusiasts! The Lamborghini Miura SV is the first Lamborghini model officially added in Assetto Corsa. It defined the term supercar back in the 60s and now we give you the opportunity to drive this million value piece of car history. The Toyota GT86 is a very balanced car, and for this reason, maybe is one of the most wanted model included in the new package. This car has been developed in
cooperation with RSR Nurburg, that knows each single secret of this modern hachi-roku (eighty six), a car that makes every car enthusiast yell with excitement and every tyre tremble with fear. The Nissan GT-R Nismo introduces in Assetto Corsa the active central differential and it's the second 4WD car now available after the Alfa Romeo 155 DTM.

The Circuit of Zandvoort, a well-known motorsport race track located in the dunes north of Zandvoort, Netherlands, is the latest addition of the new build: the circuit gained popularity because of its fast, sweeping corners such as Scheivlak as well as the "Tarzanbocht" (Tarzan corner) hairpin at the end of the start/finish straight. Tarzanbocht is the most famous corner in the circuit. Since there is a camber in the corner, it provides excellent overtaking opportunities. It is possible to pass around the outside as well as the easier inside lane.

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About This Game

Assetto Corsa 1.0 is out now!

Assetto Corsa 1.0 is now available for download on Steam!
Version 1.0 signifies not just the long-term achievement but also a new start. The hugely successful Early Access program is now complete thanks to the contribution of hundreds of thousands of gamers. If you have joined the Early Access program, we are pleased to announce that version 1.0 is available for you as free upgrade.

With the completion of our version 1.0 milestone, Assetto Corsa is now leaving Early Access status, and is available from Steam right now. The new version includes an extended career with fully blown championship series’, new features, improved gameplay, new sound sets and sound effects, new and improved post-processing effects as well as several optimizations, including some important refinements in the physics department, an updated tyre model and force feedback guaranteeing an even better driving experience. Assetto Corsa 1.0 introduces also the new Alfa Romeo Giulietta 2014 Launch Edition, available as free bonus content and the sought after Ruf Yellowbird which will be available once again as free bonus content by the end of the year; when available, the game will be updated automatically on Steam.

One journey ends, another begins ; version 1.0 by no means indicates the end Assetto Corsa development, on the contrary, this is now just the beginning of a long journey. The development team is already working on new cars, tracks, features and content that will improve the Assetto Corsa experience even more. As a preview of what to expect, take 50 of the most highly anticipated sport cars and five new tracks, all produced and released as official licensed content in 2015, either in DLC packs or as free bonus content.

What are you waiting for? See you on track!

Once again, we would like to thank our fans and Early Access contributors for your support.

Important news

Since 2011, the dev team have welcomed the New Year by making a very important announcement – this year is no different!
2011 - Assetto Corsa project unveiled
2012 - Ferrari license unveiled
2013 - Nurburgring-Nordschleife (laserscanned-based) license unveiled
2014 - Dream Pack #1 available in the Q1 2015 !!!

List of contents available:


- Abarth 500 EsseEsse (2 variants)
- Alfa Romeo Giulietta QV
- Alfa Romeo Giulietta QV Launch edition
- Alfa Romeo MiTo QV
- Audi Sport Quattro (2 variants)
- Bmw 1M (2 variants)
- Lamborghini Miura S.V.
- Lotus Elise SC (3 variants)
- Shelby Cobra
- RUF CTR Yellowbird
- Toyota GT-86

- Bmw M3 E30 Evo (3 variants)
- Bmw M3 E30 Group A
- Bmw M3 E30 DTM
- Bmw M3 E92 (3 variants)
- Bmw Z4 E89 (3 variants)
- Lotus Evora GTC
- Lotus Evora GX

- McLaren MP4-12c GT3
- Bmw Z4 GT3
- Bmw M3 GT2
- Ferrari 458 GT2
- P4/5 Competizione
- Mercedes SLS GT3

- Classic Team Lotus Type 49
- Classic Team Lotus 98T
- Ferrari 312T

- Ferrari LaFerrari
- Ferrari 458 Italia (2 variants)
- Ferrari F40 (2 variants)
- Ferrari 599xx
- McLaren Mp4 12c
- Mercedes SLS AMG
- Nissan GTR NISMO
- Pagani Zonda R
- Pagani Huayra
- Lotus Evora S (2 variants)
- Lotus Exige S Roadster
- Lotus Exige Scura

- KTM X-Bow R
- Lotus 2 Eleven
- Lotus Evora GTE
- Lotus Evora GTE Carbon
- Lotus Exige 240R (2 variants)
- Lotus Exige V6 Cup
- Lotus 2 Eleven GT4

- Tatuus FA-01
- Lotus Exos T125 (2 variants)

- Magione - "Autodromo dell'Umbria"
- Imola - "Autodromo Enzo e Dino Ferrari"
- Mugello - "Autodromo Internazionale del Mugello"
- Silverstone - GP track
- Silverstone - International track
- Silverstone - National track
- Monza - "Autodromo di Monza"
- Monza - "Classic 60's Edition"
- Nurburgring - GP
- Nurburgring - Sprint
- Spa Francorchamps
- Vallelunga - "Autodromo Piero Taruffi"
- Vallelunga - Club track
- Zandvoort
- Trento - Bondone Hillclimb
- Drift Track
- Drag strip

- Standard showroom
- The Beach
- Hangar
- Industrial
- Sunset

- Free Practice
- Race Events vs AI
- Career
- Online Multiplayer
- HotLap
- Time Attack
- Special Events
- Drift Mode
- Drag Race

- In-game telemetry
- Advanced car setup management
- Flags
- Penalties

- Basic info
- Help
- Lap time
- Friends Leaderboard
- Camera On Board Customization
- Time of the day display
- Input monitor
- Time performance indicator
- Gear/rpm indicator
- Track map
- Rankings
- G-meter indicator

System Requirements

    • OS: Windows Vista Sp2 - 7 - 8 - 8.1 - 10
    • Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
    • Memory: 2 GB RAM
    • Graphics: DirectX 10.1 (e.g. AMD Radeon HD 6450, Nvidia GeForce GT 460)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Sound Card: Integrated
    • OS: Windows Vista Sp2 - 7 - 8 - 8.1 - 10
    • Processor: AMD Six-Core CPU, Intel Quad-Core CPU
    • Memory: 6 GB RAM
    • Graphics: DirectX 11 (e.g. AMD Radeon 290x, Nvidia GeForce GTX 970)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Integrated
Helpful customer reviews
130 of 146 people (89%) found this review helpful
1 person found this review funny
18.2 hrs on record
Posted: May 28
Assetto Corsa is a realistic racing simulation game developed by Kunos Simulazioni. In Assetto Corsa you get behind the wheel of one of many realistically recreated cars ranging from the little Abarth 500 (upgraded version of the Fiat 500) to the beast that is the Pagani Zonda R. You'll push these cars to their limits as your storm around the tracks this game has to offer including the legendary Nurburgring (part of the Dream DLC Pack 1).

Before I get to the main part of my review I want to point a few things out which have had an impact on my opinion of the game. Firstly, I'm not a racing sim expert, far from it in fact, most of my racing experience comes from the arcadey side of the genre so I'm less used to the level of realism found in AC. Secondly, I played using an Xbox 360 Gamepad rather than a wheel and pedals since I don't own a wheel. Thirdly, I own the Dream DLC Pack 1 so my review will include things only available as part of the DLC. Finally, I haven't followed the game through it's development and I've only played the most recent version which is v1.1.6.

+Good graphics and visual effects
+A good selection of cars which are all well modeled
+A good variety of tracks including a laser-scanned Nurburgring
+Quite a lot to do, including: drag races, solo track practices, time trial events, race weekends a career mode and much more
+Surprisingly good controls for a Gamepad
+A fair amount of customisation options for the cars in regards to tuning and paint jobs
+Great sound effects for the cars
+All of the cars, even different versions of the same car (e.g. a production model and a GT model), feel very different which makes driving each one unique to driving the others
+It's very easy to get into for beginners like myself
+A huge amount of mods
+Lots of info displays which you can choose to use when racing
+Despite AC being out of Early Access, Kunos are planning to continue adding more and more content to the game which can never be a bad thing
+AC supports Oculus as well as three monitor setups, while I personally don't make use of these I know they're important features for a lot of people
+Reasonably quick load times

+/-Penalties feel a little too harsh to me but perhaps that's just because I'm not a racing sim buff

-The AI are pretty bad, they seem to have a path which they absolutely have to take and don't feel at all like they're actual drivers which is what you would expect from a racing game. On top of this they're also very 'timid' when it comes to overtaking and unless you go off the track chances are they'll just stay behind you for the rest of the race
-While you can change the time of DAY that your race takes place at there's no night time in the game which is rather disappointing
-Weather effects go no further than clear skies, clouds of fog so there's no rain which is again, rather disappointing
-The soft-body physics is really bad, doesn't look at all realistic, for example driving 150mp/h into a solid wall left my bumper with some small dents and scratches
-The controls which can be bound to the Gamepad are very limited, for example you can't bind pause to your Gamepad so you have to reach over to the Esc key every time you want to pause which gets frustrating very quickly
-The mouse cursor is always visible on screen, one my biggest pet peevs

For regular gamers - Worth Purchasing (8/10)

For Racing sim veterans - A Must Have (8.5/10)

A fantastic racing sim which can be enjoyed by those new to racing sims as well as veterans of the genre, though it's far from flawless. If you have any interest in racing games I suggest you pick this one up.

***This review was written using a key provided by the Developer for review purposes***

El K.
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90 of 106 people (85%) found this review helpful
1 person found this review funny
575.8 hrs on record
Posted: May 24
I am 49. Got my license 1982. Built two V8 Chevy Vega's and pulled "super B's" (tractor trailer) in the back forestry roads of the Rocky Mountains in Alberta Canada. Not much on gaming but now addicted to simulators. Assetto Corsa in particular.
A couple of months ago I found Assetto Corsa mildly interesting. Coming from playing Gran Turismo with my boy in the living room too full out simulator cockpit Fanatec Clubsport wheel, i7 4790, 32g ram, sold state HH, two GTX 980's and Oculus Rift and the best I could get was real driving conditions if I didn't get into a skid.
Steering into the slide did little. Reading about other guys experiencing the same fake slide and seeing the ridicule they were getting for feed back frighten me from asking straight out.
By reading threads I got Razer Cortex, which shuts down background apps. Got Malwarebyt, which cleaned hundreds of pups.
Video card settings Vertical Sync off and Virtual Reality set at 1 (Oculus Rift) In game I turned off Vsync (red flicker) and the silver bullet, which got me all worked up to write this for guys like me complaining about the fake, lingering slide.
REFLECTIONS set down to low and static reflections set to very low looks the same as reflections high and static reflections off.
The fake slide is reduced considerably with both at lowest settings. I also set about 50% skid control. I know, sounds wrong but it also helps with the fake slide. They still have some work to do but on the right track. I would say it is harder to drive in game than a real car at this point so be patient and be aware of your speed. 50 mph still feels like 30 mph to me.
Having said that Assetto Corsa is still incredible. I am even learning how to drift.
This is getting somewhat real. Assetto Corsa is worth all the money and time.
The thing that has me addicted is the track and car mods, and support. Checking to see what is new every day is one of my favorite things to do.
I can't emphasize this enough. Sim guys are some of the nicest and most helpful people from all over the world.
Just try searching Google Image "Assetto Corsa car mod downloads" and see for yourself.
Have fun. Paul
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27 of 32 people (84%) found this review helpful
1 person found this review funny
665.7 hrs on record
Posted: April 28
Category Score Notes
Visuals 9 One of the prettiest racing games out there, Assetto Corsa can look nearly lifelike with the right post-processing settings. At night or day, the amount of detail is nothing short of stunning and the available photo mode makes it easy to capture wallpaper-worthy screenshots. Shortcomings include a lack of weather system and the relatively bare scenery at some tracks.
Sound 7 The quality of the sound varies from car to car. Some delight your ears with crackles and pops and whines while others leave you feeling disappointed, though one has to remember not every car sounds exciting in real life. Developers have stated they are still working on improving sound assetts.
Physics 9 Few racing games can match Assetto Corsa when it comes to physics. Suspension, tires, track surface, and more are all accurately modelled to offer the most realistic driving experience possible, short of the real thing. Naturally, this does mean you'll want to play with a wheel to enjoy the full experience.
Force Feedback 8 Force feedback is always going to be subject to opinion as not everyone agrees on what it should be doing. Assetto Corsa's version does a good job of communicating weight transfer but can fall short when it comes to fine detail. Overall, it's easy to know what the car is doing and anyone who spends a few minutes configuring their settings should have a good time.
Cars 10 Assetto Corsa features 69 cars at the time of this review, with more being added regularly. LaFerrari with a functioning KERS system, working active aerodynamics on the Pagani Huyara, and even McLaren P1 software updates that affect rear wing behavior are just a few examples of the painstaking amount of effort Kunos Simulazioni has put into the details of every car in this game.
Tracks 9 17 tracks are currently featured in the game, all of which are recreated down to the smallest bumps, cracks, and camber changes thanks to laser-scanning technology, including the famed Nürburgring Nordschleife. The total selection is relatively low but that's the price you pay for quality - quality that makes the driving come alive when combined with the excellent physics.
Multiplayer 7 The multiplayer can suffer from trolls and bad drivers like every other simracing title that supports open races. That being said, the netcode is solid and the multiplayer experience can be excellent if you choose to join an organized league. Unless you're willing to shell out lots of money for iRacing, Assetto Corsa is almost as competitive as it gets in this category, but it does suffer from clunky pit stops and a notable lack of a spectator/replay system.
AI 3 The AI in Assetto Corsa can best be described as "serviceable." It's there and it can drive pretty fast if you let it, but it combines a tendency to carelessly crash into the player with (oddly) over-caution. It's quite easy to block them while ahead but if you get them off the racing line, they almost always do everything in their power to return to it regardless of the consequences.
Career 3 It's difficult to enjoy the career with the AI in its current state. It can feel quite repetitive without giving you any sense of accomplishment. A handful of races are impossible to win even with world record lap times and others are quite easy to dominate despite being on the same difficulty setting. Some series also advertise "race weekends" without actually offering them.
Mods 9 Assetto Corsa is currently the hotbed for simracing mods. If the game doesn't already feature a car or track you want, it's probably on a website somewhere or soon will be. You can mod everything from the cars, tracks, and sounds to the menu, HUD, and career. The downside is that the developers will sometimes update the game in a way that break mods until they too are updated.
Overall 8.5 If you're looking for a hotlap simulator or a platform for league racing, then Assetto Corsa is second to none (or at least it will be when it gets a proper spectator/replay system). Casual pickup multiplayer racing is still entirely worth the money, but you'll probably want to skip the purchase if offline AI racing is the main thing you're interested in.
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17 of 18 people (94%) found this review helpful
1 person found this review funny
295.7 hrs on record
Posted: June 10
I´ve waited a long time with my review, because I wanted to see what kinds of addition this game gets over time. But well, here it is:

Assetto Corsa is a very challenging and rewarding game. It is one of the few titles that truly deserve to be called a "Racing Simulation" in a genre where many games proudly boast the moniker, and then severely disappoints in that regard.

- A true Racing Simulation on PC, one of the very few titles to come out in recent years
- Good production value, you can really see that the devs know what they´re doing
- Extremely good physics engine
- Good graphics
- Relatively fast AI
- It´s stupidly easy to use mods
- there are tons of high-quality mods of cars, tracks and UI apps readily available

- 80% of the included tracks are Italian
- 40% of the included cars are Lotus (seriously, there are 7 variations of the Lotus Evora and 5-6 for the Exige... Who the hell thought this was a good idea?)
- Some other cars are sorely missed instead (No R34, Lancer Evo, RX-7, Challenger, Charger, C63 AMG, SLR, and no Audi´s, Porsche´s, Toyota´s, Ford´s, e..., at all!)
- AI is extremely taxing on the CPU (I have a 4 GHz AMD Octacore, and yet CPU occupancy goes above 95% when I race more than 10 cars, causing the game to stutter on my system)
- AI is incapable of actually fighting for positions (they may drive quickly, but once you have caught them, you´ll easily overtake, and they will never undertake even the slightest try to get the position back)
- The flag, pit stop, weather, day-night mechanics are NOT available yet. This means no chance for real competitive gameplay yet.

Total: 7.5/10. Don´t get me wrong: It still is one of the best racers I have ever played! But i have to admit, I most likely only love it so much because it has no competition. There are a bunch of things that are wrong with this game, that need to be critizised.
But when you´re hunting your ghost on the Nordschleife, piloting a (Mod) Mazda 787B on a cold track... you´ll forget about all of the flaws. You won´t notice any flaws, and even if you did: You wouldn´t care.
In these moments, the game deserves a straight 10/10, and it will be worth the asking price all of a sudden.

recommendation: Hell yes. If you are into non-arcade racing and have a capable rig - you have no excuse to not buy this.
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10 of 10 people (100%) found this review helpful
598.4 hrs on record
Posted: April 17
Fantastic Racing Simulator, with a very active modding community and some very good external apps - RSR Live Timing for example is a must.

Game can still be quite temperamental with unexplained fatal crashing and the online multi-player is still missing many elements, such as unsatisfying results screen.

However the positives far outweigh the negatives and this is a must buy for any race fan and a game I expect to still be enjoying far beyond the 1000 hour mark.

As a little addition - I think it is only fair to say that the game has become considerably more stable and much less likely to crash out in recent updates.

Much effort has also been made in streamlining the online multiplayer experience, which ran like a bit of a dog in the earlier releases, but which now holds a good average and perfectly adequate frame rate with 20+ online players participating.
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