Assetto Corsa 1.6 is now available! This new version includes physics and multiplayer improvements, revamped chat system and scalable apps, Oculus Rift SDK 1.3 support (WIP) plus many many other features and fixes.
User reviews:
Very Positive (221 reviews) - 87% of the 221 user reviews in the last 30 days are positive.
Very Positive (7,708 reviews) - 87% of the 7,708 user reviews for this game are positive.
Release Date: Dec 19, 2014

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Recent updates View all (45)

June 17

Assetto Corsa welcomes Porsche!

Assetto Corsa has established itself as the leading and benchmark PC racing simulation game thanks to its perfect driving feeling, accuracy of cars and tracks, and last but not least, being the only independent production trusted to feature premium licensing content and top class manufacturers. Assetto Corsa will be coming to console platforms at the end of August 2016.

Today, Kunos Simulazioni is proud to announce that after more than 12 years away from the hardcore sim-racing world, the Porsche Brand will be coming to Assetto Corsa and that it's working in a close and official partnership with the prestigious car manufacturer to release two DLC packages that will include the most iconic, authentic, awesome cars created by Porsche during its glorious history! The packs are scheduled for release for both PC and console in Fall 2016.

The partnership with Porsche will allow them to use Assetto Corsa to give the chance to its customers, fans and motorsport enthusiasts, to drive its newest models and to prepare for the Porsche driving experience in several Porsche race centers and dealer events worldwide. Porsche are working closely with Kunos Simulazioni to provide the most accurate Porsche virtual experience ever.

Marco Massarutto, Executive&Licensing Manager at Kunos Simulazioni:

I can't describe how proud we are about this partnership with Porsche, and how exciting it is to bring back the Brand in the simracing world. This Fall, Assetto Corsa will be the only multi-platform title to have the Porsche brand in a genuine racing simulation. The gamers, and our fans really want to have the chance to DRIVE the Porsche cars in a realistic manner. it's a privilege, and a big responsability for us. We are working closely with Porsche with the aim to reproduce each single model with the maximum accuracy, and the fact that the same simulation will be used at Porsche race centers will push our team even more to provide the best Porsche virtual experience ever.

Welcome back Porsche. Welcome to Assetto Corsa, your racing simulator.

94 comments Read more

May 18

Assetto Corsa v1.6 available! Don't miss the new Japanese Pack!

Assetto Corsa v1.6 update is now live! A new addon pack is also available, don't miss it:

Changelog 1.6.0
- Oculus Rift SDK 1.3 (WIP Pre Alpha)
- Fixed self shadowing on tyres
- Fixed wrong log output
- Dynamic controllers for turbo boost
- Added RPMS input to dynamic controllers
- Implementation of Scalable Apps
- Fixed replay Interface
- Fixed setup info screen
- Fixed race non progression when player is not moving
- Improved MP collision system
- Improved AI fuel handling
- Fixed Hotlap Mode unlocking achievement through not valid laps
- Fixed deltaT for renderAudio
- Bodywork and horn volumes uses engineVolume
- Bodywork's smoothvalue use a different alpha
- Added analogic placeholder for car modellers
- Added option to draw driver's label on focused car (system\cfg\name_displayer.ini -> DRAW_FOCUSEDCAR)
- Fixed CameraCar bad nearplane when forcing camera mode change (see exiting from replay)
- Implementation of Chat App (system\cfg\chat_app.ini)
- SharedMemory: Moved AirTemp/RoadTemp from Static to Physics, old values in static are deprecated
- Timing use also the hour/minutes format
- Fixed GoToPits Cheat to start from the pits.
- Added 4 Wheel Steer systems (Nissan Skyline , Mazda RX7)
- acServerManager : storing Driver data also save the current model/skin, so through drag&drop the saved skin can be used on a new slot)
- Added flags indications for completed session in leaderboards
- F9 overlay leaderboard is now avoiding red colours for better differentiation of opponent proximity indicators
- Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons
- Engine performance is now dependent on air density/temperature
- New AWD transmission code, still WIP (Nissan Skyline & Alfa 155)
- Fixed pitstop window not appearing when AI retired some car
- Experimental heating corrections on semislick tyres for Lotus 2-11, Exige Scura, Exige 240 and S3, Lotus Elise SC, KTM X-Bow, Mazda MX5 ND, Toyota AE86 Tuned and Drift
- BOP for GT3 cars
- Improved Mercedes AMG GT3 data

80 comments Read more

About This Game

Assetto Corsa features an advanced DirectX 11 graphics engine that recreates an immersive environment, dynamic lighthing and realistic materials and surfaces. The advanced physics engine is being designed to provide a very realistic driving experience, including features and aspects of real cars, never seen on any other racing simulator such as tyre flat spots, heat cycles including graining and blistering, very advanced aerodynamic simulation with active movable aerodynamics parts controlled in real time by telemetry input channels, hybrid systems with kers and energy recovery simulation. Extremely detailed with single player and multiplayer options, exclusive licensed cars reproduced with the best accuracy possible, thanks to the official cooperation of Car Manufacturers.
ASSETTO CORSA has been developed at the KUNOS Simulazioni R&D office, located just inside the international racing circuit of Vallelunga, allowing the team to develop the game with the cooperation of real world racing drivers and racing teams.

The circuits have been developed using Laser scan technology, in order to guarantee the highest level of accuracy possible in reproducing real world motor racing environments.
Monza, Silverstone, Imola, Mugello, Spa, Brands Hatch and many more tracks, including the historical reproduction of Monza, that brings again to life the legendary Sopraelevata, the high-speed oval where races were staged until 1961.

The Assetto Corsa physics engine is all new, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling.
A physics engine like this begs to be used with officially licensed contents: Abarth, Audi, BMW, Classic Team Lotus, Ferrari, KTM, Lamborghini, Lotus cars, McLaren, Mercedes, Scuderia Glickenhaus, Pagani, Tatuus and many more!

Enjoy ASSETTO CORSA using any kind of game device: keyboard, joypad, joystick, steering wheels including any kind of professional device and the most common motion systems.
ASSETTO CORSA is also compatible and ready for triple monitor view, Track IR, 3D VISION and VR (WIP).

Assetto Corsa includes a career mode, a list of special and unique events and challenges, as well as a fully customizable, single player and multiplayer modes featuring quick races, race weekends including free practice session, qualifying session and race. Drag races, drift challenges and much more! Four driving assist profiles (gamer, racer, pro, plus a fully-customizable profile) allow any kind of player to enjoy the simulation at their desired level.
Advanced setup options and telemetry for data analysis; dynamic simulation of the tyre rubber deposited on track, depending on the car laps; an adjustable time of the day mode, featuring sun position calculated in realtime, depending by geographical coordinates of the track and by the sun curve according to time and date, in order to get the same light conditions of the real tracks!

Assetto Corsa will allow for considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to reproduce and share their cars and tracks, taking advantage of the same editing tools developed and used by the developers of the game.

Available content:


- Abarth 595 EsseEsse (3 variants)
- Abarth 500 EsseEsse (2 variants)
- Alfa Romeo Giulietta QV
- Alfa Romeo Giulietta QV Launch Edition
- Alfa Romeo MiTo QV
- Audi Sport Quattro (2 variants)
- Bmw 1M (2 variants)
- Lamborghini Miura S.V.
- Lotus Elise SC (3 variants)
- Shelby Cobra
- RUF CTR Yellowbird
- Toyota GT-86
- Ford Mustang 2015
- Chevrolet Corvette C7 Stingray

- Bmw M3 E30 Evo (3 variants)
- Bmw M3 E30 Group A
- Bmw M3 E30 DTM
- Bmw M3 E92 (3 variants)
- Bmw Z4 E89 (3 variants)
- Lotus Evora GTC
- Lotus Evora GX

- McLaren MP4-12c GT3
- Bmw Z4 GT3
- Bmw M3 GT2
- Ferrari 458 GT2
- P4/5 Competizione
- Mercedes SLS GT3

- Classic Team Lotus Type 49
- Classic Team Lotus 98T
- Ferrari 312T

- Audi R8 Plus
- Ferrari LaFerrari
- Ferrari 458 Italia (2 variants)
- Ferrari F40 (2 variants)
- Ferrari 599xx
- McLaren Mp4 12c
- Mercedes SLS AMG
- Nissan GTR NISMO
- Pagani Zonda R
- Pagani Huayra
- Lotus Evora S (2 variants)
- Lotus Exige S Roadster
- Lotus Exige Scura
- Lotus 2 Eleven GT4

- KTM X-Bow R
- Lotus 2 Eleven
- Lotus Evora GTE
- Lotus Evora GTE Carbon
- Lotus Exige 240R (2 variants)
- Lotus Exige V6 Cup

- Tatuus FA-01
- Lotus Exos T125 (2 variants)

- Magione - "Autodromo dell'Umbria"
- Imola - "Autodromo Enzo e Dino Ferrari"
- Mugello - "Autodromo Internazionale del Mugello"
- Silverstone - GP
- Silverstone - International
- Silverstone - National
- Monza - "Autodromo di Monza"
- Monza - "Classic 60's Edition"
- Nurburgring - GP
- Nurburgring - Sprint
- Spa Francorchamps
- Vallelunga - "Autodromo Piero Taruffi"
- Vallelunga - Circuito Club
- Zandvoort
- Trento - Bondone Hillclimb
- Drift Track
- Drag strip

- Standard showroom
- The Beach
- Hangar
- Industrial
- Sunset

- Free Practice
- Racing against AI
- Career
- Online Multiplayer
- HotLap
- Time Attack
- Special Events
- Drift
- Drag race

- In game telemetry and apps
- Advanced car setup management
- Flags
- Penalties

- Basic info
- Chat app
- Tyre app
- Help
- Lap time
- Friends Leaderboard
- Camera On Board Customization
- Time of the day display
- Input monitor
- Time performance indicator
- Gear/rpm indicator
- Track map
- Rankings
- G-meter indicator

System Requirements

    • OS: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
    • Memory: 2 GB RAM
    • Graphics: DirectX 10.1 (e.g. AMD Radeon HD 6450, Nvidia GeForce GT 460)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: Integrated
    • OS: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • Processor: AMD Six-Core CPU, Intel Quad-Core CPU
    • Memory: 6 GB RAM
    • Graphics: DirectX 11 (e.g. AMD Radeon 290x, Nvidia GeForce GTX 970)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Integrated
Customer reviews
Customer Review system updated! Learn more
Very Positive (221 reviews)
Very Positive (7,708 reviews)
Recently Posted
( 5.0 hrs on record )
Posted: June 29
I find this game frustrating, being rammed off the road in a simulation game just seems far to 'acrady' to me. Very irritating.
Helpful? Yes No Funny
( 263.8 hrs on record )
Posted: June 29
Best sim ATM. On sale it's a steal.
Helpful? Yes No Funny
( 20.6 hrs on record )
Posted: June 29
This is easily the best driving game I've played. The way the car feels through the steering wheel is spot on, you feel all the naunces of the car's behaviour and the road surface and it adds for an incredible feeling sim. The devs are actively supporting it and it's growing and getting better all the time. Even though the VR implementation is in it's early stages it works wonderfully once you're in the car with the Vive and provides that extra immersion I've always wanted. The graphics engine seems incredibly efficient so runs at high frame rates on even modest systems. Multiplayer is fun, especially the track days and I've had some great battles online with it.
If you want a driving game buy this and all the DLC to support the devs. It's as simple as that.
Helpful? Yes No Funny
( 4.5 hrs on record )
Posted: June 28
Just bought it today, love it forever.
Helpful? Yes No Funny
Brad's Games
( 3.1 hrs on record )
Posted: June 28
I thought I would give this a try because of the Summer Sale deal, but I have my regrets. On some of the tracks the sun is so bright. It's like a super nova. The colors are washed out it's ridiculously bright. It needs fixed. On the driving model. Yes it's good and the cars for the most part tend to drive differently which is nice, but it's very shallow, there's not much to do other than time attacks and over taking the car in front of you. The AI is simply put, stupid. The other cars drive on rails most of the time and will run you right off the road. Sure you can tweak a ton of things, but you can't setup a realistic race weekend with practice, qualifying, fuel managment, tire management, and pit stops let alone a realistic racing season? Racing games had all of this stuff and more twenty years ago. I don't see much more to do in Assetto Corsa than what's in GRID which is a sorry state. Skip this and try iRacing or RaceRoom. They're more expensive but better games.
Helpful? Yes No Funny
( 3.2 hrs on record )
Posted: June 28
How to have fun in Assetto Corsa*
Step 1: Put on worst tire compound
Step 2: Overinflate tires
Step 3: Go sideways
*may be applicable to real life
Helpful? Yes No Funny
Console Scrub
( 1.2 hrs on record )
Posted: June 28
wow if you like real racing games dont buy this, its trash, worst so called sim, ive ever played, makes gran turismo 3 look awesome, and well thats a real bad racing game so damn even the first forza it 500time better then this.... how do i get a refund??????????????????
Helpful? Yes No Funny
( 0.3 hrs on record )
Posted: June 28
Unless your a racing enthuast this game sucks
Helpful? Yes No Funny
( 6.5 hrs on record )
Posted: June 27
best sim racing games with a tons of mods..
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: June 27
if you're planning on playing online, dont. its impossible besides that good game............. i refunded
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
24 of 26 people (92%) found this review helpful
240.5 hrs on record
Posted: June 23
Assetto Corsa is, to me, the shell of a perfect racing game, and with more time and money I can see it being a truly incredible product.

The physics, handling, track quality and as such, general racing immersion of AC is a level above other racing titles like Forza, Gran Turismo, or Project Cars. RFactor may offer better physics, I haven't tried it.

AC may be behind some of the above on graphics and AI, and is definitely behind Forza and GT on car and track selection, and the depth of the career mode.

So you have to figure out what you want in a game, due you want fidelity to real life, with accurate simulation of each car, precise aerodynamic and drivetrain calculations and laser scanned tracks, or do you want to be able to drift around corners without sacrificing lap times? Do you want a false sensation of speed, or an accurate introduction to cornering and car weight distribution? Do you want top level AI and reward intensive career progression, or are you happy endlessly lapping empty tracks, looking for slight improvements in your cornering technique.

I much prefer the later, but I don't mean to disparage those who enjoy the former. I've spent my last 30hrs in game lapping one track (Zandvoort in the Netherlands), with one car (the McLaren 650S GT3) and the experience has been hugely enjoyable as I try to approach race car driver speeds (which I'm sure I'm far off, currently only the 5th fastest on RSR for that combination). The feel of laser scanned track through the force feedback is incredible, the handling dynamics superb and the complexity and precision of high-speed racing is endlessly fascinating to me.

If you want to genuinely feel the sensation of racing a well modelled 458, or a McLaren P1, or a GT3 or F1 car through Spa, or the Nurnburgring, this is a near perfect way to do it (short of somehow renting one!)

If you're a fan of driving, buy AC and invest in developing technique. If you're a fan of arcade style multiplayer, or the quick fun of frantic drifting buy something else.

Highly recommended, from someone looking forward to the new car releases in May and June. If they can add some American and Japanese tracks, expand the list of road cars, continue to tinker with the AI, and maybe, eventually, develop a solid career mode, then this will be a perfect racing game.
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11 of 13 people (85%) found this review helpful
3 people found this review funny
47.9 hrs on record
Posted: June 7
Assetto Corsa

The Best Track Racing Game i've ever played. period.

I've been wanting to get a proper FFB Wheel for a long time, and this game made my decision, its probably the most customizable racing game out there, you can change the Menu, Cars, Tracks, Everything

Do you like Drifting?
This is a game for you

Do you like Track Racing?
This is a game for you

Do you like Free-roaming?
This is a game for you

This game has everything, Kunos did a very good job on this Game, it isnt flawless tho:


I enjoyed Multiplayer quite a lot, but it has some problems that i cant ignore, first off, the Server Software is pretty... well

There is no Maprotation, car Rotation, Mode Changes and running multiple servers on one host was impossible for me atleast
Changing Cars was impossible without leaving the server and re-entering it

This game is probably the best thing you can get, it even has VR support, fully customizable wheel options etc, love it!

One warning tho, you cannot assign a clutch button, only axle, so you cant use an H-Gate if you dont have a Wheel with clutch!
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
3 people found this review funny
9.1 hrs on record
Posted: June 9
This simulator is, with its excellent performance easily hitting the hundreds of frames per second in some cases, a gift to the virtual reality community. With such a steady and high framerate, unlike its competitors, Assetto Corsa does NOT constantly rely on framerate smoothing mechanisms like Asynchronous Timewarp, rather delivering VR's required 75 or 90 frames per second without problem.

I've had the honor of trying AC in both the Oculus DK2 and the consumer model. It's quite a treat as it rivals iRacing in terms of fluidity and smoothness, while not being a massive hit on the bank. An excellent choice for your first VR simulator pick!

I must stress the fact that SteamVR/HTC VIVE owners would rave over this title if it had support implemented for it. Given SteamVR doesn't make use of Asynchronous Timewarp, it's software like this that'll benefit SteamVR because the game can simply keep up the headset's required framerate without a single hitch. I highly encourage the devs of AC to continue this awesome VR support and consider doing with SteamVR as well! VIVE owners will love you for it!

Video first impressions with the Oculus Rift CV1
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6 of 6 people (100%) found this review helpful
24.0 hrs on record
Posted: June 27
From the outset I would just like to say I do own Project Cars and have at the time of writing 630+ hours but only 16 hours of Assetto Corsa (Just bought it).

Lots of people on YouTube and game reviews were calling it a better sim that pCars and I am going to go ahead and say I disagree completely, instead I believe that a perfect racing sim sits somewhere between the two games.

IMO the physics of Assetto Corsa tend to lean quite heavily on understeer (much like Grand Turismo) and pCars on oversteer. It feels as though every car wants to understeer... but the result of this is that Assetto Corsa rewards you more for precise and smooth driving whereas pCars you can generally chuck the car around and achieve ridiculous lap-times.

In terms of braking I managed to get the settings at a somewhat decent level but the fact that you cannot adjust brake pressure (or disk size) is quite debilitating. The braking quite often feels... mushy-mushy-mushy-FULL LOCK and so you are severly punished for not using ABS (which at factory level is simulated quite well). pCars on the other hand better handles progressive braking however it's too rare that you lock your wheels (which is unrealistic). Assetto Corsa though does a better job at simulating the impact of flat-spotting your tires.

The default setup on AC seems to be heavily biased towards the front brakes and so you will almost always lock the fronts rather than the rears. But I immediately noticed in AC I felt way more comfortable trail-braking than in pCars.

In pCars I felt I had a better idea of what needed to be changed in the setup in order to drive faster or smoother whereas with AC you can't really see or feel the difference in two setups you can only judge them by laptimes. AC doesn't quite have the level of detail when it comes to tuning your cars and the impact seems less emphasised.

This has been constantly praised as far better than pCars but it is hard to describe why because it is based on feeling.
As with pCars the default FFB isn't great and so it will take a short while to get it to feel how you want but AC has a great custom app that will adjust the FFB strength on a per car basis on the fly. AC also has the advantage that you can creat a .lut curve to adjust the linearity of your wheels motor. pCars however has a greater range of options for FFB which can be a blessing and a curse.

When I first started playing AC I couldn't shake the idea that something was missing in the feel through FFB and it took me a while but I realised it was the body of the car. pCars feels as though you have the road-->tires-->springs/suspension-->steering wheel whereas AC seems to skip the springs part. The result is you feel a disconnect between you and the car and the game ends up feeling clinical. You also don't visually see any roll in the body of the car (more later).

In terms of understeer you can add the enhanced understeer option which is a great indicator through the FFB but I feel that it hampers your ability to try and correct and at times the understeer feels like your set in it. You can turn that feature off though and understeer is pretty much the same as pCars.

Oversteer on the other hand is completely different. with pCars you can sometimes feel locked into a spin and correcting it is almost impossible whereas AC the oversteer is more progressive and you can feel the different stages of slip and you can correct it far easier and it feels more intuitive getting the car back straightened out.

AC does a better job of brake rumble and you can feel more accurately when the wheels are locking up and so you can adjust your braking. In comparison pCars you only know when you've locked up your wheels when you try to steer and nothing happens (except in an open-wheeler where you can tell by looking .)

This might come up again later but I feel as though pCars gives you a better sense through FFB of acceleration effects so even if you weren't looking you could better tell whether you are going quickly or slowly.

Track Surface
IMO the differences aren't that significant but I do feel that pCars has overdone the bumps a little whereas AC is a little more subtle and realistic but then again pCars the feel of the bumps differs based on springs and dampers whereas I haven't yet detected that in AC.

This one should be quite quick, it is more of a subjective category but I do feel pCars looks so much better and specifically more involving.

In terms of the track pCars has AC licked it feels better seeing the trees and waving flags but a pretty track does not a good sim make.

The cars in AC from the inside feel fake and a bit two dimensional, they have nothing on pCars and look only slightly better than something Codemasters would do which is a little disappointing because they have Ferrari and Lamborghini. The result of this is you start to feel detached (a word that keeps coming) from the game and more like a casual observer rather than feeling as though you are in the car. [I will say that I do not have VR and that is probably going to render the previous sentence moot]

The outside of the car is really no better, they look arcade-y and again it's not such a big deal but with cool brands in the game it is a little bit of a let down.

One thing I find quite important is the camera shake and movement (especially look to apex) I think this is something AC definitely needs to work on as pCars gets it right and AC is too sterile resulting in you not feeling the speed of the car you are driving. In pCars you get a sense of rush and anticipation when trying to spot the braking zone because everything is speeding past you so quickly. In AC you can only really get an idea of your speed by looking at the speedometer.

This one is a little more tough. pCars has many more tracks and Cars by default and so the range is a little more extensive and I imagine when pCars2 comes out this divide will only grow larger. However, AC has those exclusive cars like Ferrari, Lamborghini, Fiat and Alfa Romeo (which Jeremy Clarkson says is the ultimate Petrol head's car maker.) and most importantly I think Lotus road cars.

AC tends to lean more on road cars (like Grand Turismo) but I think pCars has a better more vast selection of Race Class Vehicles.

pCars has more tracks for sure and has more of the race tracks we all know quite well but I don't think it has more or less variety than AC in terms of the type of tracks. AC does however have a nice drift playground.

The most important thing in terms of content though is that AC is far easier to mod and so there is a literal boatload of Cars and Tracks you can download. Again this needs to be taken with a pinch of salt as the quality of the mods are not all that great where as if you get MDMT's modded vehicles for PCars; the quality is absolutely mind-blowing for a mod (but they take a while to make).


Both have career modes done differently - AC is more like Grand Turismo the careers are a mix of challenges and races whereas pCars simulates a drivers journey through the ranks with race contracts offered based on performance in your class.

I much prefer practice (QRW) on pCars as you can drive a setup and pop into the pits with your tires still warm and grab a bit more fuel and that creates more motivation for longevity during practice mode. AC has a quite disappointing pit system.

I recommend both this and pCars the choice is up to you, do you need to own both? No. Should you buy both? I say yes.
Overall my impression is that AC is more accurate but far less involving and exciting. AC can feel a bit bland in regards to content and overall feel. Buy AC to hone your racing skills but buy pCars to have fun.
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44 of 78 people (56%) found this review helpful
3 people found this review funny
Not Recommended
37.6 hrs on record
Posted: June 10
I really want to like this game for its physics and overall driving experience, that i give 10/10. For the game overall i give a 6/10, as i beleive there isnt a game there. You just drive around tracks with these nice cars, which i give them credit for the cars are done really well. The ai has no character about it at all, they never make mistakes, and when they do its predictable on the same corners, like its programed. The career mode is terrible. Not really any incentive to keep going in career. A career to me is something you can work toward, with proper races, and incentives to win the next race. This career mode basicly gets you to try out all the cars, as you progress through it. This game is a simulator, it definetley simulates a driving expereince, just no game part. If you enjoy just going for a cruise in exotic cars doing hotlaps its awsome. For the game part it gets boring. Multiplayer i have not played, so i dont know and cant comment on this aspect.

There is just no decent depth to the concept of Driving in this simulator (game). For example Dirt Rally, F1, Test drive. Using seasons, having a time concept to the game, getting attached to the competitors, a background to why you are racing, maybe even having a money system in it. To make you earn that exotic car you love. To make a car simulator great its the little things over and over that make something big. In movie terms there are some good actors, and acting in Assetto Corsa, but just no plot. Movies are uninteresting with no plot, as you know, and so can games (simulators) be.

I think mods are good in games, simulators, but when you buy a product you would expect it to be good in its own right, we shouldnt have to rely souly on the mods to make the game good. If the game is good by itself, mods would only enhance the goodness of the game.
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7 of 8 people (88%) found this review helpful
366.3 hrs on record
Posted: June 23
Best Racing/Road Car Simulator out there... Its primary focus is all about realistc driving experience as possible... really cheap, offers great value for the money, cheap DLCs enrich the experience with new cars and tracks. Think of it like "Microsoft Flight simulator" type of game... it is really a hardcore simulator here but will also appeal to casual car fans too! A must have for the most affectionate car lovers though! 10/10
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15 of 24 people (63%) found this review helpful
2 people found this review funny
Not Recommended
8.9 hrs on record
Posted: June 24
As a singleplayer kind of guy this game is fun, but the racing against the AI is not intuative enough and is too bugfilled for me, i'll still keep playing though because the physics are great. If you soley play singleplayer races, i'd skip this game.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
7.6 hrs on record
Posted: June 23
For years I played Forza on Xbox and I have recently made the jump over to PC gaming. Having the void of racing in my digital life left me searcing for the right game to play and this "game" has fullfilled and exceeded my expections. Oversteer an apex over and over again.
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7 of 10 people (70%) found this review helpful
2 people found this review funny
45.5 hrs on record
Posted: June 1
One of the most accessible true driving sims with absolutely fantastic visuals.
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9 of 14 people (64%) found this review helpful
253.4 hrs on record
Posted: June 10
Profile says ~150 hours on record but believe me with Steam offline, it's well over 2000.
I'll attempt to explain what I like and dislike about the game.

Great WIP game for $30. Once it's polished up & bugs ironed out(which will take a considerable amount of time), it will be worthy of $60 even if you're not that into sim racing.
Just cruising on the roads, keeping the car straight, heel-and-toe downshifting to keep the rear in-check and pull out with speed is believeable and exhilarating. If you can drive. The sensation of speed is amazing. But if you are into sim racing what are you waiting for? pick this up and start hotlapping like your life depends on it!

I must however note, regarding the price: Be prepared to pay even more if you want to race online with more people because of DLC limitations. Yes, most people race with the DLC so if you want to race them, you'll need to buy the official DLC just to be in the same lobby. Alternatively, if people are racing with only base content and modded content, you'll have to guess where to download it from...most cases...Racedepartment website...otherwise (rarely) I have no clue.

I must also note as far as AC as a "game" is concerned, isn't stellar. If you're one to play racing games for the Career you might want to look elsewhere, you might. Bit boring in presentation, & lacks any sort of narrative(currently) that said, it does have a few modes: Career, Drag Race, Drift, Special Events, Race Weekend, Time attack, Hotlap, Quick Race, Practice. I find myself racing and qualifying online exclusively and when there isn't a lobby I like with 2 or 3 others I head back and play Quick Race exclusively, sharpening my driving technique and playing around because modded tracks and cars was a huge selling point for me. For the other modes I do use: Drift needs work with the points system and Special Events is actually fun, and there are many many events to challenge you and keep you racing. Drag is pretty good too; The AI is a challenge and there is a working tree! I'd like for there to be a Drags mode online with special drag slicks. That would be something brilliant.

Excellent graphics-Cars are highly detailed with full interior detail and tracks are fantastic also. Doesn't require as good a computer as most thought this is because it is a well optimised game. Medium Gaming Rig can run at 40FPS solid. You can tweak/turn off many things to gain performance.

Great physics & getting better. Arguably BEST driving physics on the market. There is however almost no external damage to the cars in Assetto Corsa. BeamNG takes the cake for crash physics(yes you should pick up that game if you're a die-hard crasher with a top PC. Shoutout to crashers: stay away from Assetto Corsa pls and if you need online crashing pickup Wreckfest, second-best crash physics with online. You won't regret it I promise.).

Good selection of cars, around 40 cars come with the base game. Most the phsyics for these are solid aswell.
You can tweak the usual things for a car before racing including tyre type, PSI pressure(all 4 tyres), dampers (compression, extension and fast), springs, ARB, packer rate, travel range, camber, toe, height, power & turbo power limit, brake bias, downforce, gear ratios & final, etc.

FULL support of mods including modable UI, sounds, vehicles, tracks...the list goes on...Big selling point. And there are plenty of mods being pushed out by the community. I can imagine this game reaching RFactor levels of modding in 2 or 3 years.
(only issue is some mods can be broken with new updates...with some creators updating their mods..others abandoning them)

Great offline replay mode, with extensive photomode built-in. You can also view various telemetry data in realtime including tyre heat levels and driver inputs.

Lots of customising in the options, view angle, FOV, supports VR devices, audio levels: master, engine, opponents, wind, surfaces, tyre skid, UI etc etc You can even download some theme mods that change the whole look of the menu with new icons and menu design for AC!
Good FFB as of now.
Supports multiple Steering Wheels with tweaking
Supports Xbox360 controller, keyboards and mouse racing (None of these should be used for this sim)

Great selection of tracks. Most are even Laser-scanned. No complaints in this department. Everything is STUNNING and true-to-life. Exceptions being the 5 or so fictional tracks, which are still well made. My favourite fictional is Black Cat County Long. Blast to cruise on and race.

AI drivers are much improved and only getting better. They now make offline races a blast.

The sounds of most cars are rich and lively but you have to use the cockpit view to get the best experience. Room for improvement.

The forum is generally helpful in sorting out issues, with some users even helping you find problems when Kunos staff are busy.

You can tweak your race lots: Time, AI strength (80% to 110 I think), laps, track grip, track temperature, time cycle, penalties, in addition to selecting the opponents' cars and how many of them. You can also choose your placement in the grid, and electronic aids on/off: ABS, TC, Stability control. Online servers have exclusive options to server admins: setting tyre/fuel/damage wear rate and track grip by percent as well as forcing the electronic aids on or off.

Online still needs work, but it's looking good so far. It does need polish
There is no replay save button in online.
Very limited, annoyingly, almost non-existent spectator mode in online

Cars pinging off others even at small contacts

Not many American cars. 90% European with some Japanese(most is DLC). Not exactly a con but the only American cars we have is the Corvette C7, C7R, Shelby Cobra 427 and the new Mustang. Please add at least two more american cars for variety and competiton. A Viper, Saleen S281 SC and the sexy new Ford GT are my suggestions. Though it won't hurt to add race-spec versions of some these cars too.

FFB still needs work but so far it's great. Few more sliders should make it top 5 in sim racing. Almost as good as LFS if you setup everything just right.

Updates only adding/fixing new content rather than fixing online bugs and improving online for the players.

Not allowing non-DLC players to play against DLC players. I get that you disable the DLC cars for offline but as is it's dividing the community and forcing people to play on only the newest content when they're online. The number of people racing on the base content is declining very quiclky and nearly phased out, much to my dissapointment.

Some cars have very little tweaking options, whereas others have a plethora of options to setup. I get the SLS doesn't have adjustable gears, brake balance and Ride height IRL but it would be nice to just check a box and suddenly all tuning options are avaliable across all cars. Would be neat for online racing different setups.

Needs built-in leaderboards for time trials, best laps, replays, ghosts and races etc. You can download an app for this but it should be in the menus with the base game.

Could do with some more server options in multiplayer. Like seamless weather transitions and ballast positioning(front to rear percent) to a car, rather than BAM 200kg to the whole car.

Could do with a quick manual on how to get started with KsEditor(track importing & editing, AI and replay camera editing tool required to get a new, upcoming mod car/track working in game) and other programs, rather than throwing it out there and expecting the community to figure it all out, help each other and document everything.

Would like the ability to select a different tyre compound for the front or rear tyres.
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