Aquaria is an award-winning action-adventure game set in a massive underwater world teeming with life and filled with ancient secrets. Join Naija, a lone underwater adventurer, as she travels from hidden caves shrouded in darkness, to beautiful, sunlit oases in search of her past.
İncelemeler: Çok Olumlu (509 inceleme)
Çıkış Tarihi: 7 Ara 2007

Bu oyunu istek listenize eklemek veya ilgilenmiyorum olarak işaretlemek için oturum açın

Aquaria Satın Alın

 

Bu Oyun Hakkında

Aquaria is an award-winning action-adventure game set in a massive underwater world teeming with life and filled with ancient secrets. Join Naija, a lone underwater adventurer, as she travels from hidden caves shrouded in darkness, to beautiful, sunlit oases in search of her past. She'll uncover hidden treasures, explore uncharted waters, and do battle with massive underwater beasts to learn the truth about her family and reveal the secret of Aquaria.
  • Massive, beautiful world to explore
  • Compelling story woven through beautiful visuals, music and voice-overs
  • Innovative mouse-based control scheme and magic-based combat
  • 175 unique creatures to discover, interact and do battle with
  • Dozens of treasures to attain
  • Cooking system for creation of powerful items
  • Unlock all the Steam Achievements

Sistem Gereksinimleri

    • OS: Windows 2000/XP/Vista
    • Processor: 1.8 Ghz
    • Memory: 256MB
    • Graphics: OpenGL Compatible Graphics Card
    • Hard Drive: 225MB
Yararlı müşteri incelemeleri
6 kişiden 6 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 14.2 saat
A rare gem of a game, rarely have I played a game that left such a lasting impression on me. You can feel the passion and dedication of the developers.

* Compelling story with interesting twists
* Great gameplay
* Well-tuned difficulty, never felt too easy nor too hard
* Beautiful graphics

I haven't even mentioned the best part yet: I find the soundtrack of this game breathtaking. It perfectly manages to capture the mood of the game. At the same time the music is warm, refreshingly cool, relaxing if not soothing, passionate and melancholic.
The rest of the audio is great as well. In particular, Jenna Sharpe does a great job voicing Naija. I don't remember whether it's part of the game or the independently released Aquaria sountrack, but Jenna's singing in the song "Fear the Dark" is worth mentioning.

One aspect of the game I didn't like is the cooking system, it didn't seem to quite fit with the rest, but it's just a minor issue.

In unison; story, gameplay, visuals, sound and music combined; this is one of the best games I've ever played.
Yayınlanma: 7 Mayıs
Bu inceleme yararlı oldu mu? Evet Hayır
5 kişiden 4 tanesi (80%) bu incelemeyi yararlı buldu
kayıtlarda 15.4 saat
What is the reason we fall in love with a game? Is it the visuals that are aesthetically pleasant and utilize some original style? Or is it the world, the story, the characters? Maybe the biggest thing is gameplay mechanics, or if we speak about metroidvania genre in particular the complexity of the vast map and its clever design, which makes nearly every path valid and interesting? That matters a lot if a developer can not only make a bunch of interesting locations separated by obstacles that require special abilities or items to pass them, but also performs a miracle of guiding you through it without showing direction with a giant red arrow on the map. Feeling not lost, but intrigued like a true discoverer traversing unknown grounds — that matters a lot. And Aquaria has all of that and more. It has voice and sound. Beautiful and soothing voice of the protagonist narrating events throughout the game being as clueless as the player. And a truly amazing soundtrack, which is not just some “accompanying music”, but a masterpiece on its own. It stands out like a pearl lying on the ocean’s floor shining against the background of dull sand.
And it has one fatal truly hurting me flaw, which makes me love this game even more. That must be stupid — to love something because of the defect, one might think. But this one is special. Aquaria ends on a high note with a cliffhanger of such enormous proportions, that the fact that sequel most probably wouldn’t happen ever makes me sad ‘till the present day. A craftsmanship of just two guys, it came out in 2007, and it has been 7 years since then. Bit Blot studio is effectively defunct. Derek Yu created wonderful Spelunky, and Alec Holowka composed a lot of wonderful soundtracks for a number of games and collaborated on various projects, ultimately launching the successful Kickstarter campaign for a Night in the Woods, which looks very promising. To tell you the truth, the story of an underwater journey is still very much satisfying, it closes script arch in a wonderful way, with a proper resolution and sensible ending. It’s just that final little itty-bitty glimpse, that promises more of Aquaria to come, that sticks to my brain. And I can’t let go. Among hundreds of games that I played it’s the one I easily can name as one of the most beloved.
But obviously that moment in the end wouldn’t irritate me if the game itself was mediocre. So let’s talk about it for a moment, instead of grieving the never-happening-sequel. You play as Naija. You can call her a mermaid, I suppose; except she doesn’t really have that fish-like scale tail and looks more like a green-skinned girl with flippers and strange ears. So, she breathes underwater and even is able to “sing”. This is actually the main form of interaction with the world. For the most part the heroine can’t affect game objects directly. Different tunes perform different actions like lifting or shielding. But they all change “form” of Naija giving her offensive, defensive and various other abilities. In order to perform a melody the player has to select the right order of color-coded tones. Technically you are bound to do it only once, when learning it for the first time. After that you can use it with a hotkey, but then you’ll miss the one tiny detail: tones actually change depending on the region you are in. And that may not be the exact detail that makes Aquaria so great, but it is a great example of how vast the game is. Honestly: you can’t just point a finger at a single thing here and say, that it’s the most important — they all are. From the glorious warm waters of near-surface areas to the chilling thrills of deepest abyss this game just doesn’t stop to surprise. A very simplistic beginning that reflects Naija’s life as “a simple creature” in her own words transforms and grows like an underwater life itself becoming more and more complex, throwing in more mechanics, more songs, more pieces of backstory. It simply isn’t possible to draw a line here. Where does the story end and the gameplay begin? Where does the world transform into a form of a narrative? It’s just one whole engaging thing. I guess this is the best possible result for metroidvania, especially the one which starts with a phrase “The Verse binds us, narrator and explorer; my story will become your own, and yours will become mine.”
But you don’t know what The Verse is yet, do you? That is the force that runs through all the Aquaria (yes, game’s world has the same name as the game itself), every living being contains small part of this power, and it can be guided with rhythms and music. This seemingly peaceful concept can deceive you in the beginning into the feeling that all of the game would be careless joy and swimming around looking at the beautiful scenery. Well, in a way it is, but as you path goes down into the darkness closer to the ocean bed the grim secrets of game’s world become uncovered. What starts as seemingly aimless journey started out of curiosity turns out to be an epic tale about extinct races, gods gone mad and ultimately finding out what this all was about… except that last tiny bit, of course, but you already know that, and it shouldn’t bother you for now. Because there’s a whole world ahead of you, don’t miss an opportunity to visit it.
Yayınlanma: 30 Haziran
Bu inceleme yararlı oldu mu? Evet Hayır
11 kişiden 6 tanesi (55%) bu incelemeyi yararlı buldu
kayıtlarda 17.9 saat
WHY HAVEN'T YOU PLAYED THIS YET
Yayınlanma: 18 Haziran
Bu inceleme yararlı oldu mu? Evet Hayır
15 kişiden 8 tanesi (53%) bu incelemeyi yararlı buldu
kayıtlarda 17.4 saat
I was surprised, as highly rated and recommended as this game is; that I really did not enjoy it. As metroidvanias go this one was one of the most open, never steering you in one fixed direction. The game has only a light story in the beginning and leaves it to you to explore in any direction you choose until you come across the various temples and bosses of the game. Bosses and upgrades don't have a strict order to be obtained, though some areas will require certain upgrades to access like any good metroidvania. The story does flesh out a bit later on but never does anything engrossing or epic. The game is fully voice acted, and the voice acting and music feels very high quality. Graphically the game is 2D with nice crisp textures even at high resolutions.

One of the big reasons I didn't enjoy this game much was that the upgrades weren't terribly exciting. The major upgrades in the game come in the form of new forms you can transform into. Each form usually has one big trick, like shooting, or casting light in dark places, or being able to remove obstructions. As focused as the game is on combat I would have preferred the upgrades to be more combat in nature. The first one I received I used for almost the entirety of the game for combat, with only the last form added something I felt was "more powerful" to the mix. There's only a few health upgrades, and the rest are just decorations for your home and different costumes. Some of these are useful such as one that restores your health to 50% over time when worn, but most are just decorative. Instead the key to success against the bosses comes from cooking, which is a simple crafting system that combines enemy drops to make various dishes. Unfortunately the reliability of drops and later areas of the game being very barren for materials made this annoying. Couple that with the fact that dying takes you back to your last save as opposed to the beginning of an area or boss, and many frustrations moments were had.

My other issue with the game was the controls. You can move around with either the mouse, keyboard, or a combation of the game. As far as actually moving these controls are great. Transforming is done by playing songs with a mouse radial wheel, but there's also keyboard shortcuts (1-8) for transforming that are absolutely crucial to being able to finish the game, but the game never tells you these are there in the tutorials. Beyond that as a game set in the water precision movement was difficult. WSAD felt better than the mouse for dodging in boss fights, but it still felt very sluggish and sloppy, and things like wall jumping were more challenging than they needed to be.

If you're looking for a metroidvania this one will fit the bill, and there's lots to explore and many things to fight, but I would recommend Waking Mars if you want to explore something beautiful, and something like Cave Story+ if you want a good mix of exploring and combat.
Yayınlanma: 13 Mayıs
Bu inceleme yararlı oldu mu? Evet Hayır
2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 0.3 saat
Its like maplestory...but with a hot mermaid!!!!
Yayınlanma: 6 Eylül
Bu inceleme yararlı oldu mu? Evet Hayır
91 kişiden 89 tanesi (98%) bu incelemeyi yararlı buldu
kayıtlarda 49.1 saat
Incredible, atmospheric experience and a work of art.

from the design standpoint Aquaria is a Metroidvania 2D game with big underwater world to explore. Those ideas aren't that special on paper, but the strange mix of climactic locations, fitting music and hand-drawn graphics makes this title not only joy to look and hear, but makes so much impact on the player that after you finish the game you will know that is one of the best indie games out there yet to be recognized by most of gaming community.

The story is simple, but it is told extremely well by the voice of the main protagonist as you play the game. It starts out interesting, but it ends up strongly heart-touching. The plot is slowly revealed through the game and the next surprise around the corner will be bigger than the former. Also, in my opinion, Naija is one of the best written female characters in video game industry up to date.

Aquaria is an open world and you must figure out most of the gameplay mechanics all by yourself. Some tactics for beating some bosses are kind of tricky, so this isn't the game for people that are not so fond of the more exploration-oriented games. The start of this game isn't as fast as you would want to, but if you will give it some time you will be hooked straight to the finish. Game is around 12-20 hours long and there are lots of non-mandatory things to find. This is not a small game by any means.

Aquaria had a bad luck that it came before the Braid's indie games boom. Don't miss this one. It's a powerful gem hidden in the sea.
Yayınlanma: 25 Kasım, 2013
Bu inceleme yararlı oldu mu? Evet Hayır