Aquaria é um jogo de ação-aventura premiado, que se passa em um gigantesco mundo submarino rico em vida e cheio de antigos segredos. Junte-se a Naija, uma aventureira submarina solitária, enquanto ela viaja de cavernas escondidas envoltas em escuridão até lindos e ensolarados oásis em busca de seu passado.
Análises de usuários: Muito positivas (558 análises)
Data de lançamento: 7/dez/2007

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"Explore a beautiful underwater world with Naija and help her recover her lost memories. Most importantly, there is a sushi based crafting system."

Sobre este jogo

Aquaria é um jogo de ação-aventura premiado, que se passa em um gigantesco mundo submarino rico em vida e cheio de antigos segredos. Junte-se a Naija, uma aventureira submarina solitária, enquanto ela viaja de cavernas escondidas envoltas em escuridão até lindos e ensolarados oásis em busca de seu passado. Ela irá revelar tesouros escondidos, explorar mares desconhecidos e lutar contra enormes bestas marinhas para descobrir a verdade sobre sua família e revelar o segredo de Aquaria.
  • Enorme e lindo mundo a ser explorado
  • História envolvente tecida por lindos visuais, músicas e dublagens
  • Sistema de controle inovador baseado no uso do mouse e combate baseado em magia
  • 175 criaturas únicas para descobrir, interagir e combater
  • Dezenas de tesouros para encontrar
  • Sistema de culinária para criação de itens poderosos
  • Destrave todas as Conquistas Steam

Requisitos de sistema

    • OS: Windows 2000/XP/Vista
    • Processor: 1.8 Ghz
    • Memory: 256MB
    • Graphics: OpenGL Compatible Graphics Card
    • Hard Drive: 225MB
Análises úteis de usuários
1 de 1 pessoas (100%) acharam esta análise útil
2.8 hrs registradas
Publicada: 3 de novembro
Um jogo indie clássico e grande ganhador da IGF de 2007. Ele é um metroidvania, porém com uma mecânica bem original. Sua arte e trilha-sonora são incrivelmente belíssimos, é um trabalho notável dos desenvolvedores Derek Yu e Alec Holowka.
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19 de 20 pessoas (95%) acharam esta análise útil
31.9 hrs registradas
Publicada: 23 de novembro
Short Verdict: Wow. Aquaria is a stunningly beautiful metroidvania indie game published back in 2007, but it's still a pearl! I literally dove into it from the moment I started and I really had a blast. I'm very thankful to Jaws for not only trading it with me, but also for recommending it. If you like metroidvanias, indie games and pretty 2D graphics, don't miss this one for nothing! Oh, make sure you play it with a controller, since it's a lot better (except menus, which are easier to navigate with a mouse).

Pros:
Oh, where to start....
  • Very interesting mechanic, where you can transform into different forms, each with its specialty and abilities that unlock more and more of the world
  • A HUGE world for you to explore and swim around
  • Has a great, deep story that pushes you to keep going
  • Lots of treasures, costumes, energy boosts, pets, songs, ingredients and food recipes for you to collect
  • I think it's safe to say that its difficulty level is absolutely perfect--not insanely hard, but don't be fooled by the cute graphics, this game is not a walk in the park either
  • Very interesting boss fights--while they depend on your skills, they're first and foremost puzzles
  • Being able to fill the map with customizable markers is not only a great feature, but also necessary if you want to master the game without looking (too much on) FAQs
  • Absolutely gorgeous 2D graphics
  • Awesome BGM with many different great tracks
  • Great voice acting, even if you compare it to mainstream games
  • If you're into it, there are even some interesting mods, mainly Sacrifice (a story-driven prequel) and Labyrinth (a small sequel focused on, you guessed, a labyrinth map)

Cons:
  • Aquaria's world is so huge it might take a lot of time when you have to backtrack to explore old areas after acquiring new forms/abilities. There are travel turtles that carry you around (also seahorses you can ride for faster shorter movements), but I think there could've been at least twice as much turtles for a world that size. Also, being able to choose your destiny instead of having to cycle through them would be great. I didn't have to use them a lot, but it was kind of boring when I had.
  • Controls for when you're out of the water are a bit too clumsy for me. Of course they should be a bit clumsy, since you're supposed to live in the water, but they could've been better.

Bought on / for: I actually traded for another bundle key/link I had. But this game is definitely worth its full price!
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7 de 8 pessoas (88%) acharam esta análise útil
8.7 hrs registradas
Publicada: 26 de setembro
You like Metroid? You like Castlevania? You'll like this game.

There are many different collectibles and suits (or spirits) to collect to enhance and change abilities. Naija's original form uses her singing ability to open up plant life (for food and bonuses), to open doors and discover secrets. The game has narration via Naija. However, not much is ever handed to you or hinted at, you must explore on your own and find your way.

There's a fun little wall bouncing mechanic that makes traversing the underwater environments fast and fun. There's also a cooking mechanic to help heal or boost stats for short periods to help beat bosses. A lot of the time you can approach exploration and combat in different ways. And it does get tough. Later stages it can turn into bullethell segments that require planning and fast reactions. There's plenty here to keep a Metroidvania addicted.
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7 de 8 pessoas (88%) acharam esta análise útil
37.3 hrs registradas
Publicada: 31 de outubro
Fans of Metroid-style games and beautiful graphics should pick up this gem. It's the proper length, and contains just the right number of puzzles and hidden secrets to make even a $20 price-point viable. At $10, it's a steal.

It's one of those Metroidvania games that reminds me of everything I love about the genre. Definitely worth buying.

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3 de 3 pessoas (100%) acharam esta análise útil
19.3 hrs registradas
Publicada: 28 de outubro
I've been playing this on and off for years now (since 2008!) and finally knuckled down to finish it this year. The pacing as with many of Zelda\Metrodvania games, can be a bit iffy in places but once more 'forms' are introduced it becomes much more interesting. With a unique art style and atmosphere the game delivers highly in presentation. The bosses are spectacular and genuinely creepy as well as challenging. Highly recommend to fans of the genre and exploration fans.
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2 de 2 pessoas (100%) acharam esta análise útil
2.5 hrs registradas
Publicada: 27 de setembro
Gorgeous visuals, a lovely soundtrack, and a fun, fluid contronl scheme make Aquaria a joy to play.
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2 de 2 pessoas (100%) acharam esta análise útil
8.8 hrs registradas
Publicada: 4 de outubro
I had to go back to this game again - it's very Legend of Zeldaesque but its not very formulaic and the setting is quite unique. Well worth the low price it is at now.
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2 de 2 pessoas (100%) acharam esta análise útil
15.5 hrs registradas
Publicada: 28 de novembro
Aquaria is a beautful underwater game that feels very much like a mixture of Ecco the Dolphin and Super Metroid. If you're not familiar with the Metroidvania styele of game,s it involves avast, open world where the player is given, generally, very little direction of where to go, with the only obstacles being environments or passages thta the player cannot explore due to needing to unlock abilities, find items, leanr amgic, or what have you.

Aquaria does this through songs, which lets you transform into other forms giving you new abilities, like energy blasts, faster swimming, or the ability to project light into darkness. The world is larger than I expected, and comprised of several distinct areas that run the gamut from the Kelp Forest, to a Sunken City, to the Veil, which should be seen in game to be properly experienced. Luckily, the game lets you put down as many checkpoints as you want, to let you mark down places you can't quite get to yet, or areas you might want to come back to later. If you want to collect veeyrthing, you'll be backtracking quite a bit.

Music is a focal point in the game, and so it's not surprising that Aquaria has fantastic music. The graphics are pretty for what they are, and the bit of voice acting in the game is good as well. Most of the songs seem to ebe a variation of the game's main theme, which becomes a point touched on in the game's plot later.

The game has tons of optional content, areas, and bosses, which lets you find either new optional forms, new costumes for Naija, the adventurer, or simply little trinkets that sit in your home that make the place look nicer and sometimes add little creatures to the area. The little touches like thsis bring the game from being good to much better.

Combat gets very 'shmupy/bullet helly' at times, and sometimes boils down to chugging healing items (which are made through a very robust recipe and cooking system - actually pretty neat!) and blasting away as fast as your right mouse button will let you click.

If I had any qualms with the game, it's that it feels like the fast travel is just few and far enough between to where you do a lot of swimming around, but if you get good at wall-boost chaining (and you will) a lot of this is mitigated. There's also a few moments where how to proceed is not immediately apparent, and it's only after i tried everything that i realized what the hint telling me what to do was actually supposed to be. The game also runs off of a save-point system, with no checkpoints in between, so a feath can force you to replay a bit more of your previous progress than you might like. This isn't a huge issue typically, though there is one optional boss that's quite a trek from a save point to get to, and isn't very easy to top it off.

Finally, the last problem: The game ends on a huge cliffhanger, and we will never see a sequel, more than likely. Oh well.

Fantastic game, and I would heavily recommend it
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2 de 2 pessoas (100%) acharam esta análise útil
18.2 hrs registradas
Publicada: 7 de novembro
A mix between Zelda Ocarina of Time, Metroid & Ecco the dolphin. 10/10 Fan for life

Great music is also worth mentioning, had to buy the soundtrack ^.^
The next best thing to playing N64 Zelda Games

Everything about the game is perfect, the only problem I had with it was trying to figure out where to go next, but easily fixed with a brief look at a walkthrough to point me in the right direction.
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1 de 1 pessoas (100%) acharam esta análise útil
27.7 hrs registradas
Publicada: 2 de dezembro
It was described as a calm and relaxing exploration game, and while the soundtrack and beautiful scenery are relaxing, the enemies do present a challenge. There is a lot to keep track of: songs, physical forms with different abilities, food, items... But things don't get out of hand. It's faster to switch forms and play songs with a mouse and keyboard.
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1 de 1 pessoas (100%) acharam esta análise útil
12.8 hrs registradas
Publicada: 9 de novembro
It's Castlevania with fish. If that alone is not enough, this fantastic indie gem offers a huge, detailed world spanning all manners of watery locales from icey shallows to a pitch black abyss and easily, *easily* one of the best soundtracks in videogame history, no exaggeration.
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1 de 1 pessoas (100%) acharam esta análise útil
35.7 hrs registradas
Publicada: 18 de novembro
A metroidvania style game. Swim your way through a huge map that you will visit the same locations multiple times using your different powers that you've learned over the course of your adventure to unlock new locations. Magic, action, and casual gaming bring a good mix to this 2D animated game. While I recommend this, I must warn you, the game ends with a "to be continued." However, no sequel is likely to ever be made. The story does end well though, so you will not be let down by playing just this one game.
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2 de 3 pessoas (67%) acharam esta análise útil
30.6 hrs registradas
Publicada: 17 de setembro
Aquaria's an absolutely astounding game. Novel gameplay and absolutely stunning graphics, the world is really brought to life and the areas feel really ♥♥♥♥in' huge! It also helps that the protagonist is super cute.
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2 de 3 pessoas (67%) acharam esta análise útil
21.0 hrs registradas
Publicada: 22 de setembro
Chill underwater metroidvania.
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7 de 13 pessoas (54%) acharam esta análise útil
19.8 hrs registradas
Publicada: 15 de julho
I didn't beat this game but I got close enough to the end to feel like I completed the game. This game is incredibly challenging but for all the wrong reasons. I spent about half the game wandering around trying to find the next location and hoping I didn't wander into areas I wasn't ready for (despite the fact having to pass through some hard locations to get to the correct destination at times) all the while wrestling with the controls to get the character to do what I wanted it to do. For example, I'd press the buttons to swim up and right and the character would either not move or move up and to the left. The controls are already wonky in the water but exasperated out of the water. I spent an inordinate amount of time repeating the same action over and over again just to get to my objective because the controls are pretty much non-responsive. In addition, the world map is a giant mess, poorly labeled, and nearly impossible to navigate. On the plus side, the world is absolutely huge, varied, open, and beautifully drawn. The minimap was utterly useless compared to the world map with big circles that didn't actually help locate anything useful. The minimap was probably a "radar" map at one time but never shows enemy locations so there is actually no need for it. These things made for a really frustrating experience.

This brings me to the boss fights. This game is loaded with unique boss fights. Every boss is carefully crafted and requires ingenuity to beat - something that the PC platform rarely sees and, as such, is really awesome. However, the infuratingly frustrating controls drove me nuts. Several of the bosses have huge mobility gains over the main character and so the ability tell the character to move to specific positions on the screen quickly is important. After putting 15-ish hours into this game and getting to the last boss before the end-game boss, I had enough. I just wanted the game to be over. Looking up a game guide (I just wanted to know how much further I had to go) I found out that the final boss had twice as many phases as the Chrono Trigger final boss. I'd already had my fill of this game at that point so I stopped playing rather than spend another 10 to 15 hours wrestling with the controls in more boss fights.

This brings me to in-game cooking. I was mildly entertained by the fact that, in the middle of a boss fight, I could pause the game to cook up some healing poultices. "Hey, I know you've almost eliminated all of my health and you still have 50% of your health left, but do you mind waiting for a few moments while I cook a meal to heal myself?" "Go ahead. I'll, uh, read a book or something." What's more annoying is that the player has to remember to cook regularly because the character can only carry 8 of each type of item but will make items disappear upon touching them rather than leaving them lie around when the limit is reached. There really shouldn't be a limit at all. If I want to carry 100 healing poultices into a battle, so be it. Let the player play the game the way that they want to play it. Cooking is a little gimmicky as well. I frequently wished the recipe book would just let me click the item I wanted to make and then let the game figure out how to make it and automatically cook it for me. Dragging and dropping individual items is a massive waste of time.

Finally, the forms that the character can take defeats the likely purpose of the original form. The game starts out with the main character learning to "sing" to do things. However, I spent the bulk of the game in the second form (Energy Form) so I could shoot enemies and collect items for cooking. This turns the first form into a gimmick when it should have been an adventure/puzzle game, which it still tries to be at times. Such a wasted opportunity to make a truly unique game! The only thing the first form ends up being good for is getting past certain points and moving a few rocks here or there. The game could have done without all of the peons (annoying little enemies), stuck to puzzle solving with the various forms, and also kept the boss fights and it would have been a pretty sweet little game.

Overall, this game has a number of interesting concepts but it isn't worth your time. If the control issues were fixed, the limit on the storage of items eliminated, the world map overhauled to be usable, and the radar/minimap improved or removed entirely, it would be a huge improvement (all fairly easy things to fix). As it stands though, I can't recommend this game.
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1 de 2 pessoas (50%) acharam esta análise útil
0.6 hrs registradas
Publicada: 9 de novembro
Amazing game from start to end

Pros:
- Everything but cons

Cons:
- Half *** controller support
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1 de 2 pessoas (50%) acharam esta análise útil
8.1 hrs registradas
Publicada: 22 de setembro
A gorgeous underwater metroidvania game with a great soundtrack.
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9 de 9 pessoas (100%) acharam esta análise útil
49.7 hrs registradas
Publicada: 11 de junho
Aquaria fez o que poucos jogos tentaram e menos ainda conseguiram, fazer um jogo ótimo em um mundo subaquático.

A protagonista Naija assim como você não entende nada do mundo "Aquaria" e, através de seus olhos e suas palávras vocês dois começam a entender o que aconteceu nesse mundo, a ruína das civilizações, a tristeza de ser deixada para trás em uma realidade aparentemente vazia.

Vale ressaltar que a narração de Naija é muito boa, no jogo não há diálogos tudo que existe é a dublagem de Naija e ela é o suficiente. Vale ressaltar que não só a dublagem mas como todos os sons do jogos são muito bem feitos, a trilha sonóra se ajusta de forma excelente aos diversos cenários, que vão desde recifes até a escuridão das profundezas, é de se esperar afinal a música desempenha um papel muito importante, a melodia é o princípio de tudo.

Tudo em Aquária possui um toque artístico, tendo como objetivo fazer o jogador imergir e sentir o mundo e os sentimentos que foram deixados nele.

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2 de 4 pessoas (50%) acharam esta análise útil
22.4 hrs registradas
Publicada: 10 de junho de 2011
Inacreditavelmente um dos poucos jogos que eu não enjoei não deixou cair na mesmice, Realmente o jogo é mais doque eu esperava o problema é que pouca gente conhece não teve muito marketing pois a empresa é pequena.. Realmente valeu cada centava espero o 2 10/10
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0 de 22 pessoas (0%) acharam esta análise útil
0.3 hrs registradas
Publicada: 29 de abril
Não gostei.
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