Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max.
User reviews: Very Positive (204 reviews)
Release Date: Aug 1, 2013

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Welcome to Take On Mars. Just as with any space exploration mission, the initial launch of TKOM is the start of a journey. By making the game available as an Early Access title, we hope to receive feedback and suggestions from players, and work together to create the most dynamic exploration sim game - driven by everyone’s passion for exploration and interest in extra-terrestrial bodies, such as Mars... Better said, especially Mars!”
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"Live the dream of successful rover missions actually resulting in increased budget."

Recent updates View all (13)

August 28

New Update adds MULTIPLAYER!

Hello everyone!

I know it has been some time since we updated the main branch, and there is a good reason for it: Multiplayer.

Yes, that's right, in case you have not been following things on the forums or the development build, Take On Mars now features multiplayer. At the moment this includes a cooperative mode where players can build bases and vehicles together.

As I am sure many questions will come up surrounding this, I'll try to answer a few straight away:


Q) What is currently possible in multiplayer?
A: Everything that is possible in single player with the Mars Astronaut. That includes the following:
* Building habitats from individual pieces
* Printing building pieces and vehicles via the 3D Printer
* Mining materials from the location, however the materials themselves are not used yet
* Driving vehicles, including with friends
* Full physics simulation over the net
* Having fun!



Q) Who can start a server?
A: Anyone can start a server, simply select Multiplayer in the main menu and select Create Game. There, choose a scenario and begin! In case you are wondering who will be able to see your server, the answer is anyone!


Q) I built an awesome base with a friend, but don't want to lose it, can we save the game somehow?
A: Yes, the multiplayer implementation features a unique saving system. Connected players may vote for a save or the server may initiate a save directly. The server saves the game to his hard drive and sends the save file to all connected players. This means that any one of those players may then re-host that save in their own server.


Q) Are our characters and their last known positions stored in the save?
A: Yes, each player that joins has his character stored exactly where he left it. This can be on a hill, in a base, or falling off a cliff. In all situations, the character is stored with his health and everything intact. We will be adding an inventory soon, so the storage of your items will also be guaranteed.


Q) When can we load a saved game?
A: When you start to host a server you can select to start the server from stored save games on your hard disk. Information about the save is displayed when you select it. Once you start the server anew or from a save, you can load the game at any time via player vote or directly by the server. The interruption in play is very short.


Q) Will future builds render my save incompatible?
A: No, the save files have been written to save in a format which ensures compatibility between builds. They are in fact stored almost identically to a scenario file.


Q) Take On Mars has very detailed physics simulation... Is that present in multiplayer?
A: Yes, everything in multiplayer and single player is fully physically simulated, which includes vehicles, characters and so on. Yes, this does mean vehicles can be smashed in multiplayer :)


Q) Did you say save similar to a scenario? Does that mean we could adjust a save into a scenario?
A: Yes, a save is similar to a scenario, so with some minor editing a scenario may be derived from the save. We intend to add an option to Export Save To Scenario soon.


Q) It crashed... What do I do with the crash info?
A: If you started in Developer mode (the yellow Play Game button in the loader), then it could help us track down the bug. When you see the crash window appear, press Ctrl + C and then paste it into a new thread or post on the forums, along with as detailed as possible set of steps as to how the crash occurred. We do not expect you to test the game for us of course, but will appreciate feedback and bug reports :)


Q) What can I expect in the next update?
A: Survival elements, including oxygen simulation, using mined resources to fill habitats with air, a flatbed-truck-like vehicle for transporting larger cargoes, and an inventory for objects such as soil samples, food and water, etc.


Q) When can we expect another update?
A: I am heading on a 3 week vacation as of the 30th of August and will return on the 18th of September, so expect full-speed development to continue then, with an update following within two weeks.


Q) Just tried the multiplayer, love it! How can I help?
A: Thank you! We always appreciate when our games are enjoyed :) You can help us by giving us feedback, posting screenshots, sharing videos and spreading the word if you like it!


Q) I recall the expected release date being at the end of August... Is this still true?
A: In short, no. We have pushed the final release date back to allow for proper and full implementation of the multiplayer features as well as the entire Expedition One addition, both in terms of single player (Space Program) and multiplayer (survival elements, base management, additional game modes, etc). This is good news as you get highly refined content, and more of it!


Q) What has changed in the game? Any chance of a change log?
A: There is a change log directly accessible through the main menu, top right corner as Change Log. Alternatively, check here: mars.takeonthegame.com/changelog/mainbranch


Q) I'm enjoying the game, but want to finish my in-progress Space Program. Can I go back to a previous build?
A: Yes, we have added a build titled 'Legacy', which is the previous Main Branch build. Switch to this if you want to continue using the older build for now. To switch to the build, select Take On Mars in your steam library, right-click, select Properties. Switch to the BETAS tab, and select 'Legacy' in the list, ignoring password input.


Q) Sounds great... Screenshots or it didn't happen!!!
A: Of course, screenshots are mandatory :) There have been plenty released over the past few weeks as we have been testing the builds. Here are some highlights:

Collaborative building with the 3D Printer:
http://steamcommunity.com/sharedfiles/filedetails/?id=306547495

Base interior, under construction:
http://steamcommunity.com/sharedfiles/filedetails/?id=305677900

Physics... Forklift lifting Scout Buggy:
http://steamcommunity.com/sharedfiles/filedetails/?id=304590734

After over 5 hours of printing and building, and composed of over 800 individual pieces, a bridge coming together on Mars, across Victoria Crater:
http://steamcommunity.com/sharedfiles/filedetails/?id=304790952

A player standing on the edge of the bridge:
http://steamcommunity.com/sharedfiles/filedetails/?id=304790913


We really hope you enjoy the newest update! Please keep in mind this is an Early Access game, and bugs are to be expected. We are sorting them as fast as we can, and apologize for frustration some bugs may cause!

Kind and sincere regards,
Martin Melicharek
(Project Lead)

17 comments Read more

June 23

Bohemia Interactive deploys new Expedition One update for Take On Mars

To resupply the first people on Mars, Bohemia Interactive today released a major content update for the Expedition One campaign of Take On Mars – the studio’s new space simulation game. The update delivers a manned scout buggy, mobile laboratory, an improved 3D printer, and many general fixes and improvements to the core game. The full changelog of the latest update is available at http://mars.takeonthegame.com/changelog.

Expedition One, which serves as the second part of Take On Mars’ Space Program campaign, provides players with the opportunity to take part in the first manned mission to the Red Planet. After they arrive on Mars, they will need to perform a multitude of scientific experiments, construct habitats spanning from shelters to entire installations, and search for viable sources of oxygen, water, and raw materials. Due to the limited amount of supplies the space shuttle can carry, one of the most significant challenges for the marsonauts will simply be surviving the harsh Martian environment. This means that participants will have to actively manage their oxygen levels, food stocks, grow plants, and operate drilling rigs in the search for new resources. Unpressurized and pressurized manned vehicles will be at their disposal to increase their mobility across the vast alien terrain.

To enlist for the Expedition One mission, people can sign up for Take On Mars’ Early Access program on Steam, where the game is temporarily available with a 15% Summer Sale discount (11.89 EUR/ 15.29 USD/ 10.19 GBP).

For more information on Take On Mars, please visit http://mars.takeonthegame.com/ and/or follow Take On Mars on Twitter and Facebook.

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Expedition One now available!

About This Game

Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.

Early Access

Get immediate access to the game while it is still being developed. The game evolves as you play it, as you give feedback, and as the developers update and add content.


Key Features

  • Space Program Campaign - Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Realistic Terrain - Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Economy - Increase your budget by completing missions and individual tasks. Develop new technologies, vehicles and instruments to tackle the challenges you meet along the way.
  • Dynamic Destruction System - Break off cameras, robotic arms, even individual struts and wheels, all affecting the way your vehicle handles.
  • Content Creation - Create your own scenarios and share them on the Steam Workshop, or just play around with whatever you wish in this limitless, free-form mode. Dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.
  • Expedition One - Take on the role of a marsonaut and establish the foundation for a human colony on Mars. Build your own habitat, drive unpressurized and pressurized manned vehicles, and manage the resources needed to keep you alive.


Explore content made by other players via the Steam Workshop!

System Requirements

    Minimum:
    • OS:Windows Vista or Windows 7
    • Processor:Intel Core2Duo 2.5Ghz or AMD Athlon Phenom X4 or faster
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX Audio compatible
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 560 or AMD Radeon HD 7750 or faster
Helpful customer reviews
2 of 2 people (100%) found this review helpful
74.9 hrs on record
Posted: October 1
Early Access Review
This is a great game, if you’re into this kind of stuff. Otherwise I guess you’ll hate it, which of course would make you a heartless monster.
TakeOn Mars certainly is no GTA Mars. Getting to your next target can and will require prolonged use of your W-key as your rover crawls over the martian surface at a snail’s pace. But hey, you’re rewarded with actual education! Now isn’t that fun!?
While you progress through the missions the built-in encyclopedia presents you with tons of actual facts about Mars which you could also find on Wikipedia without having to carefully drive your rover down some crater wall first.
So if you feel “ready” for a “more or less accurate” simulation of Mars exploration this game may be for you as well. Otherwise I guess it’s more likely you’ll be bored to death and back.

Seriously, it’s awesome!
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
108.9 hrs on record
Posted: October 14
Early Access Review
I recommend this game 100%, Must buy for fans of a vast genre covering either space or planetary sciences. To name them all would occupy me for a long time.
Was this review helpful? Yes No
6 of 10 people (60%) found this review helpful
4.1 hrs on record
Posted: October 17
Early Access Review
This game sounds very attractive on paper, Sadly right now it's little more than a thematic tech demo. From a technical standpoint it's a great piece of software, but it's simply not engaging.

As someone who has spent hundreds of hours playing the hardcore space flight sim Orbiter I would never have imagined a game like this would bore me. But sadly it does.

I'd wait until the developers fulfilled their vision for the game completely before buying it. Wait and see mode.
Was this review helpful? Yes No
0 of 3 people (0%) found this review helpful
12.7 hrs on record
Posted: October 2
Early Access Review
60%
Was this review helpful? Yes No
0 of 3 people (0%) found this review helpful
10.2 hrs on record
Posted: October 19
Early Access Review
Too slow.
Was this review helpful? Yes No
8.2 hrs on record
Posted: October 11
Early Access Review
I love it alot!
This game connected two thing that i love in video games.
I am talking about SPACE and SANDBOX.

Just imagine how you build and then controll your small badass rover.
Seeking in sights of life6 discovering every rock! EPIC!!!
Was this review helpful? Yes No
69 of 91 people (76%) found this review helpful
9.8 hrs on record
Posted: June 28
Early Access Review
I'm not sure. I want to like Take On Mars, but overall I don't find it a very engaging game.

TOM wants you to play the game its way, or the highway. My first play through and I spent all of my money to build a super-lander. It had a robot arm, soil scoop, atmosphere sensors, the works. I managed to get it down on the ground and thought to myself: "Whoo! Let's do some SCIENCE!" And then the game said, "Yay, you explored this region! Now do it some more, elsewhere!" Wait. What?

I wasn't able to use my robot arm or soil scoop. My atmosphere sensor was useless. The game had intended only for me to complete a set of explore-the-area objectives before it would unlock the next set. I realized then that Bohemia Interactive had a much different idea of SCIENCE! than I did. To me, spending my wad on an uber-science craft made sense. Cram as much science as you can in a single big-budget mission so you can unlock more technology. But I was thinking like a scientist, not as a game player.

And that's where TOM lost me. The game wants me to play it like a game. I was expecting a simulator. For something that bills itself as a simulator, I found this really disappointing.

Science tasks earn me money, and I spend that money to research better science-making gear. This system feels hap-hazard and slapped together. Why not have a separate budget versus "science points" (much like in Kerbal Space Program)? Why is the science objective-based instead of having "wells of science fact" that are tapped and eventually exhausted (again, like KSP)?

In fact, playing this game just made me want to play KSP instead. Which is a real pity, because TOM looks great and it could be a real contender for introducing people to the act of managing a space program and how extraterrestial science works.

I restarted my game and played it The Right Way and was able to upgrade to rovers. I was excited at first, because I thought this was a chance to do something interesting. Only to realize that "interesting" meant holding down the "W" key for hours on end, driving a slow rover across the Martian surface. And this is where TOM completely lost me. Suddenly, it wanted to act like a realistic simulator -- Oh you have to DRIVE AROUND to find interesting science! In realtime! With no automatic navigation system!

At that point, I just stopped playing. I haven't bothered to unlock the next set of objectives, and have yet to set a human down on the surface of Mars in TOM, and that's a real pity.

Oh well, at least my science base on Duna is thriving...
Was this review helpful? Yes No
29 of 29 people (100%) found this review helpful
29.8 hrs on record
Posted: May 6
Early Access Review
If you are a Space geek like I am, you will likely enjoy this game at any and every stage of development. If you are thinking about persuing a career in space exploration or aerospace engineering, you will likely enjoy this game. That said, it is a very slow game. I have read through entire books while driving from one place to another. The simulation of tools and cameras is very good and the game excels in that respect. However, many features are not implemented yet but it is getting better and more complete. I highly recommend playing with a joystick as opposed to a controller. Also, because it is a simulation for an activity that involves sitting at a desk for the part you are playing, it takes a little role playing to get the very most out of it. Get a cup of coffee and a book or two and pretend you're working at JPL driving a real rover. It makes it a much more enjoyable experience, just don't break off any wheels while you're reading. That would not be good for your (pretend) career. :)
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4 of 4 people (100%) found this review helpful
23.7 hrs on record
Posted: May 6
Early Access Review
Makes me sad.

Why?

There is no Solar System Explorer / space sim which takes things to such excellence.
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2 of 2 people (100%) found this review helpful
34.6 hrs on record
Posted: June 21
Early Access Review
It's pretty fun, but there are a few issues with it; the two major one is that when it crashes your game, even if it's saved, will be gone and right now the game doesn't load at all. I'm still giving this a game a thumbs up because it was really fun when it was working and I think it still will be once the bugs are worked out. It'll bring out the childhood space nerd in everyone.
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2 of 2 people (100%) found this review helpful
53.7 hrs on record
Posted: September 24
Early Access Review
I like this game, because it's slow. After a very extensive FPS, it's the best choice to relax.
The only problem is the lost saves: if a new version published, the old saves became corrupt and I have to start the campaign from the beginning, what is very frustrating.
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5 of 8 people (63%) found this review helpful
14.4 hrs on record
Posted: September 8
Early Access Review
The latest update has completely and utterly broken this game, and the developer seems to be more interested in adding stuff instead of getting what already exists to work properly. Previous versions worked (rather well, I might add). Here's the rundown of what's going wrong:

First of all, the career mode is an exercise in tedium and in no way reflects how the exploration of Mars actually played out. Technologies are far too expensive, requiring players to repeat the same mission type (probe exploration; basically dropping a camera-equipped dumbell onto the surface) to get your first meagre stream of "revenue". While you start with a fair bit of cash, you burn through it quickly researching the technologies needed to build your first small lander. The only problem with your first lander is that many of the "major goals" involve taking photographs in multiple directions; something your small lander is categorically incapable of doing, even if you research the technologies needed for the camera mast (the component needed to take panoramic shots).

Secondly, the method of controlling various instruments, and in fact the whole keymap for TKOM, appears to be based in fallacy; nothing works at all! I can't get robotic arms to do anything, and I am unable to switch what the primary and secondary controls actually control anything other than the retro thrusters. Trying to edit the keymap just ends in frustration too - it won't let you add controls that are assigned to other functions, even if those other functions are not active or even possible. You can't, for example, delete the thruster controls in Lander mode and re-map them to the same key because the game warns you that the control is shared with the movement keys for Human mode - YES I KNOW THEY'RE THE SAME CONTROL BUT THERE ISN'T A HUMAN ANYWHERE NEAR MARS, AND AT THE RATE WE'RE GOING, THERE WON'T EVER BE ONE EITHER! And don't even get me started on joystick support - if you have anything except for an XBox controller, you're totally and utterly boned, because you can't remap the axes and you can't set deadzones either. Normally, I wouldn't be too irritated by this, but the developer, Dram (yes, I'm calling you out by name), has been posting all over the Steam support forum for this game, promising proper joystick support for the better part of 18 months now, and we've got nothing to show for it.

There are other little irritations too; automatic flight mode is janky as all hell; landers swoop down low, then skim the surface in a rather uneconomical way, then when they approach their destination they scream up to a few dozen meters, then slowly return to land. That is, if they don't get caught in an endless hover loop twenty meters from the target. So you click off automatic mode and try to land the thing manually - good luck with THAT. A lack of actual tutorials is an impediment to the game as well - all you get are a series of unhelpful videos.

In short, if you want go go explore Mars and don't have the money (or lack of sense) to buy a seat on Mars One, go buy Kerbal Space Program.
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: June 14
Early Access Review
Bought this yesterday. Windows 8.1 Pro, AMD Quad core. Game Editor crashes suddenly and it takes minutes to get Windows to kill the process. Not a very nice feeling at all, though the game is in development, but no money should be taken from this kind of immature product! This game should be in free beta for testing.

Cheers.
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1 of 1 people (100%) found this review helpful
40.4 hrs on record
Posted: July 13
Early Access Review
first is too restrictive. we cant build vehicles from parts we must use nasa methods which extreemly limits the play diversity
while the environment is very mars like exploring or gathering science is also scripted and repetitive. mission "press the button" player "presses the button" so the devs are micromanaging the players right now so the game/simulation needs more freedom and diversity if the player is interested in a specific rock formation they can go look at it but game wise its pointless.

they need to add mini rovers, orbiters, drones, balloons ground penetrating landers and as many different experiments as they can think up how about experiment that works in cooperation with other landers like 3D imagery or seismic experiment where several craft place seismometers on the ground,, then another lander launches out explosive probes that land on the surface and detonate and the landers collect the results?

how about telescopes? how about weather guages that actually work and tell us how fast the wind is moving

how about some ways for players to interact with systems on board their craft possibly even improve or repair them or bypass damage or adjust power levels

how about some experiments that can serve additional science such as radio signals being used to determine atmosphere depth or planet width simply by the signal strength or drop out.
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1 of 1 people (100%) found this review helpful
69.9 hrs on record
Posted: August 24
Early Access Review
This is a mars exploration game (duh) where you are the guy in charge of reseaching probes,rovers and other vehicles within a budget and then sending it to mars to gather information about the place and at the same time teach you,the player real life facts and events about mars itself.Its quite an interesting game if you're an avid space guy and wanna learn something new about mars and its moon.

But i would like to say that this is a game that needs patience and tolerence,especially later on in the campaign because thats when the bigger,more complex machines like large rover are unlocked through research and i tell you the missions for those are long and ardous,especially since every part of the rover is so slow .So for me,it isnt uncommon to spend close to an hour to complete a mission and its major and minor ones.And maybe its just me but i cant find a fast forward button but even if there is one,i probably wont even be able to use it,the vehicles are fragile,so very fragile so constant attention has to be given so that the rover dosnt veer off into some ditch like mine did.many times Its not fun to come back finding out its wheels came out just because it hit a little rock and yes its that fragile.

So all in all,its a good game,it trains your nerves and patience,it teaches you stuff,the graphics are pretty nice although it looks rough in some areas and its well made.One word of advice though, the drone of the rovers are very irritating in the long run so I recommend playing the game on mute.And get a weight to put on the keys if you're using a keyboard to play,theres no cruise control for the rover as far as i know and theres no auto-pilot and dont even think about auto navigation, you know , like press a point and kaboom ,you get teleported there ,nope ,this is a simulation so my advice is to get a nice,good weight for the forward key at least.

Oh and there are still some game-breaking bugs and glitchs in it so im going to wait for the full release before i touch it again.I suggest you do too to if you want enjoy the game without its stackoverflows and fatal errors.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: September 19
Early Access Review
I bought this game on a whim as an aerospace buff and ended up playing it when my internet went out. This game is so solid it's not even funny. Even in Early Access, they have a great core game. Missions, objectives, semi-customizable crafts, and a fluid resource system makes me excited for future updates. 10/10 for an Early Access game.
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1 of 1 people (100%) found this review helpful
119.3 hrs on record
Posted: September 5
Early Access Review
I've been playing this game for a bit off and on. I love it but also am critical on some things. I will give a more in depth review in the future once more content has been put out. Right now as of today I give a temporary review.

Pros:
1-You can take control of rovers, landers, zero-G probes, and even control a human character.
2-The Dev's are working to put in realisticscientific data recorded from what is currently known about Mars.
3-Multiplayer is about working as a team to create a base. This isn't DayZ, Rust, StarForge or other games that people run around and kill noobies while complaining about how bad the game is, this game demands patience, teamwork, skill, and most importantly a mature and calm outlook to get into.
4-The game is simple to mod, you can create custom scenarios, and can even save games while in MP.
5-Bohemia Interactive and their amazing track record for bringing us incredible games that challenge the word "Simulation."

Cons:
1-As with any early access there are bugs, right now there is a SP game breaker bug that causes you to not use rover/lands instruments that require robotic movments. This will be fixed once the Development team returns on Sep182014.
2-Multiplayer does not have survival mechanics in. This will also be fixed when the dev's return.
3-Multiplayer has very few people who actually play it. Due to the high system demand, and how intimidating/frustrating it can be to get into this game, a lot of people give up. I've spent three hours yesterday trying to teach people how to change keybinds and rotate objects. The keybinds need to be reworked, especially since most people don't know or don't even have a "Mouse4" button.
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1 of 1 people (100%) found this review helpful
18.8 hrs on record
Posted: August 31
Early Access Review
At first, I was a bit bored. The beginning probe/lander gameplay is a bit tedious and the game doesn't go out of its way to explain anything.

Then, I moved onto the rover stage and launched a hail-mary pass with a medium rover to explore a little area with a bunch of objectives right next to one of my old landers.

Next thing I know, it's five hours later, and I'm having a surprising amount of fun exploring Mars, doing my own interpretative dance in the form of The Fast and the Furious: Mars Drift, and drawing ♥♥♥♥♥ in the dirt all over the planet. I finally found my old lander, then spent a while trying to slowly dismantle it with my rover's robotic arm. Now I'm wondering if I could manually navigate a small lander to land atop a large rover, having a criminal amount of fun, and I haven't even touched the new colonization and zero-g probe features yet.

This game isn't for everyone, but I give it a hearty recommend to anyone interested in space exploration.
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1 of 1 people (100%) found this review helpful
29.1 hrs on record
Posted: September 5
Early Access Review
This Game is Really Amazing, If you Love Simulation Games, This is the Best of them all... Yet *I Guess*
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1 of 1 people (100%) found this review helpful
13.7 hrs on record
Posted: August 22
Early Access Review
AMAZING ! This is a sim. One of the best. Early Access. . . . Imagine when its done.
I really wanna sample soil. I want more analyzing. But, driving around is good for now.

If you do not like this sim, its because you do not have a passion for science, discovery or even a ounce of wonder. I love it...!

I RECOMMEND THIS GAME..... For thos who know who Niel de Grasse Tyson is, understand that we are small in this big universe, like remote controlled cars to the fifth power and, AND..... have the aptitude and imagination needed to discover things like the greatest mind have that have ever walked this planet...

JUST LET ME SAMPLE SOME SOIL !!!!!!
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