Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max.
User reviews: Very Positive (312 reviews)
Release Date: Aug 1, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows us to involve the community from early on in the project, meaning the players very much help shape the game. This allows us to make decisions based on what the community wants. After all, we are making the game for them, not only for ourselves.”

Approximately how long will this game be in Early Access?

“The projected release date of the game is planned for June 2015.”

How is the full version planned to differ from the Early Access version?

“The final version should feature the exploration of Mars from robotics to manned missions, the latter focusing on survival.

Multiplayer is an important aspect in the experience where we envision players cooperating to survive in the unforgiving Martian wastes, building bases, mining for resources, and even growing crops for food.”

What is the current state of the Early Access version?

“At present, Take On Mars is in late Alpha stage.”

Will the game be priced differently during and after Early Access?

“We intend to slightly increase the price upon the release.”

How are you planning on involving the Community in your development process?

“From initial release to present we have heavily involved the community in the development process. As an example, the entire robotic section of the Space Program mode was completely overhauled from a linear set of missions to sandbox style progression where technologies determine which missions are available.

We intend to keep to this style of development until we reach Beta.”
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"Live the dream of successful rover missions actually resulting in increased budget."

Recent updates View all (19)

April 17

Joysticks, Engine Fixes, and Supplies‏ in the New Update

Mars astronauts, report in!
Yesterday we have released a minor update for the Main branch. The highlights of this update are:

  • Joystick/input device support
  • Major Engine fixes
  • Improved Supply drops, which now provide random stuff, specifically food, water, resource, printer, suits etc.
  • New Time scale option for the multiplayer
Stay tuned as we are preparing a major update for the end of this month.

Also if you are interested in visually appealing teasers about what is to come, be sure to check out and subscribe to Take On Mars Trello account , where Martin "Dram" Melicharek, our project lead, posts interesting visual updates.

Earth, out!

Full changelog:
  • Added various Supply Drop types, such as food and water, suits, mining machines, and 3D Printer
  • Added day time scale server option to multiplayer
  • Added fuel handling and inventories to the Manned Mobile Laboratory (still WIP)
  • Added new track 'Melancholic Serenity' by Dram
  • Added spawning of contents for Supply Modules, can be defined via individual configs which even support inventory items in vehicles, boxes etc
  • Added supply drops to Competitive mode, just contains 3D Printer for now
  • Added aircraft specific controls to keybindings for VTOL
  • Fixed major texture handling issues, which should solve freezing
  • Added input device support! Joysticks, gamepads, wheels, pedals may now have controls bound to them, and can have deadzones set for each axis
  • Added Supply Modules for delivering supplies

6 comments Read more

January 28

Roadmap to Release 2015

Hello everyone,

Today we released a roadmap detailing our plans for Take On Mars from January 2015 through to release of version 1.0 in June 2015. It details the most important highlights, such as the completion of the survival elements, the addition of the Manned section to the Space Program mode, and most importantly, release dates.

Many, myself included, are looking forward to the addition of the Manned section to the Space Program mode, and we sincerely hope not to disappoint. This will be story driven, focusing on survival in a catastrophic failure scenario. I am sure this culmination to the Space Program mode will whet the appetite for playing with friends online in the Cooperative or planned Competitive modes. I hope to meet many of you on the surface of our red neighbour.

I'd like to clarify a few things about the plan, specifically about the move to Beta. While still within Early Access, the game at this point will move into a feature-lock state, where no additional features are added and rather existing features and gameplay mechanics are tweaked to perfection. There may be exceptions, but the idea is to make the game run as smoothly as possible giving everyone the best possible experience.

Additionally of note, tutorials will be added in May, which will help new players get into the game intuitively via short in-game videos that will be played in correlation with what the player is doing. For example, driving a vehicle for the first time will bring up the tutorial for controlling vehicles, and so on.

I hope we deliver to expectations, and would reiterate my gratitude for all your support since initial Early Access release back in August 2013.

Most kind and sincere regards,

Martin Melicharek
Project Lead for Take On Mars

24 comments Read more
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Expedition One now available!

About This Game

Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.

Early Access

Get immediate access to the game while it is still being developed. The game evolves as you play it, as you give feedback, and as the developers update and add content.

Key Features

  • Space Program Campaign - Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Realistic Terrain - Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Economy - Increase your budget by completing missions and individual tasks. Develop new technologies, vehicles and instruments to tackle the challenges you meet along the way.
  • Dynamic Destruction System - Break off cameras, robotic arms, even individual struts and wheels, all affecting the way your vehicle handles.
  • Content Creation - Create your own scenarios and share them on the Steam Workshop, or just play around with whatever you wish in this limitless, free-form mode. Dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.
  • Expedition One - Take on the role of a marsonaut and establish the foundation for a human colony on Mars. Build your own habitat, drive unpressurized and pressurized manned vehicles, and manage the resources needed to keep you alive.

Explore content made by other players via the Steam Workshop!

System Requirements

    • OS:Windows Vista or Windows 7
    • Processor:Intel Core2Duo 2.5Ghz or AMD Athlon Phenom X4 or faster
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX Audio compatible
    • OS:Windows 7
    • Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 560 or AMD Radeon HD 7750 or faster
Helpful customer reviews
6 of 6 people (100%) found this review helpful
45.4 hrs on record
Posted: April 10
Early Access Review
I have been playing this one on and off since the game first appeared on on early access. I really enjoyed the early stages but it there were a few bits that made it not quite right. But of course, it's early access. However I have to say that I have recently got back into the game and it has changed almost beyond recognition. The latest addition of multi player has added so much more to the game. I am sure other developers would have been tempted to release this as at the very least a paid for DLC.

It is still early access, the plan is full release in June, (I am writing this in Aril), and I think that all that needs to be done is a bit of polishing to make it a great game. That said, the way the game has developed in the recent months leads me to believe that there will be a lot more than just a bit of polish.

There are no aliens to try to kill or avoid, you need to eat, so you grow your own food; you can't do this till you have soil and water.; you can't get this till you have the right machines..... Oh, and your suit does not hold much oxygen. Run out at your peril!

One thing I would say, the controls are a bit hard to get to grips with. Rotating stuff to get it to line up has taken me ages!

I love the vehicles available and the workshop integration is great with some really interesting stuff appearing.

In the space program side of the game you can choose to run in real time or game time. Real time, as the name suggests, runs at the right rate and so when you are told 45 hours to research the next bit of kit you need you have to wait 45 hours. Perfect time to drop to multi player for a bit I think :-) With game time you can advance time so you can play as quickly as you want. You need to develop probes, landers and rovers to map Mars and test soil, rocks and atmosphere.

I must find Beagle-2 and give it a nudge to see if I can get it to start up :-)

So, yes I do most definitely recommend the game, it is great value, the devs are fantastic and all in all this is what early access should be like.
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1 of 1 people (100%) found this review helpful
73.3 hrs on record
Posted: April 11
Early Access Review
I recommend this game for anyone who loves a good simulation like myself. You're going to hobble around with a little rover at .5 m/s doing various scientific sub missions so you can slowly afford to build and launch larger landers and rovers with better instrumentation.

Development does face a lot of small delays at the moment. Though so far in my experience, the dev team is very up front about the reasons as to why, no behind the scenes stuff and that's something I appreciate. If they need extra time for a completely legit reason, that's fine by me.
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44 of 51 people (86%) found this review helpful
1 person found this review funny
9.0 hrs on record
Posted: January 11
Early Access Review
If you want to murder your friends on mars, or shoot space aliens, move along.... but if your an intelligent, patient, and mature person who wants to survive on mars, then buy this because its amazing
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44 of 56 people (79%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: November 15, 2014
Early Access Review
As a science and astronomy geek, this game feels like a dream come through.
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28 of 30 people (93%) found this review helpful
1 person found this review funny
32.7 hrs on record
Posted: February 15
Early Access Review
Well what a hidden gem this game was. I nearly didn't bother buying it as I was put off by the association implied by "Take On", as I wasted money on the godawful Take On Helicopters (Sorry, but it is).
Anyhoo, this game, even it's its early access form, is one of the most original, unique and strangely engrossing games I have come across. The only other game that has really attempted something similar is Mars Colony Challenger, and that isn't too bad considering it's a one man job. TOM takes it to the next level, with great visuals, a wealth of information, atmosphere and good old relaxing gameplay.
The single player Space Program game will not be for everyone. In it's early stages it basically consists of launching increasingly advanced probes and landers on Mars to gather scientific information. If you complete a mission you get extra cash and funding, used to create or research more advanced tech such as Rovers etc. It can get a little repetitive but you will learn more about Mars in a couple of hours of gameplay than you thought possible. Some of the missions are quite challenging, and instructions can be a tad unlear, but when you get it right, it's satisfying. When controlling landers and rovers there is a real sense of reality about it.
The second stage of the single player is the manned mission. Where you have to survive on Mars while conducting missions etc. You need to mine resources, build your base, so on and so forth.I have not started this stage yet, but I am assuming it somewhat similar to multiplayer.
Multiplayer is where the game shines like a Martian sunrise, but it's also a bit of a dust storm at present too. The basic premise is players work together to build their colony. It is in it's initial release, so expect more depth to be added, such as the survival mechanics and resource gathering being required. When it is fully fleshed out, you will have one incredible sim which will encourage some great cooperative gameplay. Multiplayer games can also be saved to all clients, not just the host. Allowing for continuing session play on your favorite base/project.
Multiplayer is flawed though. A severe lack of server commands for the host is just one problem. There is no way to kick players, and there are some idiots out there. They will spoil all your hard work, build crap you dont need, drive off in vehicles, change what you have constructed or just be general pains in the ♥♥♥♥. As well as a kick/ban function, the game lacks any means to remove items you dont require or make by accident. Often your well planned base can end up looking like a junkyard. Also, the object count can seriously impact framerates, so the less rubbish around, the better. There is also no way for the host to "lock" items in place. Whixh means that any idiot with a tool can tear things apart or adjust constructions that you have spent time building to your own design. It should be possible to disable the tool function for other players as seen fit, or to mark a construction as "locked" or "complete" etc so that no changes can be made without the host consent. As far as I am concerned, the host is the guy in charge of the mission, and should have the controls to achieve that.
All that being said, multiplayer is freaking awesome when you get a couple of good players. A random player joined my game and we spent hours constructing a base complete with control center, observatory and raised landing pad. We had an encircling balcony on the control center which was just missing some patio furniture. It was very satisfying, especially as we built most of it in the dark and didn't really know what we had accomplished until sunrise. Unfortunately the game then became somewhat unplayable due to the large number of objects. We felt like we were walking in slow motion and it took so long to accomplish anything else that we called it a day. Hopefully this issue will be addressed and improved by the Devs. Multiplayer is still in it's intitial release of course, but it's a good initial release.
The Dev team is very active, and take a lot of interest in their players. They obviously have a passion for this game that I am certain will see it constantly improving all the way to full release. They are not trying to milk cash from an early access game like some, and the price you pay for the game at present is more than worth it.

All in all I am rating this a 9/10. Innovative, interesting and well supported. Buy it! Just buy it.
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22 of 25 people (88%) found this review helpful
56.0 hrs on record
Posted: December 1, 2014
Early Access Review
Take On Mars is by far the best space simulation game I have ever played. There are many building and customization options, large maps, and even a singleplayer space program mode where you can advance your space program through the tech tree, landing black and white picture probes at first, but with work, you can land high tech large rovers with atmosphere processors, color cameras, and drills. The game also has a cool feature called the Mars Encyclopedia, a book in which you unlock pictures and paragraphs about Mars by completing missions. You can also build your own levels that you can play for custom missions. Another amazing feature of Take On Mars is the multiplayer feature. You can literally set up a server that is easy to connect to anywere in the world in just two clicks. Also, the develepors listen to the community's suggestions well, and they update the game often. If you are interested in an awesome space simulation game, Take On Mars is the game for you.
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24 of 29 people (83%) found this review helpful
2 people found this review funny
148.4 hrs on record
Posted: March 20
Early Access Review
If you like real science based games this is a gem, no campy aliens, gravity generators, mutans, canibals, or zombies crazy AI's or crappy storylines. Just you and rovers. The developers are making a concerted effort to keep the game as realistic as possible without campy features. Definately something to look into if your tired of low hanging fruit games.
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16 of 16 people (100%) found this review helpful
2 people found this review funny
49.8 hrs on record
Posted: March 16
Early Access Review
Here's a slightly biased review by a space nerd:

Take on Mars is the most beautiful space simulation game I know. The available locations are created from real-life satellite data and look stunning from every perspective.

In Take on Mars you can build and control everything from landers, to rovers and even the "Zero-G Probe" that you can fly around Deimos and the asteroid belt (great fun by the way!).

Also, you can play the game in either "game time" mode which allows you to fast forward time when necessary (e.g. to speed up research or wait for better martian weather) or you play in "real time" mode where you will have to wait in real life.

You also get a variety of realistic science instruments to put on your vehicles and after you are done with your main mission you can keep doing randomly generated side-missions that suit your vehicle.
The rovers are the center part of the game and your rovers progress similarly to the real rovers: Your small rover is similar to the "Pathfinder" or "Sojourner" rover, the medium rover looks more like the "Spirit" and "Opportunity" rovers and your king of all rovers, the large one is close to the "Curiosity" rover.

Also they are working on a multiplayer build that allows you to build bases on mars and moon with your friends!

All in all I am really happy I bought this game and especially people who are interested in space exploration and simulation will like this game. However, you will have to show some patience at times because especially rover missions can be time consuming.

In short here are the pros and cons I can think of:

+really, really beautiful visuals and incredibly detailed landscape
+realistic terrain, real sites on mars
+procedurally and randomly generated side missions
+campaign mode including tech tree and budget
+editable scenario missions
+explore Mars' moon Deimos and the asteroid belt as well
+weather changes, you can get into dust storms
+multiplayer is in the works

-You will need a lot of patience at times
-might experience bugs at this point

Early Access Note: The game can be played very well at this stage, bugs only occurr rarely. It is resource-intensive though so you need a good computer to run it.

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21 of 27 people (78%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: November 9, 2014
Early Access Review
Intresting game, but a difficult one at that..
The tutorial is a bit 'raw': you get the idea, but you have to find out a lot for yourself..

The interface and controls are a bit confusing
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17 of 23 people (74%) found this review helpful
31.5 hrs on record
Posted: November 26, 2014
Early Access Review
Great game. But it would be nice if the devs would finish stuff that hasn't been touched in over a year. Such as the 'Content comming soon' stuff. Rather than concentrating on multiplayer.
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15 of 20 people (75%) found this review helpful
34.8 hrs on record
Posted: December 4, 2014
Early Access Review
This game is my kind of game. In take on mars you control a space agentcy with a cool logo that... well, explores mars. But not just mars! You can also go to a testing facility on earth (Where if you take your helmet off you die.) the moon, Deimos, and an asteroid belt. This game allows you to explore a deep tech tree, which rushing it may cause budgget shortage and budget cuts. You need to progress, use money carefully, explore, be an astronaut and build stuff. The game, in my opinion is better than ksp in a way.
But you also need to figure things out on your own, but that is what makes it fun, Keeps the game with you longer and most of all, makes it great!

music 5/10
gameplay 8/10
exploration 9/10
graphics 7/10
rp experience 8.7/10
depression of your astronaut 10/10

9.3/10 Cyberknight seal of approval!
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11 of 13 people (85%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: February 1
Early Access Review
I've now spent over an hour trying to get into this game, but it's extremely unforgiving.

You start the game off with $3 million. Research can easily bring that down to $500 thousand. Basic probe missions net you $150 thousand, but you *need* at least $50 to start these.

Spent 30 minutes surveying Mars with probes these basic probes that I cannot control, taking pictures of the land. Ran out of money conducting research, and I could not afford to fund another mission (game over).

Spent the next 30 minutes restarting the game. Surveyed all of Mars and built up my funds, so I researched a controllable zero-G probe. Think of a quadcopter, for space. This was obviously more fun to survey things with, as you actually got to do something. Only problem is that if you are too sporadic with your in-flight maneuvers, then components break. Components break, you lose control of your $1 million probe (yes, these ones cost $1 million). Good news is that if you don't screw up, you net $1.5 million. Otherwise, you're pretty much screwed.

I spun my zero-G probe too fast, lost control of it, and went from $1.9 million to $900 thousand. Really really frustrating spending a half hour getting to this comfortable point, just to have it all fall apart because I held the Up-Arrow too long. It was then not worth the time to try and recover the funds.

I would love to continue this game, but the knowledge that the game assumes you have about playing it is too much to learn without hours worth of trial and error, which means restarting your game multiple times, which means taking at least 30 minutes to an hour or more to get back to where you were.

I DO recommend this game, I just don't know enough not to continue to get frustrated by it, so beware.
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15 of 21 people (71%) found this review helpful
1 person found this review funny
28.8 hrs on record
Posted: December 2, 2014
Early Access Review
Amazing game!

When I first launched this game, I saw Mars in the menu and instantly started a random scenario...
The game only had rovers and landers at the time, but it didn't take a long time when we got Astronauts and "MULTIPLAYER!!!"

-Highly detailed textures and environment-
-Extremely detailed physics- (BeamNG should be afraid)
-Multiplayer- is an excellent feature
-Most accurate simulation of Mars, Zero gravity and the Moon-
-Includes 2 RETRO GAMES!!! yay
-So much good stuff and HUGE AMOUNT OF POTENTIAL!!!

-Early Access- (can't wait for lots of content and the full release)
-I can't come up with anything else :)

"For people who HATE this game:"
1. Its Early Access
2. This is not an FPS
3. Its a simulation
4. Deal with it...
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8 of 8 people (100%) found this review helpful
9.4 hrs on record
Posted: March 4
Early Access Review
Initial thoughts/review are only after two hours of gameplay - but I will come back to comment more in-depth as I get deeper into the available content.

I never buy an Early Access title without following it for awhile first, to feel it out, and get some sense of dev/community interaction. This is no exception.

Let's start here - for what they are charging for Early Access, I was pleasantly surprised. It feels clean, well-executed, and rather than feeling overtly incomplete, rife with "ragged edges", it's actually pretty tidy in terms of how playable it is "right now", and how features that aren't yet ready are addressed, such as the presence of the blue "Early Access" icon that you'll occasionally see as you work thru the UI.

Granted - while that statement in and of itself doesn't speak to the quality of the final product, what it does speak to, for me, is that of a team that cares about the Early Access users' experience along the way; consideration of the ongoing relationship between developers and players - equivalent of that waiter that stops by your table to acknowledge you - even if they can't take your order just in that moment.

In short - it's a nice touch that it would be addressed at all in this manner, and I hope this continues as the title matures and all features become available.

Other thoughts:

This game won't be for everyone; it's methodical, a "quiet" game, a game for fans of astronomy/exploration, no doubt -and encompassing elements of building, strategy and simulation. Along the way, for those so inclined, there's plenty of science trivia.

I see it as casual, but with purpose and intent, and good in that you can pick it up for hours, or minutes, with the option to "bend time" as needed if you want (or need) to move things along.

I like how the UI manages to be fairly straightforward/intuitive - you can pretty much dive in and figure things out very quickly, and yet what lies ahead clearly points to indepth gameplay/strategy; it's easy to get into it, but you immediately realise - this is not going to "stay" quite so easy as you progress through the research tree - and your available budget.

Speaking of that - the big budget your team have been granted isn't as much money as it may seem - don't spend too much, too soon. The research-based "talent" trees cover everything from soil analysis and robotics to power management, but consider where you invest first, and how much, as you gradually build up funding for the various probes, instruments, protective elements and such that have to be added, tested, paid for, and successfully implemented - and once you do go for launch, don't assume everything will go to plan. Fragile, precise, expensive instruments...limited budget - now let's throw in some insane Martian winds? Hey, what could go wrong?

(...insert a little nod to Kerbal here).

From the initial rough probe that bobs around helplessly on the surface like a lost bowling pin, there's a long road ahead of you to get from aforementioned bowling pin to footprints on the surface of the Red Planet.

That's the ideal formula for me, anyway - in terms of time, and in terms of learning curves - accessible, but challenging - casual, but with clear directives.

I think it's one of the fairer-priced titles in Early Access - fair and modest for what I think is a promising title, especially when I consider what I've seen for far higher prices on Steam.

I hope to loop back to this review once I've logged more hours, and I hope to add equally positive comments.
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11 of 17 people (65%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: February 7
Early Access Review
Good game and has a lot of potential. I can't wait to see what the full release has in store. In its current state its actually pretty good even as an early access game. 10/10 would play again.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
94.0 hrs on record
Posted: December 1, 2014
Early Access Review
While this is still in late alpha, it is coming together to look like a fusion of certain aspects of KSP and Space Engineers, in addition to (soon to be) working life support. If you like either of those games, you will love this one provided you have the patience with bugs and lacking documentation.
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8 of 12 people (67%) found this review helpful
4.1 hrs on record
Posted: December 26, 2014
Early Access Review
amazing game for being early acces. although i would like to see a sandbox mod for singleplayer
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16 of 29 people (55%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: January 8
Early Access Review
I know I'm going against the majority here, who seem to have enjoyed the game, but I was expecting something quite different. I realize it's an early access title but the fundamentals aren't really there. The physics engine is jittery and jiggly almost to a comic degree and the career mode is pure grind that will have you do the same thing over and over again to do a different thing over and over again. Here's hoping as least some of this changes before release. Details: http://youtu.be/VwKfVaEn7K4
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1 of 1 people (100%) found this review helpful
85.0 hrs on record
Posted: January 9
Early Access Review
First off, this is a great game. Completing objectives takes a long time, as driving a few km with a battery powered rover will demonstrate, but it is somehow still addictive and satisfying. The Expedition One update has been non stop fun for LAN parties, and base building is well implemented. The only problem is as of the last update the ground geometry (and collision mesh) of Victoria Crater has disappeared, leaving misleading boulders floating in the air. Not a good idea to send your 5k rover there. However, there are a lot of other places to go so I'm not too worried as long as it is fixed next time.

EDIT: Glitch now fixed. My addiction is stronger than ever
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4 of 7 people (57%) found this review helpful
36.3 hrs on record
Posted: December 5, 2014
Early Access Review
Highly recommend. The new human survival is very detailed and fun.
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