Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma series and DayZ, Take On Mars places you right in the middle of mankind's most exciting undertaking. Pioneer the exploration of Mars.
User reviews: Mostly Positive (676 reviews) - 70% of the 676 user reviews for this game are positive.
Release Date: Aug 1, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows us to involve the community from early on in the project, meaning the players very much help shape the game. This allows us to make decisions based on what the community wants. After all, we are making the game for them, not only for ourselves.”

Approximately how long will this game be in Early Access?

“The game is planned for release in the the second half of 2015.”

How is the full version planned to differ from the Early Access version?

“Until the game leaves Early Access, it's likely that it will feature some unpleasant bugs or confusing features. With final release, we aim to deliver a more streamlined experience, including tutorials and fixes for bugs and issues the community reports via our Feedback Tracker website."”

What is the current state of the Early Access version?

“At present, Take On Mars is in the Beta development stage. It means that the game should not dramatically change in terms of gameplay possibilities, but we will keep adding new content and features during the Beta stage”

Will the game be priced differently during and after Early Access?

“We intend to slightly increase the price upon the release.”

How are you planning on involving the Community in your development process?

“We listen to your feedback and we aim for very open communication. While we sometimes need to prioritize, we take the ideas and suggestions of our community very seriously. As an example, the entire robotic section of the Space Program mode was completely overhauled from a linear set of missions to sandbox style progression where technologies determine which missions are available.”
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Packages that include this game

Buy Bohemia Interactive Bundle 2015

Includes 29 items: Alpha Prime, Alternativa, Arma 2, Arma 2: Army of the Czech Republic, Arma 2: British Armed Forces, Arma 2: Operation Arrowhead, Arma 2: Private Military Company, Arma 3, Arma 3 Helicopters, Arma 3 Karts, Arma 3 Marksmen, Arma 3 Zeus, Arma Tactics, ARMA: Cold War Assault, ARMA: Gold Edition , Carrier Command: Gaea Mission, DayZ, Fish Fillets 2, Memento Mori, Memento Mori 2, Original War, Pat & Mat, Pound of Ground, Take On Helicopters, Take on Helicopters - Noisecontrollers, Take on Helicopters - Rearmed, Take On Helicopters: Hinds, Take On Mars, UFO: Afterlight

 

Recent updates View all (23)

October 2, 2015

Take On Mars attains Power Update

Hello everyone!

To reinforce the Early Access astronauts on Mars, we just released the Power Update for Take On Mars. The highlight of the new Power Up update is the addition of power simulation (electricity) to the game. That means you can produce solar arrays to generate power, and build a functional electric grid to power up machinery and buildings.

Machinery, such as the drilling rig, and buildings can be connected to the electric grid via a newly added cable spool, which holds up to 50m worth of cables. These cables can be connected to special wall panels that contain power sockets and/or the power connection points on equipment. The cables are also physically simulated, meaning you can print a spool of 5 cables, and then unwind them from the spool, and physically drag them across the floor, connecting the ends.

Besides that, there have been many, many fixes and improvements. We sincerely hope you all enjoy the new content, and look forward to your feedback!

Kind and sincere regards,

Martin Melicharek
Project Lead


The new power simulation feature is further demonstrated in a brand new Take On Mars teaser trailer:
https://youtu.be/OKIRLslM2Po

Change log:

1st October 2015
- Implemented multiplayer synchronization of building block groups
- Fixed multiplayer save game issue where it saved less data than it should have

DEV BRANCH UPDATE 1st October 2015

1st October 2015
- Implemented power simulation, machines now subtract power from power sources and all have displays indicating power/load
- Implemented machines not functioning without power (except for 3D Printer for now)

29th September 2015
- Added a cable spool, holds up to 50m worth of cable
- Implemented winding of cables onto the cable spool if there is room

28th September 2015
- Fixed issue where seats/beds could no longer be highlighted
- Fixed issue where 3D GUIs could not be clicked with mouse cursor enabled
- Fixed an occasional issue that occurred when respawning in multiplayer, related to character IDs
- Fixed issue where if clients opened inventory it would enable cursor on server

DEV BRANCH UPDATE 25th September 2015

25th September 2015
- Added wall panel (old style base) with power sockets for both in and out
- Improved planet appearance in Mars Orbit, Earth Orbit, and Deimos locations
- Supply modules now spawnable on ground without heatshield part

23rd September 2015
- Added Communications Array, functionality still WIP
- Implemented multiplayer support for power cable plugging/unplugging

22nd September 2015
- Fixed issue where when mantling and holding tool out, it froze the animation
- Fixed issue with over-the-shoulder 3rd person camera where it did not highlight objects correctly
- Fixed minor issue where is your cursor was on a 3D GUI and you had the main menu shown it still interacted with the gui
- Implemented hose nozzle movement animation for the Topsoil Extractor
- Added input power connection points to the Topsoil Extractor
- Added input power connection points to the Materials Refinery

21st September 2015
- Added compass to player's helmet for better navigation
- Added input power connection points to the Atmospheric Processor

20th September 2015
- Improved wind simulation, now using more realistic calculation, taking exposed object surface area into account
- Added placeable Solar Array with output power connection points
- Added input power connection points to the Drilling Rig

18th September 2015
- Added power cables as ragdolls that can snap end to end
- Optimized base GameEntity class, removed many unnecessary variables, overall improving memory usage and save file size

17th September 2015
- Barrels can now be placed purely based on distance and without construction tool
- Pop-tent can now be placed without construction tool

10th September 2015
- Added WIP water impact and underwater effects
- Added triggers triggering only when the mission is started
- Improved light shadows, no longer jagged
- Improved mantling, now relative to head height
- Tweaked conditions for going into ragdoll

9th September 2015
- Added a pause button to the in-game editor, which allows pausing of the in progress mission
- Fixed issue with object highlighting where objects that were just out of range could still be highlighted, but not grabbed
- Fixed issue where building block custom grid snap size did not save in singleplayer
- Fixed several issues with hosting on LAN

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Expedition One now available!

About This Game

Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma series and DayZ, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.

Key Features

  • Space Program Campaign - Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Mars Rover Simulation - Take a seat of an operator in the mission control center, commanding rovers, landers or probes over the distance of hundreds of millions of kilometers, and collect important scientific data about Mars.
  • Expedition One Multiplayer - Use the opportunity to become Mars astronauts and work together to establish the foundations for a first human colony on Mars. Build your own habitat, drive various vehicles, and manage the resources needed to keep your crew alive.
  • Real Life Locations - Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Physics Simulation & Dynamic Destruction - Experience motion in locations with different gravity strength (including Zero-G). Break off cameras, robotic arms, or even individual struts and wheels - all affecting the way your vehicle handles.
  • Content Creation Tools & Modding Support - Create your own scenarios in the 3D Editor and share them on the Steam Workshop, or dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.


Explore content made by other players via the Steam Workshop!

System Requirements

    Minimum:
    • OS:Windows Vista or Windows 7
    • Processor:Intel Core2Duo 2.5 GHz or AMD Athlon Phenom X4 or faster
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX Audio compatible
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 560 or AMD Radeon HD 7750 or faster
Helpful customer reviews
57 of 69 people (83%) found this review helpful
60 people found this review funny
32.1 hrs on record
Posted: January 25
Early Access Review
Matt Damon Simulator
Was this review helpful? Yes No Funny
13 of 17 people (76%) found this review helpful
165.7 hrs on record
Posted: January 20
Early Access Review
PROS:

SO, Their i was..

I Don't even know how to charectorize this game, simply incredible, and im surprised its not being shown to NASA or Space-x as a sim for space exploration and psychological study of our prime canadites we are sending on the MSL project (Mars Science Lab). This sim is so realistic in every way, from the rad counts and how solar flaires happen, all the way to airlock seals and intricate grid systems, i mean, even the solar panels get more dusty in storms.. This doesn't seem sci-fi at all, but more sim realistic..

the single player campain has a full training system, vehicles, and what not to teach you about the controls of all the diffrent vehicles and what have you. The construction lab where you build your own rover, the tech tree of diffrent teirs to unlock depending on how much funding you got with successful missions, and even the wiki information thats ACCURATE on current findings as you explore the missions.watching the sky crane or landing sequences, or even the total destruction or even partial one that can happen if you really mess something up..You can sample the dirt, drill, take atmospheric readings, its just nothing short of content rich filled exploration.. thats just chapter one...

The multiplayer works as well, and building with friends? theirs nothing like it. They GIVE YOU the engine tools to build models or import them from other graphic programs, the workshop community is vast, and even the scenarios, the scenarios are fun, never the same no matter how you play.

those pictures posted? IS ACTUAL GAMEPLAY. Its that pretty.

CONS:
Being in early access, the lack of dedicated server support, and sometimes the infintile lag on certain maps is horrible, but happens rarely, when I find this happens, you will need to start a new map to get rid of it, but again, this is early access. Their are some random crashes, however those are related to engine problems that are activley being worked on at the time of this writting.The game could use an auto save feature option in it that the user can toggle.

Good job developers, coming from a guy that swore off of early access games, i gave you a shot, and so far your not disappointing. please don't with the official build :)
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
11.3 hrs on record
Posted: February 1
Early Access Review
Can`t even start the game, have been so now for 3 weeks. So sadly. I hope you guys can fix this problem. Doesnt matter if i reinstall the game or what i do. Its just saying, "running" then "Sync" then nothing happens?
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
2.6 hrs on record
Posted: January 22
Early Access Review
Game pretty much dead. You can look in the troubleshoot forums. Devs never respond.
Was this review helpful? Yes No Funny
8 of 14 people (57%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: January 24
Early Access Review
Game has promise but is basically unplayable in multiplayer at the moment due to the bandwidth it requires for each player (about 130 kbs at the start of the map and increasing from that as objects are added).
Was this review helpful? Yes No Funny