Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max.
User reviews: Mostly Positive (364 reviews)
Release Date: Aug 1, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows us to involve the community from early on in the project, meaning the players very much help shape the game. This allows us to make decisions based on what the community wants. After all, we are making the game for them, not only for ourselves.”

Approximately how long will this game be in Early Access?

“The projected release date of the game is planned for June 2015.”

How is the full version planned to differ from the Early Access version?

“The final version should feature the exploration of Mars from robotics to manned missions, the latter focusing on survival.

Multiplayer is an important aspect in the experience where we envision players cooperating to survive in the unforgiving Martian wastes, building bases, mining for resources, and even growing crops for food.”

What is the current state of the Early Access version?

“At present, Take On Mars is in late Alpha stage.”

Will the game be priced differently during and after Early Access?

“We intend to slightly increase the price upon the release.”

How are you planning on involving the Community in your development process?

“From initial release to present we have heavily involved the community in the development process. As an example, the entire robotic section of the Space Program mode was completely overhauled from a linear set of missions to sandbox style progression where technologies determine which missions are available.

We intend to keep to this style of development until we reach Beta.”
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"Live the dream of successful rover missions actually resulting in increased budget."

Recent updates View all (20)

May 7

Updated Release Plans!

Hello everyone!


I would like to start off by thanking you all for your support thus far, it has been tremendously rewarding, and Take On Mars would not be what it is today without you!

Thanks to this and our desire to make this game as great as possible, we have decided to revise the release plans.

This means our previously released 'Roadmap to Release' is no longer applicable.


The planned Beta release has been pushed to the 16th June, 2015, and the final release date will be determined after that point, because we want to avoid promising a release date and not delivering on time, preferring to properly finish what we have planned rather than unnecessarily cut features that bring a lot to the game.

I am also happy to announce that our team has slightly expanded in order to help bring the project to completion while keeping to a high level of quality.

I believe this is very positive news and the team is elated, so it is our sincere hope that you, our dedicated fans, are as well!


In short, this means:
* Beta release on the 16th of June, 2015
* Final release date TBD after Beta
* Planned features will be completed, nothing will be cut from the plans
* The team is focused on polishing and improving existing features


We really hope everyone is as happy about this news as us, and we look forward to receiving further feedback from you all!

Kind regards,
Martin Melicharek
(Project Lead)

29 comments Read more

April 17

Joysticks, Engine Fixes, and Supplies‏ in the New Update

Mars astronauts, report in!
Yesterday we have released a minor update for the Main branch. The highlights of this update are:

  • Joystick/input device support
  • Major Engine fixes
  • Improved Supply drops, which now provide random stuff, specifically food, water, resource, printer, suits etc.
  • New Time scale option for the multiplayer
Stay tuned as we are preparing a major update for the end of this month.

Also if you are interested in visually appealing teasers about what is to come, be sure to check out and subscribe to Take On Mars Trello account , where Martin "Dram" Melicharek, our project lead, posts interesting visual updates.

Earth, out!


Full changelog:
  • Added various Supply Drop types, such as food and water, suits, mining machines, and 3D Printer
  • Added day time scale server option to multiplayer
  • Added fuel handling and inventories to the Manned Mobile Laboratory (still WIP)
  • Added new track 'Melancholic Serenity' by Dram
  • Added spawning of contents for Supply Modules, can be defined via individual configs which even support inventory items in vehicles, boxes etc
  • Added supply drops to Competitive mode, just contains 3D Printer for now
  • Added aircraft specific controls to keybindings for VTOL
  • Fixed major texture handling issues, which should solve freezing
  • Added input device support! Joysticks, gamepads, wheels, pedals may now have controls bound to them, and can have deadzones set for each axis
  • Added Supply Modules for delivering supplies

9 comments Read more
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Expedition One now available!

About This Game

Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.

Early Access

Get immediate access to the game while it is still being developed. The game evolves as you play it, as you give feedback, and as the developers update and add content.


Key Features

  • Space Program Campaign - Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Realistic Terrain - Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Economy - Increase your budget by completing missions and individual tasks. Develop new technologies, vehicles and instruments to tackle the challenges you meet along the way.
  • Dynamic Destruction System - Break off cameras, robotic arms, even individual struts and wheels, all affecting the way your vehicle handles.
  • Content Creation - Create your own scenarios and share them on the Steam Workshop, or just play around with whatever you wish in this limitless, free-form mode. Dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.
  • Expedition One - Take on the role of a marsonaut and establish the foundation for a human colony on Mars. Build your own habitat, drive unpressurized and pressurized manned vehicles, and manage the resources needed to keep you alive.


Explore content made by other players via the Steam Workshop!

System Requirements

    Minimum:
    • OS:Windows Vista or Windows 7
    • Processor:Intel Core2Duo 2.5Ghz or AMD Athlon Phenom X4 or faster
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX Audio compatible
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 560 or AMD Radeon HD 7750 or faster
Helpful customer reviews
19 of 21 people (90%) found this review helpful
2 people found this review funny
133.5 hrs on record
Posted: May 8
Early Access Review
OK first off, I love this game.. yes there are bugs, missing content ect, it is in Alpha right now. but by far this is the best sim I have found with space (Mars) building things ( I totally enjoy building thing ). survival, mining, building, thinking, if this is you then I would give it a shot. the first time i built a rover and landed it and took a soil sample.. the feeling you get is worth the bugs and glitches. I would say this is not for everyone because there is no combat, weapon crafting, PVP, PVE ect. but i think this game is more of a relaxed type sim, well unless your running out of O2 and there is nothing neer you to refill haha. <-- happends to me alot. but on the plus side of that my brother plays also and he jumps in the Mobile Lab and hauls butt to me so i can get to the airlock. ( tip: dont let you brother drive the MML with the rear lift gate down.. when he gets to you and you have 20 secinds of Air but there is no airlock door, well you take his suit and get to watch him sufocate. :) anyways A+ from me for this game, The Devs are really working hard to pull this together. I hope you enjoy it also
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12 of 14 people (86%) found this review helpful
2.3 hrs on record
Posted: May 8
Early Access Review
I really want to like this game but it lacks of tutorials. Tutorials should be the number one priority to finish in this game.
There are these cool scenarios but as you jump in the game doesn't tell you sh*t. How to build a base what is that thing for etc. A simulator game without tutorial is a huge turn down for me.
Overall it's a good game I like it but Tutorials need to be added!
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12 of 15 people (80%) found this review helpful
1 person found this review funny
16.9 hrs on record
Posted: May 7
Early Access Review
Been playing this game on and off for a couple of years now and every time i pick it up again i have a hard time putting back down.
* constant updates (they may take a bit but they are there)
*AMAZING visuals!! no seriously even with the settings on low load up the low earth orbit senario and tell me its not breathtaking!
*Replayablity - No matter how many times you play the game there is always a different way to do the same thing you have already done 50 times
*Bohemia.....Ok so this last bit is a little bias i have had a love love love relationship with bohemia since arma 2 and as far as im concerned this dev could do no wrong ( im expecting the usual comments about how wrong i am but just remember this is MY opinion!)

Final Score 100/100 with the updates constantly repairing bugs and adding new features the game is only going to get better so sit back and enjoy the ride to full release!

P.S. in the interest of fairness about 2 months ago i was having a constant crash every time i loaded victoria crater but with one of the many updates this bug seems to have been exterminated.

Thanks for reading-
The Grubb
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7 of 7 people (100%) found this review helpful
1 person found this review funny
78.1 hrs on record
Posted: May 16
Early Access Review
Notice: This is going to be detailed, so if your not into that skip to the next review, you have been warned!
Take on Mars - a game designed with a single purpose in mind - explore, and eventually colonize Mars.

Let's talk about the campaign mode later for now I want to talk about the Scenerios:
Manned Missions to locations including Earth's "Backyard Mars", The Moon, and Mars itself are playable as of the current revision, more over they are playable multiplayer. The Multiplayer system is highly reliable from what i can tell minus the fact that the entire game is prealpha. The best part about manned missions thus far is they are strictly co-op, although there's talk of a future competitive mode. Your astronauts will attempt to build and maintain a base in manned mode - the ways to do this vary but in general you need three major resources - Food, Fuel, and Water. Food is self-evident so let's talk about Fuel - The only vehicle in the game (currently) that needs fuel is the scout buggy, although this is likely to change as the game progresses. The Buggy is a methane/oxygen electric hybird, that is to say it can run off methane or electricity. Newly built vehicles come with a full charge of electricity but you'll need to preform some basic chemistry to get the Methane and Oxygen depending on where you choose to play (Earth, Moon, and Mars have vastly differing resources). The best part about the game in my personal opinion is the resource management - it's all very realistic and highly accruate. Of course if your on Mars, you not only need Food and Water, there's also no air to breathe outside your craft - that's where suits and helmets come into play - they recharge when you put them in holders, and the oxygen drains away as you use them, the helmets and suits can be stored in inventory in order to preserve oxygen in sealed areas but in general this does not restore your tanks. Now there's three primary resource gathering machines in this game, one for rock, soil, and Atmospheres (gases) - Of these three methods there are about 10 - 12 different base elements that can be divided among the various conditions, and these can be refined into molecules that use the same elements into a new chemical. It's all very highly thought out. Chemistry aside you may be wondering "if there's no air where's the Food Get the Oxygen?" - good question, Hydroponic Farms are available for construction which (as of yet) only produce potatos, which fulfill both your vitamen and calorie needs (collectively "Food" Needs) Other supplies can restore only one or the other but in general these are limited. Radition is also in it's infancy but it can already kill you. Water is just a simple matter of a water fountain and/or a space fluid pouch. So all told Manned Missions can already be very cool but if your looking for the finished product you may have to wait a while, the Beta isn't scheduled until June of this year. So...chemistry aside you also will want to provide a base to operate out of during the manned missions: There is a simple building block process that creates virtually any shelter you want (but be warned though simple it's easy to make mistakes at first and end up with a junkyard of shelter parts) My advice is find a mission on Mars say a multiplayer designed scenerio, and deconstruct their base to see how they are put together, this will save you alot of headaches in the long run. Nearly all of my 15+ Hours in this game have been spent in manned missions, however there is also a more primitive pre-manned phased called "Space Program" in which you don't send men, but machines to Mars, and it is reflective of budget and/or time constraints that the real space program faces. Space Program is like "Campaign Mode" for your everyday RTS - it's got somewhat of a goal, and there's specific objectives to meet, not always revealed all at once. Scernerio's especially manned ones at the moment are kinda like a "Skirmish" if you've ever player C&C and know about the AI Mode, note though I've been using RTS comparisons to explain these things the game is very much based on a multi-perspective First Person Interaction Design. It's not fair to call it a FPS because there's no guns or weapons, but it's fair to say it's played largely from the same vantage point in manned missions.

All in all Great game lot's of details and it's not even complete.
Alot of the vehicles are complete cases of Work in progress, and the potential is astounding as is the progress for the moment. If I do have one small gripe there's no schedule for updates, but considering the complexity of the game and other games that have tried that approach (ie Space Engineers) have made me realize good things take their time.

7/10 Current Progress; If it lives to see it's full potential fulfilled it could easily make 9/10.
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9 of 12 people (75%) found this review helpful
68.2 hrs on record
Posted: May 9
Early Access Review
great game to talk and meet new peaple in can use more things in it but that will change
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6 of 7 people (86%) found this review helpful
8 people found this review funny
11.2 hrs on record
Posted: May 20
Early Access Review
I jumped, bumped my head on the ceiling... and died.
I opened a door and was crushed behind it... and died.
I tried to jump onto the back of a truck, slipped, rolled sideways down a hill, hit a rock...and died.
I took my helmet off to store it on the wall but mistakenly dropped it on the floor, it flew around the room like a cannonball eventually smashing open the airlock.... Everyone died.
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4 of 4 people (100%) found this review helpful
23.0 hrs on record
Posted: May 23
Early Access Review
I haven't gotten very far (it takes time!) but this is one is a jewel from the start. Let me explain why:

Pros:
+Real time mode for hard cores
+Survival mode with time skip for easy cores
+No 3rd person only first for realism
+Not only mars, also Deimos, one of Mars' moons
+ Lots of areas with planned content
+ Multiplayer (Haven't tried it yet)
+ Science researching (Uses money and time instead of science like in kerbal Kerbal Store Page
+user friendly science tree
+Useful community guides !!!Please read them if you are a new player! Very helpful!!!
+in game editor for scenarios with steam workshop compatibility
*May be other good things that I haven't reached yet or forgot*

Cons:
-less content then I'd like
-sending people to mars comes later, much later(unsure how much later)
-bugs like sky crane landing on rover and getting it stuck
-worry that devs will drop it
-unable to send rovers to mars unless a mission is there
-no "science sandbox" like kerbal Kerbal Store Page


Good game with plenty of room for improvement. If you have the money for it, then I'd suggest this game for you.
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4 of 4 people (100%) found this review helpful
32.5 hrs on record
Posted: May 22
Early Access Review
There are many reasons that I like this particular game. The first and most important for me is that it takes place on a planet that I had an obsession from my early days (Yeah just like Douglas Quaid! )
Although I was never a fan of simulation games, there is something in this title that makes me getting back at several times of the day. As I'm playing more and more I actually can't really consider it a simulation, but a slow paced adventure-driving game. In my head simulations are crazy difficult and too much complicated. Here things are simple - Press up and there you go - but it also has the depth with additions like upgrades and some kind of fun missions like photographing specific locations or even scooping and drilling.
The mood and graphics are more than excellent and generally almost every aspect of the game it seems that has been worked with much love (+1).
To be honest sometimes I wished It had some little surprises - just a tiny evidence of alien life (just a scrap) or maybe some caves (!) but I guess that's what mods are for..
I'm really happy that this game exists and it is a great companion when I'm not in the mood for fast action stuff.


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7 of 10 people (70%) found this review helpful
5.7 hrs on record
Posted: May 5
Early Access Review
I am so pleased I purchased this game. So far I have only played in career mode and not the scenarios. But I really love this game. It really makes me feel like I am a true explorer. And dont be fooled its not only Mars you get to Explore!!

If you like Kerbal space programme you will love this game
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3 of 3 people (100%) found this review helpful
15.5 hrs on record
Posted: May 14
Early Access Review
Really cool game! I like the graphics, and the survival.


Only down side is that the game have not a auto-save, and that the games crashes when i have a building where i worked for 2 hours on it, and thats only happen in multiplayer.

But still its a awesome game!

8/10
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2 of 2 people (100%) found this review helpful
23.7 hrs on record
Posted: May 23
Early Access Review
--EARLY ACCESS REVIEW--

This is one of the more user friendly Bohemia interactive titles that I have found on the market. I was going to buy this when it first came out but i listened to that inner voice saying to wait for a while and see what happens. I am glad I waited until after the Manned Exploration was added. There is so much potential with this game, imagine your first task is get air to breath....oh crap I only have 1 hour and 15 mins of oxygen. It takes a few hours to get used to which parts go with each other but satisfaction is a guarantee when you have built your very first air lock so that you can recharge your air.

I am now experimenting with the survival aspect of Take On Mars using the hydroponics lab to grow potatoes in my really odd freestanding base.

This game even had me dreaming I was on the Moon and Mars jumping around building a base and lots of exploring.

Get this game 4/5 stars
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3 of 4 people (75%) found this review helpful
11.2 hrs on record
Posted: May 12
Early Access Review
It's a fun game worth the small price tag.
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3 of 4 people (75%) found this review helpful
4.6 hrs on record
Posted: May 9
Early Access Review
intro and menu were awesome. I don't know what I'm doing - but from what I have done. ITS COOL. I managed to drop 10 probes. Made money - spent money on research... spent to much had 46 left and needed 52 to send another probe to make more money. HOW ELSE TO MAKE MONEY? Did a scenerio - 6 wheel vehicle on grass at earth. tried to hit nav points. Hit one - made money it seemed, could not hit another no matter how close I was to it.. Was always 1yr away. SHOWS MUCH PROMISE. But at this point - I dunno whats going on.
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3 of 4 people (75%) found this review helpful
41.8 hrs on record
Posted: May 9
Early Access Review
well it i love it, it has alot potential. i just wish that they would add a tutorial, most of my game time is trying to find out what does what, i do know its in its early stages. but all games need a tutorial to let u know what does what.but in all its a very good game graphics are very good, physics are very good id have to say its well worth it well worth the money.

I don't know y most of steams games have no tutorial ._.
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3 of 4 people (75%) found this review helpful
6.2 hrs on record
Posted: May 10
Early Access Review
Planetary exploration sim for egg heads. For as long as I can remember I have had a fascination with earths red neighbour. Since a child I have watched and read all about the various probes and landers sent to Mars. Heard all the stories, myths and theories surrounding that place. It won't be long now when we will see a real possibility of a human stepping onto mars for the first time even if it will be a one way trip. Take on Mars has really surprised me. I was expecting some kind of open world Mars exploration game but oh it is so much, much more than that. So far I haven't even set foot on the place. I am playing the campaign which means I start my journey right at the beginning with simple probes and black / white pictures.
In this mode you literally live through the history of exploration on Mars. Each successful mission earns you money which you can then plough into research to create more advanced exploration vehicles. As you advance it opens up ever more complex missions for your landers to complete. The lander camera view and the rugged Martian landscape really make you feel like you are in mission control. There are a ton of other things you can do in Take on Mars including scenarios and multiplayer. For less than £10 this early release is a real diamond in the rough. Its fairly stable and very playable. The sounds and visuals that accompany you on your adventure add to the atmosphere.

Take on Mars is not going to be for everybody. Its certainly not fast paced and the only action will come in the form of technical disasters or your astronaut suit running out of oxygen. For me though it gives me a chance to do something I will never experience. Its a wonderful journey about what has been, what is now and what is coming in the near future.

I hope the developers keep putting their love into this title because if they do it will be a superb finished product.
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4 of 6 people (67%) found this review helpful
12.5 hrs on record
Posted: May 6
Early Access Review
So far have played several hours trying to get to small rovers, but I am learning thanks to others who have posted very helpful guides. I am very glad I purchased this game and recommend that if you enjoy Kerbal Space Program or other games like it you will enjoy this game.
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1 of 1 people (100%) found this review helpful
18.1 hrs on record
Posted: May 24
Early Access Review
Exellent game overall. On one hand, in singleplayer, you get an in-depth space program managment sim and rover sim in singleplayer.
On the other you get an almost completly different but epic multiplayer where you build your base and strugle to survive on the Moon or Mars.
Exellent combo and is extremly fun to play alone or with friends.
Oh, and the game uses a different, better optimized engine than Arma 3, so you'll be getting better framerates!
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1 of 1 people (100%) found this review helpful
20.5 hrs on record
Posted: June 2
Early Access Review
I haven't put as much time into this game as I would like to. So far the single player campaign seems really in depth in the researching aspect as well as managing your finances while still building the right drone or rover for the job. The game is really good looking and has many environments to showcase that. The multiplayer is very fun and slow paced which I love. You can also save and load games in multiplayer! Scenarios are fun to mess around in, especially with the orbit stations. I have to start building a colony in Kaiser Crater. You can even play in the Mars yard on Earth. Easily recommend if you love space/simulation/exploration games. They even have encyclopedia pages where you can learn about Mars, the Moon, and Asteroid belts. There is a lot more to it I just don't have time to explain.
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1 of 2 people (50%) found this review helpful
20.1 hrs on record
Posted: May 27
Early Access Review
this is the best simulation game i never played!
but they have small things they most fix this is the space program this have many broken things and don't have do things
10/10 for a early access
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43 of 47 people (91%) found this review helpful
1 person found this review funny
32.7 hrs on record
Posted: February 15
Early Access Review
Well what a hidden gem this game was. I nearly didn't bother buying it as I was put off by the association implied by "Take On", as I wasted money on the godawful Take On Helicopters (Sorry, but it is).
Anyhoo, this game, even it's its early access form, is one of the most original, unique and strangely engrossing games I have come across. The only other game that has really attempted something similar is Mars Colony Challenger, and that isn't too bad considering it's a one man job. TOM takes it to the next level, with great visuals, a wealth of information, atmosphere and good old relaxing gameplay.
The single player Space Program game will not be for everyone. In it's early stages it basically consists of launching increasingly advanced probes and landers on Mars to gather scientific information. If you complete a mission you get extra cash and funding, used to create or research more advanced tech such as Rovers etc. It can get a little repetitive but you will learn more about Mars in a couple of hours of gameplay than you thought possible. Some of the missions are quite challenging, and instructions can be a tad unlear, but when you get it right, it's satisfying. When controlling landers and rovers there is a real sense of reality about it.
The second stage of the single player is the manned mission. Where you have to survive on Mars while conducting missions etc. You need to mine resources, build your base, so on and so forth.I have not started this stage yet, but I am assuming it somewhat similar to multiplayer.
Multiplayer is where the game shines like a Martian sunrise, but it's also a bit of a dust storm at present too. The basic premise is players work together to build their colony. It is in it's initial release, so expect more depth to be added, such as the survival mechanics and resource gathering being required. When it is fully fleshed out, you will have one incredible sim which will encourage some great cooperative gameplay. Multiplayer games can also be saved to all clients, not just the host. Allowing for continuing session play on your favorite base/project.
Multiplayer is flawed though. A severe lack of server commands for the host is just one problem. There is no way to kick players, and there are some idiots out there. They will spoil all your hard work, build crap you dont need, drive off in vehicles, change what you have constructed or just be general pains in the ♥♥♥♥. As well as a kick/ban function, the game lacks any means to remove items you dont require or make by accident. Often your well planned base can end up looking like a junkyard. Also, the object count can seriously impact framerates, so the less rubbish around, the better. There is also no way for the host to "lock" items in place. Whixh means that any idiot with a tool can tear things apart or adjust constructions that you have spent time building to your own design. It should be possible to disable the tool function for other players as seen fit, or to mark a construction as "locked" or "complete" etc so that no changes can be made without the host consent. As far as I am concerned, the host is the guy in charge of the mission, and should have the controls to achieve that.
All that being said, multiplayer is freaking awesome when you get a couple of good players. A random player joined my game and we spent hours constructing a base complete with control center, observatory and raised landing pad. We had an encircling balcony on the control center which was just missing some patio furniture. It was very satisfying, especially as we built most of it in the dark and didn't really know what we had accomplished until sunrise. Unfortunately the game then became somewhat unplayable due to the large number of objects. We felt like we were walking in slow motion and it took so long to accomplish anything else that we called it a day. Hopefully this issue will be addressed and improved by the Devs. Multiplayer is still in it's intitial release of course, but it's a good initial release.
The Dev team is very active, and take a lot of interest in their players. They obviously have a passion for this game that I am certain will see it constantly improving all the way to full release. They are not trying to milk cash from an early access game like some, and the price you pay for the game at present is more than worth it.

All in all I am rating this a 9/10. Innovative, interesting and well supported. Buy it! Just buy it.
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