Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max.
User reviews: Very Positive (275 reviews)
Release Date: Aug 1, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows us to involve the community from early on in the project, meaning the players very much help shape the game. This allows us to make decisions based on what the community wants. After all, we are making the game for them, not only for ourselves.”

Approximately how long will this game be in Early Access?

“The projected release date of the game is planned for June 2015.”

How is the full version planned to differ from the Early Access version?

“The final version should feature the exploration of Mars from robotics to manned missions, the latter focusing on survival.

Multiplayer is an important aspect in the experience where we envision players cooperating to survive in the unforgiving Martian wastes, building bases, mining for resources, and even growing crops for food.”

What is the current state of the Early Access version?

“At present, Take On Mars is in late Alpha stage.”

Will the game be priced differently during and after Early Access?

“We intend to slightly increase the price upon the release.”

How are you planning on involving the Community in your development process?

“From initial release to present we have heavily involved the community in the development process. As an example, the entire robotic section of the Space Program mode was completely overhauled from a linear set of missions to sandbox style progression where technologies determine which missions are available.

We intend to keep to this style of development until we reach Beta.”
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Recommended By Curators

"Live the dream of successful rover missions actually resulting in increased budget."

Recent updates View all (18)

January 28

Roadmap to Release 2015



Hello everyone,

Today we released a roadmap detailing our plans for Take On Mars from January 2015 through to release of version 1.0 in June 2015. It details the most important highlights, such as the completion of the survival elements, the addition of the Manned section to the Space Program mode, and most importantly, release dates.

Many, myself included, are looking forward to the addition of the Manned section to the Space Program mode, and we sincerely hope not to disappoint. This will be story driven, focusing on survival in a catastrophic failure scenario. I am sure this culmination to the Space Program mode will whet the appetite for playing with friends online in the Cooperative or planned Competitive modes. I hope to meet many of you on the surface of our red neighbour.

I'd like to clarify a few things about the plan, specifically about the move to Beta. While still within Early Access, the game at this point will move into a feature-lock state, where no additional features are added and rather existing features and gameplay mechanics are tweaked to perfection. There may be exceptions, but the idea is to make the game run as smoothly as possible giving everyone the best possible experience.

Additionally of note, tutorials will be added in May, which will help new players get into the game intuitively via short in-game videos that will be played in correlation with what the player is doing. For example, driving a vehicle for the first time will bring up the tutorial for controlling vehicles, and so on.

I hope we deliver to expectations, and would reiterate my gratitude for all your support since initial Early Access release back in August 2013.

Most kind and sincere regards,

Martin Melicharek
Project Lead for Take On Mars

17 comments Read more

December 19, 2014

Take On Mars - Christmas Update!

Hello everyone!


Today we released another update to the Main branch. This fixes many bugs, freezes, and general un-pleasantries.
Aside from fixes it also features the newly implemented Materials Refinery, which you can use to break apart MarsRock, Water, Carbon Dioxide, and so on. It also allows recombining of materials.
In addition to the Refinery, 3D GUIs have been implemented with multiplayer support, so the Huge Monitor that can be placed on walls is now properly synchronized.
Not to mention oxygen zones within the Manned Mobile Laboratory, so now inside you can take your suit off. The MML also features several new monitors, which allow viewing of CCTV cameras around the vehicle, and also allow use of the newly added crane system, which utilizes an electromagnet to grab objects.


So here are the highlights in a nutshell:
- 3D GUI system for controlling monitors and such, fully synchronized over multiplayer
- New crane system on the Manned Mobile Laboratory used for lifting heavy objects
- Oxygen zones within the Manned Mobile Laboratory, which depressurize when doors are opened
- Many fixes to various crashes and freezes
- Many more minor improvements



I'd also like to use this opportunity to thank you all for your support, it has been a great year for Take On Mars, and we look forward to seeing you all again next year. To that end I would also like to let you know that the development team will be away on holidays from tomorrow until the 5th of January, 2015.


From the dev team, Merry Christmas and a very Happy New Year!!


Martin Melicharek (Dram)
Project Lead




Change Log:

19th December 2014:
- Added level of details without GUI to each monitor for better performance
- Updated all scenarios with the new Manned Mobile Lab (with crane)
- Finished Materials Refinery GUI
- Implemented a chemical reaction system in the Materials Refinery


17th December 2014:
- Added 3D GUI screen to the Materials Refinery
- Fixed issue with NULL pointers to widget when client was connecting


16th December 2014:
- Added 3D GUI controls to the Mobile Lab crane


15th December 2014:
- Fixed stack overflow crash when assembling/disassembling huge buildings
- Fixed crash that occured when starting a multiplayer game, returning to menu, and starting one again
- Fixed incorrect info display of scenarios in the multiplayer Create Game menu


12th December 2014:
- Added particle effects such as kicked up dust/rocks to footsteps
- Added 30sec delay before playing 'active' idle animations on the player


11th December 2014:
- Added atmospheric zones to the Manned Mobile Lab
- Added dynamic atmospheric zones
- Disabled experimental 'zoom-in' to 3D GUIs


10th December 2014:
- Added experimental 'zoom-in' to 3D GUIs if holding focus/rotate object
- Added 4 CCTV cameras viewable from the driver's seat of the Manned Mobile Lab
- Added proper animations to seats in Manned Mobile Lab
- Added Picture-in-Picture views for rear, undercarriage, interior, and airlock in the Manned Mobile Lab


5th December 2014:
- Added 3D GUI monitors to the Manned Mobile Laboratory, which control the airlock and rear door
- Fixed broken packet issue in vehicles, possibly causing crashes in MP


3rd December 2014:
- Fixed issue where exiting Gravon from fullscreen had hidden menus
- Fixed animations not playing on Atmospheric Processor and Drilling Rig
- Added MP synchronization of the Huge Monitor
- Added saving/loading of values of the Huge Monitor


1st December 2014:
- Fixed crash/freeze caused by a texture handling issue


30th November 2014:
- Added synchronization of the cursor for 3D GUIs over the net

19 comments Read more
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Expedition One now available!

About This Game

Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.

Early Access

Get immediate access to the game while it is still being developed. The game evolves as you play it, as you give feedback, and as the developers update and add content.


Key Features

  • Space Program Campaign - Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Realistic Terrain - Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Economy - Increase your budget by completing missions and individual tasks. Develop new technologies, vehicles and instruments to tackle the challenges you meet along the way.
  • Dynamic Destruction System - Break off cameras, robotic arms, even individual struts and wheels, all affecting the way your vehicle handles.
  • Content Creation - Create your own scenarios and share them on the Steam Workshop, or just play around with whatever you wish in this limitless, free-form mode. Dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.
  • Expedition One - Take on the role of a marsonaut and establish the foundation for a human colony on Mars. Build your own habitat, drive unpressurized and pressurized manned vehicles, and manage the resources needed to keep you alive.


Explore content made by other players via the Steam Workshop!

System Requirements

    Minimum:
    • OS:Windows Vista or Windows 7
    • Processor:Intel Core2Duo 2.5Ghz or AMD Athlon Phenom X4 or faster
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX Audio compatible
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 560 or AMD Radeon HD 7750 or faster
Helpful customer reviews
10 of 11 people (91%) found this review helpful
1 person found this review funny
32.7 hrs on record
Posted: February 15
Early Access Review
Well what a hidden gem this game was. I nearly didn't bother buying it as I was put off by the association implied by "Take On", as I wasted money on the godawful Take On Helicopters (Sorry, but it is).
Anyhoo, this game, even it's its early access form, is one of the most original, unique and strangely engrossing games I have come across. The only other game that has really attempted something similar is Mars Colony Challenger, and that isn't too bad considering it's a one man job. TOM takes it to the next level, with great visuals, a wealth of information, atmosphere and good old relaxing gameplay.
The single player Space Program game will not be for everyone. In it's early stages it basically consists of launching increasingly advanced probes and landers on Mars to gather scientific information. If you complete a mission you get extra cash and funding, used to create or research more advanced tech such as Rovers etc. It can get a little repetitive but you will learn more about Mars in a couple of hours of gameplay than you thought possible. Some of the missions are quite challenging, and instructions can be a tad unlear, but when you get it right, it's satisfying. When controlling landers and rovers there is a real sense of reality about it.
The second stage of the single player is the manned mission. Where you have to survive on Mars while conducting missions etc. You need to mine resources, build your base, so on and so forth.I have not started this stage yet, but I am assuming it somewhat similar to multiplayer.
Multiplayer is where the game shines like a Martian sunrise, but it's also a bit of a dust storm at present too. The basic premise is players work together to build their colony. It is in it's initial release, so expect more depth to be added, such as the survival mechanics and resource gathering being required. When it is fully fleshed out, you will have one incredible sim which will encourage some great cooperative gameplay. Multiplayer games can also be saved to all clients, not just the host. Allowing for continuing session play on your favorite base/project.
Multiplayer is flawed though. A severe lack of server commands for the host is just one problem. There is no way to kick players, and there are some idiots out there. They will spoil all your hard work, build crap you dont need, drive off in vehicles, change what you have constructed or just be general pains in the ♥♥♥♥. As well as a kick/ban function, the game lacks any means to remove items you dont require or make by accident. Often your well planned base can end up looking like a junkyard. Also, the object count can seriously impact framerates, so the less rubbish around, the better. There is also no way for the host to "lock" items in place. Whixh means that any idiot with a tool can tear things apart or adjust constructions that you have spent time building to your own design. It should be possible to disable the tool function for other players as seen fit, or to mark a construction as "locked" or "complete" etc so that no changes can be made without the host consent. As far as I am concerned, the host is the guy in charge of the mission, and should have the controls to achieve that.
All that being said, multiplayer is freaking awesome when you get a couple of good players. A random player joined my game and we spent hours constructing a base complete with control center, observatory and raised landing pad. We had an encircling balcony on the control center which was just missing some patio furniture. It was very satisfying, especially as we built most of it in the dark and didn't really know what we had accomplished until sunrise. Unfortunately the game then became somewhat unplayable due to the large number of objects. We felt like we were walking in slow motion and it took so long to accomplish anything else that we called it a day. Hopefully this issue will be addressed and improved by the Devs. Multiplayer is still in it's intitial release of course, but it's a good initial release.
The Dev team is very active, and take a lot of interest in their players. They obviously have a passion for this game that I am certain will see it constantly improving all the way to full release. They are not trying to milk cash from an early access game like some, and the price you pay for the game at present is more than worth it.

All in all I am rating this a 9/10. Innovative, interesting and well supported. Buy it! Just buy it.
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10 of 14 people (71%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: February 7
Early Access Review
Good game and has a lot of potential. I can't wait to see what the full release has in store. In its current state its actually pretty good even as an early access game. 10/10 would play again.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: February 1
Early Access Review
I've now spent over an hour trying to get into this game, but it's extremely unforgiving.

You start the game off with $3 million. Research can easily bring that down to $500 thousand. Basic probe missions net you $150 thousand, but you *need* at least $50 to start these.

Spent 30 minutes surveying Mars with probes these basic probes that I cannot control, taking pictures of the land. Ran out of money conducting research, and I could not afford to fund another mission (game over).

Spent the next 30 minutes restarting the game. Surveyed all of Mars and built up my funds, so I researched a controllable zero-G probe. Think of a quadcopter, for space. This was obviously more fun to survey things with, as you actually got to do something. Only problem is that if you are too sporadic with your in-flight maneuvers, then components break. Components break, you lose control of your $1 million probe (yes, these ones cost $1 million). Good news is that if you don't screw up, you net $1.5 million. Otherwise, you're pretty much screwed.

I spun my zero-G probe too fast, lost control of it, and went from $1.9 million to $900 thousand. Really really frustrating spending a half hour getting to this comfortable point, just to have it all fall apart because I held the Up-Arrow too long. It was then not worth the time to try and recover the funds.

I would love to continue this game, but the knowledge that the game assumes you have about playing it is too much to learn without hours worth of trial and error, which means restarting your game multiple times, which means taking at least 30 minutes to an hour or more to get back to where you were.

I DO recommend this game, I just don't know enough not to continue to get frustrated by it, so beware.
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52 of 58 people (90%) found this review helpful
1 person found this review funny
78.3 hrs on record
Posted: October 1, 2014
Early Access Review
This is a great game, if you’re into this kind of stuff. Otherwise I guess you’ll hate it, which of course would make you a heartless monster.
TakeOn Mars certainly is no GTA Mars. Getting to your next target can and will require prolonged use of your W-key as your rover crawls over the martian surface at a snail’s pace. But hey, you’re rewarded with actual education! Now isn’t that fun!?
While you progress through the missions the built-in encyclopedia presents you with tons of actual facts about Mars which you could also find on Wikipedia without having to carefully drive your rover down some crater wall first.
So if you feel “ready” for a “more or less accurate” simulation of Mars exploration this game may be for you as well. Otherwise I guess it’s more likely you’ll be bored to death and back.

Seriously, it’s awesome!
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35 of 45 people (78%) found this review helpful
3 people found this review funny
5.7 hrs on record
Posted: November 15, 2014
Early Access Review
As a science and astronomy geek, this game feels like a dream come through.
Was this review helpful? Yes No Funny
23 of 25 people (92%) found this review helpful
1 person found this review funny
6.7 hrs on record
Posted: January 11
Early Access Review
If you want to murder your friends on mars, or shoot space aliens, move along.... but if your an intelligent, patient, and mature person who wants to survive on mars, then buy this because its amazing
Was this review helpful? Yes No Funny
19 of 21 people (90%) found this review helpful
55.9 hrs on record
Posted: December 1, 2014
Early Access Review
Take On Mars is by far the best space simulation game I have ever played. There are many building and customization options, large maps, and even a singleplayer space program mode where you can advance your space program through the tech tree, landing black and white picture probes at first, but with work, you can land high tech large rovers with atmosphere processors, color cameras, and drills. The game also has a cool feature called the Mars Encyclopedia, a book in which you unlock pictures and paragraphs about Mars by completing missions. You can also build your own levels that you can play for custom missions. Another amazing feature of Take On Mars is the multiplayer feature. You can literally set up a server that is easy to connect to anywere in the world in just two clicks. Also, the develepors listen to the community's suggestions well, and they update the game often. If you are interested in an awesome space simulation game, Take On Mars is the game for you.
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21 of 26 people (81%) found this review helpful
2.3 hrs on record
Posted: November 9, 2014
Early Access Review
Intresting game, but a difficult one at that..
The tutorial is a bit 'raw': you get the idea, but you have to find out a lot for yourself..

The interface and controls are a bit confusing
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15 of 19 people (79%) found this review helpful
70.9 hrs on record
Posted: September 24, 2014
Early Access Review
I like this game, because it's slow. After a very extensive FPS, it's the best choice to relax.
The only problem is the lost saves: if a new version published, the old saves became corrupt and I have to start the campaign from the beginning, what is very frustrating.
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15 of 19 people (79%) found this review helpful
21.5 hrs on record
Posted: December 4, 2014
Early Access Review
This game is my kind of game. In take on mars you control a space agentcy with a cool logo that... well, explores mars. But not just mars! You can also go to a testing facility on earth (Where if you take your helmet off you die.) the moon, Deimos, and an asteroid belt. This game allows you to explore a deep tech tree, which rushing it may cause budgget shortage and budget cuts. You need to progress, use money carefully, explore, be an astronaut and build stuff. The game, in my opinion is better than ksp in a way.
But you also need to figure things out on your own, but that is what makes it fun, Keeps the game with you longer and most of all, makes it great!

music 5/10
gameplay 8/10
exploration 9/10
graphics 7/10
rp experience 8.7/10
depression of your astronaut 10/10

9.3/10 Cyberknight seal of approval!
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16 of 21 people (76%) found this review helpful
28.1 hrs on record
Posted: November 26, 2014
Early Access Review
Great game. But it would be nice if the devs would finish stuff that hasn't been touched in over a year. Such as the 'Content comming soon' stuff. Rather than concentrating on multiplayer.
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10 of 12 people (83%) found this review helpful
193.2 hrs on record
Posted: September 5, 2014
Early Access Review
I've been playing this game for a bit off and on. I love it but also am critical on some things. I will give a more in depth review in the future once more content has been put out. Right now as of today I give a temporary review.

Pros:
1-You can take control of rovers, landers, zero-G probes, and even control a human character.
2-The Dev's are working to put in realisticscientific data recorded from what is currently known about Mars.
3-Multiplayer is about working as a team to create a base. This isn't DayZ, Rust, StarForge or other games that people run around and kill noobies while complaining about how bad the game is, this game demands patience, teamwork, skill, and most importantly a mature and calm outlook to get into.
4-The game is simple to mod, you can create custom scenarios, and can even save games while in MP.
5-Bohemia Interactive and their amazing track record for bringing us incredible games that challenge the word "Simulation."

Cons:
1-As with any early access there are bugs, right now there is a SP game breaker bug that causes you to not use rover/lands instruments that require robotic movments. This will be fixed once the Development team returns on Sep182014.
2-Multiplayer does not have survival mechanics in. This will also be fixed when the dev's return.
3-Multiplayer has very few people who actually play it. Due to the high system demand, and how intimidating/frustrating it can be to get into this game, a lot of people give up. I've spent three hours yesterday trying to teach people how to change keybinds and rotate objects. The keybinds need to be reworked, especially since most people don't know or don't even have a "Mouse4" button.
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11 of 14 people (79%) found this review helpful
18.5 hrs on record
Posted: December 2, 2014
Early Access Review
Amazing game!

When I first launched this game, I saw Mars in the menu and instantly started a random scenario...
The game only had rovers and landers at the time, but it didn't take a long time when we got Astronauts and "MULTIPLAYER!!!"

Pros:
-Highly detailed textures and environment-
-Extremely detailed physics- (BeamNG should be afraid)
-Multiplayer- is an excellent feature
-Most accurate simulation of Mars, Zero gravity and the Moon-
-Includes 2 RETRO GAMES!!! yay
-So much good stuff and HUGE AMOUNT OF POTENTIAL!!!

Cons:
-Early Access- (can't wait for lots of content and the full release)
-I can't come up with anything else :)

"For people who HATE this game:"
1. Its Early Access
2. This is not an FPS
3. Its a simulation
4. Deal with it...
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13 of 18 people (72%) found this review helpful
171.4 hrs on record
Posted: October 14, 2014
Early Access Review
I recommend this game 100%, Must buy for fans of a vast genre covering either space or planetary sciences. To name them all would occupy me for a long time.
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8 of 10 people (80%) found this review helpful
15.9 hrs on record
Posted: September 27, 2014
Early Access Review
Great mars exploration simulator
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7 of 9 people (78%) found this review helpful
29.1 hrs on record
Posted: September 5, 2014
Early Access Review
This Game is Really Amazing, If you Love Simulation Games, This is the Best of them all... Yet *I Guess*
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7 of 9 people (78%) found this review helpful
0.4 hrs on record
Posted: September 19, 2014
Early Access Review
I bought this game on a whim as an aerospace buff and ended up playing it when my internet went out. This game is so solid it's not even funny. Even in Early Access, they have a great core game. Missions, objectives, semi-customizable crafts, and a fluid resource system makes me excited for future updates. 10/10 for an Early Access game.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
94.0 hrs on record
Posted: December 1, 2014
Early Access Review
While this is still in late alpha, it is coming together to look like a fusion of certain aspects of KSP and Space Engineers, in addition to (soon to be) working life support. If you like either of those games, you will love this one provided you have the patience with bugs and lacking documentation.
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3 of 3 people (100%) found this review helpful
6.4 hrs on record
Posted: September 17, 2014
Early Access Review
I love it. it is lots o fun
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2 of 2 people (100%) found this review helpful
13.0 hrs on record
Posted: September 27, 2014
Early Access Review
So far I love this game. I hope the community and the devs can make this more epic. I love the mood the "game" gives you.

To Devs: Please fix the animation loop in the rover. Kind of annoying to be completely honest. Make the Printer removable. (Or at least destroyable so if you make a second printer you can choose to destroy the first one or if you would like to keep it where it is)

I recommend this "Game" to everybody interested in Space Games.
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