Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max.
User reviews: Mostly Positive (313 reviews)
Release Date: Aug 1, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows us to involve the community from early on in the project, meaning the players very much help shape the game. This allows us to make decisions based on what the community wants. After all, we are making the game for them, not only for ourselves.”

Approximately how long will this game be in Early Access?

“The projected release date of the game is planned for June 2015.”

How is the full version planned to differ from the Early Access version?

“The final version should feature the exploration of Mars from robotics to manned missions, the latter focusing on survival.

Multiplayer is an important aspect in the experience where we envision players cooperating to survive in the unforgiving Martian wastes, building bases, mining for resources, and even growing crops for food.”

What is the current state of the Early Access version?

“At present, Take On Mars is in late Alpha stage.”

Will the game be priced differently during and after Early Access?

“We intend to slightly increase the price upon the release.”

How are you planning on involving the Community in your development process?

“From initial release to present we have heavily involved the community in the development process. As an example, the entire robotic section of the Space Program mode was completely overhauled from a linear set of missions to sandbox style progression where technologies determine which missions are available.

We intend to keep to this style of development until we reach Beta.”
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Recommended By Curators

"Live the dream of successful rover missions actually resulting in increased budget."

Recent updates View all (19)

April 17

Joysticks, Engine Fixes, and Supplies‏ in the New Update

Mars astronauts, report in!
Yesterday we have released a minor update for the Main branch. The highlights of this update are:

  • Joystick/input device support
  • Major Engine fixes
  • Improved Supply drops, which now provide random stuff, specifically food, water, resource, printer, suits etc.
  • New Time scale option for the multiplayer
Stay tuned as we are preparing a major update for the end of this month.

Also if you are interested in visually appealing teasers about what is to come, be sure to check out and subscribe to Take On Mars Trello account , where Martin "Dram" Melicharek, our project lead, posts interesting visual updates.

Earth, out!


Full changelog:
  • Added various Supply Drop types, such as food and water, suits, mining machines, and 3D Printer
  • Added day time scale server option to multiplayer
  • Added fuel handling and inventories to the Manned Mobile Laboratory (still WIP)
  • Added new track 'Melancholic Serenity' by Dram
  • Added spawning of contents for Supply Modules, can be defined via individual configs which even support inventory items in vehicles, boxes etc
  • Added supply drops to Competitive mode, just contains 3D Printer for now
  • Added aircraft specific controls to keybindings for VTOL
  • Fixed major texture handling issues, which should solve freezing
  • Added input device support! Joysticks, gamepads, wheels, pedals may now have controls bound to them, and can have deadzones set for each axis
  • Added Supply Modules for delivering supplies

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January 28

Roadmap to Release 2015



Hello everyone,

Today we released a roadmap detailing our plans for Take On Mars from January 2015 through to release of version 1.0 in June 2015. It details the most important highlights, such as the completion of the survival elements, the addition of the Manned section to the Space Program mode, and most importantly, release dates.

Many, myself included, are looking forward to the addition of the Manned section to the Space Program mode, and we sincerely hope not to disappoint. This will be story driven, focusing on survival in a catastrophic failure scenario. I am sure this culmination to the Space Program mode will whet the appetite for playing with friends online in the Cooperative or planned Competitive modes. I hope to meet many of you on the surface of our red neighbour.

I'd like to clarify a few things about the plan, specifically about the move to Beta. While still within Early Access, the game at this point will move into a feature-lock state, where no additional features are added and rather existing features and gameplay mechanics are tweaked to perfection. There may be exceptions, but the idea is to make the game run as smoothly as possible giving everyone the best possible experience.

Additionally of note, tutorials will be added in May, which will help new players get into the game intuitively via short in-game videos that will be played in correlation with what the player is doing. For example, driving a vehicle for the first time will bring up the tutorial for controlling vehicles, and so on.

I hope we deliver to expectations, and would reiterate my gratitude for all your support since initial Early Access release back in August 2013.

Most kind and sincere regards,

Martin Melicharek
Project Lead for Take On Mars

24 comments Read more
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Expedition One now available!

About This Game

Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.

Early Access

Get immediate access to the game while it is still being developed. The game evolves as you play it, as you give feedback, and as the developers update and add content.


Key Features

  • Space Program Campaign - Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Realistic Terrain - Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Economy - Increase your budget by completing missions and individual tasks. Develop new technologies, vehicles and instruments to tackle the challenges you meet along the way.
  • Dynamic Destruction System - Break off cameras, robotic arms, even individual struts and wheels, all affecting the way your vehicle handles.
  • Content Creation - Create your own scenarios and share them on the Steam Workshop, or just play around with whatever you wish in this limitless, free-form mode. Dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.
  • Expedition One - Take on the role of a marsonaut and establish the foundation for a human colony on Mars. Build your own habitat, drive unpressurized and pressurized manned vehicles, and manage the resources needed to keep you alive.


Explore content made by other players via the Steam Workshop!

System Requirements

    Minimum:
    • OS:Windows Vista or Windows 7
    • Processor:Intel Core2Duo 2.5Ghz or AMD Athlon Phenom X4 or faster
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX Audio compatible
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 560 or AMD Radeon HD 7750 or faster
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