Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma series and DayZ, Take On Mars places you right in the middle of mankind's most exciting undertaking. Pioneer the exploration of Mars.
User reviews:
Recent:
Mixed (50 reviews) - 42% of the 50 user reviews in the last 30 days are positive.
Overall:
Mixed (820 reviews) - 67% of the 820 user reviews for this game are positive.
Release Date: Aug 1, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows us to involve the community from early on in the project, meaning the players very much help shape the game. This allows us to make decisions based on what the community wants. After all, we are making the game for them, not only for ourselves.”

Approximately how long will this game be in Early Access?

“The game is planned for release in the the second half of 2015.”

How is the full version planned to differ from the Early Access version?

“Until the game leaves Early Access, it's likely that it will feature some unpleasant bugs or confusing features. With final release, we aim to deliver a more streamlined experience, including tutorials and fixes for bugs and issues the community reports via our Feedback Tracker website."”

What is the current state of the Early Access version?

“At present, Take On Mars is in the Beta development stage. It means that the game should not dramatically change in terms of gameplay possibilities, but we will keep adding new content and features during the Beta stage”

Will the game be priced differently during and after Early Access?

“We intend to slightly increase the price upon the release.”

How are you planning on involving the Community in your development process?

“We listen to your feedback and we aim for very open communication. While we sometimes need to prioritize, we take the ideas and suggestions of our community very seriously. As an example, the entire robotic section of the Space Program mode was completely overhauled from a linear set of missions to sandbox style progression where technologies determine which missions are available.”
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Includes 25 items: Arma 3, Arma 3 Apex, Arma 3 Helicopters, Arma 3 Marksmen, Arma 3 Karts, Arma 2, Arma 2: British Armed Forces, Arma 2: Operation Arrowhead, Arma 2: Army of the Czech Republic, Arma 2: Private Military Company, ARMA: Gold Edition , DayZ, Take On Helicopters: Hinds, Pound of Ground, Fish Fillets 2, Alternativa, Pat & Mat, Alpha Prime, Take On Helicopters, Carrier Command: Gaea Mission, Memento Mori, Original War, UFO: Afterlight, Memento Mori 2, Take On Mars

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About This Game

Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma series and DayZ, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.

Key Features

  • Space Program Campaign - Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Mars Rover Simulation - Take a seat of an operator in the mission control center, commanding rovers, landers or probes over the distance of hundreds of millions of kilometers, and collect important scientific data about Mars.
  • Expedition One Multiplayer - Use the opportunity to become Mars astronauts and work together to establish the foundations for a first human colony on Mars. Build your own habitat, drive various vehicles, and manage the resources needed to keep your crew alive.
  • Real Life Locations - Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Physics Simulation & Dynamic Destruction - Experience motion in locations with different gravity strength (including Zero-G). Break off cameras, robotic arms, or even individual struts and wheels - all affecting the way your vehicle handles.
  • Content Creation Tools & Modding Support - Create your own scenarios in the 3D Editor and share them on the Steam Workshop, or dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.


Explore content made by other players via the Steam Workshop!

System Requirements

    Minimum:
    • OS:Windows Vista or Windows 7
    • Processor:Intel Core2Duo 2.5 GHz or AMD Athlon Phenom X4 or faster
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX Audio compatible
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 560 or AMD Radeon HD 7750 or faster
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (50 reviews)
Overall:
Mixed (820 reviews)
Recently Posted
smokydragon7
( 6.3 hrs on record )
Early Access Review
Posted: June 24
Too many problems, and just some stupid stuff for a sim I thought would be great. Hate cables. Low gravity double hate em.
Helpful? Yes No Funny
ibol13
( 23.6 hrs on record )
Early Access Review
Posted: June 24
This game has some promise, but right now it is just very shallow. There is not much here and it doesn't fell like more is on the way. This is how kerbal space program could have gone horribly wrong. There is a lot of unimportant stuff here that could be expanded upon, but not a lot of expanding upon the good ideas. The last update was in 2015, 2015! That is completely unnacceptable. Especially since there are multiplle different places in-game which say "New features in early 2016!" Well, it's june. We are half wat through 2016 and the devs didn't even bother to remove or update those messages. My last complaint is a technical one. I was using a radio thermal electric generator. It reduced to 3/4 it's original output after a very short period of time. Are you INSANE!? It even says plutonium-238 in-game an element with a half life of 88 years, not less than a day. My camera also seemed to break for no reason? Granted these may be in-game features due to weather conditions. But if they are it merely highlights another flaw in the game. It explains almost nothing to you. The only tutorial is for manned missions, which currently make up almost none of the game. This left me stranded trying to figure out how to ploay this game from the second I hit the launch button. The construction system is a well implemented idea, but again! There are almost no missions or playable parts of the game which utilize this feature. PLEASE! Devs, get it together and flesh out this game. Take a hint from KSP and improve your updates. If you are thinking of buying this game, don't, I can barely refer to this as a game. Wait until the features have been fleshed out and the game is a game. The developers should be ashamed for charging anyone to "play" this husk. I don't know if they will finish the game, but there is potential. This demo has all of the requirements to make an amazing game, they just need to try. Yes, this is really more of a demo. A paid demo promising updates, no doubt riding on the back of ksp's success. Steer clear until this demo becomes a game, if ever.
Helpful? Yes No Funny
kaelin bennett
( 1.1 hrs on record )
Early Access Review
Posted: June 24
Another unfinished early acsess game that the developers have abandoned.
Helpful? Yes No Funny
Prometheus
( 55.8 hrs on record )
Early Access Review
Posted: June 23
I think it's cool that the devs are turning out updates to this pretty neat sim. But what would really be helpful is a post or two now and then that explains what the updates contain. Just enough high-level feedback to the community to help us understand how awesome the update(s) is that we are experiencing. New features, bug fixes, support, etc... things like that would help us gain a better appreciation for a sim we already know and enjoy. Personally, I would like to know when the radiation is being addressed. Will there be additional shielding we can construct to protect from radiation? Will there be radiation sickness pills we can find or manufacture? I'm sure there are many questions that fans of this sim have and are anxiously awaiting feedback from the devs. I think the Devs are doing a great job, but a little blurb now and then to the community would be nice.
Helpful? Yes No Funny
Whack!
( 1.4 hrs on record )
Early Access Review
Posted: June 22
Paying a piranha to give you a ♥♥♥♥♥♥♥ is a better use of your money. Other than the Arma series, just about everything Bohemia Interactive releases (or allows to languish in early access, in the case of Take On Mars) is mediocre and even the Arma games are successful only because they fill a niche that no one else has yet bothered to tackle.

Anyway, ever heard of a little game called Arma Tactics? I give you $5 to get that PoS out of my library. Same with Take On Mars.
Helpful? Yes No Funny
xxBFKxxWM
( 3.3 hrs on record )
Early Access Review
Posted: June 19
how is this game still in early access??? where are the updates???
Helpful? Yes No Funny
Nuprin Feelgood
( 9.1 hrs on record )
Early Access Review
Posted: June 19
This game is over 3 years old, and still is unplayable. Dont waste your money.
Moreover, dont reward the developer for lack of effort.
This game has made so little progress that I believe we may actually land on Mars IRL before this game ever becomes enjoyable.
The videos show you doing all kinds of good stuff, but when you get in the game ther is no indication of where that fun stuff is. All the scenarios are ancient, most of them still riddled with bugs, as it seems the game mechanics dont translate backwards into old scenarios. So there is a pile of content that is essentially worthless.

Such proimise, great ideals, but zero execution. Forget this game, come back in ten years and see if you can do more than 5 minutes of scenario.

Helpful? Yes No Funny
k̵͎̄ǘ̶͙ṛ̶̀p̶̦͛
( 45.3 hrs on record )
Early Access Review
Posted: June 18
While the devs only work on the multiplayer, its kind of sad that the devs arent working on the singeplayer anymore.
They should have noticed things like, no loans or updated tutorials.

But its still not really THAT good.

The multiplayer side seems to be the main side, with new maps and such, and now the old legacy map is gone, with new decenders and things. I would recommend this to people for the multiplayer side, the singeplayer side is awfully terrible and down right boring. The game is now in its beta stages, and i was one of the few people to be on the alpha (i think, i had this game for a long time, it should have moved on. or i was always in the beta stage.) and now i see that they added a new campain for singleplayer manned survival.

Very buggy and unoptimized, still runs a solid 15 fps, for a decent pc. (with somewhat printed things)
It would be nice to have a thing for unprinting or something, because the wire barrels are really not needed.

But in conclusion this game is not half bad, (and i dont know why i waited so long to review xD)
7/10
Helpful? Yes No Funny
Dankdude5555
( 5.3 hrs on record )
Early Access Review
Posted: June 16
ehhhh, its okay, still waiting for more fixes
Helpful? Yes No Funny
Meppers
( 25.6 hrs on record )
Early Access Review
Posted: June 15
This is a really good martian rover simulator with a very flexible playstyle. You can drive your rover in 3rd person with the WASD keys, or you can play through a pixelated camera mounted on the rover while issuing move commands through a command-line text interface. It's just like real life martian exploration! (but without the 8 minute lag)

BUT

Halfway through development the developers decided to add humans and base building to the game. This feature was not promised or hinted at when the game was announced and released. Now they will never fix all the rover bugs because they are too busy creating new human play features that i didn't ask for in my little $20 rover game.




This game is only for robotics and space enthusiasts who have interest in real world JPL and NASA space exploration.

do not pay more than $15 for this game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
20 of 26 people (77%) found this review helpful
3 people found this review funny
Not Recommended
9.1 hrs on record
Early Access Review
Posted: June 19
This game is over 3 years old, and still is unplayable. Dont waste your money.
Moreover, dont reward the developer for lack of effort.
This game has made so little progress that I believe we may actually land on Mars IRL before this game ever becomes enjoyable.
The videos show you doing all kinds of good stuff, but when you get in the game ther is no indication of where that fun stuff is. All the scenarios are ancient, most of them still riddled with bugs, as it seems the game mechanics dont translate backwards into old scenarios. So there is a pile of content that is essentially worthless.

Such proimise, great ideals, but zero execution. Forget this game, come back in ten years and see if you can do more than 5 minutes of scenario.

Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
45.3 hrs on record
Early Access Review
Posted: June 18
While the devs only work on the multiplayer, its kind of sad that the devs arent working on the singeplayer anymore.
They should have noticed things like, no loans or updated tutorials.

But its still not really THAT good.

The multiplayer side seems to be the main side, with new maps and such, and now the old legacy map is gone, with new decenders and things. I would recommend this to people for the multiplayer side, the singeplayer side is awfully terrible and down right boring. The game is now in its beta stages, and i was one of the few people to be on the alpha (i think, i had this game for a long time, it should have moved on. or i was always in the beta stage.) and now i see that they added a new campain for singleplayer manned survival.

Very buggy and unoptimized, still runs a solid 15 fps, for a decent pc. (with somewhat printed things)
It would be nice to have a thing for unprinting or something, because the wire barrels are really not needed.

But in conclusion this game is not half bad, (and i dont know why i waited so long to review xD)
7/10
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
2 people found this review funny
Not Recommended
1.4 hrs on record
Early Access Review
Posted: June 22
Paying a piranha to give you a ♥♥♥♥♥♥♥ is a better use of your money. Other than the Arma series, just about everything Bohemia Interactive releases (or allows to languish in early access, in the case of Take On Mars) is mediocre and even the Arma games are successful only because they fill a niche that no one else has yet bothered to tackle.

Anyway, ever heard of a little game called Arma Tactics? I give you $5 to get that PoS out of my library. Same with Take On Mars.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
355 of 412 people (86%) found this review helpful
324 people found this review funny
Recommended
1.4 hrs on record
Early Access Review
Posted: October 6, 2015
Great Mark Watney simulator
Was this review helpful? Yes No Funny
141 of 162 people (87%) found this review helpful
2 people found this review funny
Not Recommended
68.6 hrs on record
Early Access Review
Posted: May 5
Loved this game. Loved it so much. Helped make mods for it..played it for hours...believed in its potential, but it is now being deleted after being on my favorites list for over a year. This game could have guided the inspiration for a whole generation of future scientists and explorers alike. Thank you Bohemia for yet another unfinished backwards display of failure. You had so much potential especially with the release of the blockbuster hit the Martian, but instead of devoting the proper time and money into making a work of art that could be recognized for generations this will end up in the junkpile of unfinished attempts at true gaming/training/simulation for space exploration and better understanding of our own universe. This is the perfect example of laziness, lack of dedication, and shortsightedness that exsists around us in our daily lives on this planet that prevent us from going any further as a species. P.S. At this point the game will not even function, and dont even dare try multiplayer now....seriously dont even bother trying...its not worth your time....so sad..

RE: To Martin Melicharek (Project Lead)

Thank you for responding to my comment. I know that you the developers are working hard on this, and I want you to understand that my comments were not meant for you guys directly but specifically Bohemia Interactives lack of support to you 'the developers'. It seems to be a running joke that they give you guys just enough money and support to create something they can make some money off of, but when it comes down to having the support to actually finish something, or take it to the point of its full potential they fall short of giving the support that should be expected from a big name. I for one wish they would give you guys the resources necessary to make Take on Mars into the masterpiece it is meant to become. I am praying that your baby makes it to full adulthood, and not just that but goes on to be an example for generations to come and teach more people about our true destiny of exploration and daring bravery against the darkness of space. Get it back to a playable state, offer plans for a dedicated server tool at some point (i know lots of rewrite), 64-bit support, necessary texture compression, and I will gladly change my review. Keep up the hard work I for one believe in you guys.
Thank you, Thorn
Was this review helpful? Yes No Funny
158 of 186 people (85%) found this review helpful
Recommended
13.1 hrs on record
Early Access Review
Posted: November 30, 2013
Take on Mars is possibly one of the most unique concepts to hit the steam store in a while. It's a game, of sorts, but more than that, it's a tool for learning and understanding the challenges inherent in exploring a planet far removed from our own, as well as providing a toolbox to this end. A very well thought out toolbox at that, which includes a tech tree (recently added), Multiple survey sites, and even now includes Deimos.

You are placed in charge of the Mars Space Exploration Agency, provided a budget to build, launch and research landers, and rovers, and tasked with exploring and analysing scitentific points of interest. Completing these objectives nets you further funding. The game part comes from balancing the needs of developing technology and launching appropriate craft to the right sites.

Funding -is- tight here, so it's very easy to box yourself in on the first few tries whilst you get the hang of how it all works. For that reason I really, really advise that you read the tutorials, go and do a bit of research on the web, and study the tech tree. Work out what you need to build, and apply an objective based approach to proceedings. This is not a game for anyone who isn't extremely patient and willing to invest in a concept which as an open ended project, is very different from pretty much anything that's come before.

As a niche product though, it should be applauded, because Bohemia has created a genuinely unique experience, one that if you've the time, the will and the inclination, provides a richly rewarding and deep journey, digging into the historical background of the Red Planet, and mixing a subtle element of managing your technology whilst exploring and unearthing secrets as you go.
Was this review helpful? Yes No Funny
85 of 91 people (93%) found this review helpful
Recommended
59.8 hrs on record
Early Access Review
Posted: October 5, 2013
It's your own Mars (and asteroid belt) Exploration Program simulator.

In the game you control probes or rovers in real time (unlike in real life, where their control sequences are preprogrammed, and in emergency they are automatically put in a safe mode). It isn't only about exploring Mars, but also its moons and asteroids. You can also operate rover on Earth.

The objectives are quite repetitive (ride there, shoot photos, analyze air, soil, rocks, take a sample, all this to get funds and unlock next levels of available hardware which you will send to Mars next), but it isn't a boring game. You need to be careful to not break the equipment (or wheels), and watch out for strong wind, as small rovers and probes are quite light and fragile. It's currently in active development, so some things may still change and a new content (like sample analyze results currently having a placeholder) will be added.

It's a great game for space geeks, people who like realistic vehicle simulators, and other people who want to view Mars from rover's perspective.
Was this review helpful? Yes No Funny
180 of 229 people (79%) found this review helpful
405 people found this review funny
Recommended
12.4 hrs on record
Early Access Review
Posted: May 20, 2015
I jumped, bumped my head on the ceiling... and died.
I opened a door and was crushed behind it... and died.
I tried to jump onto the back of a truck, slipped, rolled sideways down a hill, hit a rock...and died.
I took my helmet off to store it on the wall but mistakenly dropped it on the floor, it flew around the room like a cannonball eventually smashing open the airlock.... Everyone died.
Was this review helpful? Yes No Funny
75 of 86 people (87%) found this review helpful
Recommended
75.6 hrs on record
Early Access Review
Posted: December 23, 2013
Absolutely incredible game... but also not for everyone.

This is basically a highly realistic space simulator. The amount of detail and attention to realism is fantastic, making it really feel like you are controlling a rover on Mars. You visit actual locations on Mars, use actual scientific equipment to learn actual things about the geology of Mars. There is even an (optional) way to sync the game with the actual time on Mars, so you need to actually schedule your day around the 24.75 hour Martian day (like they do at JPL). Future versions will even include an (optional) light delay between sending and receiving commands.

No explosions, no aliens, no "story" other than building a successful Mars exploration program. There are countless games out there to provide your fix of those things. This game is different, and that is why i absolutly love it.

The gameplay IS quite repetitive, but one again so is the real deal. Drive a bit, analyse some soil. Drive some more, analyze a rock. None the less I find this very relaxing and engrossing, a nice way to unwind. Also, with Modding, there's no reason you can't break from realism and begin a long cruise around martian sand dunes in a dune-buggy while blasting "Road Trip" music from iiTunes/WinAmp/whatever.

If you are fascinated by Mars, like to keep track of what Curiosity is up to, would like to visit mars, and think it would be fun to drive a rover really slowly and drill holes into rocks (aka the real deal)... then you will like this game.

Simply Put: The closest most of us will come to visiting Mars.

P.S. The game is in Beta/Early access as of this writing, so for all i know in the future they may give you more freedom on what you can do, or include sci-fi ideas like a manned mission.

P.P.S. Regarding some negative reviews here - keep in mind it is in Beta. Some of the things being complained about here are almost certainly going to be fixed or changed in time. If those reviews scare you away from buying it, check back when it is completed.
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180 of 243 people (74%) found this review helpful
2 people found this review funny
Not Recommended
10.0 hrs on record
Early Access Review
Posted: June 28, 2014
I'm not sure. I want to like Take On Mars, but overall I don't find it a very engaging game.

TOM wants you to play the game its way, or the highway. My first play through and I spent all of my money to build a super-lander. It had a robot arm, soil scoop, atmosphere sensors, the works. I managed to get it down on the ground and thought to myself: "Whoo! Let's do some SCIENCE!" And then the game said, "Yay, you explored this region! Now do it some more, elsewhere!" Wait. What?

I wasn't able to use my robot arm or soil scoop. My atmosphere sensor was useless. The game had intended only for me to complete a set of explore-the-area objectives before it would unlock the next set. I realized then that Bohemia Interactive had a much different idea of SCIENCE! than I did. To me, spending my wad on an uber-science craft made sense. Cram as much science as you can in a single big-budget mission so you can unlock more technology. But I was thinking like a scientist, not as a game player.

And that's where TOM lost me. The game wants me to play it like a game. I was expecting a simulator. For something that bills itself as a simulator, I found this really disappointing.

Science tasks earn me money, and I spend that money to research better science-making gear. This system feels hap-hazard and slapped together. Why not have a separate budget versus "science points" (much like in Kerbal Space Program)? Why is the science objective-based instead of having "wells of science fact" that are tapped and eventually exhausted (again, like KSP)?

In fact, playing this game just made me want to play KSP instead. Which is a real pity, because TOM looks great and it could be a real contender for introducing people to the act of managing a space program and how extraterrestial science works.

I restarted my game and played it The Right Way and was able to upgrade to rovers. I was excited at first, because I thought this was a chance to do something interesting. Only to realize that "interesting" meant holding down the "W" key for hours on end, driving a slow rover across the Martian surface. And this is where TOM completely lost me. Suddenly, it wanted to act like a realistic simulator -- Oh you have to DRIVE AROUND to find interesting science! In realtime! With no automatic navigation system!

At that point, I just stopped playing. I haven't bothered to unlock the next set of objectives, and have yet to set a human down on the surface of Mars in TOM, and that's a real pity.

Oh well, at least my science base on Duna is thriving...
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