Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max.
Brukeranmeldelser: Veldig positive (297 anmeldelser)
Utgivelsesdato: 1. aug, 2013

Logg inn for å legge til denne gjenstanden i ønskelisten din eller markere det som ikke interessant

Early Access-spill

Få umiddelbar tilgang og spill med en gang; bli involvert i spillet mens det utvikles.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Hva utviklerne har å si:

Hvorfor Early Access?

“Early Access allows us to involve the community from early on in the project, meaning the players very much help shape the game. This allows us to make decisions based on what the community wants. After all, we are making the game for them, not only for ourselves.”

Hvor lenge antas det at dette spillet vil være i Early Access?

“The projected release date of the game is planned for June 2015.”

Hvordan er det planlagt at fullversjonen vil være forskjellig fra Early Access-versjonen?

“The final version should feature the exploration of Mars from robotics to manned missions, the latter focusing on survival.

Multiplayer is an important aspect in the experience where we envision players cooperating to survive in the unforgiving Martian wastes, building bases, mining for resources, and even growing crops for food.”

Hva er nåværende tilstand på Early Access-versjonen?

“At present, Take On Mars is in late Alpha stage.”

Vil spillet være priset annerledes under og etter Early Access?

“We intend to slightly increase the price upon the release.”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“From initial release to present we have heavily involved the community in the development process. As an example, the entire robotic section of the Space Program mode was completely overhauled from a linear set of missions to sandbox style progression where technologies determine which missions are available.

We intend to keep to this style of development until we reach Beta.”
Les mer

Kjøp Take On Mars

Kjøp Take On Mars 4-Pack

 

Anbefalt av kuratorer

"Live the dream of successful rover missions actually resulting in increased budget."

Nylige oppdateringer Vis alle (18)

28. januar

Roadmap to Release 2015



Hello everyone,

Today we released a roadmap detailing our plans for Take On Mars from January 2015 through to release of version 1.0 in June 2015. It details the most important highlights, such as the completion of the survival elements, the addition of the Manned section to the Space Program mode, and most importantly, release dates.

Many, myself included, are looking forward to the addition of the Manned section to the Space Program mode, and we sincerely hope not to disappoint. This will be story driven, focusing on survival in a catastrophic failure scenario. I am sure this culmination to the Space Program mode will whet the appetite for playing with friends online in the Cooperative or planned Competitive modes. I hope to meet many of you on the surface of our red neighbour.

I'd like to clarify a few things about the plan, specifically about the move to Beta. While still within Early Access, the game at this point will move into a feature-lock state, where no additional features are added and rather existing features and gameplay mechanics are tweaked to perfection. There may be exceptions, but the idea is to make the game run as smoothly as possible giving everyone the best possible experience.

Additionally of note, tutorials will be added in May, which will help new players get into the game intuitively via short in-game videos that will be played in correlation with what the player is doing. For example, driving a vehicle for the first time will bring up the tutorial for controlling vehicles, and so on.

I hope we deliver to expectations, and would reiterate my gratitude for all your support since initial Early Access release back in August 2013.

Most kind and sincere regards,

Martin Melicharek
Project Lead for Take On Mars

23 kommentarer Les mer

19. desember, 2014

Take On Mars - Christmas Update!

Hello everyone!


Today we released another update to the Main branch. This fixes many bugs, freezes, and general un-pleasantries.
Aside from fixes it also features the newly implemented Materials Refinery, which you can use to break apart MarsRock, Water, Carbon Dioxide, and so on. It also allows recombining of materials.
In addition to the Refinery, 3D GUIs have been implemented with multiplayer support, so the Huge Monitor that can be placed on walls is now properly synchronized.
Not to mention oxygen zones within the Manned Mobile Laboratory, so now inside you can take your suit off. The MML also features several new monitors, which allow viewing of CCTV cameras around the vehicle, and also allow use of the newly added crane system, which utilizes an electromagnet to grab objects.


So here are the highlights in a nutshell:
- 3D GUI system for controlling monitors and such, fully synchronized over multiplayer
- New crane system on the Manned Mobile Laboratory used for lifting heavy objects
- Oxygen zones within the Manned Mobile Laboratory, which depressurize when doors are opened
- Many fixes to various crashes and freezes
- Many more minor improvements



I'd also like to use this opportunity to thank you all for your support, it has been a great year for Take On Mars, and we look forward to seeing you all again next year. To that end I would also like to let you know that the development team will be away on holidays from tomorrow until the 5th of January, 2015.


From the dev team, Merry Christmas and a very Happy New Year!!


Martin Melicharek (Dram)
Project Lead




Change Log:

19th December 2014:
- Added level of details without GUI to each monitor for better performance
- Updated all scenarios with the new Manned Mobile Lab (with crane)
- Finished Materials Refinery GUI
- Implemented a chemical reaction system in the Materials Refinery


17th December 2014:
- Added 3D GUI screen to the Materials Refinery
- Fixed issue with NULL pointers to widget when client was connecting


16th December 2014:
- Added 3D GUI controls to the Mobile Lab crane


15th December 2014:
- Fixed stack overflow crash when assembling/disassembling huge buildings
- Fixed crash that occured when starting a multiplayer game, returning to menu, and starting one again
- Fixed incorrect info display of scenarios in the multiplayer Create Game menu


12th December 2014:
- Added particle effects such as kicked up dust/rocks to footsteps
- Added 30sec delay before playing 'active' idle animations on the player


11th December 2014:
- Added atmospheric zones to the Manned Mobile Lab
- Added dynamic atmospheric zones
- Disabled experimental 'zoom-in' to 3D GUIs


10th December 2014:
- Added experimental 'zoom-in' to 3D GUIs if holding focus/rotate object
- Added 4 CCTV cameras viewable from the driver's seat of the Manned Mobile Lab
- Added proper animations to seats in Manned Mobile Lab
- Added Picture-in-Picture views for rear, undercarriage, interior, and airlock in the Manned Mobile Lab


5th December 2014:
- Added 3D GUI monitors to the Manned Mobile Laboratory, which control the airlock and rear door
- Fixed broken packet issue in vehicles, possibly causing crashes in MP


3rd December 2014:
- Fixed issue where exiting Gravon from fullscreen had hidden menus
- Fixed animations not playing on Atmospheric Processor and Drilling Rig
- Added MP synchronization of the Huge Monitor
- Added saving/loading of values of the Huge Monitor


1st December 2014:
- Fixed crash/freeze caused by a texture handling issue


30th November 2014:
- Added synchronization of the cursor for 3D GUIs over the net

19 kommentarer Les mer
Vis alle diskusjoner

Rapporter feil og legg igjen tilbakemeldinger for dette spillet på diskusjonssiden

Expedition One now available!

Om dette spillet

Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.

Early Access

Get immediate access to the game while it is still being developed. The game evolves as you play it, as you give feedback, and as the developers update and add content.


Key Features

  • Space Program Campaign - Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Realistic Terrain - Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Economy - Increase your budget by completing missions and individual tasks. Develop new technologies, vehicles and instruments to tackle the challenges you meet along the way.
  • Dynamic Destruction System - Break off cameras, robotic arms, even individual struts and wheels, all affecting the way your vehicle handles.
  • Content Creation - Create your own scenarios and share them on the Steam Workshop, or just play around with whatever you wish in this limitless, free-form mode. Dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.
  • Expedition One - Take on the role of a marsonaut and establish the foundation for a human colony on Mars. Build your own habitat, drive unpressurized and pressurized manned vehicles, and manage the resources needed to keep you alive.


Explore content made by other players via the Steam Workshop!

Systemkrav

    Minimum:
    • OS:Windows Vista or Windows 7
    • Processor:Intel Core2Duo 2.5Ghz or AMD Athlon Phenom X4 or faster
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX Audio compatible
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 560 or AMD Radeon HD 7750 or faster
Det finnes ingen offentlige anmeldelser av dette produktet på ditt språk
Du kan skrive din egen anmeldelse for å dele din erfaring med samfunnet. Bruk området over kjøpeknappene på denne siden for å skrive din anmeldelse.