Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma series and DayZ, Take On Mars places you right in the middle of mankind's most exciting undertaking. Pioneer the exploration of Mars.
賛否両論 (19 件のレビュー) - 直近 30 日間のユーザーレビュー 19 件中 63% が好評です。
賛否両論 (906 件のレビュー) - このゲームのユーザーレビュー 906 件中 66% が好評です
リリース日: 2013年8月1日




注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら



“Early Access allows us to involve the community from early on in the project, meaning the players very much help shape the game. This allows us to make decisions based on what the community wants. After all, we are making the game for them, not only for ourselves.”


“The game is planned for release in the the second half of 2015.”


“Until the game leaves Early Access, it's likely that it will feature some unpleasant bugs or confusing features. With final release, we aim to deliver a more streamlined experience, including tutorials and fixes for bugs and issues the community reports via our Feedback Tracker website."”


“At present, Take On Mars is in the Beta development stage. It means that the game should not dramatically change in terms of gameplay possibilities, but we will keep adding new content and features during the Beta stage”


“We intend to slightly increase the price upon the release.”


“We listen to your feedback and we aim for very open communication. While we sometimes need to prioritize, we take the ideas and suggestions of our community very seriously. As an example, the entire robotic section of the Space Program mode was completely overhauled from a linear set of missions to sandbox style progression where technologies determine which missions are available.”
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25 アイテムを同梱: Arma 3, Arma 3 Apex, Arma 3 Helicopters, Arma 3 Marksmen, Arma 3 Karts, Arma 2, Arma 2: British Armed Forces, Arma 2: Operation Arrowhead, Arma 2: Army of the Czech Republic, Arma 2: Private Military Company, ARMA: Gold Edition , DayZ, Take On Helicopters: Hinds, Pound of Ground, Fish Fillets 2, Alternativa, Pat & Mat, Alpha Prime, Take On Helicopters, Carrier Command: Gaea Mission, Memento Mori, Original War, UFO: Afterlight, Memento Mori 2, Take On Mars


最新の更新 全て表示(26)


Life Support and Atmospheric Composition

Hello everyone!

We just released an update featuring the long-awaited Life Support Module. This critical piece of machinery is now required by all bases to keep atmospheric pressure and a safe environment within bases.
Under the hood there has been another massive, massive change, which is the reason for the long delay between builds - atmospheric zone composition. Long story short, it means every single atmospheric zone (in vehicles, bases and so on) now holds information as to which gases are within it, and how many units of each gas.

What does this mean?
Do you all recall the Oxygen you were mining that had no use? Well, now it is crucial to the game! Your base will not be livable without a Life Support Module and without an adequate supply of Oxygen. So, the larger the base, the more air needed to fill it.

Only Oxygen? Isn't 100% Oxygen lethal?
Depends on the partial pressure. At 0.3 atmospheres, 100% Oxygen is not lethal - space suits use this in reality.

Can I set the Life Support Module to use something other than just oxygen?
Yes, the module has several modes with varying pressure levels. One of them is 0.3atm of pure oxygen, while another is 1atm of essentially Earth-like air with Nitrogen forming 79% of it.

But... what about my old MP saves? Will all of my bases be empty now?
No, we especially wrote backwards-compatibility to support old saves. All of your bases and vehicles will be filled with a default of 0.3atm of Oxygen for free.

So you guys have only been working on air for 2 months?
Nope, there is a plethora of fixes, improvements, and new features in this build, but the air composition tracking is by far the largest change due to the heavy changes required at the game's core. All of these are of course documented in the change log.

The first mission of the manned section to the Space Program mode was broken! Is it fixed??
Yes, not only that, but it has been updated and vastly improved. We highly recommend playing it again!

What is the game's status?
With the atmospheric composition tracking done, no new major features will be added. So from here it is completing the few minor features remaining, bug-fixing, and polishing. We are on a good track to be finished soon!

Cool! What about the Creative 3D Printer on the Manned Descent Vehicle in MP? When will we see the Modular 3D Printer?
Now! The Creative 3D Printer has been removed from the MDV's ramp, so is no longer available by default. Instead, a Supply Drop lands within 500m or so of the MDV's landing location. This Supply Drop contains all you need to get started - resource mining equipment, Basic 3D Printer and so on.

Of note, however, is that there is one known issue in this build, and that is a higher-than-normal upload rate from the server to clients. This we are addressing tomorrow and a hot-fix update will be released immediately after that. This does not affect single player.

We hope you enjoy this update and look forward to your feedback!!

Martin Melicharek
Project Lead

Change Log:

24th October 2016
- Added custom sky preset support for new addons
- Fixed jittery mixing of gases between atmospheric zones and the atmosphere

20th October 2016
- Added pressurization info to Cargo Transport airlock GUIs

19th October 2016
- Added new Modular Door
- Improved model of Modular Airlock Door
- Implemented GUI functionality for Modular Door
- Implemented GUI functionality for Modular Airlock Door

18th October 2016
- Updated Airlock controls of Cargo truck

13th October 2016
- Implemented a supply drop in multiplayer Cooperation mode containing resource-using 3D Printer and mining machines
- Removed Creative 3D Printer from the Manned Descent Vehicle
- Reduced mass of Cable Spool (50m) from 85kg to 60kg

12th October 2016
- Implemented adding/subtracting resources to/from stored reserves to the Manned Landing Module
- Implemented adding/subtracting resources to/from stored reserves to the Manned Mobile Laboratory

11th October 2016
- Implemented adding/subtracting resources to/from stored reserves to the Poptent
- Implemented adding/subtracting resources to/from stored reserves to the Manned Cargo Transport

10th October 2016
- Implemented new atmospheric zone system for Small Landing Module

6th October 2016
- Implemented Life Support Module adding/subtracting resources to/from stored reserves

5th October 2016
- Restore atmospheric zone composition after a group calculates new zones

4th October 2016
- Added Life Support Module model for modular bases

27th September 2016
- Implemented Life Support Module

16th September 2016
- Synchronized dynamic atmospheric zones in vehicles over MP

15th September 2016
- Implemented saving/loading of atmospheric zone composition to saves
- Minor optimization to scenario load function

13th September 2016
- Implemented network synchronization of atmospheric zones
- Implemented network synchronization of building block leak points

12th September 2016
- Fixed occasional crash with Outpost Airlock Door, where disassembling it deleted its 3D GUI handler

9th September 2016
- Implemented network synchronization of building block groups

7th September 2016
- Fixed power cables occasionally getting stuck in floor and objects
- Fixed ragdoll bodies occasionally getting stuck in floor and objects

30th August 2016
- Added next/previous reaction buttons to the Materials Refinery, fixing the bug where the input could be used for multiple reactions but could not be selected
- Added option to enable/disable realistic rover speeds (off by default)
- Fixed 3D GUI issue in mouse cursor mode (RMB) where clicking on some buttons resulted in double-click

29th August 2016
- Added air composition tracking to atmospheric zones

26th August 2016
- Added definable atmospheric composition into location (.loc) files, used for atmospheric zones
- Moved character turning from on physics step to on frame, making it smoother overall
- Implemented 'Reload from configs' button into in-game Editor for updating characters and vehicles in older scenarios from current configs
- Updated Mars Encyclopedia with current atmospheric composition values
- Fixed 'jittery' movement of the MAV inside the MDV shell while landing
- Fixed 'jittery' movement of statically bound parts on vehicles at high speeds

25th August 2016
- Added fuel inlet labels for MML and CargoTruck

24th August 2016
- Added Life Support Module model for outpost bases

23rd August 2016
- Added dynamic layered music handler that can be used in missions to play a music track divided into multiple layers

22nd August 2016
- Improved object highlight effect, now just a solid color which is less disturbing
- Improved glass on Outpost building blocks, now less yellow
- Added snapping of power cables even when holding part before the cable's end

15 件のコメント 詳細を見る


Radiation, shielding and broken helmets...

Hello everyone!

Today we released a major new update featuring some improvements, fixes and additions.
To name a few of the shiny new things:

* Radiation shielding (based on material and thickness)
* Radiation sickness (slowed movement, vomiting - visual can be switched off)
* Adaptive physics setting (automatically adjusts based on your FPS)
* Slope slippage (can no longer walk up ridiculous slopes)
* Helmet and suit damage (with escaping air, can be patched using Suit Patch)
* Printable Suits, Suit Patches and Emergency Oxygen bottles
* Injured movement (slowed movement)
* Communications ranges (affects map etc)
* Background communications chatter
* ISS model update (interior now much closer to reality)

And some fixes:
* Manned Mobile Lab screens malfunctioning
* Manned Ascent Vehicle auto-docking speed bug
* Radiation spike bug at sunset in multiplayer
* Respawn and join issues in multiplayer
* Mars Yard rover testing bug where multiple vehicles remained
* Disappearing models and particles in complex scenes
* Some crashes and NULL pointer issues

So, what major features remain?
* Life Support Module (used to pressurize/depressurize bases)
* Gases and their quantities (tracking in atmospheric zones)

Once those major remaining features are done, we will move towards finishing up the minor remaining features (such as pressurizing vehicles) and, most importantly, move on to bug-fixing and polishing.

We hope you all enjoy the new content and a big THANK YOU goes out to all those who have believed in us thus far! We certainly hope to deliver a polished simulator that you will all enjoy.

Martin Melicharek,
Project Lead

Radiation sickness:

Radiation Detector:

Suit and Helmet damage + patching:

ISS interior update:

66 件のコメント 詳細を見る


Expedition One now available!


Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma series and DayZ, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.

Key Features

  • Space Program Campaign - Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Mars Rover Simulation - Take a seat of an operator in the mission control center, commanding rovers, landers or probes over the distance of hundreds of millions of kilometers, and collect important scientific data about Mars.
  • Expedition One Multiplayer - Use the opportunity to become Mars astronauts and work together to establish the foundations for a first human colony on Mars. Build your own habitat, drive various vehicles, and manage the resources needed to keep your crew alive.
  • Real Life Locations - Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Physics Simulation & Dynamic Destruction - Experience motion in locations with different gravity strength (including Zero-G). Break off cameras, robotic arms, or even individual struts and wheels - all affecting the way your vehicle handles.
  • Content Creation Tools & Modding Support - Create your own scenarios in the 3D Editor and share them on the Steam Workshop, or dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.

Explore content made by other players via the Steam Workshop!


    • OS:Windows Vista or Windows 7
    • Processor:Intel Core2Duo 2.5 GHz or AMD Athlon Phenom X4 or faster
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX Audio compatible
    • OS:Windows 7
    • Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 560 or AMD Radeon HD 7750 or faster
カスタマーレビューシステムが 2016 年 9 月にアップデートされました! 詳細はこちら
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