Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma series and DayZ, Take On Mars places you right in the middle of mankind's most exciting undertaking. Pioneer the exploration of Mars.
Évaluations des utilisateurs : Plutôt positive (563 évaluation(s)) - 71% des 563 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 1 août 2013

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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“Early Access allows us to involve the community from early on in the project, meaning the players very much help shape the game. This allows us to make decisions based on what the community wants. After all, we are making the game for them, not only for ourselves.”

Combien de temps environ ce jeu sera-t-il en Accès anticipé ?

“The game is planned for release in the the second half of 2015.”

Comment sera la version finale de la version en Accès anticipé ?

“Until the game leaves Early Access, it's likely that it will feature some unpleasant bugs or confusing features. With final release, we aim to deliver a more streamlined experience, including tutorials and fixes for bugs and issues the community reports via our Feedback Tracker website."”

Quel est l'état actuel de la version en Accès anticipé ?

“At present, Take On Mars is in the Beta development stage. It means that the game should not dramatically change in terms of gameplay possibilities, but we will keep adding new content and features during the Beta stage”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“We intend to slightly increase the price upon the release.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“We listen to your feedback and we aim for very open communication. While we sometimes need to prioritize, we take the ideas and suggestions of our community very seriously. As an example, the entire robotic section of the Space Program mode was completely overhauled from a linear set of missions to sandbox style progression where technologies determine which missions are available.”
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2 octobre

Take On Mars attains Power Update

Hello everyone!

To reinforce the Early Access astronauts on Mars, we just released the Power Update for Take On Mars. The highlight of the new Power Up update is the addition of power simulation (electricity) to the game. That means you can produce solar arrays to generate power, and build a functional electric grid to power up machinery and buildings.

Machinery, such as the drilling rig, and buildings can be connected to the electric grid via a newly added cable spool, which holds up to 50m worth of cables. These cables can be connected to special wall panels that contain power sockets and/or the power connection points on equipment. The cables are also physically simulated, meaning you can print a spool of 5 cables, and then unwind them from the spool, and physically drag them across the floor, connecting the ends.

Besides that, there have been many, many fixes and improvements. We sincerely hope you all enjoy the new content, and look forward to your feedback!

Kind and sincere regards,

Martin Melicharek
Project Lead

The new power simulation feature is further demonstrated in a brand new Take On Mars teaser trailer:

Change log:

1st October 2015
- Implemented multiplayer synchronization of building block groups
- Fixed multiplayer save game issue where it saved less data than it should have

DEV BRANCH UPDATE 1st October 2015

1st October 2015
- Implemented power simulation, machines now subtract power from power sources and all have displays indicating power/load
- Implemented machines not functioning without power (except for 3D Printer for now)

29th September 2015
- Added a cable spool, holds up to 50m worth of cable
- Implemented winding of cables onto the cable spool if there is room

28th September 2015
- Fixed issue where seats/beds could no longer be highlighted
- Fixed issue where 3D GUIs could not be clicked with mouse cursor enabled
- Fixed an occasional issue that occurred when respawning in multiplayer, related to character IDs
- Fixed issue where if clients opened inventory it would enable cursor on server

DEV BRANCH UPDATE 25th September 2015

25th September 2015
- Added wall panel (old style base) with power sockets for both in and out
- Improved planet appearance in Mars Orbit, Earth Orbit, and Deimos locations
- Supply modules now spawnable on ground without heatshield part

23rd September 2015
- Added Communications Array, functionality still WIP
- Implemented multiplayer support for power cable plugging/unplugging

22nd September 2015
- Fixed issue where when mantling and holding tool out, it froze the animation
- Fixed issue with over-the-shoulder 3rd person camera where it did not highlight objects correctly
- Fixed minor issue where is your cursor was on a 3D GUI and you had the main menu shown it still interacted with the gui
- Implemented hose nozzle movement animation for the Topsoil Extractor
- Added input power connection points to the Topsoil Extractor
- Added input power connection points to the Materials Refinery

21st September 2015
- Added compass to player's helmet for better navigation
- Added input power connection points to the Atmospheric Processor

20th September 2015
- Improved wind simulation, now using more realistic calculation, taking exposed object surface area into account
- Added placeable Solar Array with output power connection points
- Added input power connection points to the Drilling Rig

18th September 2015
- Added power cables as ragdolls that can snap end to end
- Optimized base GameEntity class, removed many unnecessary variables, overall improving memory usage and save file size

17th September 2015
- Barrels can now be placed purely based on distance and without construction tool
- Pop-tent can now be placed without construction tool

10th September 2015
- Added WIP water impact and underwater effects
- Added triggers triggering only when the mission is started
- Improved light shadows, no longer jagged
- Improved mantling, now relative to head height
- Tweaked conditions for going into ragdoll

9th September 2015
- Added a pause button to the in-game editor, which allows pausing of the in progress mission
- Fixed issue with object highlighting where objects that were just out of range could still be highlighted, but not grabbed
- Fixed issue where building block custom grid snap size did not save in singleplayer
- Fixed several issues with hosting on LAN

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5 juillet

The very first BETA build is live

We’re happy to announce that after almost 2 years of Alpha development, our team has successfully pushed the first BETA marked build of Take On Mars to Steam. While this suggests that we’re closing in for the final release of the game later this year, there is still a lot to be done and polished: including additional features we’re considering for further development.

In that aspect, we see the first BETA release as an important milestone that sets the basic boundaries for the game – meaning that from the gameplay perspective, no radical changes (such as the additional multiplayer mode or the manned missions were in the past) should happen in future.

From a player perspective, the main task of this BETA release is mainly to provide a set of stabilizing fixes: for example the texture crash bug that was causing a lot of pain recently, as well as several other crashes, should now be resolved.

Looking ahead, we will keep adding content until we reach a feature complete BETA, and we will also be looking at some refinements to the content that already is in the game. The first iteration of these refining efforts can already be seen in this build, where we’ve reworked most of the user interface, including the one in our in-game editor.

Announced earlier, we will of course keep working on the redesign of building blocks (there are still several tasks that need to be done) and with some additional help from our fellow game designers at Bohemia Interactive, we will also think about possible tweaks regarding the overall experience players have with Take On Mars.

With the first BETA release, we’re also changing the price of Take On Mars a little bit – from now on, new players will be able to buy our Early Access BETA starting at 21,99$/19,99€/15,99£, while of course nothing changes for those of you who already own the game.

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Expedition One now available!

À propos de ce jeu

Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma series and DayZ, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.

Key Features

  • Space Program Campaign - Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Mars Rover Simulation - Take a seat of an operator in the mission control center, commanding rovers, landers or probes over the distance of hundreds of millions of kilometers, and collect important scientific data about Mars.
  • Expedition One Multiplayer - Use the opportunity to become Mars astronauts and work together to establish the foundations for a first human colony on Mars. Build your own habitat, drive various vehicles, and manage the resources needed to keep your crew alive.
  • Real Life Locations - Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Physics Simulation & Dynamic Destruction - Experience motion in locations with different gravity strength (including Zero-G). Break off cameras, robotic arms, or even individual struts and wheels - all affecting the way your vehicle handles.
  • Content Creation Tools & Modding Support - Create your own scenarios in the 3D Editor and share them on the Steam Workshop, or dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.

Explore content made by other players via the Steam Workshop!

Configuration requise

    • OS:Windows Vista or Windows 7
    • Processor:Intel Core2Duo 2.5 GHz or AMD Athlon Phenom X4 or faster
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX Audio compatible
    • OS:Windows 7
    • Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 560 or AMD Radeon HD 7750 or faster
Évaluations intéressantes des utilisateurs
9 personne(s) sur 13 (69%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
83.7 heures en tout
Posté le : 2 novembre
Avis donné pendant l'accès anticipé
this is a great game for a space enuthuest astronimer or just someone with a general intrest (of space or mars ect) it is a VERY slow pasted game so you need to be patient but its well worth it and there is a very great multiplayer mode (the multiplayer is simalar to minecraft and yes i just compared minecraft deal with it) you can be independint or coop in building things and surviveing on mars the moon or mars island (an island in the middle of the sea used to train astronuats for mars)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
5.9 heures en tout
Posté le : 27 novembre
Avis donné pendant l'accès anticipé
I can see this game becoming the next great survival game with the manned missions, but due to the lack of content, and a small modding community this game will always be a hidden gem. Overall the best part of the game is the manned missions, and the ability to play mutiplayer. You can build a bases grow food, and explore parts of the Martian surfaces. The maps sizes or decent, and graphics are amazing. I recomend this game if your a space nerd, or if your intrested in the survival aspect of it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
9.8 heures en tout
Posté le : 23 novembre
Avis donné pendant l'accès anticipé
Really like this game but feel it will stall. Without a "threat" besides a lack of oxygen it quickly becomes mundane. Playing with friends is fun unless you get stuck with the light space suit and only 20 min of oxygen..kinda limits long term excursions on foot.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
12.3 heures en tout
Posté le : 5 octobre
Avis donné pendant l'accès anticipé
Ce jeux est encore très buggé....(mes saves se corrompent sans arrêts, des chutes de Fps, si tu n'as plus d'argent... Recommence une nouvelle save ^^). Mais sinon ce jeux a beaucoup de potentiel et mérite qu'on lui fasse confiance jusqu'à sa sortie. Après si tous ces bugs ne sont pas réglé.... je ne conseil pas ce jeux.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
18.3 heures en tout
Posté le : 9 octobre
Avis donné pendant l'accès anticipé
*Very good game, if you like science and space buy it !*

Vous devrez mener la conquête de Mars de A à Z

Ce jeu est un projet avec une ambition énorme on se demande même si cela peut aboutir rapidement ou si c'est un projet au long cours qui restera évolutif et ouvert de longs mois.

C'est plus une simulation scientifique qu'un jeu en tout cas pour la partie programme spatial mais les scénarios et le mode multijoueurs sont bien plus ludiques à la manière "Space Engineers" même si on ne sait pas toujours par quel bout les prendre.

Les graphismes et les sons sont très convainquants l'ambiance aussi ce jeu est la fois déroutant et stupéfiant ce qui peut ne pas plaire à tout le monde mais le prix est pour l'instant très raisonnabe. Si vous aimez la science et l'espace acheter le les yeux fermés.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante