Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
User reviews:
Recent:
Very Positive (57 reviews) - 92% of the 57 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,047 reviews) - 93% of the 2,047 user reviews for this game are positive.
Release Date: May 12, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Invisible, Inc.

Packages that include this game

Buy Invisible, Inc. + Contingency Plan Bundle

Includes 2 items: Invisible, Inc., Invisible, Inc. Contingency Plan

 

Reviews

“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Community supported translations available!

About This Game

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    Minimum:
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Storage: 2 GB available space
    Minimum:
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (57 reviews)
Overall:
Very Positive (2,047 reviews)
Recently Posted
GlobalWarming
( 184.9 hrs on record )
Posted: May 21
Invisible inc. is an amazing turn based stealth game with roguelike elements and plenty of unlockable content to keep you busy for ages.
Helpful? Yes No Funny
puccyacc bitsh
( 3.3 hrs on record )
Posted: May 20
xcom is much better, but its still a decent game
Helpful? Yes No Funny
ysleen
( 8.7 hrs on record )
Posted: May 19
Cyberpunkish-like well put setting, with a light humorous touch, varied tactical approaches, real challenging difficulty levels, so...yes, go ahead : this game is fun, do has replayability (even if, the random level map generation sometimes doesn't really bring newity), challenge, and a small fun campaign on the side, with well written characters.

Helpful? Yes No Funny
Doug the Head
( 42.4 hrs on record )
Posted: May 17
Brilliant game so far. Perfect for anyone who loves a good strategy game.
I've read from a few other reviews that it's too short, so I'm trying to drag out my game to get more impact!

Doing beginner, and it's tough. It takes a few deaths to get into the swing of how it all works, you do have to get through a bit of a steep learning curve to work out exactly what you can, and can't get away with. The whole AI thing took longer than it should to work out how it works, and it's pretty rubbish until you can level it up later on.

As you level up, so does the enemies. It's always 1 level above you I've found, there is no 'easy missions' at all. It would be nice to be able to do lower levels with your leveled up characters as you go through. It only gives you the ability to do high levels the more you go on. I get that it's not meant to be a cakewalk, but you do want to dominate a mission with your characters from time to time!
Helpful? Yes No Funny
cd745
( 54.9 hrs on record )
Posted: May 16
Awesome game - still love it! The music is amazing too.
Helpful? Yes No Funny
shykta
( 52.0 hrs on record )
Posted: May 16
Get your action-movie-spy on! Invisible's headquarters have been attacked, its agents scattered, and you have 72 hours of raiding the evil corporations (for money, supplies, upgrades, and rescuing your agents) before you have to make your own counterattack.

As a "roguelike", everything from the levels, to the extra agents you can pick up, to the items in the "shops" is randomized, and you have to build your strategy around what you get. You can't manually save the game, either - though you do get a limited number of "rewinds" to undo your last turn. It's enough to let you control the difficulty, but you can't afford to become a perfectionist.

You can probably finish Story mode in about 25 hours (including the DLC), but there's a fair bit of replayability, and an "Endless" mode that just continues cranking up the difficulty.

The minor irritations:
- What locations will be in cover, and what locations will be revealed as guards walk their patrol routes, can be unintuitive at times. (My agent can hide behind what?!?) It could be handled better in the tutorial; possibly with the guard walk animation slowed down, so you can watch the tile "noticed / watched / hidden" highlights change.
- It feels like there's a steep ramp in difficulty from finishing a "Beginner" game to starting a new "Experienced" one. Thankfully, there are rewinds (unless you choose to disable them!)
- It takes several playthroughs to unlock all the agents. I haven't, yet, and I suspect if I tried it'd feel less like fun and more like a grind.

Finally, you can't solve every problem with a gun. It's not that sort of movie :)
Helpful? Yes No Funny
This Mother Fucker
( 40.0 hrs on record )
Posted: May 8
The game is compelling, hard, and it requires time to get a handle on... I think it is perfect for the price and the only thing you would be disapointed at is that there's no more of it. GIVE US MORE DLC
Helpful? Yes No Funny
bannedog
( 223.9 hrs on record )
Posted: May 8
Having (somehow) clocked up 199 hours on record in less than three months, this seems like a good moment to give this game my whole-hearted recommendation for:-

- the fidelity of its stealth experience. With the exception of the final level, combat/gun battles bring in the law of diminishing returns, so your primary resources really are desks, corners, chair backs, potted plants, etc. Confrontation is ultimately unavoidable, but even then because of the escalating alert levels, ambush and misdirection work far better than firepower.

- its exquisite interface. Take the classic board game template with its sense of control and overview. Randomize the 'board' each time and have it unveil itself bit by bit as you move across it (especially clever here is the way electronic devices such as consoles, cameras, safes, act as little 'beacons' within unexplored areas, helping you feel out the edges of the map). Switch between AI and agent-operator modes at the touch of a button, spin the map, and even toggle the amount of wall cut-away to keep abreast of all your options.

- its emphasis on tactical gameplay. Some may disagree with me here, but I feel that there's only a limited amount of strategy involved, as procedurally-generated levels and randomized items mean you are mostly confronting unkowns. It's all about how you adapt your options to each new circumstance rather than sitting back to watch a master-plan execute itself, and this means each turn is as riveting as the last.

- its high tension-low frustration ratio. Despite its crazy odds, perma-death, and fearsome difficulty at the later levels, I've never once felt the kind of exasperation that most games present when ratcheting up the challenge levels. Great pacing and balance keep this game totally absorbing even while you're failing (which is what you'll spend an awful lot of your time doing).

- its charming visual design, characterisation and voice acting, which loads of other reviews have already commented on.

Most of my other games are shooters, but even I can see that Invisible Inc. is what gaming can be at its best...
Helpful? Yes No Funny
Adonijah
( 15.6 hrs on record )
Posted: May 7
this game has great graphics and sound, is fun and somewhat challenging to play, and runs on any OS
Helpful? Yes No Funny
Dano
( 3.4 hrs on record )
Posted: May 5
Game is super overrated. It's cool in a lot of regards but the whole "it's a campaign, sort of, but your supposed to play it over and over again" is really lame IMO. It's not a survival game like don't starve.. It should be a tactical, stealth, story driven game. I was told this was Xcom, just rogue like. It's not at all. It's a mini game with very little substance.

I don't really understand why it would be that much harder for Klei to make a real campaign, with slow story developments. Perhaps DLC?

It just feels totally stupid to care about your characters or make meaningful decisions when the games ends like right after you start it.. Tetris you are supposed to play over and over, I get it.. But in Tetris you don't level up and make choices just to have them all start over again anyways the next time you play...
Helpful? Yes No Funny
Lucidspy25 (Asleep & Dreaming)
( 20.4 hrs on record )
Posted: May 4
Super fun stealth / strategy game. Great gameplay, character customization, art style, and soundtrack. It's also a great brain exercise because it forces you to plan quite far ahead and think very carefully about your decisions. Different scenarios require different actions, and a simple choice may be the difference between life and death. It's your move...make it count.
Helpful? Yes No Funny
mrcalzon02
( 18.8 hrs on record )
Posted: April 28
Tough, Detailed, Good. has a bit of a learning curve but you catch it pretty Quick. Expect to lose your first game, and secound one. proably even your third. might get to the finail mission on the forth go round, but game five is when things really get good.
Helpful? Yes No Funny
GeneralHawk
( 49.6 hrs on record )
Posted: April 27
Love this game! Fans of Xcom this is a must buy! Cannot recommend it enough! Hoping for a sequel!
Helpful? Yes No Funny
Jacked
( 32.4 hrs on record )
Posted: April 26
ARE YOU EXPERIENCED?

Okay, this is a good game, and I've finished it on beginner in about 24hrs according to steam, I'm playing with dlc and I haven't played it with out before. All seems good.

So you beat the game and then sink another 6 hrs in to experienced mode. Two problems, one, the disconnect from coming from super powered agents way back to basic agents on a harder difficulty setting is jarring, you make too many mistakes.

Second is just how hard this is with out level resets, and the difficulty seems to have been adjusted too much, what is a 2nd or 3rd mission is very hard with out the correct hack tool, which you know from beginner you get later... It's not vastly different from beginner, but the combination of disabling level restarts - so you have to start the entire campaign again - and the addition of trying new characters out is too much. Then also the difficult shield level is way out, you don't have the hack tools needed. This can be fixed by enabling level restarts - but then you're not playing experienced you're playing custom, no awards for that.

On first play through most people I assume would be doing stealth and avoiding kills, the default characters are this way. You happen to get a couple of characters later which are geared around killing which would be best for a second play through - I just don't see myself playing through beginner again though to get use to it.

Also on experienced, even when you ARE experienced, the shield difficulty indicators, the things which tell you how hard something is going to be, were way out. 2nd or 3rd mission in a 2 or 3 level became impossible because I didn't have the right hacking tool (area effect hack), but having played beginner I know that that tool wouldn't be got so early.

(I think I got up to turn 37-45 in one map, dragging a body along a map which was basically one long corridor while 8 guards swamped around, a lot of micro. Obviously it wasn't meant to get like that and should rewind before, but it was fun enough to do.)

This may be a problem of expectation. Because some in beginner which are marked as "do not advice infiltrating" level 5-6 aren't that hard, yet on experienced a level 2-3, what should have been easy, wasn't. I'm wondering if it would have been better to have started the game on experienced, just so the expectation was set, but even so. Or to have my suped up agents from beginner carry over, just so I could tell if it's the agents or the game.

It can sometimes degenerate into a game of drag the body and sit on it, but there are other tools available (like an 8 turn ko syringe)and I'm sure I've not seen even half of them really, it will take a few more play throughs.
Helpful? Yes No Funny
varsas
( 48.0 hrs on record )
Posted: April 26
This is an intimate take on turn based strategy due to the small team and care required when playing. There's a great deal of risk and reward that the player needs to keep ni mind.
Helpful? Yes No Funny
BeastMasterJ
( 120.1 hrs on record )
Posted: April 25
A turn based stealth game that does more to encourage sneaking than most first person stealth games.

The ticking alarm keeps the right amount of pressure, making each level a nail biter.

At the Start of each level: I'm a sneaksy spy, creeping past guards, turning off cameras, more ghost than man.

At the End of each level: I need two more turns to complete the objective, but the exit is on the other side of the map. There's a guard closing in on my position, and those other two I knocked out a few turns ago just woke up, and are ♥♥♥♥♥♥.
I can send a teamate to intercept the guard closing in on me, but that door is locked, and the only key we have is held by my OTHER teammate, and she's on the other end of the map. I think I can juuust make it out al- OOH! There's another save a few steps away... I think I can loot it.

The game combines Stealth, Strategy, push-your-luck type game play, and is very well executed.
Helpful? Yes No Funny
Huon
( 11.0 hrs on record )
Posted: April 25
If you felt like XCOM 2 had great atmosphere but somehow loses it after the tutorial, it's because Invisible, Inc. took it while the developers weren't looking. Typical.
Helpful? Yes No Funny
LeMoR
( 43.3 hrs on record )
Posted: April 25
Not having an option to restart makes the game more challenging and makes you think about your next step.

Get ready for some real challenging stealth genre where the developers don't care how many times you lose.

Worth it! I accept your challenge sir!

But I want more DLCs! More variation in gameplay and artillery.
Helpful? Yes No Funny
Furwy
( 14.1 hrs on record )
Posted: April 24
Very well made one-save per-game-turn-based-strategy.

Like Ironman XCOM with Cyberpunk flavor.
Helpful? Yes No Funny
thepandalion
( 15.0 hrs on record )
Posted: April 24
I didn't know I enjoyed turn-based strategy until I played this game. I love the theme, the design, the atmosphere, everything. I especially love how customisable the play is, allowing you to play it in your own way. If it wasn't for the "beginner mode" I'm not sure I would have given a game like this a go, and I'm so glad I did because I'm addicted! The character progression, new skills/augments, items, and strategy options make it so fun, and it really feels like your agents are going from unequipped, to more awesome, stealthy badasses, thanks to the resources they've acquired. I recommend this to people even if they don't usually like turn-based strategy :D
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 10 people (100%) found this review helpful
1 person found this review funny
Recommended
223.9 hrs on record
Posted: May 8
Having (somehow) clocked up 199 hours on record in less than three months, this seems like a good moment to give this game my whole-hearted recommendation for:-

- the fidelity of its stealth experience. With the exception of the final level, combat/gun battles bring in the law of diminishing returns, so your primary resources really are desks, corners, chair backs, potted plants, etc. Confrontation is ultimately unavoidable, but even then because of the escalating alert levels, ambush and misdirection work far better than firepower.

- its exquisite interface. Take the classic board game template with its sense of control and overview. Randomize the 'board' each time and have it unveil itself bit by bit as you move across it (especially clever here is the way electronic devices such as consoles, cameras, safes, act as little 'beacons' within unexplored areas, helping you feel out the edges of the map). Switch between AI and agent-operator modes at the touch of a button, spin the map, and even toggle the amount of wall cut-away to keep abreast of all your options.

- its emphasis on tactical gameplay. Some may disagree with me here, but I feel that there's only a limited amount of strategy involved, as procedurally-generated levels and randomized items mean you are mostly confronting unkowns. It's all about how you adapt your options to each new circumstance rather than sitting back to watch a master-plan execute itself, and this means each turn is as riveting as the last.

- its high tension-low frustration ratio. Despite its crazy odds, perma-death, and fearsome difficulty at the later levels, I've never once felt the kind of exasperation that most games present when ratcheting up the challenge levels. Great pacing and balance keep this game totally absorbing even while you're failing (which is what you'll spend an awful lot of your time doing).

- its charming visual design, characterisation and voice acting, which loads of other reviews have already commented on.

Most of my other games are shooters, but even I can see that Invisible Inc. is what gaming can be at its best...
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
184.9 hrs on record
Posted: May 21
Invisible inc. is an amazing turn based stealth game with roguelike elements and plenty of unlockable content to keep you busy for ages.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
7 of 7 people (100%) found this review helpful
6 people found this review funny
Recommended
581.8 hrs on record
Posted: March 24
I am surprised how much existential angst my "hrs on record" stat is triggering in me. I only have so much time left on this planet. Am I spending that time wisely?

I am a middle-aged guy with a stressful job, and this is a relaxing game which challenges my intellect. It is rarely repetitive, and frequently surprising. It is well worth the money.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
14.1 hrs on record
Posted: April 24
Very well made one-save per-game-turn-based-strategy.

Like Ironman XCOM with Cyberpunk flavor.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
43.3 hrs on record
Posted: April 25
Not having an option to restart makes the game more challenging and makes you think about your next step.

Get ready for some real challenging stealth genre where the developers don't care how many times you lose.

Worth it! I accept your challenge sir!

But I want more DLCs! More variation in gameplay and artillery.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
3 people found this review funny
Recommended
6.1 hrs on record
Posted: March 19
Player: "I want a turn based strategy games like XCOM combined with a stealth game like Metal Gear Solid. I also love hacking stuffs, can you add that too?"

Klei: "Say no more."
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
18.2 hrs on record
Posted: April 21
Imagine Fire Emblem or Xcom. Now Imagine the RNG for percent of hitting your enemy was replaced with a randomly generated map with. Now imagine everything going wrong but you have that one item you picked up 7 levels ago that saves your ♥♥♥ from total annihilation. That's Invisible.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
44.5 hrs on record
Posted: April 5
Buy it now!

A brilliant turn based stealth game that has workshop support, great sound and an exellent art style and atmosphere.

Pros:

-Great sound track.
-Brilliant art style with fluid animations.
-Very tactical and enough content to keep you hooked.
-Decent (if a bit cliche) storyline.
-Workshop support (not that many good mods yet though).
-Nice progression system which makes losing still feel like your progressing.

Cons:
-Quite short.
-Difficult (luckily there is a custom mode where you can change settings to make it much easier - +99 KO time is overpowered :D)
-Slight lack of content.
-Following on from the last point, the game can get reppetitive.

DLC:

Pros:
Lots of new content (doubles the length of the campaign).

Cons:
Some bugs and balancing issues.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
25.3 hrs on record
Posted: March 20
Invisible Inc. is an incredibly enjoyable turn-based stealth game. This game combines certain aspects of my favorite games. Of the most important aspects is a feeling of anxiety when you see your alarm level rise, and you know you're in a bad situation, and the feeling of: "I need to figure out how to get out of this mess". The feeling I get when I play this game is matched by no other and is truly exemplary of what stealth games should be.

Notes(I feel pros and cons lists are inadequate):

-The top-down viewpoint of this game makes it very easy to plan your movements and greatly increases this game's ability to be an effect stealth game.

-The characters are very diverse, I found of my favorite things to do in this game is come up with, and create very interesting synergies between your choosable agents, abilities and findable items.

-The story is a bit disappointing, and I don't think this game is story-driven in any way. This game is much more based on gameplay

-This game is only replayable if you enjoy what I said earlier: "I found of my favorite things to do in this game is come up with, and create very interesting synergies between your choosable agents, abilities and findable items."

-This game is difficult. I feel guilty writing this review because I have only beaten this game once...on beginner. Perhaps it is because I suck, but this game is very difficult and takes patience.

Tips:

-Hide. Make sure that you are always hidden behind some structure. You never know when a bad guy will barge through a door and spot you.

-Only KO enemies if absolutely necessary. I have found in my everpresent experience that it is best to avoid confrontation, and killing especially. Lethal/loud weapons should only be used if absolutely necessary.

-Know your strategy going in to the level. Know what you plan to have accomplished by a certain alarm level and be prepared to leave early if necessary.

To conclude, I will say that this is a great game created by a great developer, and is certainly worthy of it's price tag. I would recomment this game to all age groups as it has something in it for everyone.

Happy Hiding
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
84.8 hrs on record
Posted: April 13
Invisible Inc's a real gem. The game's not afraid to push back, to tip the balance against you, to give you a real challenge. This might mean a steep learning curve, but you'll still be enjoying it. You're playing a spy, after all. This is a game where you've got to be stealthy, or it's curtains. The whole game is built from the ground up to cater to this idea; act like a spy to succeed. Act like an action hero and it's a wipe.

And it looks great; its futuristic cyber-noir aesthetic's a real treat, and the soundtrack is awesome. As the alert level rises the tempo of the music matches it. Your hands will sweat, and you'll sigh in relief when you pull of an impossible-seeming escape.

Invisible, Inc. makes you feel like a spy.

9/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
23.7 hrs on record
Posted: April 10
This game is not long.
This is worth stating right off the bat. The story is good, but it is quite short. You get an nice exposition in the beginning, a handful of missions without narrative or direction, then you go straight to the final mission.

The gameplay, though, is really very fun! Each stage is generated randomly, so even if you fail and repeat a mission you won't be burdened with doing the same exact thing over and over. The tools and characters are distinct and impactful. Kind of like a lite Transitor with a twist of Sly Cooper and 007.

This is the kind of game you would come to and play a level in between classes or on a trip. Since the campain is short, you won't get heavily invested in it. But the gamepaly is refreshing, challenging, and engaging.

I think this would make a particularly excellent mobile or tablet game. Thank you for Invisible Inc., Klei :)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
39.8 hrs on record
Posted: March 27
MUCH HARD!
MUCH INTERSTING!
MUCH FUN!

Still cant beat the game on NORMAL difficulty :D
20/20 pwr
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
165.1 hrs on record
Posted: March 27
Kill a guard, alarm level rises.
Knock out a guard, once he wakes up, he'll hunt you down.
Sneak past a guard, waste precious time as you need to predict his path.
I hate guards.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
11.6 hrs on record
Posted: April 21
Roguelike stealth cyberpunk heist game sounds like procedurally-generated word salad, but it really works. Stylish, thoughtful, fun. I really like this game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
34 of 36 people (94%) found this review helpful
2 people found this review funny
Recommended
8.0 hrs on record
Posted: January 26
This opinion was made without the dlc played.

A good game with an expectionnaly good and unique gameplay.
  • Introduction :
    The gameplay is rather original and the only game I could make a comparison is Xcom (I'm not saying there are no other games like this, I just don't know any with my own knowledge c;), as it's both a turn-based game and a game where you can loose your agents and possibliy missions. Expect this game is quite unique as it's a stealth game where you don't want to kill people.

  • The gameplay :
    In this game you have to tackle on various corporations with more or less the same goal everytime : go in, keep a low profil, hack something or steal something, then get out, if possible with everyone alive. It's very fun and rewarding to hack and use our brain to avoid the agents and other devices in our way. The gameplay is so solid and you really feel incontrol of your team : if you win, it's thanks to you. If you screw, it's also because of you!
    Between each mission you have a world map where you can select your next target, with informations about the kind of mission and rewards, as well as the time spent to get there. Once 72hours is gone, you have to go on the final mission (that is btw probably the less interesting mission, kinda like xcom once again). Every missions you did before that served to prepare your agents, as well as your equipment for the final showdown.

    Between missions you also have to choose, sell/buy your collected loot to keep what is the most useful for your crew, as well as uppgrading your agents and AI skills if you want. There is a lot of choices in aptitudes and items, so others playthrough are encouraged. Besides finishing one playthrough gives you xp and unlocks more agents, items.

    The design of the game as well as the world portayed is REALLY stylish and unique. The main characters voices are really good and the graphics are also top quality.

  • The bad :
    On the bad points, I have to say that the story is not that interesting even though it seemed promising at first. The game tries to hint about a big conspiracy, with lot of corporations involves as well as government, but it ultimately fails to explain anything and the end is rather abrupt and feels very cheap. Worse, the ending feels like it was cut before a real ending was going to happen, like we are going to expect something more. I know this game expects the player to play multiple playthrough because of it's solid gameplay, but for me this was a big turn off.
    The only other bad points about this game, is that it does not explain quite a few importants things. For instance I was hoarding implants for my future agents, until I discovered that I would unlock new agents only after finishing the game once. Very frustrating.
As a conclusion I have to say that this game was a really good surprise. It's very solid and fun, with a unique design and style. But don't expect to have a compeling story, but I think if you are already aware of this fact before starting to play, you will enjoy the game a lot more than me.
Was this review helpful? Yes No Funny
14 of 15 people (93%) found this review helpful
Recommended
49.2 hrs on record
Posted: December 14, 2015
Backed this game since when it was sold for 2 for $17 and it is just keep getting better and better. Played it recently and was amazed how fluid the gameplay and mechanics now. This is a great Turn base strategy game that will keep you interested for maybe around 10 hours on campaign average (includes the time where you fail it and gain some XP).

You can't really bruteforce you way in compared before in early access since they made lethal weapon nerfed with the removal of unlimited ammo reload

Also there's now workshop support and a new DLC which I haven't checked yet.
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
Recommended
20.8 hrs on record
Posted: December 27, 2015
This is a turn based strategy game. Expect X-COM like gameplay, but without the RNG elements, the one thing that makes X-COM a bit frustrating to me. It's still a great game but missing a 80-90% shot is always annoying. Unlike X-COM EU, Invisible Inc focuses more on stealth, you should always avoid direct firefights.

The art is beautiful, sound is great. Overall a very great game.
Get this if you like turn based games. Especially on sale, this game is really worth it.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
31.9 hrs on record
Posted: December 26, 2015
I gotta say, I have fallen in love with this game, even though I suspect I am not terribly good at it. It's stealth-cyberpunk action speaks heavily to an old Shadowrun RPG fan like me, and I often find myself agonizing over choices that all seem good, but which will affect my game in very different ways.

I have fun playing with different combinations of agents & AI hacking programs, as well as trying to find that sweet spot of strategy where I am not a jack of all trades but also have not specialized myself into a corner.

The continued dev support is much appreciated, and I hope more DLC will be made in the future.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
101.5 hrs on record
Posted: December 23, 2015
I love this game. Letting you choose a two-man team from an interesting and diverse group of characters goes a long way towards replayability, but also lets you build your own story. Who you choose to work with has a deep impact on your strategy for this iteration of the agency, which in turn shapes your game experience.

My favourite kind of game is where the game creates a space for you to imagine your own stories playing out inside the overarching plot. On one of my last playthroughs of Invisible, Inc., one of my team members -- the one with the best weapon -- was surrounded and captured. I got the detention centre mission immediately afterwards, so rather than give up I sent my remaining agent back into the field to rescue her comrade. It was touch and go, but she effected the rescue, cementing their partnership. Your agents aren't just pawns, they're people whose stories you're creating.

Also neat art style, music, appreciate the challenging strategy, support the good folks at Klei etc. etc. etc.

Definitely recommend, must-buy if it's on sale.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
189.8 hrs on record
Posted: December 28, 2015
This game is so challenging and so rewarding! At the end of a really difficult mission, you will mentally rehash the heroic rescues and narrow escapes with such a fondness. This game will make you proud of your own strategic brilliance.

The game can get kind of stressful, especially in Endless mode. The stakes are so high, because if you mess up bad, then you lose hours of progress, and have to start over.

This game is definitely worth the purchase at full price.
Was this review helpful? Yes No Funny