I have only played this game for a small amount of time, and I do have a few other things to try out for it, but here is my review on the game, Invisible, Inc.
First thoughts, this game is challenging and even sometimes unfair because of how hard and tricky it can be to complete the objectives, not just partially, but completely. It is very punishing for if you make mistakes, such as not looking before entering a room, or for not closing the door behind you as you ran pass it. However, this game is somewhat like a game of chess. You have to think ahead, plan on what to do if certain events occur, and know when to stay down and wait, and when to be aggressive and go for the push. With that said, this game will not do well for those who play without thinking, or jump first, look second.
Gameplay: Invisible, Inc. is a top-down isometric game that is turn-based, meaning that after you do whatever it is you do, the enemy has their turn to do whatever it is they do. Also, this is a rogue-style game, so you will die often, and when you do, you will start from the very beginning. In terms of mechanics, you pick to play with two agents who each have their own little niche in things. One agent has better movement ability, so he can move farther and let others move farther too. Another agent can scan for computers and electronics in a certain radius. Aside from that, the agents all have their own, slightly unique, stats. The stats are broken down to Stealth (affects movement), Inventory (storage space), Anarchy (affects stealing traits), and Hacking (affects hacking skills). You earn money to buy upgrades.
There are also items and weapons that can be used to assist you in the break-in. These range from lethal weapons such as pistols and rifles, to non lethal weapons, such as paralyzers and target marking guns. There are also tools to be used in helping such as an invisible cloaking device, items to instantly hack a computer or camera, or a noise distracter to draw the attention away from you. With storage being limited, you have to think wisely about what to buy/take and what to sell or not take.
Aside from tools and weapons, there are collectables to steal that will fetch a nice sum of money, an even hostages to rescue, who can help reveal more locations for you to break into.
Graphics: Just looking at the pictures on the store page should give you a good enough idea on what to expect. IMO, the good thing about graphics like these, is that they are unique enough to give it its own style and not rely on 'super 4k HD parallax & mega bloom" style of graphics, and thus keeps the focus on the game itself, rather than the looks. And of course, people with weaker performing computers, can easily run this game.
Sound/music: Not many sounds or music things going on but the current sounds that are heard, are good in that they make it easy to tell what it is that is going on when you hear it, like the sound of quick loud footsteps means a target is running, instead of walking. Or the Alert, target spotted, sound played when you get spotted. There is very little variety, if any, music, but that keeps the atmosphere focused. Personally, I wouldn't mind there be more styles of music, or a music style change after the guards have spotted you for the first time (kind of like how payday the heist was)
Other thoughts: This review will be updated sometime after the big big update that is set for sept. 30. Since there are hints for new things coming, I will most likely change this if it adds more stuff to the game. Until then, I would like to point out that this is an EA game, and it is clear that it is not complete. What I mean by this, is that the story mode of this game, is short. After you complete, you unlock Endless Mode. And after playing through it a few times, there is nothing much to do. The levels are randomly generated I believe, and that does give it a nice 'new ffel' to things, but the building tiles used for each 'unique' place, are pretty similar and it can be repetitive. Also, being randomly generated, there are times where the AI or the setup of the guards, is just outright, impossible to counter, and usually ends up being a game where you either all die together, or one person makes a break for it, but make sure to not get spotted, or else you have one action to do before you get shot.
Overall: This is a great turn-based stealth game that has a lot of potential, and in my opinion, is an example of an EA game, done right. Hopefully this next update will add the amount of stuff that it is showing. Til then, I'm just going to try out new things and see how it goes.