Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
User reviews: Very Positive (989 reviews)
Release Date: May 12, 2015

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Recommended By Curators

"A tactical stealth-game with a short campaign that unlocks new content for your next playthrough. Stylish, strategic and worth a try."
Read the full review here.

Recent updates View all (35)

May 22

Invisible, Inc. Post-Launch Update




Originally posted by Bigfoot on the official forums:

Hello everyone!
 
*Phew*, that was a wild ride, getting this game out. I can say without a doubt that Invisible, Inc. was our hardest design challenge yet. When we built Invisible, we had a vision of what the game would be: a tight, all killer, no filler spy thriller where every action mattered, and every decision could be your last. We spent years developing this concept, and putting it through the ringer in Early Access. We’ve now officially launched, and we’re relieved that players are enjoying it.
 
So, what have we been doing since launch? First, we’ve been keeping track of all the bugs and suggestions that have been posted, as well as our automated error reporter, which tells us when something goes wrong, even when players might not see the issues themselves (for example, if an animation is missing for a few frames). Since we launched, we’ve put out a half dozen hot fixes.
 
We think we’ve caught the majority of the bugs (though of course, there will always be more to be squashed), and we’re now looking into the future. This is what we’re working on:
 
Free Content!
We’re already working on a free update to the game for all you wonderful people. Our first free content update will include some sweet new programs to play with. You can see a sneak peek, up above.

We are working on a good half dozen programs, and we’ll introduce them over time as they are ready. We’d also like to dive a bit deeper on another game mode, and we’re throwing around a few ideas here. They’re a lot of work, but we also feel they create a lot of replayability.
 
New Agent Pack
One of the best things about Invisible is how much a new starting suite can change your play style. Whether you’re packing Central with Faust, or dual wielding with Nika, new agents can greatly affect your trajectory. We’re looking into new Agent DLC pack, featuring agents from the now defunct Pan-Euro Infosec Agency. We think adding to the roster is not only great for the game, it also gives us more ways to delve into their backstory. We haven’t worked out the details or pricing for this yet, but we’d love to hear your feedback.
 
We launched this game into Alpha in early 2014, Early Access in the Fall of 2014, and now we’ve officially launched, but that doesn’t mean we’re done supporting the game. 
 
Thank you once again for sticking with us!

19 comments Read more

May 21

HOTFIX: May 21, 2015

Hello everybody.

We have a bunch of additions, and fixes for you today.

We've added subtitle support, some changes for systems with non-widescreen aspect ratios, and several other tweaks, changes and fixes based on your feedback. Thanks again for all of your comments and suggestions!

List of changes:

  • Non-widescreen aspect ratio support. Toggle off 'Enforce Widescreen' to allow arbitrary window sizes.
  • Subtitle support. See Options > Video > Subtitles
  • Fix a crash/missing anim that occurs if you give away your weapon while in overwatch.
  • Fix a graphical issue when rendering using certain Linux drivers.
  • Fix a potential error running the game if there were periods in the installation file path.
  • Fix cameras in certain orientations not having the correct vision.
  • Fix more typos, unlocalized text, and text being cut off using the Russian language pack.
  • Fix missing animation that occurs occasionally while the Akuma drone was shooting.
  • Fix a crash that could occur after an EMP'd portable server was picked up.
  • Allow more responsive firewall breaking in mainframe mode
  • Allow standalone builds to select Language options
  • Fix sold programs still affecting the game (Seed, Emergency Drip, etc.)
  • Fix anatomy analysis consuming PWR when shooting a tag gun
  • Xu can disable heart monitors
  • Sound effect added when drones are EMP'd
  • Fix possible error on shutdown while modal dialogs were active
  • UPDATED: Any captured agent (an agent previously on the team) that is not rescued in a detention centre mission will be randomly reinserted as a rescue candidate.

18 comments Read more

Reviews

“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

About This Game

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    Minimum:
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
    Minimum:
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
Helpful customer reviews
19 of 21 people (90%) found this review helpful
48.9 hrs on record
Posted: May 23
If you're the kind of gamer who is interested in turn-based stealth, just stop reading and buy Invisible Inc. right now.

If you're still on the fence, I'll explain. Invisible Inc.'s closest relative is gaming is probably Bionic Dues. Don't feel bad if you've never played or heard of Bionic Dues, because there's only like 3 of us who have. For everyone else, Invisible Inc. is a lot like FTL or Desktop Dungeons, if those games were turn-based stealth games. You spend the vast majority of your time inside missions, sneaking around, trying to hit objectives and robbing safes you come across. You manage several different resources as you do this. Power can be found in consoles, and you can also generate it on your own using different programs. You spend it to disable or turn enemy infrastructure and drones into yours. Alarms build up over time, and also increase when you are spotted or trigger certain things. Cooldowns are another resource to manage, as you can disable guards, but only short periods of time and only every few turns or so. Your items with cooldowns can also do other things. Finally, you have to manage your positioning. That's a bit more abstract than most, but you have to decide whether to split up and cover more ground, or stick together, minimize your visibility profile, and give your agents the ability to support each other. Once you've been through the game a couple times, it will feel like second nature.

At the beginning of each game, you choose your 2 starting agents (who each have predetermined unique augments, and some starter gear), a power generating program, and a hacking program. Each of these choices affects your overall strategy within missions. It's much like choosing your starting ship in FTL.

As you rob safes and recover objectives in the game, you get credits to buy your agents weapons, items, and cybernetic augments that they carry with them for the rest of the campaign (or until you sell them). You strategically choose your missions based on the rewards you'll get from them, and have limited opportunities between missions to buy and sell items from a fence. Between missions you can also upgrade your agents' stats directly.

Enemies consist of drones, guards, cameras, daemons, and a handful of other things. Guards are self-explanatory. Drones are like guards, but you can hack them. Cameras are also fairly easily understood. Daemons are things that lurk inside of cameras, drones, and other hackable infrastructure that are essentially one-shot traps that trigger when you fully hack their hosts. The mix of these things you encounter are dictated in part by which corporation you're infiltrating. Each corporation has its own specialties and strengths.

Each campaign lasts for 3 in-game days, with missions taking between 5 or 6 and 12 hours. That means you're running 8 missions, plus the final mission. Each campaign therefore lasts for about 5 or 6 hours of real time.

This is a poorly written review I did in a few minutes, so try not to mind my jumping around too much. All I'm trying to poorly communicate is that it scratches the same itch as FTL, with procedurally generated everything, big elements of both luck and skill, highly variable starting conditions, and the ability to pursue several strategies, as well as that roguelike sense of getting handed the dumbest stuff and still trying to make it work somehow.
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13 of 15 people (87%) found this review helpful
1 person found this review funny
8.3 hrs on record
Posted: May 26
Invisible, Inc.
~~~~~~~~~~

The Invisible HQ was overthrown by a surprise attack from the Corporation. In the chaos of the intense fighting, Central had just enough time to retrieve “Incognita”, a high tech software that is used for hacking purposes. Unfortunately, “Incognita” will only run for another 72 hours on backup power and you have to get as many resources as possible to setup your counter attack.

This is truly an exciting and challenging turn-based strategy game with a stealth component to it. You will start your campaign with 2 agents and “Incognita” at your side with it’s infinite hacking skills. Each mission you play will be randomly generated which make this game brilliant in term of replay ability.

Guards, enforcers, drones and demons are some of the enemies you will have to face within your missions. Realistically, you need to achieve your main objective and make sure you gather all credits (if you can) as fast as possible because every 5 turns the security level will increase and you might find yourself surrounded by additional foe. This game does not hold back and you will probably find your agents frequently cornered or even being killed if you make the wrong move. However, you can rewind (limited) to your last move, up to 5 times if you play as a beginner but only 1 time in the expert level.

Between each mission you will be able to purchase additional equipments, weapons and other items for your agents and you will need it!

The graphics are well done, the game runs smoothly and you will enjoy the cutscenes.

Positives:
~~~~~~~~

- Randomly generated missions
- Challenging
- Good graphics and voice over
- Trading cards
- Achievements

Negatives:
~~~~~~~~~

- Can be frustrating at time

Invisible Inc will keep you on the edge of your seat. Truly one of the best of it’s genre!

8.9/10

MORE THE_CPT_FROGGY REVIEWS HERE
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9 of 10 people (90%) found this review helpful
34.6 hrs on record
Posted: May 22
I absolute love this game. Its difficult and you have to think about a lot of different aspects with every single move you make as they WILL have consequences for how the level plays out.You also have to be careful not to waste turns as the security becomes more intense with every security level. I really like that about the game, it sucks you in and it makes you have to REALLY think, to me, thats quite rare.

I like the stories of the agents as well as the story for the game, however i do think the ending was a let down. I'm hoping they make a second game so it can continue and we can see what happens next. I thought the ending itself was great, it was unexpected and i was excited to get to play in the aftermath. When i saw the credits and discovered that was the end i was really dissapointed... until i discovered custom mode. Once i noticed what you can do with the game in custom mode, it made me wanna complete story on experienced, it made me determined to finish it to unlock more items and then play on custom mode.

I finished the story on beginner level in less than 6 hours of playing time and i am now doing experienced level. So far i have had to restart a few times, which i think the game expects and rewards you for in the sense that if you tried hard and you gain enough XP you unlock agents and things for Incognita. I currently have 5 agents (you start with 2) and ive only been playing for 11 hours total. I cannot wait to start custom mode and i really find this game to be the strategy game ive been missing for ages. When i first saw it i didnt think i would neccesarily enjoy playing it, but i REALLY do. I got the game yesterday. & i've played for 11 hours. Speaks to how gripping it really is.

I definitely reccomend this game if youre looking for something challenging and tactical that doesnt require a beastly computer and has a cute story to it.
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4 of 4 people (100%) found this review helpful
30.9 hrs on record
Posted: May 22
Thrilling from beginning to end, Invisible Inc. rewards inventiveness, foresight and careful planning with thoroughly satisfying victories. The emergent, ever-changing circumstances combine with a myriad of gameplay elements during missions to produce memorable situations, heroic escapes and tragic deaths.

The game's short yet highly replayable campaigns can be doomed by certain mistakes, and while the random map generation might occasionally make missions harder, the ultimate result comes entirely from the player's actions. A solid plan can provide enough battlefield control to put a team through seemingly impossible scenarios.

Stealth is always the best option, it's immensely fun and doesn't devolve into mindless action the moment agents are spotted. Unless part of an intricate plan, detection leads to a frantic revision of strategy and securing a escape route becomes paramount. The enemy corporations always have the upper hand in the event of a direct fight, which coupled with the ever-rising alert levels encourage the player to be quick and sometimes bold to outwit their adversaries.

Overall, Invisible Inc. offers an unparalleled turn-based strategy experience and possibly the best stealth gameplay in the history of videogames. Definitely a strong Game of the Year candidate and a steal at 20 dollars.

Buy it now and gear up, Operator! You're in for a wild ride.
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3 of 3 people (100%) found this review helpful
72.8 hrs on record
Posted: May 24
Invisible Inc is just incredible. At the time of writing this, I've dedicated nearly 3 days of my life playing this game (both in early access and in full release), and I don't regret a second of it. The game is fantastic, with fun gameplay and interesting characters. The story is great, and I cannot stress how amazing the final mission is. It's incredibly intense, and by far the best mission in the game. The cutscenes could do with a bit of improving, but that's really all of the bad things I have to say.

Klei say they plan on releasing DLC too, which is great, because then there's more to add to this fantastic game.

9.8/10, would definitely recommend to anyone.
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3 of 3 people (100%) found this review helpful
94.2 hrs on record
Posted: May 24
I grew up playing the original X-COM games (yes, even Interceptor) and other turn-based strategy titles such as Odium and the Heroes of Might and Magic series, and I've always had a soft spot for the genre. I picked up Invisible, Inc. due to the genre and the merits of Klei's last game Mark of the Ninja. Several sleepless nights later I can tell you that this game is fantastic. The world and art style is great, the mechanics engaging, and the replayability factor is very high. The higher difficulty levels of the game will really make you think about each turn, future turns, and how to spend resources upgrading your team between fights.

If I had to nitpick, I would say the one shortcoming of the game is the length of the main campaign. It can easily be completed in one sitting on the easiest difficulty, although the game is designed for multiple replays which in turn unlock additional characters for use in future playthroughs. The story and voice acting are really well done and I wish I could have experienced more.

If you are a fan of roguelikes, turn-based, and/or cyberpunk games then this is one you'll definitely want to start playing immediately. 9/10
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3 of 3 people (100%) found this review helpful
1 person found this review funny
32.6 hrs on record
Posted: May 24
Reasons for Buying Invisible Inc.
What can I say? I've been watching this game since it came on Early Access but I never buy/play before the final release. Lucky for me I didn't because now I can see my life disappearing down the wormhole of "just one more run". This game manages to perfectly balance the risk vs reward combo that is a necessity in all "resource management" rogue-lites (think FTL). Too many times I have had an agency retired by a single guard standing in the way of some final corporate safe that I think I can make only to find out that I've just over reached...

And then I start again. There was an excellent Extra Credits piece on how the speed of restarting can be very important and it is only ever a few mouse clicks to restart an agency here. The combinations of skills, implants and software where all approaches feel valid leads to a game that feels infinitely playable.

It also never sacrifices its vision. Despite being able to stand up to the corporate forces in any singular instance, it is never going to be a winning strategy and stealth should always be your first option. The limitation on rewinds forces needing to learn how to read a room, guard patrols and alert statuses in order to pick which side of a bench you are going to crouch behind... pick the wrong side and you'll be hitting restart shortly.

Reasons Not To
  • You have work tomorrow
  • You have an assignment due that requires more than 5 minutes work
  • You don't want to play one of the best tactical turn-based or stealth games ever released
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2 of 2 people (100%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: May 23
Great game. 10 out of 10. Although its F***ing hard, I like the game. Really a good clone of Xcom.
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2 of 2 people (100%) found this review helpful
12.4 hrs on record
Posted: May 23
Absolutely fantastic game for what it aims for. It is by far the best representation of a turn based RTS stealth game. It has a length to it that is more commonly associated with a casual player but rewards and unlocks geared towards multiple play throughs and a variety of game modes to achieve them through. Honestly I would love to see this fleshed out even more. The story does leave it asking for more but as a prequel to larger product this game would fit the bill perfectly. Just improve on what has been established and increase the length of game and I would be very hopeful to call the second edition of this game Game of the Year.
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1 of 1 people (100%) found this review helpful
14.9 hrs on record
Posted: May 20
I definetly recommend this game to anyone, who likes turn-based strategy.
Maps are procedurally generated, the difficulty of a map increases with the time you spend in it, in addition to the overall difficulty increase over time.
I cannot imagine any game with the same premise (turn-based stealth-strategy) being better.
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1 of 1 people (100%) found this review helpful
27.1 hrs on record
Posted: May 20
my favorite turn based stealth hella rad sneaky sneak hack em up (as in legitimately hacking) game

9/10
#2 on my games of the year
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1 of 1 people (100%) found this review helpful
1 person found this review funny
19.4 hrs on record
Posted: May 22
Invisible Inc is like if "Mark of the ninja" was invaded by xcom-ish tactical system. it has randomly generated maps/missions where the objective is mostly "get out alive." in the starting games you will probably just be picking random missions for you dont really understand the system, i heavily recommend getting a full crew or atleast add 1 to your beginning crew, and then gear 'em up. for the so called "last mission" is a real test of your skill, and more/better items makes it easier to sneak by the guards. (they are pretty powerful in the last mission) or you could just go guns blazin' but its thats kinda like a coin toss like almost all elements of the game if you are not managing your crew correctly.

10/10

"made me hold my breath when sneaking by guards thinking they were able to hear me."
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1 of 1 people (100%) found this review helpful
4.3 hrs on record
Posted: May 21
There are very few stealth games that are actually done properly and worth playing. Invisible, Inc is one of them. The game successfully combines rogue-like elements, such as randomized levels and perma-death, with the gameplay of a turn-based strategy, which results in a great experience.
The campaign (although slightly short) and art style give the game a great atmosphere, while the varying difficulties, potential for themed runs, and randomized levels give plenty of replayability. Sticking with the atmosphere, the voice acting is well-done, and the soundtrack gives a good background to the game, which also seems to react based on whether you've been spotted / security level etc.
Overall, this is an incredibly slick game that I can't recommend enough. Props to Klei for making something so polished.
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1 of 1 people (100%) found this review helpful
35.6 hrs on record
Posted: May 22
This game gets me so ♥♥♥♥ing salty sometimes.

It's good for a $20 game. Difficult, with levels being generated on the fly. Sometimes you get a good map where guards are humping walls like ♥♥♥♥♥♥♥, or you get a map with guards that patrol into your spawn first turn.

Movement is like XCOM, square tile based with a finite amount of tiles or actions you can do per character per turn. Combat is whoever shoots first assuming your weapon is powerful enough to overpower their armour rating, and you will always get a turn to react to the AI should you be spotted, unless it's on the last move of your turn, then that's your own fault.

There's a ton of options to customize your campaign with, but the default settings has an alarm meter that auto increments every turn, this gives you a risk of rain type of scaling difficulty where the longer you stay on a level to collect bonus loot, the more difficult it will be to survive. I like having this on as it make's the game truly tense.

So what do you do in the game? Well you pick a mission from the world map and you fly there. The distance traveled will drain your "time to live" which is a countdown to the final mission. You need to pick missions based on their distance in relation to you and each other, as well as the their mission reward being what you could use to improve your team for the final mission. This creates a system where you need to pick between quantity or quality of missions.

Every mission you will be beamed onto a randomly generated map. All maps consist of a series of connected rooms, doors, cover and interactables (including enemies). The specifics vary but most missions are drop in, find objective, find exit, escape. You will want to explore the rooms quickly, as the alarm timer increases and activate defences for each 5 point increment. This means you need to get the most out of every movement point to explore the level quickly. You'll ideally also find safes to loot and shops to spend money at while you are in the level. This is important as you can't aquire items outside of these levels, apart from the 1 or 2 you can get from monster over the course of the campaign.

So balancing with this need for speed is the safety of stealth. When the level is fresh, you aren't being actively hunted. If you knock out or are seen by guard, he will go into hunt mode. He will now run around unpredictably, searching for you. They can still be avoided, but you can't see them all the time (unless you have the great pleasure of finding a TAG pistol). This isn't so bad until there's multiple guards running around like ♥♥♥♥♥♥♥s. And if they see you, you have to break line of sight or you will be shot. Which takes up precious movement points and even turns that could be used for something useful like finding the exit. So stirring the bees nest isn't too great unless you pick a team that can fight well.

I get asked what you do in this game a lot so I thought I'd just write up my understanding. I could continue typing but I'm lazy.

tl;dr Turn-based stealth strategy mishmash which combines time pressure and exploration to make a tense and difficult game. Pretty good for it's price though I think the game is kind of lacking in equipment options.

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1 of 1 people (100%) found this review helpful
6.5 hrs on record
Posted: May 21
Just finished my first play through on easy, firstly this game is not Xcom as some have suggested. Being an Xcom addict it shares a few minor similarities, but nothing that a hard core Xcom player would immediately make them love this. So the reason I would recommend, re-playability and the opportunity to unlock more options/characters with each play through. It’s a quick jump in and out chess style turn based stealth/small team tactical game.

I would also suggest those who enjoy and deep and long drawn out story may be disappointed, story development wise it’s quick and enjoyable but not something you would rave about. Once you've played once you would only play again just to see what the different combination of characters/equipment and programs would do, but that would keep you going for a fair while longer.
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1 of 1 people (100%) found this review helpful
32.9 hrs on record
Posted: May 22
I will use the words I read of another review out there: Invisible Inc. has the courage to STAY in the realm of stealth.
So if you like to play the game your way and would like to go in guns blazing like its Shadowrun... you better be a grand master at the game and even then it will be a rough ride.
Invisible Inc. is something I felt like a stealth version of X-Com. Turn based stealth in randomly generated levels rouguelike.

You play as the "Operator" under the command of the chief of Invisible after they got ambushed by the corporations, a thing that will baffle your two main characters Monst3r, a broker with an income "bigger than a small countries GDP" and Olivia Gladstone, the aformentioned chief.
As the operator you guide your agents and a computer AI, Incognita, through the corporations in hit and runs to get info and gear, preparing for the final mission.

The game starts with a tutorial on all the main mechanics with Decker, your modern day Noir agent.
here you will learn the most important thing about Invisible: getting seen is the first step towards failing the entire mission in many occasions
Main mechanics are:
-Walking and taking "peeks", your most important tool in my opinion, with your AP. This includes using camera and guard blind spots
-Knocking out enemies who will NOT stay knocked out for the entire mission
-Using your AI to hack and manipulate the electronics in the enviroment
-Opening and closing doors a surprisingly useful tool to block vision and lure guards
I could go on and on how many cool little things and items there are in the game but I find its better to experiment and find out. This IS a rouguelike, so its designed to be played again after failing.
The most interesting part of this game is the capability of choosing your missions. You have 72 hours to prepare for the final mission. Invading certain sites will give you certain benefits (money, gear or even the possibility of unlocking a site of your choice).

You have to roll with what you get and that is fun e.g. I got a very high level item and had a choice of selling it for some cash or using it even though I never had before. It worked out well.

The thing you will also notice it you are on the clock. Every turn the alarm will go up and the level will slowly become harder.
Here the stealth comes in very nicely. Getting spotted advances the tracker prematurely as well as killing guards among other things so being expertly sneaky you will make it actually easier for you.
And yes, the game reminds you. You have NO CHANCE in a stand-up fight against the corps. EVERY guard is a deadshot and will down your agents in ONE shot if they see them and you move or take another action except ducking for cover or taking them down.

Here I would like to gush how this game reminds me of Shadowrun. There are 4 megacorps: FTM, K&O, Sankaku and Plastech. They all have different guards, Sankaku will have bots in their sites others will have special units of other kinds. I still have not been able to figure out all the specifics, but you will soon figure out which corp you hate the least to invade.

Like many roguelikes if you die or complete the final mission, your experience will unlock things for other playthroughs like agents and programs for Incognita

And having learned from Don't Starve: The modes you play are fully customizable to insane levels of painfulness so there is no real end to your challange, but as well as making the game a LOT easier should you have trouble with it.

The game has its flaws im sure but the only real one I could figure out was that sometimes it can be hard to see where you are going and clicking on squares for your agents to move which can be countered by camera rotation mostly but it nags me a bit.

Enough rambling if you love stealth you will enjoy this game because instead of planning an attack you will plan a movement and action strategy to evade.

Thanks so much for reading!

Tip: I recommend your agents have something I like to call "saving grace items". Cloaking rigs, flash grenades a tranq gun or in an emergency a lethal gun to make sure the agent can deal with being spotted by one guard as ducking for cover is sometimes not possible. Decker has one of those items making it a good reason for him to be a starting character.
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1 of 1 people (100%) found this review helpful
54.2 hrs on record
Posted: May 23
If you love XCOM, Stealth, Strategy, and general badassery, then this game is for you. Every decision you make feels like you are on the edge of reward, risk, and regret. And you'll love every moment of it. Fantastic game, tight design and controls, and fantastic soundtrack. However, the game needs more story, something to make me want to take care of each agent on every mission, ensuring their survival. Also, the levels can be a little cluttered with safes, consoles, and walls. Unfortunately, it causes me to make mistakes, even with tactical view and camera rotation.

But holy @#$k. Despite those tiny drawbacks, the game is amazing. 9/10, would kick ♥♥♥ again.
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1 of 1 people (100%) found this review helpful
7.0 hrs on record
Posted: May 23
This futuristic strategy/stealth really blows you away with how much detail that went into it. They have polished everything nicely, and the cut scenes are incredible. It looks like a proper cartoon and not like a actual cut scene from a regular game. The style of the characters and the backgrounds is incredible, and it suits the game well. Another fact that I liked about the game is that the levels, even in the campaign are randomly generated, so every run you go through, it won't be the same as the last. One thing this game could use is a online multi-player campaign mode. Klei have really pulled this game through and have made this game shine in the spotlight. If you're looking for a game that makes you work hard for a victory and not just by force, you'll love this game. I'm giving this game 4.5 out of 5.
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1 of 1 people (100%) found this review helpful
18.2 hrs on record
Posted: May 24
Very fun spy game with a good learning curve and high replay factor.
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1 of 1 people (100%) found this review helpful
18.5 hrs on record
Posted: May 23
Fantastic love child of FTL and XCOM. On my shortlist of contenders for best game of 2015.
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