Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
User reviews:
Recent:
Very Positive (70 reviews) - 90% of the 70 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,030 reviews) - 93% of the 2,030 user reviews for this game are positive.
Release Date: May 12, 2015

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Buy Invisible, Inc. + Contingency Plan Bundle

Includes 2 items: Invisible, Inc., Invisible, Inc. Contingency Plan

 

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November 12, 2015

Contingency Plan Launch & Klei 10 Year Celebration / Free Weekend!


https://www.youtube.com/watch?v=p4sYUMtZcDc

Invisible, Inc. Contingency Plan, the new expansion to Invisible, Inc., is available now on PC, Mac and Linux for 4.99 USD!

Players will be able to explore new strategies with four new agents, two new starting programs, new weapons, items, and augments. Likewise, corporations have added a variety of new threats and challenges to test players skills in a new extended campaign.
http://store.steampowered.com/app/376980


 
Steam Weekend Sale to Celebrate 10 Years of Klei!
It's been 10 years for us as a studio making original games and we're celebrating with a Steam Weekend Sale where players can try every single one of our games for free all weekend long!

In addition, to celebrate our ten years, our entire collection of games will be on discount at up 85% off. 

List of Games Playable for Free:

  • Don’t Starve Together
  • Don’t Starve + Reign of Giants
  • Invisible, Inc. + Contingency Plan bundle
  • Crypt of the Necrodancer
  • Mark of the Ninja: Special Edition
  • Shank
  • Shank 2
  • Eets Munchies 
Art Asset Download - High Res Klei 10 Year Sale Art

33 comments Read more

Reviews

“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Community supported translations available!

About This Game

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    Minimum:
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Storage: 2 GB available space
    Minimum:
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (70 reviews)
Overall:
Very Positive (2,030 reviews)
Recently Posted
mrcalzon02
( 18.8 hrs on record )
Posted: April 28
Tough, Detailed, Good. has a bit of a learning curve but you catch it pretty Quick. Expect to lose your first game, and secound one. proably even your third. might get to the finail mission on the forth go round, but game five is when things really get good.
Helpful? Yes No Funny
GeneralHawk
( 49.6 hrs on record )
Posted: April 27
Love this game! Fans of Xcom this is a must buy! Cannot recommend it enough! Hoping for a sequel!
Helpful? Yes No Funny
Jacked
( 32.4 hrs on record )
Posted: April 26
ARE YOU EXPERIENCED?

Okay, this is a good game, and I've finished it on beginner in about 24hrs according to steam, I'm playing with dlc and I haven't played it with out before. All seems good.

So you beat the game and then sink another 6 hrs in to experienced mode. Two problems, one, the disconnect from coming from super powered agents way back to basic agents on a harder difficulty setting is jarring, you make too many mistakes.

Second is just how hard this is with out level resets, and the difficulty seems to have been adjusted too much, what is a 2nd or 3rd mission is very hard with out the correct hack tool, which you know from beginner you get later... It's not vastly different from beginner, but the combination of disabling level restarts - so you have to start the entire campaign again - and the addition of trying new characters out is too much. Then also the difficult shield level is way out, you don't have the hack tools needed. This can be fixed by enabling level restarts - but then you're not playing experienced you're playing custom, no awards for that.

On first play through most people I assume would be doing stealth and avoiding kills, the default characters are this way. You happen to get a couple of characters later which are geared around killing which would be best for a second play through - I just don't see myself playing through beginner again though to get use to it.

Also on experienced, even when you ARE experienced, the shield difficulty indicators, the things which tell you how hard something is going to be, were way out. 2nd or 3rd mission in a 2 or 3 level became impossible because I didn't have the right hacking tool (area effect hack), but having played beginner I know that that tool wouldn't be got so early.

(I think I got up to turn 37-45 in one map, dragging a body along a map which was basically one long corridor while 8 guards swamped around, a lot of micro. Obviously it wasn't meant to get like that and should rewind before, but it was fun enough to do.)

This may be a problem of expectation. Because some in beginner which are marked as "do not advice infiltrating" level 5-6 aren't that hard, yet on experienced a level 2-3, what should have been easy, wasn't. I'm wondering if it would have been better to have started the game on experienced, just so the expectation was set, but even so. Or to have my suped up agents from beginner carry over, just so I could tell if it's the agents or the game.

It can sometimes degenerate into a game of drag the body and sit on it, but there are other tools available (like an 8 turn ko syringe)and I'm sure I've not seen even half of them really, it will take a few more play throughs.
Helpful? Yes No Funny
varsas
( 44.3 hrs on record )
Posted: April 26
This is an intimate take on turn based strategy due to the small team and care required when playing. There's a great deal of risk and reward that the player needs to keep ni mind.
Helpful? Yes No Funny
BeastMasterJ
( 79.7 hrs on record )
Posted: April 25
A turn based stealth game that does more to encourage sneaking than most first person stealth games.

The ticking alarm keeps the right amount of pressure, making each level a nail biter.

At the Start of each level: I'm a sneaksy spy, creeping past guards, turning off cameras, more ghost than man.

At the End of each level: I need two more turns to complete the objective, but the exit is on the other side of the map. There's a guard closing in on my position, and those other two I knocked out a few turns ago just woke up, and are ♥♥♥♥♥♥.
I can send a teamate to intercept the guard closing in on me, but that door is locked, and the only key we have is held by my OTHER teammate, and she's on the other end of the map. I think I can juuust make it out al- OOH! There's another save a few steps away... I think I can loot it.

The game combines Stealth, Strategy, push-your-luck type game play, and is very well executed.
Helpful? Yes No Funny
Huon
( 10.3 hrs on record )
Posted: April 25
If you felt like XCOM 2 had great atmosphere but somehow loses it after the tutorial, it's because Invisible, Inc. took it while the developers weren't looking. Typical.
Helpful? Yes No Funny
LeMoR
( 43.3 hrs on record )
Posted: April 25
Not having an option to restart makes the game more challenging and makes you think about your next step.

Get ready for some real challenging stealth genre where the developers don't care how many times you lose.

Worth it! I accept your challenge sir!

But I want more DLCs! More variation in gameplay and artillery.
Helpful? Yes No Funny
Furwy
( 14.1 hrs on record )
Posted: April 24
Very well made one-save per-game-turn-based-strategy.

Like Ironman XCOM with Cyberpunk flavor.
Helpful? Yes No Funny
thepandalion
( 15.0 hrs on record )
Posted: April 24
I didn't know I enjoyed turn-based strategy until I played this game. I love the theme, the design, the atmosphere, everything. I especially love how customisable the play is, allowing you to play it in your own way. If it wasn't for the "beginner mode" I'm not sure I would have given a game like this a go, and I'm so glad I did because I'm addicted! The character progression, new skills/augments, items, and strategy options make it so fun, and it really feels like your agents are going from unequipped, to more awesome, stealthy badasses, thanks to the resources they've acquired. I recommend this to people even if they don't usually like turn-based strategy :D
Helpful? Yes No Funny
RunatarIGI
( 22.3 hrs on record )
Posted: April 23
Very butiful geme, yuo go unvisible and shtis.
Helpful? Yes No Funny
Vortigon
( 9.7 hrs on record )
Posted: April 23
Good, high quality gameplay. But it's too short. Not sure if it's worth the money.
Helpful? Yes No Funny
FalseShepherd
( 14.7 hrs on record )
Posted: April 23
Very nice game.

Invisible, Inc. is similar to xcom but without combat RNG or damage scaling. The graphics is quite easy to the eyes and instructive, the music and voice acting are fairly well done, and the character design has decent depth.

The storyline campaign is very short, with an average of about 6 to 10 missions. Even with the DLC (which is well worth it) missions it will only take at most a few hours to finish, which is a great shame as it would make a very dank cartoon show should there be some more effort.

The real content lies in the custom campaign generation, for you can remove the 3 (ingame) day time limit to receive more missions up to endless. This allows you to explore more strategies with your agents and items of choice, and with about 20 different agents there are abundant possibilities to experiment.

What really made it better than xcom for me is its randomly generated maps, even for unique storyline missions. For those who are familiar with xcom EU/EW you should know that all missions use a limited pool of fixed maps, so after a playthrough or two, the only uncertainties are the locations of the aliens (even that you can guestimate) and the mood of RNGesus. Invisible, Inc. on the other hand has no combat RNG, all aggressions either result in a KO (knockout) or kill. However the variety of the maps made gameplay weighs a lot more towards stealth, scouting and planning, qualities I appreciate from a turnbased strategy game; and across the 4 or 5 endless campaigns I barely ever feel the fatigue I felt while replaying xcom.

tl;dr Great game, value purchase, short storyline campaign, surprisingly high replayablility and depth in strategy. 9/10, -1 to the unrealized lore potential.
Helpful? Yes No Funny
ihKu47
( 60.7 hrs on record )
Posted: April 23
Invisible, Inc. is the best Tactical Espionage Action game I've played in years. In some ways it even beats Metal Gear Solid V in that field, though the two games obviously go for very different approached to the stealth genre.

I've played quite a few games that randomizes their levels each play and most of them suffer from the occasional nigh impossible levels as a result. Klei has done something right with their system, however, since I remember only two or three instances where I've had to retreat from a level because I felt my agents had no chance of making it to their objective and back. Even in these cases I possibly could have pulled the mission through with more prudent upgrades to the agents and their equipment, and even though I was ill-prepared the level still gave me ample opportunity to exit it without too much of a hassle (plus you can adjust difficulty so the guard patrol paths are more infiltration friendly if you need it).

And tactical retreat is truly a viable option here: You may have a harder time down the road from missing the resources you were trying to get but that doesn't mean you're out of the game just yet. 98% of the time there's blindspots to exploit in the patrol paths and even when there's not, you can usually lure guards into an ambush or just our of your way. Just take your time to observe their movement and time yours accordingly.

The large roster of agents are all different in terms of their abilities, equipment and possible augmentations, lending great variety to gameplay on top of the randomly generated levels. In addition, you never know for sure what equipment, augmentations or Incognita programs you'll encounter each playthrough, or what kind of a layout of the different corporate facilities you are going to get - you'll have to adapt on the fly and choose between several alluring options, meaning no two campaigns are going to feel quite alike.

On top of all that, the game has modding tools available even if they are somewhat under utilized at the moment: Most mods are language packs or graphical tweaks. One user, however, has created several new agents for the game, each with their strengths and weaknesses. I've only tried one of them out yet but it was solid work and balanced as far as I can tell, and the reviews on the other ones suggest they are of similar quality.

If you're at all fond of turn based squad control games, or at all into stealth, I highly recommend you get this game.
Helpful? Yes No Funny
freshwaterSubmarine
( 17.1 hrs on record )
Posted: April 22
Oh man. This is a great game, but other people have summed up way far better than I can. Go read thier reviews.
Helpful? Yes No Funny
_W.GW
( 17.2 hrs on record )
Posted: April 22
A very good game, with a increasing level of difficulty to maintain the challenge.

Maybe lacking a bit of variety, but still a few dozen hours of play easily reached ;).
Helpful? Yes No Funny
ÜberNinja61
( 18.2 hrs on record )
Posted: April 21
Imagine Fire Emblem or Xcom. Now Imagine the RNG for percent of hitting your enemy was replaced with a randomly generated map with. Now imagine everything going wrong but you have that one item you picked up 7 levels ago that saves your ♥♥♥ from total annihilation. That's Invisible.
Helpful? Yes No Funny
MNGwinn
( 11.6 hrs on record )
Posted: April 21
Roguelike stealth cyberpunk heist game sounds like procedurally-generated word salad, but it really works. Stylish, thoughtful, fun. I really like this game.
Helpful? Yes No Funny
ScaryMagus
( 13.0 hrs on record )
Posted: April 21
Come people have said the game is content light. Those people are wrong - one of the brilliant things about this game is that it takes only a couple of hours to play a campaign, which means that when you lose (and you will), you'll happily restart immediately. Despite this relatively short campaign, the game is as god damn deep as the ocean. It will take you many playthroughs to master the mechanics and overcome what the game throws at you.
Helpful? Yes No Funny
King Khalid
( 44.9 hrs on record )
Posted: April 21
If you love XCOM, you'll definitely love this!
Helpful? Yes No Funny
NJlinger
( 95.1 hrs on record )
Posted: April 20
This is one of my fav gamez! It's difficult, but fair. I've played it a ton and not beat it on the hardest difficulty (probs never will). It's a turn based stealth game and not for the weak!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
11.6 hrs on record
Posted: April 21
Roguelike stealth cyberpunk heist game sounds like procedurally-generated word salad, but it really works. Stylish, thoughtful, fun. I really like this game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
42.6 hrs on record
Posted: April 5
Buy it now!

A brilliant turn based stealth game that has workshop support, great sound and an exellent art style and atmosphere.

Pros:

-Great sound track.
-Brilliant art style with fluid animations.
-Very tactical and enough content to keep you hooked.
-Decent (if a bit cliche) storyline.
-Workshop support (not that many good mods yet though).
-Nice progression system which makes losing still feel like your progressing.

Cons:
-Quite short.
-Difficult (luckily there is a custom mode where you can change settings to make it much easier - +99 KO time is overpowered :D)
-Slight lack of content.
-Following on from the last point, the game can get reppetitive.

DLC:

Pros:
Lots of new content (doubles the length of the campaign).

Cons:
Some bugs and balancing issues.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
14.1 hrs on record
Posted: April 24
Very well made one-save per-game-turn-based-strategy.

Like Ironman XCOM with Cyberpunk flavor.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
43.3 hrs on record
Posted: April 25
Not having an option to restart makes the game more challenging and makes you think about your next step.

Get ready for some real challenging stealth genre where the developers don't care how many times you lose.

Worth it! I accept your challenge sir!

But I want more DLCs! More variation in gameplay and artillery.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
23.7 hrs on record
Posted: April 10
This game is not long.
This is worth stating right off the bat. The story is good, but it is quite short. You get an nice exposition in the beginning, a handful of missions without narrative or direction, then you go straight to the final mission.

The gameplay, though, is really very fun! Each stage is generated randomly, so even if you fail and repeat a mission you won't be burdened with doing the same exact thing over and over. The tools and characters are distinct and impactful. Kind of like a lite Transitor with a twist of Sly Cooper and 007.

This is the kind of game you would come to and play a level in between classes or on a trip. Since the campain is short, you won't get heavily invested in it. But the gamepaly is refreshing, challenging, and engaging.

I think this would make a particularly excellent mobile or tablet game. Thank you for Invisible Inc., Klei :)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
84.8 hrs on record
Posted: April 13
Invisible Inc's a real gem. The game's not afraid to push back, to tip the balance against you, to give you a real challenge. This might mean a steep learning curve, but you'll still be enjoying it. You're playing a spy, after all. This is a game where you've got to be stealthy, or it's curtains. The whole game is built from the ground up to cater to this idea; act like a spy to succeed. Act like an action hero and it's a wipe.

And it looks great; its futuristic cyber-noir aesthetic's a real treat, and the soundtrack is awesome. As the alert level rises the tempo of the music matches it. Your hands will sweat, and you'll sigh in relief when you pull of an impossible-seeming escape.

Invisible, Inc. makes you feel like a spy.

9/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
18.2 hrs on record
Posted: April 21
Imagine Fire Emblem or Xcom. Now Imagine the RNG for percent of hitting your enemy was replaced with a randomly generated map with. Now imagine everything going wrong but you have that one item you picked up 7 levels ago that saves your ♥♥♥ from total annihilation. That's Invisible.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
2 of 2 people (100%) found this review helpful
Recommended
78.3 hrs on record
Posted: February 15
Invisible Inc.'s gameplay is a good implementation of a great cabal of ideas. It is turn based and all the interactions are fairly clear and deterministic, so it's easy to play in that sense. It is a stealth game, so it has the classic mechanics of running away, hiding, and using gadgets to set traps. Also, it is randomly generated and loseable, which removes the chore of replaying stages over and over again like in a traditional stealth game.

It also adapts those mechanics in a novel way, since the game focuses more on stealing money and gear in preparation for a final mission than clearing specific objectives in individual missions. This adds a nice risk management element, and valuation is required to know what to steal. It also has loads of characters and customization options, all of which are very welcome.

So I really recommend this game. That said, it's not without its flaws. Unlike most modern strategy games, most of invisible's flaws are related to gameplay and are very difficult to even notice. It took me 70 hours of gameplay to really notice anything wrong with it, which is an incredible testament to its design. I strongly recommend this game, and if you are thinking of buying it maybe it's best not to read about its flaws, and just stop reading now. But otherwise, here:

-Character balance is bad. Some characters are miles and light years easier to win with, some are much harder to win with. Same thing with the programs you can start with, once you realize which ones are good, you realize they are good by a huuuuge margin. I guess you can still play with the bad characters/programs, if you want.

-The game has LONG arcs. One playthrough is something absurd like 150 minutes (even longer with the DLC), which is very long considering you should be replaying it a lot. As a result you get feedback as to if your strategies are working very slowly, and a loss will cost you many minutes of thought.

-The game's risk management... Well, it took me 78 hours to realize this, because of the second problem, but it turns out that the final mission is very doabe with little more than the equipment that you start the game with, if you pick the right starting agents and programs (even on the hardest difficulties). So the idea of trading risk for resources... If you are playing optimally just do the least risky thing if you've picked a good enough starting team.

Anyways, in spite of its flaws, the game delivered almost a hundred hours of high-quality enjoyment to me, so I strongly recommend it.
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3 of 4 people (75%) found this review helpful
2 people found this review funny
Recommended
6.1 hrs on record
Posted: March 19
Player: "I want a turn based strategy games like XCOM combined with a stealth game like Metal Gear Solid. I also love hacking stuffs, can you add that too?"

Klei: "Say no more."
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
25.3 hrs on record
Posted: March 20
Invisible Inc. is an incredibly enjoyable turn-based stealth game. This game combines certain aspects of my favorite games. Of the most important aspects is a feeling of anxiety when you see your alarm level rise, and you know you're in a bad situation, and the feeling of: "I need to figure out how to get out of this mess". The feeling I get when I play this game is matched by no other and is truly exemplary of what stealth games should be.

Notes(I feel pros and cons lists are inadequate):

-The top-down viewpoint of this game makes it very easy to plan your movements and greatly increases this game's ability to be an effect stealth game.

-The characters are very diverse, I found of my favorite things to do in this game is come up with, and create very interesting synergies between your choosable agents, abilities and findable items.

-The story is a bit disappointing, and I don't think this game is story-driven in any way. This game is much more based on gameplay

-This game is only replayable if you enjoy what I said earlier: "I found of my favorite things to do in this game is come up with, and create very interesting synergies between your choosable agents, abilities and findable items."

-This game is difficult. I feel guilty writing this review because I have only beaten this game once...on beginner. Perhaps it is because I suck, but this game is very difficult and takes patience.

Tips:

-Hide. Make sure that you are always hidden behind some structure. You never know when a bad guy will barge through a door and spot you.

-Only KO enemies if absolutely necessary. I have found in my everpresent experience that it is best to avoid confrontation, and killing especially. Lethal/loud weapons should only be used if absolutely necessary.

-Know your strategy going in to the level. Know what you plan to have accomplished by a certain alarm level and be prepared to leave early if necessary.

To conclude, I will say that this is a great game created by a great developer, and is certainly worthy of it's price tag. I would recomment this game to all age groups as it has something in it for everyone.

Happy Hiding
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1 of 1 people (100%) found this review helpful
Recommended
10.6 hrs on record
Posted: February 18
Klei has some amazing games, and this is no exception. Love the artstyle and gameplay and everything about this game. **SPOILER ALERT** I must say i was kinda dissapointed by the ending, I just thought there would've been more gameplay after you plug Incognita into the SecNet computer and that whole level seemed really trivial. Overal it's an amazing game with an unlock system based on you actually playing the game lots, just like in don't starve. Would definitely recommend as for me it's at least a 9/10.

Brimstone OP
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
521.7 hrs on record
Posted: March 24
I am surprised how much existential angst my "hrs on record" stat is triggering in me. I only have so much time left on this planet. Am I spending that time wisely?

I am a middle-aged guy with a stressful job, and this is a relaxing game which challenges my intellect. It is rarely repetitive, and frequently surprising. It is well worth the money.
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1 of 1 people (100%) found this review helpful
Recommended
35.3 hrs on record
Posted: February 10
As far as I know, this is the best top-down turn-based purist stealth game that exists.
If only Klei owned the rights to Thief...
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1 of 1 people (100%) found this review helpful
Recommended
150.8 hrs on record
Posted: March 27
Kill a guard, alarm level rises.
Knock out a guard, once he wakes up, he'll hunt you down.
Sneak past a guard, waste precious time as you need to predict his path.
I hate guards.
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3 of 5 people (60%) found this review helpful
3 people found this review funny
Recommended
8.6 hrs on record
Posted: March 18
https://www.youtube.com/watch?v=hEgcM_CzV28
Do not make fun of war. You deal with different guys this time. It is not Germany of Afghanistan. George, your troops will be torn into pieces here. 250'000 of elite Iraqi soldiers are here. They will destroy everything they want, they can cross the whole desert in an hour and blow all your destroyers, journalists, diplomats. George you are a cowboy! Stop now! Forget it! Hide bullets in the warehouses away. And forget your daddy. We had one dumbass, he had revenged for his brother and the whole Glory Russian Empire crashed. And another weirdo who had revenged for his grandfather the USSR collapsed after that. And you will repeat these mistakes. Leave your father alone. He has finished his work already. Think about the future of the States, it is collapsing, young people flee from your country. Nobody wants to live in the States, NO ONE! It is a second-hand goods' store. Dollar, dollar, dollar! This is dirty green paper. Soulless! No composers, you have no writers. The whole World listens to Chaikovsky and Dostoevsky. Festivals, sport! Only in Russia. Russia here and Iraq. People love their president here and you are despised. Despised! Your predecessor — Clinton. He had his pants unzipped right in his office! Its all ♥♥♥♥ed up when some ♥♥♥♥♥♥♥♥♥♥ in the president's cabinet does a blow-job to mr. President. Is it what the USA is all about? Holy ♥♥♥♥ shall long. What are you doing out there? Monica! Nothing else metters — president, war, Middle East! ♥♥♥♥ suckers all around, handjobbers, ♥♥♥♥♥♥s! George! Watch any cowboy movie look how many dead bodies, blood. Murders here, murders there. Here… I'm talking to you from HERE! Look at the sky — it's Baghdad! Baghdad is not Berlin, is not Kabul. You will never win there as we know local people, we know this president. He is the only one on Earth who tells you to ♥♥♥♥ off. The only one! All others are too afraid in front of you, they stay in the line to bow low before you. And he is the only one who sits there for 11 years. For 11 years he's been resisting you! And you with your "powerful" ♥♥♥♥♥♥ economy, your million soldier army, your fleet and missiles can do nothing. You drop bombs daily, you kill children, while the Iraqi soldiers are ready to fight. You are afraid to send your troops there. And you have been afraid for 11 years, your papa had also feared. The apple never falls far from the tree. You will never win there! This will be your fatal fiasco. Napoleon has lost the Waterloo, Hitler has lost the battle for Berlin and you will lose Baghdad. Baghdad is your tomb. You hear me, George — damn cowboy? You need back to Texas, to your ranch. Drive around your empty lands in Jeep and start learning spanish. And New-York will have spoken russian already. We will send another 10 million of Russians to the States and will elect our own President for the US. And you, George, will get a good cell in the Butirka prison. Do you get me? George, you will never be victorious here. All Arabs and Muslims of the world, the whole eastern Europe, Moscow is against you. Moscow doesn't want this war and our President has clearly told you^ do not fire at Baghdad. Let's better blow up Tbilissi together or Baku, or other cities. We will find other targets on the Earth. The Earth is so large — we can sink Australia into the oceans depths if you like. Alright! Wanna see our missiles? Our weapons now… at night our scientists will change gravitation field of the Earth a little bit and your country will be under the water. 24 hours and your whole country will be under the water of the Atlantic and the Pacific oceans. Think about who you are playing with? Think! You forgot what Bonapart's end, Hitler's end was, all others? You will make a historical mistake, your father won't be grateful to you, forget him, your daddy. Your generals tell you not to start war. Still it is not too late! Today is just the 21th of June 1941! But if tomorrow morning you send your fighters to Baghdad it will be your own tomb, you will die in this war. And no one will bury you as you hit the whole country, the whole humanity. 6 billions people do not want this war to happen SIX! SIX BILLION. You ignorant, do you know how to count? One. Two. Three. Four. Five. Six billion. Whole planet is against you. You are the only one who wants war and this ♥♥♥♥ — Condoleezza Rice. She is a half-black ♥♥♥♥♥ who needs a good ♥♥♥♥. Send her here, guys of our Taman division will make her satisfied, will make her happy in baraks in one night. She will not want war any more, she will choke in Russian sperm as it will be leaking out of her ears. She is not Monica Lewinsky who has made a single ♥♥♥♥♥♥♥. There Condoleezza will be so sucked that she will creep to the US embassy in Moscow on her knees. George, STOP! George, better go to casino, Las Vegas and finish all. All quiet in Baghdad.
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1 of 2 people (50%) found this review helpful
Recommended
17.8 hrs on record
Posted: February 14
OMG!!! got this on sale, never usally play thes kind of game, but im hooked til the end! I must achieve all the unlocks!!!
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1 of 2 people (50%) found this review helpful
Recommended
9.6 hrs on record
Posted: February 7
Invisible, Inc. is a procedural turn-based stealth game where you control an elite group of spies, infiltrating into corporate locations for information and financial gain.

LIKES
-unique blend of genres: roquelike+stealth+turn-base tactics
-artstyle: noir meets cyberpunk
-difficulty: even on beginner you must plan carefully and watch your time or you'll be screwed
-agent's customization: wide range of weapons, gadgets and programms to exuip your spies
-replayability: procedural generated maps with different types of enemies, hazards and mission objectives provide unique and entertaining experience each time you play

DISLIKES
-sometimes map layots could be really frustraiting

VERDICT: 10/10
Must have for the fans of stealth and turn-based tactics genres.
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Most Helpful Reviews  In the past 180 days
65 of 68 people (96%) found this review helpful
2 people found this review funny
Recommended
139.7 hrs on record
Posted: November 18, 2015
Wow!

I'm a huge fan of tactical turn-based games and have played almost all of them. To date the high water mark for me has been Jagged Alliance 2 (+v1.13 mod) with the XCOM reboot and Frozen Synapse filling the other spots on my podium.

XCOM2 has been at the top of my "eagerly-awaiting" list for some time and I figured I'd bridge the wait with Invisible Inc. Turns out (pun intended) I hugely underestimated this game. It is brilliant! Not only is it better than Enemy Unknown/Within but even my prized JA2 may need to step aside.

Why?

ESCALATING TENSION

The stealth gameplay works wonderfully. As combat and time quickly escalate efforts against you, the need to be efficient in your infiltration is always at the forefront. This prevents idling/turtling as every turn matters. You need to know how far to push and when to cut and run. The pacing is excellent.

MINIMAL LUCK

There are no probabilities to hit or variable damage. Even the path that enemies will move on their turn can be known. You might think this predictability would reduce the fun - it doesn't - it enhances it. All the information is there but you have to know how to get it. This makes you supremely responsible for the outcome of your decisions and it is eminently satisfying.

REPLAYABILITY

This is not a story dependant game. It's about the process, not the ending so repeated playthoughs do not feel repetitive. As the maps are procedurally generated there is no repetition here either. Even character builds are kept fresh between playthoughs as you only pick your initial two team members. Additional members (and their unique abilties), as well as available gear, are random. Rather than min/max a single favourite build, each playthough requires a solution using different tools.

There is more to praise about this game but the above are what I consider the key points that set it apart and elevate it to the top of the genre.

This is Game-Of-The-Year worthy. If you like this style of game, I cannot recommend it enough!
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34 of 36 people (94%) found this review helpful
2 people found this review funny
Recommended
8.0 hrs on record
Posted: January 26
This opinion was made without the dlc played.

A good game with an expectionnaly good and unique gameplay.
  • Introduction :
    The gameplay is rather original and the only game I could make a comparison is Xcom (I'm not saying there are no other games like this, I just don't know any with my own knowledge c;), as it's both a turn-based game and a game where you can loose your agents and possibliy missions. Expect this game is quite unique as it's a stealth game where you don't want to kill people.

  • The gameplay :
    In this game you have to tackle on various corporations with more or less the same goal everytime : go in, keep a low profil, hack something or steal something, then get out, if possible with everyone alive. It's very fun and rewarding to hack and use our brain to avoid the agents and other devices in our way. The gameplay is so solid and you really feel incontrol of your team : if you win, it's thanks to you. If you screw, it's also because of you!
    Between each mission you have a world map where you can select your next target, with informations about the kind of mission and rewards, as well as the time spent to get there. Once 72hours is gone, you have to go on the final mission (that is btw probably the less interesting mission, kinda like xcom once again). Every missions you did before that served to prepare your agents, as well as your equipment for the final showdown.

    Between missions you also have to choose, sell/buy your collected loot to keep what is the most useful for your crew, as well as uppgrading your agents and AI skills if you want. There is a lot of choices in aptitudes and items, so others playthrough are encouraged. Besides finishing one playthrough gives you xp and unlocks more agents, items.

    The design of the game as well as the world portayed is REALLY stylish and unique. The main characters voices are really good and the graphics are also top quality.

  • The bad :
    On the bad points, I have to say that the story is not that interesting even though it seemed promising at first. The game tries to hint about a big conspiracy, with lot of corporations involves as well as government, but it ultimately fails to explain anything and the end is rather abrupt and feels very cheap. Worse, the ending feels like it was cut before a real ending was going to happen, like we are going to expect something more. I know this game expects the player to play multiple playthrough because of it's solid gameplay, but for me this was a big turn off.
    The only other bad points about this game, is that it does not explain quite a few importants things. For instance I was hoarding implants for my future agents, until I discovered that I would unlock new agents only after finishing the game once. Very frustrating.
As a conclusion I have to say that this game was a really good surprise. It's very solid and fun, with a unique design and style. But don't expect to have a compeling story, but I think if you are already aware of this fact before starting to play, you will enjoy the game a lot more than me.
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14 of 15 people (93%) found this review helpful
Recommended
49.2 hrs on record
Posted: December 14, 2015
Backed this game since when it was sold for 2 for $17 and it is just keep getting better and better. Played it recently and was amazed how fluid the gameplay and mechanics now. This is a great Turn base strategy game that will keep you interested for maybe around 10 hours on campaign average (includes the time where you fail it and gain some XP).

You can't really bruteforce you way in compared before in early access since they made lethal weapon nerfed with the removal of unlimited ammo reload

Also there's now workshop support and a new DLC which I haven't checked yet.
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