Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
User reviews:
Recent:
Very Positive (48 reviews) - 87% of the 48 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,097 reviews) - 93% of the 2,097 user reviews for this game are positive.
Release Date: May 12, 2015

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Packages that include this game

Buy Invisible, Inc. + Contingency Plan Bundle

Includes 2 items: Invisible, Inc., Invisible, Inc. Contingency Plan

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Reviews

“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Community supported translations available!

About This Game

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    Minimum:
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Storage: 2 GB available space
    Minimum:
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (48 reviews)
Overall:
Very Positive (2,097 reviews)
Recently Posted
Yablko
( 16.2 hrs on record )
Posted: July 1
A good video game.
Helpful? Yes No Funny
Frib
( 109.6 hrs on record )
Posted: June 30
I figured I should leave a positive review for this game as I've spent way too much time on this :D

This is the best turn based tactics game out there in my opinion. The focus is on stealth and speed, and you have to make every move count. There's a small margin for error on the highest difficulties, and it's very rewarding if you manage to get yourself out of a bad situation relatively unscathed.

I love the fact that during the missions, almost everything is deterministic. The layout and the guard patrols may be randomly decided, but everything else is predictable to the point where you can plan a few turns ahead and execute it just as planned. When a mission goes south, even then you can use very dangerous tactics in order to guide your enemies to locations/directions that will help you successfully escape. There is hardly any luck involved, and pretty much every challenge has a solution. But make a mistake, and it could all be over.

If you give this game a try, play on the expert difficulty level. Or expert plus if you want a real challenge. The game was made for those two difficulty levels and it's a blast.

Every few months you get an itch to play this game again. At the time of writing, this happened to me again. It's still great!
Helpful? Yes No Funny
roboandy
( 7.7 hrs on record )
Posted: June 29
Awesome, quick little game that feels like an X-Com "lite". Command a small team of spies and secret agents and you do cyberpunk ♥♥♥♥ to complete missions within a three day time frame. Finish a campaign and unlock more cool stuff to run another compaign. Story probably takes two or so hours of straight playtime to finish, so you'll definitely run this through a few times. Great game and a steal on sale.
Helpful? Yes No Funny
sheer
( 6.3 hrs on record )
Posted: June 28
It's like XCOM with stealth.

I really like it.
Helpful? Yes No Funny
Nimrias
( 61.3 hrs on record )
Posted: June 28
Invisible, Inc. is a great stealth/TBS game with rogue-like elements. It looks great, runs great. I have experienced no technical issues/bugs of any kind. With this game, Klei does Shadowrun better than Harebrained Schemes (minus the trolls and magic).

+Great visuals and audio. Procedurally-generated levels. Lots of playable characters and items (lots of choices/options). The hiding/hacking/guard visual cone mechanics are all easy to understand and use.

-I thought M0nst3r was a bit of a disappointment as a storefront (often has nothing for sale). I would like Incognita to be upgradable. No major complaints with this game.

If you like TBS games and the idea of sneaking around guards undetected while stealing everything in sight then Invisibile, Inc. is worth a look. This is not a frontal assault / guns blazing game.
Helpful? Yes No Funny
elkbrains
( 25.0 hrs on record )
Posted: June 28
If you love turn-based strategy games, you should definetly get this one. It's worth it even at the full price.
Helpful? Yes No Funny
Jimmy
( 8.3 hrs on record )
Posted: June 27
I enjoyed this game - but - it is frustratingly difficult. Missions easily end in failure for a variety of reasons, and even beginner levels you are faced with mission failure or the loss of an Agent. It has a cool XCOM feel, and the setting is interesting and fun, but you'll find yourself getting very frustrated, very quickly.
Helpful? Yes No Funny
Yukari
( 9.5 hrs on record )
Posted: June 27
I've only completed the first caampaign and I love it already.
Helpful? Yes No Funny
awesomeusernamebrah
( 331.8 hrs on record )
Posted: June 27
One of a kind. Fantastic
Helpful? Yes No Funny
dthornsjo
( 6.8 hrs on record )
Posted: June 26
Uber-stylish, ultra-atmospheric, lots of fun. Gameplay is very much in the mode of X-Com, but with emphasis on stealth rather than confrontation, and with its own kind of vibe. I found the mechanics a little bit hard to grasp at first, but am getting the hang of it. Espionage fans, this one's for you!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
49 of 61 people (80%) found this review helpful
15 people found this review funny
Recommended
0.6 hrs on record
Posted: June 5
Product received for free
Player: "I want a turn based strategy games like XCOM combined with a stealth game like Metal Gear Solid. I also love hacking stuffs, can you add that too?"

Klei: "Say no more."

The gameplay is inspired from XCom and Republique in a Deus Ex setting, with a gorgeous art style.
Was this review helpful? Yes No Funny
19 of 23 people (83%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: June 26
This is by no means a bad game. But I disagree with some of the design choices in the game, which I will highlight and let others decide if this game is what they want.

The game is touted as a stealth game, but it forces you to go fast with the security level increasing EVERY TURN. Which completely defeats the purpose of a stealth game. A stealth game should give you as much time as possible to study the map layout, observe enemy patterns, come up with a plan and then execute it.

The game teaches you to knock out guards or avoid them in the tutorial. But honestly, knocking out guards is not a very viable option. They guards simply wakes up after a VERY short number of turns and goes into high alert patrol mode. Which means avoiding is a far better choice than knocking out where possible. What's more, knocking out enemies has a cooldown on 3 turns. This limits your choice as a player. And because you don't have option to kill at the start, it gives you even less to work with.

I prefer stealth games to be open ended, with choices at the player's disposal and allow you to proceed in a slow methodical manner. This is NOT such a game.

I wouldn't even call it a stealth game. It's more like a run-carefully game, cause you simply can't afford to take your time.
Was this review helpful? Yes No Funny
24 of 33 people (73%) found this review helpful
1 person found this review funny
Not Recommended
7.9 hrs on record
Posted: June 5
I enjoy tactical strategy but not stealth games; decided to try this given the positive reviews. I wanted to like it but found myself thinking this game could have been much more than it was. The core mechanic can be fun, but I still have to go thumbs down. Three primary complaints:
1. The story and characters are underwritten. This makes the game mostly a sandbox that gets repetitive quickly.
2. The environments are one note. Every level looks and feels the same. The adversary has no personality or variety.
3. The game's economy/balancing doubles down on the repetitive loop that the above creates. On the first playthrough, I cruised to the end only to find myself missing critical equipment to complete the final mission that, in retrospect I was had not been offered for purchase from any of the game's semi-inaccessible vendor options in the first place. The between mission vendor is literally useless, frequently having nothing to offer for sale, thereby raising the question why he's included at all. The game's response is to suggest I replay the entire campaign again as part of a metagame. This would be fine given that the game moves at a decent clip except that the repetitiveness of the core game makes replaying it extremely boring. I only have so much time, replaying a game I'm lukewarm on hoping procedural generation will give me opportunities to acquire needed items to finish it doesn't sound like fun, it sounds like a chore.

I think there is a core for a great game here, either by changing the setting (say to the Cold War or by licensing a spy property like Archer or Austin Powers or No One Lives Forever) or a sequel that focuses more on making the game both challenging AND fun by opening up the inventory more, giving the world more character, and creating a villain worth beating.
Was this review helpful? Yes No Funny
21 of 31 people (68%) found this review helpful
10 people found this review funny
Recommended
31.1 hrs on record
Posted: June 11
This game does not forgive

This game does not forget

This game will make you afraid of doors

and I LOVE it
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
20.1 hrs on record
Posted: June 1
Product received for free
It is one of the best stealth games so far, I got the Contingency plan DLC as well so both are so worth the price. It feels like an xcom 2 base game but obviously not the same because of the gameplay, you play as the agents from invisible inc. completing your objectives and rebuild your lost HQ that somehow they got compromise.

The cut scenes of the choice of art style I really like, I just wish they add more cut scenes instead of only two and more like Mark of the Ninja that has several shorter cut scenes. I want to have a small connection to my agents and the head leader, maybe the villains I want to hear their objective in these whole missions we were task on. Yes there is some brief history each of the agents including the leader, but what I meant was having an interaction between my agents as they are doing their brief missions. (After they finish talking to the main objective)

Each mission is important depending on the resource you need and depending on the objective the level will be increasingly harder as you progress into complex buildings. You have an alarm meter that fills the alarm bar each turn and each level of alarm will get the level harder which adds more tension to the game and leaves you an adrenaline feeling when you're trying to complete your objective and will say to yourself of "oh shoot I got to get out of here, level 3 has been activate too many guards."

It leaves you the same excited feeling when xcom did this and invisible inc. nail it right out of the park for the creation of stress (in a good way) of either gambling to stay and get more loot or leave as soon as possible, not to mention the soundtrack they have is suburb when guards spotted you or when you just got to get the hell out, each action counts. You can't kill guards unless you have lethal weapons but if you do kill them the alarm level will be increase by two so watch out if you do. Is all about stealth and is better to not stun them then stun because that means you have to watch over the body so that he won't wake up and start searching for you.

There's your companion AI Incognita which she is a huge life savior at times through hacking, distractions, all kinds of cool gadgets but each skills require power which you need to hack into terminals in order to get more power for use of Incognita. Each agents has its special abilities and I feel frustrated that you can only carry 2 agents at the start but later when you do rescue hostage you can get additional agents, although the only negative thing about the hostage rescue mission is that you can't get their "unique" gear that he/she is special of using it, so you are stuck with a basic "normal" agent until you buy their gears back from shops that you can hack in buildings from your objective.

The game is short roughly around 6 hrs to complete but the modes is what kept the 20 hrs as of this review going because it adds more challenge into the game and having good replay values. The ending is a brain scratch for me and is obviously building up a sequel or hopefully an expansion pack which in my opinion I don't "mind" much because I sort a want to expand the game more to have all new challenges to play.

CONCLUSSION

Don't let my mix expression toward the ending stops you from buying this game, this game is mostly for gameplay value and it is excellent, the story yes could use some more in depth storytelling to really earn an upcoming sequel pack, but the extra modes to fill in the extra hrs is still worth the price to buy. 8/10
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
2.1 hrs on record
Posted: June 24
I've only played this game for a short time, but I can already tell this is my cup of tea. Encounters are tense, beginner mode is fair, but without the crutches it provides, I can tell this game is gonna be much more difficult later on. I'm having a blast playing it so far. Highly recommended for fans of FTL and X-COM.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
109.6 hrs on record
Posted: June 30
I figured I should leave a positive review for this game as I've spent way too much time on this :D

This is the best turn based tactics game out there in my opinion. The focus is on stealth and speed, and you have to make every move count. There's a small margin for error on the highest difficulties, and it's very rewarding if you manage to get yourself out of a bad situation relatively unscathed.

I love the fact that during the missions, almost everything is deterministic. The layout and the guard patrols may be randomly decided, but everything else is predictable to the point where you can plan a few turns ahead and execute it just as planned. When a mission goes south, even then you can use very dangerous tactics in order to guide your enemies to locations/directions that will help you successfully escape. There is hardly any luck involved, and pretty much every challenge has a solution. But make a mistake, and it could all be over.

If you give this game a try, play on the expert difficulty level. Or expert plus if you want a real challenge. The game was made for those two difficulty levels and it's a blast.

Every few months you get an itch to play this game again. At the time of writing, this happened to me again. It's still great!
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
72.9 hrs on record
Posted: June 11
I got frustrated with it the first time I played anything above the beginner level, but came back after a long break and cannot get enough of it. I hadn't fully understood how the game works, so my frustration was out of proportion to what was actually going on. This is rapidly becoming my favorite game at the moment.
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4 of 6 people (67%) found this review helpful
2 people found this review funny
Recommended
83.9 hrs on record
Posted: June 18
It's unforgiving. It's frustrating. This is an awesome game.
The learning curve is steep. You get thrown from the tutorial into the game and then you fail miserably.
So you try again, without the tutorial this time (Because you know what to do now)...
And you fail miserably again...
But here's the thing. you won't always fail.
And when you don't, you'll beat the game and start over... Either in higher difficulty or with different agents.
And then, guess, what?
You start failing miserably all over again :D
Was this review helpful? Yes No Funny
13 of 24 people (54%) found this review helpful
1 person found this review funny
Not Recommended
11.8 hrs on record
Posted: June 5
Invisible, Inc. manages the rare achievement of combining two wildly disparate genres - stealth and turn-based tactics - and somehow managing to feel totally mundane. There's not really anything wrong with it, but as an experiment it seems like a failed one, and even when it works it almost feels like the sequel to a more interesting game.

I realize that reviewing the plot of a roguelike is at best a questionable activity, but it's worth bringing up here. The game opens by quickly establishing a fascinating world of cyberpunk duplicity, then immediately blows it up to pit you against a monolithic alliance of evil. Then, after you beat the game, the victory cutscene reveals that whoops it turns out you got totally owned. You're then whisked back to the main menu and asked if you'd like to play - and therefore get totally owned - again. The premise isn't wrong, but it's certainly wonky.

The gameplay is of course the meat of things, but it similarly smells of missed opportunity. You play as the operator of an experienced espionage organization, yet every mission involves stumbling blindly into unknown office buildings in search of unknown objectives, where even flawless victory might net you nothing of value. The world is full of advanced technology for your operatives to hack, but you do so by establishing line of sight. This makes less than zero sense, which isn't a dealbreaker on its own. But crucially, this funnels the dimension of technology into plain old meatspace. You're not exploring a level to gain access to Network A to gain access to Physical Area B to gain access to Network C and so on, you're just… walking around. It's so fundamentally bad at cyberpunk that I have to wonder why the game uses the trappings in the first place. And the actual sneaking follows suit, relying on age-old tropes of hiding behind boxes to avoid patrolling guards' vision cones, with unique agents who present a façade of individuality but nothing more.

As a whole it's… fine. But the alluring premise is almost completely at odds with the gameplay, to the point that it'd work better with an old-timey detective theme than the futuristic cyberpunk one it sports. And the turn-based nature gives the stealth gameplay extra precision, but it doesn't do anything truly new to set it apart from stealth games of the past unless you're really into procedurally generated cubicle farms. Bottom line, you're better off playing Mark of the Ninja (from the same devs) or Dishonored to get your stealth kick.
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