You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
User reviews: Very Positive (720 reviews)
Release Date: Aug 6, 2013

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Recommended By Curators

"A game that maybe tries to do too much and succeeds at most of it. Genre-bending with funny and interesting writing and dilemmas. Dodgy RTS sections."
Read the full review here.

Reviews

"Colourful, fun and memorable, its elements mesh surprisingly well." - 85% - PC Gamer

"Delightful merger of role-playing, strategy, and action...Dragon Commander is a gem." - 8/10 - Gamespot

"Divinity: Dragon Commander came out of nowhere to become one of my favorite games of the year. Swift, brutal dragon combat paired with large RTS battles works way better than I ever expected it to." - 8/10 - Venturebeat

"Proper strategy, like mama used to make... its loveable nature and repertoire of charming tricks absolutely wins the day." - Rock Paper Shotgun

"Dragon Commander manages to combine all of its different gameplay elements and delivers one cohesive experience that's highly worth playing" - 4/5 - Gamesradar

"Larian has created a unique, engrossing combination of strategy, political choice and rapid battlefield command." - 8/10 - Incgamers

About This Game

You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon.
Dragon Commander is not just any strategy game - it seamlessly blends real-time strategy gameplay with turn-based campaigning, role-playing an ascending emperor and controlling a formidable dragon.

Key Features

  • Real time strategy: Command your sea, land and air forces in real-time. Combined operations and knowing where and when to hit are crucial elements of any victory.
  • Dragon Combat: During real time strategy mode, you can turn into a dragon to support your troops in combat and obliterate the enemy using your formidable dragon powers.
  • Turn based campaign: Direct your conquest on the turn-based world map; plan several moves ahead, build formidable armies and invest in the right technology or magic upgrades.
  • Rule your empire: You are the emperor and you make the decisions! But beware, political balance is easily upset. Each game is different and you'll find that a Dragon Commander needs to make really tough decisions. Feel the effects of your decisions on the battlefield as the war progresses.
  • Single-player, multiplayer and co-op modes: Play the single player story-driven campaign or test your mettle against other Dragon Knights, online or local via LAN. Start your own multiplayer campaign with or against a friend. Or duke it out on a skirmish map.

System Requirements

    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core2 Duo E6600 or equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850
    • DirectX®:9.0c
    • Hard Drive:15 GB HD space
    • Sound:DirectX9c compliant
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 7 SP1
    • Processor:Intel i5 2400
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX
    • DirectX®:9.0c
    • Hard Drive:30 GB HD space
    • Sound:DirectX9c compliant, 5.1 surround sound
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
3 of 3 people (100%) found this review helpful
29.2 hrs on record
Posted: October 12
8/10
Great game if you wanna make your own decisions, you don't get the feeling that the decisions you are making its pointless, since you gain or lose something doing the coming rounds.
Great graphings this game just cool look [which is one of the major reasons why i bought this game ]
a lot of maps and a lot of ways to fight them, you can fight battle with your generals, dragon form or your commander form.
This game is very short, i went and conquered all the land before moving on and yet it took me about 18 hours to finish it, i played once again with another wife/queen and that is the only reason i would play this game more then once.
what i mean is once you finish it once, there is nothing to do but change wife/queen, and of course change your decisions. [ 75% of the time i ended up picking the same ]

this is a MOST HAVE GAME.... but wait until it's on sale.
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3 of 4 people (75%) found this review helpful
14.7 hrs on record
Posted: October 11
I recommend this only with a big caveat: you'll like this game if you're willing to appreciate what it could have been, rather than what it really is. I found myself enjoying the game's core concepts enough that I could overlook a lot of the poor execution, but not everyone will have the same experience.

First off, the bad. The RTS gameplay, which forms the bulk of the game's combat systems, is a mind-numbing clickfest of swarming units around. Everything you own dies almost instantly, to the point where it feels pointless to try to micromanage your units, or even use them wisely - it becomes about trying to get the largest horde and throw it at your enemy's weakest points. Playing across the Risk-like metamap can be a tedious slog if you're waiting around to build units, and auto-resolve usually loses you far more units than necessary. I gambled with a direct strike across the entire map to my enemy's capital in the final stage because I couldn't stand the thought of grinding away at his territory for another several dozen turns; under-prepared and outnumbered, I had to fight that last battle about 10 times before winning, but it still felt worth it to not have to play the metamap anymore.

On the other hand, being able to transform into a dragon in the RTS battles is fun, especially since, after some practice, it becomes possible to win battles that are almost entirely in the enemy's favour by judicious dragon use (I easily won battles that the game's auto-resolve system gave me a 90%+ chance of losing). This ultimately ends up defeating the purpose of the RTS gameplay, though it's still pretty fun to play around with. One thing that annoyed me was the realization that the only reason the dragon is not totally invincible is because enemy projectiles will home in on you, forever, from across the entire map, which feels like a cheesy design solution.

The story, politics, and RPG elements that occur between battles on the command ship are where the game really shines. The characters are surprisingly well voiced, the art style is excellent, and the storyline and dilemmas are quite compelling, both on their own as well as in terms of their impact on the game. It's sad to see how an excellent RPG/strategy hybrid is hiding in there, barred from becoming as good as it could be by mediocre RTS design. Another six months of polish and design work could have made a world of difference.
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1 of 1 people (100%) found this review helpful
97.1 hrs on record
Posted: October 1
Fantasticaly stasfiying game.
Its a mix of an RTS + Risk + Politics
The RTS is kinda lacking and end game is a little frustrating,
But the Risk part of the game is solid,
And the Politics of the game, is great, its a benifit to gameplay,
and I really felt like a lord of a fledling nation talking to these high ranking representatives,
and it felt good.
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1 of 1 people (100%) found this review helpful
23.2 hrs on record
Posted: October 4
A very strange game, but a good one. It tries to be several things at once -- an action RPG, a turn-based strategy game, an RTS, an empire management simulator -- but while you'd think being a jack of all trades and master of none would be a bad thing, the multiple layers combine to become more than the sum of their parts and present a very compelling experience.

It's also got a pretty strong story, gorgeous graphics, and a nice sense of humour that isn't too in your face.

Plus, turning into a dragon and blasting the enemy's base into oblivion is pretty damn awesome.
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1 of 1 people (100%) found this review helpful
13.1 hrs on record
Posted: October 16
Being a dragon in an RTS/RPG is really neat. Graphics are good. Stories and characters are enjoyable. Not too cartoony/hokey either. I like the handling of military and political issues. Early on I find it difficult to manage gold wisely buying troops vs. having a reserve to pay your generals if you happen to need them. I really enjoy the many mini-video clips to show you how different units and abilities works so you can better understand them before you invest in them. That greatly reduces the trial & error aspect of skill trees of these kinds of games.

The voice of demon Corvus (Alastair Parker) sounds very similar to The Mouth of Sauron (Don Messick) in The Lord of the Rings: The Return of the King movie.

I do wish that homosexuality wasn't as significant of a political theme - I'm barely into Act 2 and already have had like 4 turns of NPC dialogs about the issue. Political issues are understandably familiar so that you can get into it more easily. Realistically any political decision you make will thrill and anger a portion of your population. Dealing with religious zealot Undead, hippy eco-communist Elves, greedy capitalist Dwarves, elitist Lizardmen, and ... (something I haven't quite figured out) Imps can wear you down if you just care about conquest and not governance. Your decisions do affect bonus and penalties in the RTS part of the game.

So far the only replayability of this game lies in different role-playing choices of your wife, different decisions on political issues, and different levels of cooperation with the demon Corvus.
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2 of 3 people (67%) found this review helpful
6.1 hrs on record
Posted: October 6
battle in rts and if things go wrong be a dragon its a great game
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1 of 2 people (50%) found this review helpful
6.5 hrs on record
Posted: October 15
Crap. Dangit! So Close to winning that time. HOLY CRAP I WON THAT BATTLE! ... and I lost my capital. Damn.
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2 of 11 people (18%) found this review helpful
2.8 hrs on record
Posted: October 3
Gamebreaking bugs
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0 of 9 people (0%) found this review helpful
7.8 hrs on record
Posted: October 12
I dont liked it ,the game is slow and monotonous
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2 of 17 people (12%) found this review helpful
6.3 hrs on record
Posted: October 4
Well... it was interesting at first, then it got boring and more boring.. then got weird...

It's a "unique" game but meh.. it's too gay for me.
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33.5 hrs on record
Posted: October 2
Well, its a little hard to review this game becasue theres not a lot you can comapre it to that many would understand. I would give it a mix between a low budget Supreme Commander (For the battles), Shogun Total War 1 (For the map) and an animated browser based RPG (For the mission turn storyline)

I must say I am impressed with how they do their skirmish campeigns, I like being able to choose how an entire empire operates from how they get soldiers to the topics of gender equality and weither to enslave a race or free it.

You have to be quick on the mouse to win the battles, if you dont have a really fast pop of production at the start you may be fighting a near lost battle. Although the Dragon control does give you a distinct advantage over your rival, the Dragon mode can be rather fun, its almost like an arcade type of gaemplay.

I think this game could benefit from Steam Workshop so players can tweek this to make it more enjoyable, slowing down combat, giving more materials for larger scale battles, creating maps so were not stuck on the 4 pre-built maps.
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70 of 79 people (89%) found this review helpful
22.9 hrs on record
Posted: May 24
It's different, it's interesting, it's disappointing.

Fighting as a dragon is about as awesome as you might expect, and takes longer to get tired than you might think, especially if you set yourself a good range of skills. You have limited army control in this mode, so can at least fight with a thrash of units under you, radiant in the healing, damage-boosting auras you emit.

But you can basically forget trying to play the RTS as designed, because someone put this on top of a Starcraft-y set of units with lots of manually-triggered abilities. You might occasionally switch your artillery in and out of deployed mode, or tell your tanks to use their short-range sonic burst attack, but not much more unless you forego being a dragon. And then I have to ask why you are playing a game whose main defining feature is that you are a dragon.

One reason possibly being for the challenge (and inevitable achievement). The dragon is basically like spawning with a Supreme Commander Experimental right at the start. You can assert almost total control of any one point on the map. It's rare for an RTS battle to last more than a few minutes, and if you lose it's because you just got overwhelmed by the AI's ability to multitask harder, or bit off such a ridiculously one-sided starting position that you got rushed while the dragon was in its first-minute cooldown.

On the strategic layer, you can only fight personally once per turn, and the rest is up to autoresolves, possibly modified by generals and cards. There's some depth here, especially in picking which fight you want to be your certain win, but nothing to get ecstatic about. Units are almost too mobile, especially naval ones which loop around the map, for territorial control to mean much more than "keep units on every tile". An offensive force headed by your dragon self can steamroll forward so much more effectively than any other that there's limited utility to fighting on multiple fronts.

The diplomatic side is basically brilliant. Characters are well-written and well-voiced, although the fact that every choice is binary is oft irritating; there's quite often no room for moderation or nuance. You probably won't want to put up with the actual *war* part of the game long enough to play it through enough times to see everything, and savescumming a bit just to see branches not taken is confounded by several turns' worth of delays between action and consequences. Turns padded by war.

The ending is flat as a pancake, however. You capture the last key territory, everyone says well done in turn, title screen.

And the multiplayer side? Ridiculously crippled. Pick from one of three predefined dragon loadouts (despite loadout-building being a key fun part of the singleplayer), four players per map tops, no AI dragons, only armies. (It's not much of a spoiler to get the disappointment out of the way and say that nothing of the sort shows up to peturb the mix in the campaign, either. There is no climactic final battle here, just another identikit skirmish.)

Get it in a sale, enjoy the council going at each-other's throats, and divebombing down onto massed enemy forces to unleash a huge firestorm amongst them before swooping around to gather your own army and charging forward into the enemy base with a bellowing roar. The ambience is great. Just expect by the final chapter to be looking at the strategic map with a weary, tired eye that just wants to autoresolve but knows the Imperial Army will blow a 70% chance and get driven back, and occasionally wishing your conversations didn't feel so railroaded.
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49 of 63 people (78%) found this review helpful
10.5 hrs on record
Posted: July 16
I can be a social justice warrior without tumblr? Yes
I can be a dragon? Yes
I can get married to a hot skeleton? Yes
I can sacrifice my wives to a demon? Yes

This game was fun, definitely get it when it's on sale.
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31 of 41 people (76%) found this review helpful
71.5 hrs on record
Posted: June 26
(Updated due to lack of helpfulness)

It is really hard to say and I mean it REALLY is, but this may just be my favorite game of all time and I have played a LOT of games in my time on this Earth. Divinity Dragon Commander delivers a game with a certain charm about it. (Steampnuk Fantasy anyone?)

1. Let me start with the Music. It is simply Delicious!. It is real good and pleasent to listen to and also a great motivation in battle- least I thought so. I DID NOT buy the imperial edition for the golden jetpack and dragon and concept art, No, I got it for the frickin Delicious soundtrack. (It was only like $1 more for the imperial on a sale.) It was worth it, however it only included 11 soundtracks out of the 24 and it did not include my two most favorite songs. So if you want 13 more bombasticly awesome soundtracks from this game I hope you can do some .WEM file conversion!

2. Graphics are so pretty the only thought that comes to my head is that one fish from spongebob screaming "MY EYES!! MY EYES!!" (if you dunno what spongebob is then I can do nothing but shed a tear for you.)

3. Gameplay reminds me fondly of the Total War games but with like a fantasy twist!, but wait, whats that?? You can be in the battle yourself!? and as a frickin dragon!? Moving units on the map and taking over territory to expand your empire is a thriving desire burning inside me. Build Units, Earn Income, Obtain Research, and interestingly use strategy cards to put luck into your hands!

4. Decision Making. Always a plus in my book and while you can't really tell entirely how your decisions are affecting the world around you it's more or less the thought of it and if you really believe they are. Think of it as kind of reading a book. You have to immerse yourself into it. Into your imagination. IMAGINATION. (Spongebob reference) This may be personal but making these choices based on your point of view personally may just reflect on who you are...PERSONALLY.

5. The Story is long and good enough to keep my attention fully. It makes feel like I really want to be the best Emperor this world has ever seen. (I got to the point I valued my troops lives more then my dragon and would always take point and showering my units with Buffs and Regen to ensure thier survival and to put and end to a battle as quickly as possible.) More then anything though I loved how it made me feel like I really impacted millions of Fantasy Creatures lives as well as humans. That alone to me was worth fighting for.

I end this review with this parting message: We All Have To Face Our Demons.
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25 of 39 people (64%) found this review helpful
14.6 hrs on record
Posted: July 2
Nothing unique about this game. It's pretty much identical to every other game in the RTS + Panzer Dragoon + Risk + Crusader Kings + Fox News + Tumblr + Japanese dating sim where you marry a skeleton or a lizard princess genre.
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12 of 15 people (80%) found this review helpful
16.5 hrs on record
Posted: July 23
Very fun game, you tell me a game where you can play a dragon while moving troops, attacking, using abilities all at the same time. When i beat the game, i returned just before i beated the final part, and farmed for about 20min for all the remaining politic achievements, which was around turn 130 >.<
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6 of 8 people (75%) found this review helpful
6.7 hrs on record
Posted: June 29
I got this game for 10 dollars on sale and I'm glad I didn't spend more. it's not a BAD game, but it's not a good game. as a concept the game's intrigueing, combineing RTS with strategic turn based with some roleplayish elements too. unfortunatly this game doesn't do any of those particularly well. if you want a RTS game with a stratigcic turn based campaign map, I reccomend going with the total war series or something instead. the RP aspects mostly involve playing politics, which could have been a lot of fun, but unfortunatly after the first choice (which related to conscription. something many nations have debated during war time) the issues are transparently modern, you know it's rediculas when you're fighting a civil war for the future of the world entire, and the elves are trying to get you to legalize gay marriage. while the undead (who earlier had tried to convince you to marry a skelliton girl) are protesting because marriage is about pro-creation. the decisions re these issues are always pretty binary too. with no possiable idea of a sensable comprimise. the long and short of it is people who actually LIKE politics will find it overly simple and lacking nuiance. Long and short props to the devs for the unique and intreasting idea behind this game. but it just fell short of execution
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6 of 9 people (67%) found this review helpful
1.0 hrs on record
Posted: June 24
This game attempts to fuse three different styles of gameplay (RTS, TPS, Strategy) and they do a terrible job of every single one of those. The game also throws you into battle with hardly any advice or instruction on how to play, not to mention the overwhelming amount of micro and macro management right from the get-go. I don't often write reviews, and they're usually about four words. This game, however, did the especially terrible job.
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2 of 2 people (100%) found this review helpful
13.5 hrs on record
Posted: September 6
A wierd mix of Risk (board game) like movement on continents, with rts like base building / units production in 3D view with a flying dragon you control with a jetpack, oh and weird social / political story interaction. The story characters and environemnts look very good, but there is something lacking. The FUN is definitely missing from this game, the battle rts part of the game is so poor. The dragon is fun for a few minutes and then it starts to feel like it was added to mask how poor the rest of the actual game is to play.
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3 of 4 people (75%) found this review helpful
17.9 hrs on record
Posted: June 29
The game starts out really interesting and stays that way until you realize that none of your decisions matter at all. There are lots of fundamental poltical problems to deal with, armies to lead and battles to wage, but no matter the decision results of the political field are miniscule, you can hire more troops endlessly and battles are big clusterfucs that are annoying and the AI is dumb as a boot.

The ending seemed really rushed.
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