You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
User reviews:
Recent:
Mostly Positive (25 reviews) - 76% of the 25 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,218 reviews) - 76% of the 1,218 user reviews for this game are positive.
Release Date: Aug 6, 2013

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Reviews

"Colourful, fun and memorable, its elements mesh surprisingly well." - 85% - PC Gamer

"Delightful merger of role-playing, strategy, and action...Dragon Commander is a gem." - 8/10 - Gamespot

"Divinity: Dragon Commander came out of nowhere to become one of my favorite games of the year. Swift, brutal dragon combat paired with large RTS battles works way better than I ever expected it to." - 8/10 - Venturebeat

"Proper strategy, like mama used to make... its loveable nature and repertoire of charming tricks absolutely wins the day." - Rock Paper Shotgun

"Dragon Commander manages to combine all of its different gameplay elements and delivers one cohesive experience that's highly worth playing" - 4/5 - Gamesradar

"Larian has created a unique, engrossing combination of strategy, political choice and rapid battlefield command." - 8/10 - Incgamers

About This Game

You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon.
Dragon Commander is not just any strategy game - it seamlessly blends real-time strategy gameplay with turn-based campaigning, role-playing an ascending emperor and controlling a formidable dragon.

Key Features

  • Real time strategy: Command your sea, land and air forces in real-time. Combined operations and knowing where and when to hit are crucial elements of any victory.
  • Dragon Combat: During real time strategy mode, you can turn into a dragon to support your troops in combat and obliterate the enemy using your formidable dragon powers.
  • Turn based campaign: Direct your conquest on the turn-based world map; plan several moves ahead, build formidable armies and invest in the right technology or magic upgrades.
  • Rule your empire: You are the emperor and you make the decisions! But beware, political balance is easily upset. Each game is different and you'll find that a Dragon Commander needs to make really tough decisions. Feel the effects of your decisions on the battlefield as the war progresses.
  • Single-player, multiplayer and co-op modes: Play the single player story-driven campaign or test your mettle against other Dragon Knights, online or local via LAN. Start your own multiplayer campaign with or against a friend. Or duke it out on a skirmish map.

System Requirements

    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core2 Duo E6600 or equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850
    • DirectX®:9.0c
    • Hard Drive:15 GB HD space
    • Sound:DirectX9c compliant
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 7 SP1
    • Processor:Intel i5 2400
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX
    • DirectX®:9.0c
    • Hard Drive:30 GB HD space
    • Sound:DirectX9c compliant, 5.1 surround sound
    • Other Requirements:Broadband Internet connection
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (25 reviews)
Overall:
Mostly Positive (1,218 reviews)
Recently Posted
Donkey The Bard
( 11.6 hrs on record )
Posted: July 1
Game of Thrones : Steampunk
Helpful? Yes No Funny
President
( 9.2 hrs on record )
Posted: July 1
would sacrifice my wife to a demon

10/10
Helpful? Yes No Funny
oldskoolr
( 12.9 hrs on record )
Posted: June 29
this review is from a dude who is terrible at rts so take with a pinch of salt as i played the game on easy because of my lack of skill in the genre.

i enjoyed this game except for the last act, its really short and all the parts of the game i loved such as talking to your fellow commanders and councils take a back seat to the actual battles which i mostly just auto resloved.

i think the game is worth it alone just for the decision making parts and story but some might find the rts section a little lacking
Helpful? Yes No Funny
a_harmless_teddy_bear
( 15.1 hrs on record )
Posted: June 28
This game is enjoyable, but it clearly has a blatant political agenda, which made it less enjoyable overall, especially since it was very in your face. Game makers, like art, will realize it is more timeless and universally enjoyable when they don't bog down with preaching about nature and women's rights, etc, and I hear no end of political strife on TV.
Helpful? Yes No Funny
Lung
( 5.7 hrs on record )
Posted: June 28
Medium sized review! :)
Bear in mind, this game is not for everyone. This piece of gem is a mixture of several elements thus if you are a person who dislikes a game bearing different features, this one is not for you.

In Single Player, you have the obligatory option to steer your political life by making decisions. I will not engage in spoilers much, all you need to know is that representatives from species will present issues and will ask for you to take a side. There will always be pro and con arguments for these issues from all the other species. Depending on what you say on the matter (or you choose not to say anything and majority vote will pass) your popularity will change reflecting on how strong they felt about the issue. If you choose to displease them greatly then their support will fall greatly, while other species will appreciate you more. Later on it will not only be the representatives that present you issues but someone else too. The way you interact with this person and how you answer will also affect your popularity.

Popularity is very important when looking at the war table. On the war table you can see the map of the world and how each and every territory is under who's influence. Aside from the territory borders you can also see what they produce better (gold, population or technical points). Now, according to how popular you are, the resources change. If you are very popular with the imps for example and you are looking at an imp territory, then you can produce your machinery for a great discount. If you displease the imps, then it may occur that the units you want to buy become expensive.

So, aside from making political decisions, you will have to think about what steps you make on the war table.

Now for the battle. As you could read in other reviews, the fight system is a mixture of an RTS and flying with a dragon so I'm not gonna elaborate on that. Instead, I'll talk about the AI.
When there is a conflic between two countries, you may choose to take part in the fight yourself or let one of your generals fight for you or let the numbers decide the outcome of the battle. The game will present you how much of chance you have winning the battle. If it is more than 80% then there is no need for you to battle of course but if you feel like it, this is very it gets fun.

Now, when I first played this game, becoming a dragon was very OP. You just had to wait until the timer goes to 0 and have 20 recruits and you basically won; you turned into a dragon and burned everyone to crisp.
However since then, there were updates, big ones. Now, if I turn into a dragon and march on with my super strong army, it is still not entirely enough! You need to come up with strategies and sometimes even split push because THE GAME ♥♥♥♥ING DOES THAT TOO. FINALLY the fight is not a boring buttonmash.

A few days ago for example I thought I found a small group of weak troopers so I decided to burn them. My units were still back at the base and were still producing more so I was alone.
The moment I struck down those ♥♥♥♥♥♥♥s, the whole sky went on f*cking fire. The game AI actually KNEW I will bite the bait and it sent like 30 camoflaged (sp?) flying units and blasted me out of the f*cking world XD

So to sum up if you are up for a little change it's a good game (: The multiplayer is also fun, it is like playing a board game with dragons! :D
I'd recommend buying it on a sale though as the original price is way too high!
Helpful? Yes No Funny
MonaViCat [GTribe]
( 61.1 hrs on record )
Posted: June 28
Over 60 hours played, i can simply say i am loving this game.

+ Good graphics
+ Entertaining characters
+ Good story
+ Combat is simple but great fun when you play as the dragon
+ Replay value due to the different political decision and romance options
Helpful? Yes No Funny
Aiedail89
( 0.8 hrs on record )
Posted: June 28
Probably onw of the worst games I have ever played
Helpful? Yes No Funny
Gilafax
( 1.8 hrs on record )
Posted: June 24
It's a fun yet shallow experiance.
Helpful? Yes No Funny
Trump2016
( 21.4 hrs on record )
Posted: June 24
Absolutely amazing game.

It has RTS, civ5 like map painting grand strategy, politics, waifu simulator, and dragon action where you can personally take part in battles.

With balls that big, it's a wonder how this game fit inside a mere 12gb space
Helpful? Yes No Funny
Virose
( 26.4 hrs on record )
Posted: June 24
You are a dragon.

10/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 15 people (80%) found this review helpful
Not Recommended
30.7 hrs on record
Posted: June 7
This game took alot of joy and pain when i played it.
let me explain quickly why you should get something else.

1) the single player is too short with zero replay value
2) the RTS parts of the game are basicly ended before you can use the dragon, or if you cant multi task you can esially loose when your in dragon form.
3) the game is too repetative to really play for long periods of time even multiplayer.

points explained
1- with only 3 campaign fights in the game, and even on hard settings the AI is way too defensive and slow at building troops you can esially win with steamrolling. battles can be auto or you can play them, but in the end I always ended up autoing them due to it was too slow and uninteresting.

2- Dragon form takes about 2 mins before you can summon and the AI sends in units and you have to send units to fight them, so unless your starting units can fight and have at least a standstill you will loose before you can use your trump card and the selling point of the game.

3- Seems like there are only a handfull of maps and they are all the same, a few lanes lead to bases that you fight for control its really just a summon as many units as you can and when you kill the enimies wave you push for 1 base then setup defense again.
Multiplayer does add the enimies having dragons as well, but still just the same battles just one more aspect to them.

I really loved the game when I started it, the non battle antics of your fallowers are amazing. as well as the well thought out princess paths. Only down side is that it tends to be either slow or repetitive so once you play the game a few times you basic will only keep playing for achievements. Also since the game was abandoned early after release many of the issues where never addresses, and no real DLC was released. I love Divinity games, but this would have to be the black sheep of there releases by far. So much potential waisted.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
1 person found this review funny
Recommended
11.3 hrs on record
Posted: June 4
Fun turn based strategy game. I enjoyed playing it when it didn’t crash. Fun characters and choices. Issues in game are similar to real life issues (ex: legalizing weed, gay marriage, eco-friendly issues, etc..) and you get to make whatever choice you want. You even get to choose a bride. Fun fun.

However, the one big negative draw on the game is that during turns you can play only one battle regardless of how many are on the map. So if on a turn you invade 2 provinces and get invaded in 1, you have to choose which to play and hope the computer can take care of the other two. This sucks a lot because like most turn base strategies with RTS maps you do way better than the computer. So either you hope when the computer plays you way outnumber the other team so your percentage is up. You can also let a general help in one battle regardless of how many generals you have. Even though I have 6 generals only 1 general gets to help in 1 battle and the other battles get no general at all. The other 5 generals just sit there I guess. This puts a kink in many strategies because you really have to prepare before you do a major offensive.

Even though that was a long description, which I am sure doesn’t make sense, the game is still pretty fun. However, for me the crashing became too much and I didn’t finish it. I recommend the game if its super cheap. Other than that you could probably get a better game which is similar (minus being a dragon) for a better price.

Pros
- Customize the dragon you play (i.e. pick your spells)
- Fun choices
- Cute characters
- Fun achievements

Cons
- Game crashes a lot
- Can only play one battle even though the game may have several.
- Overly simplistic battles (personal preference)
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
5.7 hrs on record
Posted: June 28
Medium sized review! :)
Bear in mind, this game is not for everyone. This piece of gem is a mixture of several elements thus if you are a person who dislikes a game bearing different features, this one is not for you.

In Single Player, you have the obligatory option to steer your political life by making decisions. I will not engage in spoilers much, all you need to know is that representatives from species will present issues and will ask for you to take a side. There will always be pro and con arguments for these issues from all the other species. Depending on what you say on the matter (or you choose not to say anything and majority vote will pass) your popularity will change reflecting on how strong they felt about the issue. If you choose to displease them greatly then their support will fall greatly, while other species will appreciate you more. Later on it will not only be the representatives that present you issues but someone else too. The way you interact with this person and how you answer will also affect your popularity.

Popularity is very important when looking at the war table. On the war table you can see the map of the world and how each and every territory is under who's influence. Aside from the territory borders you can also see what they produce better (gold, population or technical points). Now, according to how popular you are, the resources change. If you are very popular with the imps for example and you are looking at an imp territory, then you can produce your machinery for a great discount. If you displease the imps, then it may occur that the units you want to buy become expensive.

So, aside from making political decisions, you will have to think about what steps you make on the war table.

Now for the battle. As you could read in other reviews, the fight system is a mixture of an RTS and flying with a dragon so I'm not gonna elaborate on that. Instead, I'll talk about the AI.
When there is a conflic between two countries, you may choose to take part in the fight yourself or let one of your generals fight for you or let the numbers decide the outcome of the battle. The game will present you how much of chance you have winning the battle. If it is more than 80% then there is no need for you to battle of course but if you feel like it, this is very it gets fun.

Now, when I first played this game, becoming a dragon was very OP. You just had to wait until the timer goes to 0 and have 20 recruits and you basically won; you turned into a dragon and burned everyone to crisp.
However since then, there were updates, big ones. Now, if I turn into a dragon and march on with my super strong army, it is still not entirely enough! You need to come up with strategies and sometimes even split push because THE GAME ♥♥♥♥ING DOES THAT TOO. FINALLY the fight is not a boring buttonmash.

A few days ago for example I thought I found a small group of weak troopers so I decided to burn them. My units were still back at the base and were still producing more so I was alone.
The moment I struck down those ♥♥♥♥♥♥♥s, the whole sky went on f*cking fire. The game AI actually KNEW I will bite the bait and it sent like 30 camoflaged (sp?) flying units and blasted me out of the f*cking world XD

So to sum up if you are up for a little change it's a good game (: The multiplayer is also fun, it is like playing a board game with dragons! :D
I'd recommend buying it on a sale though as the original price is way too high!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
12.9 hrs on record
Posted: June 29
this review is from a dude who is terrible at rts so take with a pinch of salt as i played the game on easy because of my lack of skill in the genre.

i enjoyed this game except for the last act, its really short and all the parts of the game i loved such as talking to your fellow commanders and councils take a back seat to the actual battles which i mostly just auto resloved.

i think the game is worth it alone just for the decision making parts and story but some might find the rts section a little lacking
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
11.6 hrs on record
Posted: July 1
Game of Thrones : Steampunk
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
19.7 hrs on record
Posted: June 21
Buy it on sale.

Dragon commander is a fun mix of Grand strategy, RTS, and RPG - but it does none of them well. Don't come in looking for an in-depth experience in any of those, but for a neat, well-polished if on the simple combination of them all. I love the game, but I expected too much of it when I first bought it and that lead to disappointment. Think of it as a neat side game to the main series that combines elements of multiple genres into a simple, well-polished package.

If it's on sale, it's definitely worth the pickup.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
32.9 hrs on record
Posted: June 2
I learned about Divinity: Dragon Commander when I was talking to a friend about Jeff Wayne's War of the Worlds. I loved that game, but it won't run on modern hardware. I really wanted a new game that combines a turn based strategic map and a real-time strategy. This has that. It also has political elements, and you can turn into a dragon. Plus, it's Steampunk, so I was 100% sold.

So I loved the setup and the execution almost lives up to it. Because there are four different games in one, each version isn't as in-depth as it would be if that were the sole focus of the game. I really like the RTS game and the turn-based strategy helps with researching more units / upgrades, or getting cards to swing close fights. However, the actual strategy map is rather simplistic. I would have liked it if I could have more control over the starting setup for the RTS by building more buildings on the strategy map, for example.

On a side note, there were some things cut from the final game due to deadlines, like more dragon customization (You still get to pick from one of three starting dragons.) more princesses, being able to play as a female dragon, etc. I really hope the game sold well enough to warrant a sequel, because I would love a more in-depth version of this game.

That said, I recommend buying it.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
21.4 hrs on record
Posted: June 24
Absolutely amazing game.

It has RTS, civ5 like map painting grand strategy, politics, waifu simulator, and dragon action where you can personally take part in battles.

With balls that big, it's a wonder how this game fit inside a mere 12gb space
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
393 of 436 people (90%) found this review helpful
Recommended
8.1 hrs on record
Posted: November 25, 2013
A good game... Just one that is so strong in one part... And so weak in another two.... I find it difficult to recommend.. I think some will really love this game, and others will bounce off it. I am somewhere inbetween... And after 8 hours, I just felt like I'd had my fill.

There are three parts to this game, the RTS battles where you can take the form a dragon to rain down fiery terror on your enemies while commanding your forces about and building a base... the strategy map where you move your forces around in a turn based environment, very much like the board game RISK.. and the part of the game that I call the Emperor simulator.

For me, the RTS part of the game is the weakest, and ultimately what made me run out of steam and stop playing. I spent most of my time in RTS battles and to be fair they are half decent. The graphics are competent, the AI is good on Normal difficulty and although the units all kinda look the same they are varied in their functions and what they can do. You have land, sea and air units and coupled with the ability to change into a Dragon to help out a crucial time or go on a daring raid to destroy a key building is fun! ....... For a while.

It just becomes stale, at least in my opinion. Granted, I am not an extreme RTS player so maybe I don't have the grizzled veteran stripes that would see me through, but I have finished a few in my time. World in Conflict, a few C&C games, Starcraft 2, Dawn of War.. and similar games... so I feel qualified enough to say that the RTS element of Dragon Commander stops being fun and ends up repetitive and at times... a grind.

Fighting so many similar battles, often on similar maps, repeating similar tactics over and over eventually erodes the fun for me and facing X amount more hours of it isn't something I relish. Most of the time selecting all your units and pointing them to the enemy base tends to work as a tactic, as long as you time it right.

The strategy map is half decent, knowing where to spend your turn by turn income and when to commit your forces is crucial to success... and that part is engaging. No real complaints .. or specific praise about the map. It is clean, functional.. and works. So.. good!

By far the best bit of the game however is playing Emperor. In between battles and troop deployments you will move around your command ship (a big airship powered by a demon) and speak with your generals, learn what makes them tick, settle disputes and do your best to people manage your commanders who are all very different and clearly have different ways of thinking and fighting. You'll also need to manage to needs of the people... in the form of approving or rejecting policies your council proposes.

Things like a national health service, conscription, gay marriage and censorship of the media. The choices you make have direct influences on the war, impacting finances, morale and available troops.

On top of that you also pick a princess to marry from one of the 5 races (I think) in the game, each have their own story arc, wants and needs and of course who you pick and what happens with them throughout the course of your game influence your standing with that particular race and how the others view you also.

It is well voice acted throughout, the characters are well written and they are animated to be full of life and colour. It was a real pleasant surprise!

I feel like I am just scratching the surface on this part of the game, but this facet of Dragon Commander is great... and for me..if they could of attached it to a more fulfilling game... like... well... I'm not sure.. .perhaps a fantasy kingdom manager in the mould of Anno 1404 or something? Rather than this repetitive RTS game... then I think this will have been a classic for me.

Thumbs up ... because it isn't a bad game... however whether you'll fall in love with it or not... is difficult to say.
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158 of 171 people (92%) found this review helpful
Recommended
34.1 hrs on record
Posted: April 7, 2014
What do you expect from this game? Because if you are looking for a good RTS and turn based gameplay, Divinity Dragon Commander isn't the game that's going to scratch that itch for you, even though it employs those mechanics. But if you are looking for a conceptually interesting game, with emphasis on story, character and choices, then I dare say that Divinity Dragon Commander might be worth checking out, if and only if, you are willing to be patient with it and accept the shortcomings of the action phases, meaning the RTS battles.

Divinity Dragon Commander is divided in three parts of gameplay: story and political decisions, turn based Risk-like movement troops on a military map and real-time strategy confrontation during which you can control a dragon. The three phases of the game influence each other in a delightful way: the political decision you make have an impact on all the areas of the map, and the level of bonuses you get from them, depending on the faction to which each county belongs. For example, if you are popular with the elves, your elven controlled regions will grant you more money and will also be more easy to defend. At the same time, it will be harder for the enemy to hold on to those elvish districts. Obviously, should you be less popular, those bonus would become penalties, making the game actually very difficult, even in the RTS sequences of the game, where the number of recruits, and thus units you can build, is tied to your popularity.
But on that point, it needs to be said that the whole game is pretty difficult if you don't know its workings. The learning curve is all over the place. The game doesn't explain the consequence of your political decisions and the nefarious effects of a popularity of zero percent with one or more factions. Worse, going against the wishes of the undead faction, which is blessed by the gods, actually gives you a penalty during automatic battle resolutions, which is bound to happen sooner or later since you can only manage one battle per turn personally. This battle penalty can go pretty high as I found out, up to -26% apparently. I wouldn't necessarily recommend that particular experience. The RTS phases are a lot easier if you compromise you political stance and try to accommodate most of the factions, at least some of the time.

The problems during the battles do not only spring from what the game doesn't establish in mechanics, but also from balancing issues. At the start of the game, you can choose from three dragons, but the differences aren't obvious: the mage-like dragon has more health and better mobility but deals the least amount of damage, whereas the biggest, fastest dragon has the best damage output, but the less health and mobility. The starting skills of each dragon are also different, but since you can unlock every talent for every dragon, it's really a none issue. The problem is that the mage-dragon deals so little damage, that it takes ages to kill anything while the enemy has no problem pummelling that particular dragon to death. Sure, in multilayer, it might make a difference, but for the story campaign, I see no point in going down that road.
Also, on the turn based map, it is possible to build local improvements which in turn grant you cards that you can play before a battle to improve your odds of winning, or granting temporary bonuses to counties. But, from all the dozens and dozens of different cards it is possible to get, very clearly the tavern, which grants you mercenaries, is the best way to go. All of a sudden, you can attack an enemy, one unit against ten, and then just summon a whole army of mercenaries to take care of things.
Besides these balancing issues, there is also the fact that it is possible to carry over gold between acts. There are three acts in the game, and while you are limited in what you can take with you between act I and II, there is no limit between what it is possible to import to act III. While the game puts an emphasis on rushing down opponents, it is well worth waiting a dozen turns at the end of each act to maximise the treasure, the research trees and the cards, stacking up on mercenary ones. The worst part is, winning or, at least for me, enjoying the game, seems to require using these exploits to gain the upper hand against the IA and avoiding most of the dreadful RTS sequences.

Because there is no way around it, those sequences aren't well made. That they are functional is about the only good thing I can say about them. The RTS aspects of it are rather simplistic, and the tactics are seldom more developed than surviving, building a large army and dumping it on the enemy. The fact that it is possible to play as a dragon during those phases is refreshing, and it is nice to fly over the battlefield, helping you troops and raining down fire on your enemies. But this makes it almost impossible to control you troops, managing your army, buildings, etc. So it is constantly necessary to switch back and forth between dragon and RTS controls.
As a balancing issue, -again!-, the speed of the game is a huge problem. It is possible to determine how fast, or slow, the RTS portion of the game can run. This means that everything can happen either twice as fast, or only at fifty percent of the speed. Here is the kicker: the dragon you control isn't influence by the change in pace, meaning that he still moves and attacks at the same speed, regardless of the speed of the enemies. This is completely broken since it means that enemies can dish out twice as much damage to you on higher speed, but only fifty percent on the lowest speed, which makes it also much more easier to dodge. So turning the speed to “slowest” during the RTS section is almost a vital necessity.

But if, on paper, one third of the game is worth rushing through, the rest of it must be that much better, to compensate, right?

From the start, Divinity Dragon Commander pulled me in: the introduction sequence, and it's music, set a refreshing tone for me, as well as the first contact with the generals under your command. The personality, characterisation and style really shines through during those moment. It is the most polished part of the game and the effort shows.
The characters feel almost larger than life, straight out of a play, going through individual arcs with their quirks and personal demons, down one path or another, depending on your guidance. The voice acting is just perfect, I couldn't even think of one thing to improve on in that regard. It hits every mark! The dialogue made me think, it made me laugh, it completely mesmerized me. There is so much personality here, even in the background of the scenes where you make decision (like the amazing skeletal barmaid).
The opinion of the player is asked constantly over subject which are sometimes trivial and funny, or very serious. It is sad to only have two options as choices, no matter the subject, but it does make things more straightforward. Although, you would be surprised how often the obvious choice isn't always the right one. I liked it a lot, but I suppose it requires a certain interest in political issues, if only to catch the jokes, the nudges and the parodies represented here.
I was also very surprised by some of the different issues you get, depending on what you decided earlier. Turning down the imp faction looking to build a giant bomb will result in them coming back with a super soldier project, whereas agreeing in the first place, will only ask more and more of you in the search for the “biggest and badest explosion ever”. Each faction (of which there are five), each general (four in this case) and each queen (again, four) has one of these quests with a lot of multiple branching.

Still, although I enjoyed my time with Divinity Dragon Commander, I cannot justify its full price tag, for what content I liked amounted to not even half of what the game had to offer.
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