You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords. In this RPG where every choice counts, you will have to choose between unleashing the powers of the beast within and rejecting its demonic influence.
リリース日: 2014年5月8日
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THE LAUNCH TRAILER!

5月5日

Bound by Flame will be available on Friday! So to celebrate the week of the game launch on PC, here's a final teaser video of the most ambitious RPG from Spiders studio: a launch trailer with music by Olivier Derivière (Assassin's Creed, Remember Me), who has created an original Bound by Flame soundtrack that is thrilling and sublime.

https://www.youtube.com/watch?v=NZuHy2XZ7Z0

This latest Bound by Flame video highlights one of the important elements in the game, the background story and the gameplay: the relationship between the hero and the flame demon that possesses him. The choices and decisions you make in the game will determine if you allow your demonic side to predominate and gradually transform you physically in exchange for his powerful fire magic, or if you resist the demon's control and retain your humanity to develop your heroic skills.

Your human/demon duality will have a notable impact not only on your approach to the extremely tactical combat in the game, but also on the reaction of the people around you, particularly your relationship with your companions. It is therefore a central component in Bound by Flame that will influence your game experience depending on your choices and also assure gameplay longevity: players who want to try every possible way of progressing through the adventure are sure to start the game again to make totally different decisions from the first time!

Bound by Flame will be available on PC on May 9 2014.

12 件のコメント 詳細を見る

BOUND BY FLAME, THE MUSIC TRAILER!

4月25日

Bound by Flame, the most ambitious RPG to date from Spiders studios can now reveal its original soundtrack in a fabulous video with commentary from the composer Olivier Derivière and the singer Iré.

Olivier Derivière is a composer who won multiple awards for his work in video games (Remember Me, Assassin's Creed 4). In this video illustrated by many new sequences and enthralling excerpts from the game's soundtrack, Olivier tells us about his work on Bound by Flame. This is also the opportunity to discover singer Iré Zhekova, who gives her voice to some of the game's musics.

<iframe width="640" height="360" src="//www.youtube.com/embed/AP1_GYk6lyY" frameborder="0" allowfullscreen></iframe>

These two artists first explain how they steeped the music in an atmosphere of loneliness and despair conveyed in the dark atmosphere of the game. They also describe how they combined a murmuring choir with the clear sound of a single voice full of emotion to produce a sense of contrast between the game hero and the flame demon possessing him.

They invented an imaginary language for Iré's singing to explore the human voice and express emotions beyond the meaning of words and to express feelings of hope and fear. A total of several hours of original music was created for the game, which embraces many different styles and also enhances the somber and unique atmosphere that is the hallmark of this epic roleplay title. You can listen to more extracts from this extraordinary musical oeuvre on the artist's SoundCloud page: Olivier Derivière!

Bound by Flame will be available on PC on May 9, 2104. The game pre-order phase for PC also opened yesterday on Steam with a special discount of 15%!

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レビュー

“The mix of combat styles, spells, and abilities is fantastic”
IGN

“Bound by Flame is like Mass Effect set in a Medieval fantasy world”
GAMESRADAR

“We're pretty impressed with Bound by Flame”
DESTRUCTOID

ゲームについて

You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords and their Dead-Army.

In this RPG where all your choices lead to consequences, you will have to choose between unleashing the powers of the beast within and rejecting the demonic influence that wants to claim your humanity.

Freely develop your abilities and combat style through three skill trees: swing the heavy weapons of the Fighter, wield the sneaky dual daggers of the Ranger, or use the devastating flame spells of the Pyromancer.

Recruit companions who will live, love, hate and fight alongside you against the dreadful creatures of Vertiel, in real-time epic battles based on tactics and reaction.

The bigger the danger, the greater the temptation to draw on the demon’s power at the cost of your soul… which way will YOU choose?

システム要件

    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DUAL-CORE 2.2 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 512 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE ATI RADEON HD 4850/NVIDIA GEFORCE 8800 GT OR HIGHER
    • Hard Drive: 6 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
参考になったカスタマーレビュー
44 人中 42 人 (95%) がこのレビューが参考になったと投票しました
記録時間: 24.4 時間
一言で言い表すなら「雑なゲーム」
クラフトとか、仲間とのロマンスとかの流行りの要素を入れているけど
そのどれもが生煮え、半煮え
以下に項目別に感想を並べてみる

*シナリオ*
メインシナリオは平凡で平坦で短い
仲間キャラ関連のエピソードも
キャラはそれなりに立っているのに無味無臭…

なんだろう…この感じはRISEN 2が近いかも?

とりあえず入れてみました感あふれるラブシーンはあまりの酷さに閉口…
マジでもっとがんばれよ…
ドラゴンエイジの家庭用でさえもっとがんばってたぞ…

あと細かい点では、オープニングの語りてとか
その時点で名乗っても居ないし、名前も誰からも聞いていないようなキャラの名前は
????にするとかぐらいはして欲しかったかな



*UI*
一見可もなく不可もなくだけど、所々で不親切
アイテム作成とか売買で1個ずつしか数量変更できないのはちょっとかんべんして欲しい…
ボタン余ってるんだから、10個単位とかで指定できるようにして欲しかった

そうするべき理由があるわけでもないのに、
敵からのドロップをいちいち拾わせるのはちょっと意味がわからない
ゲーム進行をいちいち妨げて時間の水増しにしかなってないし…
ドロップ品のグラフィックがちゃんと作られてるならいいんだけど
全部が袋だけの表示なんでなんとも…

ロックオンの対象変更がなんかおかしい…
2体ならまだいいんだけど、3体以上になるとものすごく使いづらくなる
うまくいえないけど、一番近くの敵から~、ってな感じでのターゲット変更の規則性がおかしいからもやもやするんだと思う

*戦闘*
ハードで1周した後に、ノーマルを中盤までやった上での感想

敵かたすぎ…、敵の攻撃力超高い、プレイヤーのHPほぼ成長しない
なのにドッヂorジャストガードでしか回避できない攻撃がばりばり…
おかげでガードしかない両手剣が産廃になってる
せめて両手剣にもカウンターアタックに無敵をつけてあげるべきだと思う…

こっちのガード崩し攻撃はスキル取得&クリティカルじゃないとダウンとれないしダメージは無しなのに
敵のガード崩しは毎回ガード無視でダウン&ダメージな理不尽さ
この使用のお陰で、デカブツ系や頻繁にガード崩ししてくる奴を相手にする場合
両手剣だとジャストガードか耐性ガン上げしか対処手段がないため戦闘の難易度が跳ね上がる
プレイヤーも素の状態で、よろけだけで止まるようにするべきだと思う…

戦闘の流れ自体は、回避と防御のタイミングゲーになってるけど
この感覚は結構好き
だけどこの組立にするんなら、カウンター攻撃の素の威力をもっと上げて
戦闘に爽快感を出す必要性があるんじゃねえかな…?

ここの部分も練り込み不足、調整不足だと思う

*総評*
個人的には100点満点で40点ぐらいの商品だと思う

$40という強気の価格設定でこれかよ!っていうのが問題
$20のゲームだったら、60点ぐらいで笑って許せてたかなぁ…

正直人に進められるゲームではまったくないですね
なんであんなに前評判が高かったのかさっぱりわからないゲーム
投稿日: 5月9日
このレビューは参考になりましたか? はい いいえ
23 人中 20 人 (87%) がこのレビューが参考になったと投票しました
記録時間: 14.0 時間
私は以下の理由により、このゲームをアクションRPGとして購入することを勧めません。
しかし、簡易的なクリック操作で敵を倒していくRPGが好きな場合は悪くないゲームだとは思います。

[悪い点]
・狭いフィールド内の移動でよく引っかかる

・戦闘モーションがのんびりとし過ぎており戦闘の緊張感が皆無

・緊急回避やジャンプといった最低限のアクション要素が無い(ガード、ドッジ、パリィはある)

・移動視点が頻繁にブレるため移動自体にストレスを感じる

・単純なマウスとキー入力による弱・強攻撃、ガード・ドッジ、パリィの組み合わせしかできないため、アクションRPGではなくMMORPGで遊んでいる感覚を感じる

・スキルも単純に利用するだけで、攻撃や防御との組み合わせによる戦略性や緊張感を感じなかった。

・攻撃対象となる敵のターゲット追跡にストレスを感じる。攻撃対象と思っている敵に思うように攻撃が当たらないことが多々ありストレスを感じる

[良い点]

・選択肢の会話は、RPGとして物語的な内容を含んでいるため単純なNPCとの対話を行うという薄っぺらいものではない

・音楽は大変素晴らしい

・クラフトシステムやスキルシステムの考え方はオーソドックスな基本を踏襲しつつも奥が深くて組み合わせを考える余地があり評価できる。

・フィールド上に配置されたアイテムを集める要素があり、単純なマップ移動になっていないのは評価できる。
投稿日: 5月9日
このレビューは参考になりましたか? はい いいえ
8 人中 7 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 5.3 時間
・悪い点
手狭なアクション、通常攻撃とチャージ可能な攻撃、特殊動作、ガード(またはパリィ)、この4種類のアクションが戦闘のメインです
スタンスが二種類あり、ガードで戦うメインと、回避で戦うダガー二刀流、いつでも切り替えが可能
魔法もありますが、迫力がありませんし、連発もできません、魔法も4種類しかありません
単調な戦闘、攻撃してガード、攻撃してガード、もしくは、攻撃して回避、どちらかの繰り返し
数の暴力、酷い時には敵の絶え間ない攻撃とガードを崩す攻撃とのダブルパンチ
酷いカメラワーク、ターゲットの変更の操作性の悪さ
連れていける仲間が増えても結局2人旅
取ってつけたようなクラフト要素

・良い点
選択肢の多さと個性的なキャラクター達はすごく良かった
気分が上がる音楽、単調な戦闘もこれがなければすぐにやめていたでしょう
ダークよりなストーリ展開は興味深かった
グラフィックはすごく綺麗
強化によって変わる武器や防具のグラフィック

悪いところばかり目立つ
そして途中からソロ専用のMMOををしている気分になってくる不思議なゲーム
40ドル出して買うようなゲームではないことは確か
投稿日: 5月10日
このレビューは参考になりましたか? はい いいえ
7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 26.7 時間
途中までがんばりましたが、クリアはあきらめました。

アクションRPGとしては結構出来た感じですが、
何しろ多人数相手でノックダウン中に連続攻撃されて終わるケースが多い。
ハメパターンがプレイヤー側ではあまり成立しないので、
一発殴られて即死亡というパターンが少なくない。
序盤は運があればクリアできると思うが、
終盤になると無理です。
10回ほど同じ敵にやられてあきらめました。

追記:がんばってボスまで行きました!!
でもやはり駄目ですね。
アイテムを使いすぎて全然回復が追いつかず、
苦渋の決断で難易度を下げましたが、
まったく難易度の違いは感じられず、結局一方的にやられて終わりました。
本当に残念なゲームです。
クリアできないかもしれない覚悟を持って進めていける、
勇者にはおススメのゲームですね。

レベル制ですが、レベルが上がってもあまり効果は感じません。
スキル強くなってるのか?
まあレベルが上がってもノックダウンされて終わりというケースはあります。
運です。
武器や防具の強化も出来ますが、
それに伴い敵が強くなるので意味はありません。
こちらが強くなるのと同じくらい敵が強くなります。
こういうのが好きな方にはたまらないでしょうが、
運でクリアできるかどうか決まるなんてお粗末過ぎるので、
おススメしません。
投稿日: 7月3日
このレビューは参考になりましたか? はい いいえ
412 人中 323 人 (78%) がこのレビューが参考になったと投票しました
記録時間: 21.4 時間
(TLDR? This review is also available in video format below for your convenience.)

Developer Spiders is a small studio that isn’t lacking ambition, after what was considered a major disappointment with Mars War Logs, they’ve tried yet again to craft a title whose quality is equal to its ambition with their new fantasy action RPG; Bound By Flame.

Set in the kingdom of Vertiel, a region besieged by a massive undead army that’s invading from the north. A group of mages known as the Red Scribes think they’ve found a way to combat this threat and are fast at work performing a ritual. You assume the role of Vulcan, a member of the Freeborn Blades, a mercenary group that has been hired to protect the Red Scribes while they conduct their research. Things are quickly interrupted as a Deadwalker army attacks their position and amidst the carnage, something goes wrong with the ritual resulting in Vulcan becoming possessed by a Fire Demon. The Demon talks to you throughout the game, offering advice or seeking to manipulate Vulcan; ultimately playing a part in the game’s moral choices as listening to the Demon can make your character appear more demonic, bolstering magical prowess at the expense of your character’s well-being or you can choose to ignore the Demon and preserve Vulcan’s humanity. Regardless of your decision, it’s clear that Vulcan is the only one able to stand up to the Ice Lords, a group of warmongering necromancers that control the vast undead armies.

Upon starting the game, you’re greeted with a brief character creation screen which only gives you a few very limited options in terms of designing your character before being awkwardly thrust into an awful tutorial section. This tutorial simply acts to highlight all of the flaws of Bound by Flame along with constant interruptions explaining the game’s various mechanics. You’ll immediately notice a lack of pacing, awkward dialogue and voice acting as well as an unmatched feeling of linearity. This leads to a very poor first impression, however gritting your teeth and pushing through this period of misery has its rewards as the game shows signs of competency later on.

After completing the tutorial, the half-baked writing immediately improves giving rise to an interesting narrative with surprisingly strong character development. Similar to The Witcher 2 and other titles, you’re faced with moral decisions that can have an effect on the game however these changes are fairly minor comparatively but still add some elements of re-playability. The decisions aren’t cleverly thought out or morally ambiguous like The Witcher 2, instead there’s generally a clear good and evil answer. This still did well to hold my interest and watching Vulcan gradually lose his humanity in favor of becoming more demonic and powerful was a welcomed addition to the game.

Along with Vulcan, there are several companions that accompany him on his journey. These characters have been greatly improved from Mars War Logs, each having their own developed story however their proficiency in combat remains the same, often dying very quickly and doing very little to aid Vulcan. The option to romance these characters also exists depending on which gender you made Vulcan however there is little development between characters and much less chemistry making romance seem like it was only added to cover all of the features offered by superior RPGs like Mass Effect and Dragon Age.

Not content to simply borrow the moral choices featured in The Witcher 2, the combat is more or less identical, with two different primary melee attacks along with traps and magic. Parrying and dodging also plays a vital role. The combat while simple is quite satisfying and requires a bit of skill and timing to master. While nowhere near on the level of Dark Souls, it’s still quite solid for an RPG. The RPG elements are surprisingly deep as well, offering three different talent trees along with an in-depth crafting system. There’s a warrior stance that has Vulcan don a 2 hand sword which boosts his parrying and defensive abilities while his ranger stance equips 2 daggers, drastically increasing his speed and stealth capabilities. The third talent tree is directly related to the Demon inside of him, which consists of boosting his magical prowess and fire abilities. Playing on the normal hawk difficulty will provide a reasonable challenge and despite being simple, the combat is definitely the highlight of the game. It isn’t without flaw though as parrying or dodging an attack perfectly will result in Vulcan performing a counter-attack which can sometimes be a detriment to dodging or running away in general. Despite this, the combat is still satisfying and I never felt bored throughout its brief campaign.

The soundtrack is quite unusual, focusing on a lot of vocal chants mixed with percussion. It still fits the game well and adds to the overall experience. The rest of the audio is hit or miss though, particularly the voice acting. Some characters play the part well, while others are abysmal. It’s hard to tell whether it’s the actor’s fault or just the writing in general as the dialogue can be laughably bad at times. It’s inconsistent in general, particularly the tutorial which almost made me stop playing the game entirely while at other times, I found the narrative, setting, and characters to be engaging. This inconsistency is even apparent in Vulcan’s personality as he can sometimes act like a jerk with no rhyme or reasoning behind it. It leads me to believe that Spiders suffers from having one or two incompetent writers or maybe it’s just a case of poor translation. If this wasn’t enough, the audio can glitch out at times, often causing characters to repeat the same line over and over again.

The visuals and environments are well done. It’s just a shame that the game is extremely linear as the many sidequests are usually confined to a small area, leaving very little room for exploration. There’s also the odd graphical glitch, such as disappearing textures and pop-in. Despite the graphical overhaul, the facial animations are on-par with Mars War Logs as characters will simply move their lips while giving a blank expressionless stare.

Borrowing from The Witcher again, the game tries to separate itself into acts. Upon arriving at a new location, Vulcan will be given a host of sidequests to complete while simultaneously progressing the main story until he completes the area and moves on. Unfortunately, the game is rather short for an action RPG, running around 15 hours if you complete all of the sidequests. The poor writing rears its ugly head once more before the game's credits roll, as there’s quite a bit of buildup, and without spoiling anything, the game ends rather abruptly when there easily could have been room for another 10-20 hours of content.

Ultimately, Bound By Flame is greater than the sum of its parts and certainly an improvement over Mars War Logs as it features a solid narrative, refined combat system and deep RPG elements. It’s a step in the right direction, although once again a bit too ambitious a project for Spiders to handle. Although it has many flaws, it is still an enjoyable experience but let’s just hope they hire some better writers next time.

This review is also available in video format if you don’t feel like reading all of this:
https://www.youtube.com/watch?v=cVo2Oc0fRGY

Pros
+ Interesting Narrative & Setting
+ Deep RPG Elements
+ Enjoyable Combat
+ Watching Vulcan become more demonic is great

+/- Dialogue is so bad at times it’s laughable

Cons
- Terrible Introduction
- Linear & Short Length in general for an Action RPG
- Poor Facial Animations & Voice Acting
- Audio bugs, texture pop-in and various glitches
- Abrupt conclusion
- Relies on mechanics from other games and does nothing original
投稿日: 5月15日
このレビューは参考になりましたか? はい いいえ