You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords. In this RPG where every choice counts, you will have to choose between unleashing the powers of the beast within and rejecting its demonic influence.
User reviews:
Recent:
Mostly Positive (27 reviews) - 74% of the 27 user reviews in the last 30 days are positive.
Overall:
Mixed (2,050 reviews) - 66% of the 2,050 user reviews for this game are positive.
Release Date: 8 May, 2014

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29,99€

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Includes 4 items: Bound By Flame, Faery - Legends of Avalon, Mars: War Logs, Of Orcs And Men

 

Reviews

“The mix of combat styles, spells, and abilities is fantastic”
IGN

“Bound by Flame is like Mass Effect set in a Medieval fantasy world”
GAMESRADAR

“We're pretty impressed with Bound by Flame”
DESTRUCTOID

Just Updated

About This Game

You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords and their Dead-Army.

In this RPG where all your choices lead to consequences, you will have to choose between unleashing the powers of the beast within and rejecting the demonic influence that wants to claim your humanity.

Freely develop your abilities and combat style through three skill trees: swing the heavy weapons of the Fighter, wield the sneaky dual daggers of the Ranger, or use the devastating flame spells of the Pyromancer.

Recruit companions who will live, love, hate and fight alongside you against the dreadful creatures of Vertiel, in real-time epic battles based on tactics and reaction.

The bigger the danger, the greater the temptation to draw on the demon’s power at the cost of your soul… which way will YOU choose?

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DUAL-CORE 2.2 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 512 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE ATI RADEON HD 4850/NVIDIA GEFORCE 8800 GT OR HIGHER
    • Storage: 6 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
    Minimum:
    • OS: UBUNTU 12.04 LTS/SteamOS
    • Processor: AMD/INTEL DUAL-CORE 2.2 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 512 MB SHADERS 4.0 COMPATIBLE ATI RADEON HD 4850/NVIDIA GEFORCE 8800 GT OR HIGHER
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (27 reviews)
Overall:
Mixed (2,050 reviews)
Recently Posted
the.waves.of.time
( 17.5 hrs on record )
Posted: 11 August
Hello all,

After exhausting all the Dark Souls games and trying out the Lords of The Fallen I am giving a try to another action rpg - a game called Bound By Flame.

This game was released in 2014 and for this year the graphics I think is quite good.

First off, I do not understand metascore critics score of 56/100! This is ridiculous as this game should be easy at least what Lords of The Fallen with a score of over 70.

Where it comes to Steam reviews it is a bit more accurate.

I started this game without much hope for a good experience and the beginning did not let me down. It felt really mediocre with single-path-map being on trails. Tutorial was poor and not interesting. What I quite liked though was the voice acting and dialogue.

Then it was only better and I was pleasantly surprised with a quick and intuitive combat system that has a lot to offer (Combat styles from Wither; cross bows; pushes; ripostes and lots of different attacks); it started to be even more interesting when the plot introduced the Demon part of your protagonist that will take control over you in a degree you decide it to. So you can become a demon. Something new there.

So far I think this game is worth to give it a try but it is faaar from perfect. I will be keep playing it and the below points are what I have noticed after few hours of gameplay:

Pros:
- Action rpg with more stress on RPG part – more quests; better dialogue with more options (all in all more story/rpg focused than any of the DS or LOTF
- Dialogue – good voice acting, quite funny at times (made me laugh few times already), harsh language
- Combat system – fast, intuitive and attracts your attention to game. I do really like dual dagger thief mode. That is the first game I started to play as a thief. I always prefer bulky fighters in heavy armors.
- Demon part taking control over you – speaking to you and commenting on NPCs behaviour – that is quite funny
- Being able to be a ♥♥♥♥♥♥♥♥ if you like to
- Difficulty (I started on the highest difficulty level – captain I think it was called) – quite challenging, especially if you run out of pots. I also like that 3 hits can kill you and you have very limited amount of life.
- Enemies variety is quite good so far
- Character is very fast when sprinting what helps to get through the boring looting parts of the game
- No stamina – as much as it is unrealistic I do kinda like it
- Story is nothing extraordinary but it does attract your attention
- Character development – intuitive and quite fun
- Graphics is quite good and performance is very good with 60fps on QHD with everything maxed out

Cons:
- You can choose your protagonist name but everyone will still call you Vulcan. That is a bit odd and I do not like it. They shouldn’t have let players to change the name.
- Not able to hit any NPCs…… I have always hated that…
- NPC that you cannot speak to – people-trees that make the world empty
- Level design is just really bad – just limited path connected with each other - levels feel really empty and not interesting too
- Boundaries everywhere – you just feel limited all the time; levels are just paths; cliffs are basically walls
- Enemies respawn too quickly
- I do not think this game has any replayability
- Immortal companions
- Looting the map and secrets feel as a chore not as an adventure
- In this game you are literally grounded and unable to jump at all

Conclusion:
So, I do recommend this game to try it out especially when it is on sale for couple of quid (I have purchased it for £2.79 I think). It is not a great title but it does have a lot of nice things to offer (Funny, harsh dialogue, demon quick fighting system and not too bad story that will keep your attention for at least one play through)


RATINGs:
Bound by Flame: 6+/10
Lords of The Fallen: 6+/10
DS 1: 9/10
DS 2: 8/10
DS 3: 9/10
Helpful? Yes No Funny
t-Zed the Ded
( 14.4 hrs on record )
Posted: 10 August
Bound By Flame.

It's a simple, decent game.

The good:

*Music- The music is great, very atmospheric fits the game, amazing soundtrack! Loved it.
*Player Choice- Some choices aren't clear as to whether they're the good or bad, which is great, it would've been nice to have more player choice involved though, the possession system is nice, if only it had come into play more.
*Visuals- Personally, I liked the graphics of the game, while it's not the most pristine looking game, it's certainly got a beauty to it. Certain character textures or models are great quality really pleasing to see.
*Although they lacked depth, there was a lot of side-quests, quite a bit to keep you busy and engaged.
*Loot and items - weapons and armours look great!


the Meh:

*Exploration would've been better if the world was much larger and had more things to do

The Bad:

*Only two main repeated environments you'll run around in, made up of corridors filled with enemies. Enemies also lack variation because of this.
*Characters- Outside of followers are entirely forgettable, didn't care for anyone.
*Follower AI- Followers are really dumb, it's nice to see that they get out of your way in tight corridors, but in combat they'll happily just sit there draw aggro and take a beating, or rush in to get themselves killed.
*No option to go full Pyromancer, it's only used as a sort of utility/back up thing. That's sad.
*Dialogue/Voice Acting/Lip Sync- Our character (Vulcan) sometimes goes over the top with being a ♥♥♥♥♥♥, and is often quite vomit inducing with what they say. Voice acting kinda grating at times. While none are fully convincing, some lip-sync instances were downright terrible.
*Story- Nothing particularly shocking, quite average. It's just enough to get you through the linear game.

The UGLY:

*Combat- versus one enemy it's ok-ish, but multiple foes and ranged foes really show how bad the system is. If you're expecting something similar to Dark Souls think again.

For me, the worst part of this game is the combat, they had an interesting approach but fails in practice. I find it slow, clunky and borderline mindnumbing at times. Enemies have far too much health. So you'll just be there tapping the same buttons over and over, which is worsened because there are two main attack types, Heavy and a chargeable Area Sweep. Enemeis do insane amounts of damage which would be OK if we did more than shaving off a few pixels of their HP. It's very tedious combat especially at the higher difficulties and it got too boring and unrewarding for me to continue so I switched down. On recruit it's bareable, but still poorly done.

Warriors have absolutely no way to properly avoid damage either, if the tempermental "Guardbreak" didn't work then an enemy's magic AoE is gonna knock you on your ♥♥♥♥. You cn't block magicThere's no way to move around the battlefield at a quicker pace, so while moving you're still vulnerable to attacks. Moving while blocking slows you down and changes the direction you're facing. God help you if you get knocked down into a corner, between the camera fighting the wall and other minion enemies being able to kick you before you get up is a real pain. Getting stunlocked in a corner by a Concubine's kicks was annoying because there was no way to quickly get away, and even with the perk getting up is so slow and enemies can knock you down, while you get up! Warrior weapon swings are so slow too, and don't do much damage.

Rangers have no control over their dodge, it's always directly backwards, which as you can imagine, isn't always favourable in a combat situation. The dagger combat was worse than the Warrior for me. Stealth was just pffft.

*Also the targetting camera is very finicky and sometimes it's just better to just not use it.

*The last boss battle. I was just me doing whatever, completely clueless I wasn't even sure what was going on, all I knew was that I hated it.

*UNSKIPPABLE INTRO CUTSCENE?! This is a minor thing, but still. It's irritable if you make a new character!



Overall:

The game had a lot of potential. Although there are some minor things that will get in the way, I'd like to reccomend it. A great Sale-Game. Although for the best experience, I'd recommend the easy path. The combat is just not fun at all, really sours the game because it's so frustrating. Everything else; the game is really enjoyable. It's also a very short game.

But still good job to the folks at Spiders!
Helpful? Yes No Funny
Demicore
( 20.6 hrs on record )
Posted: 10 August
Great eurojank RPG, and I mean this in an affectionate way. It's clearly not an AAA game -the devs themselves call this a "B" game, but it has heart and it certainly uses its budget to the fullest.

The graphics, while not technically cutting edge, are artistically beautiful. The soundtrack is very pleasant. The story and dialogue are excellent. The gameplaying is challenging and has some layers of complexity.

Heartily recommended if you can get over the low production values.
Helpful? Yes No Funny
[MY]BYZZ4
( 1.1 hrs on record )
Posted: 1 August
graphic---7/10
storyline--7/10
gameplay-6/10
sound-----6/10
overall----6.5/10

The dialogue very weird, the main character is a jackass, and dark souls wannabe game.
Helpful? Yes No Funny
The Fortune Teller
( 18.3 hrs on record )
Posted: 26 July
Ahhh, Spiders, probably one of the most underrated developers in recent years. My first experience with their work was with Faery: Legends of Avalon, their first game and one that I enjoyed despite its many flaws. After that I tried out their second game, Mars: War Logs and the huge leap in quality between the two impressed me beyong words, since it was a huge development from their first creation both visualy and in terms of gameplay and writing. Spiders is one of those developers I believe would produce an instant classic if they were not held down by budget constraints. Their ability to create worlds with immense depth and lore, their attention to detail and also their skill in writing and storytelling is commendable. Each one of their endeavors in video games is better than the previous one, which leads me to believe, and hope that, eventually, they will get the funding they deserve to blow our minds. For now, lets focus on their third game, Bound By Flame.

Bound By Flame is a third-person, Dark Fantasy action-adventourish RPG set in the war-torn world of Vertiel. You take the role of Vulcan, a member of the Freeborn Blades mercenary group, as you are drawn into a large scale conflict between the living and the Seven Ice Lords, a group of necromancer/mages who lead legions of undead and other demonic entities similar to the White Walkers in Game of Thrones, as they attempt to encase the world in eternal frost. When a desperate ritual that would provide the living with a weapon against the Ice Lords goes wrong, Vulcan finds himself coinhabiting his body with a demon of fire, and becomes the sole hope of defeating the enemies once and for all. However, both the demon and Vulcan struggle for control over Vulcan's body, and the protagonist's decisions over the course of the story will play a definitive role in the outcome of this clash of wills. As far as the story goes, it is quite interesting and will probably keep you engaged for the 18+ hours that the game lasts. It gradually introduces you to the world and its various inhabitants, and succesfully fleshes out the setting.

In terms of gameplay, Bound By Flame is quite linear, featuring diverse areas that give you an open-worldish feel, but are technically big mazes filled with various enemies to kill and chests/points of interest to loot. Questing, killing and exploring provides the player with experience points, the most common currency in RPG's, that level up your character and provide points that can be allocated in any of the three skill trees the game provides, depending on what kind of combat style you prefer: The Pyromancer tree strengthens a variety of fire spells in Vulcan's disposal, the Ranger tree evolves Vulcan's prowess with the twin blades and the Warrior tree increases his ability with the two-handed sword. Points can also be allocated in some aditional skills that are not combat oriented, such as receiving more materials when recycling an item (breaking down an item to scavenge specific materials and craft other items), or increasing the effectiveness of health and mana potions.

As mentioned above, the game features quests that are divided into primary and secondary. Completing quests provides huge experience rewards, and also useful items for your character. Primary quests are mandatory to complete in order to progress the story. Secondary quests are optional and the game can be completed without them. However, I do recommend taking on every available quest you find, since not only they provide additional experience needed in order to level up your character, but they also reveal fragments of the world's lore for you to piece together and get a better understanding of Vertiel and its inhabitants. For example, completing companion quests (the additional protagonists of the story) can lead to smaller storylines connected with those characters that reveal their pasts and tales they have to share. They can also lead to romantic involvement with said characters, so there you go! (I personally did not get romanticaly involved with anyone, not for lack of trying... Forever alone T_T).

Combat-wise, the fighting can take some time to get used to, but once you have mastered dodging and counter-attacking (it is not that difficult), every engagement with the enemy becomes a deadly dance of hacking and slashing from your part. That is not to say that battles in the game are easy. Especially if you are playing in higher difficulties, it will take all your focus and reflex skill to succeed in even the most trivial fights, so I would recommend starting at the easiest level.

In terms of presentation, the graphics and art style are very impressive, with high resolution textures and excellent lighting, although there is the ocasional low resolution texture here and there that smudges the overall quality. The animations are also quite decent, but they could have been more fluid, especialy in the way Vulcan runs.

In the sound department, the game truly shines. The music is amazing and gives off a feeling of epic adventure, featuring low, slow relaxing melodies whenever you are in the safety of one of your camps or in a village, and intense tunes whenever you are engaged in a fight, or any other dangerous situation. It dresses the game appropriately. The voice acting is also quite good, my only complaint being a few crude and childish lines spoken by Vulcan, although I think this is more of a writing problem rather than a voice acting one.

Concluding, I enjoyed Bound By Flame alot. I though the story was interesting, the battles, once I got the hang of them, became very entertaining and the various characters I met, each with their own personality and quirks, provided me with various dramatic and comedict moments that kept me invested in them. Spiders moved one step forward with this game, and by the time I am writing this review, their fourth game is already out, Technomancer, and I hear that they have taken another step forward there as well. I believe it wont be long before these developers have the appropriate funding needed to provide us with a quality AAA open-world title, which is, I believe, what they really wish to do, judging from what they have created so far. For now, just enjoy the best they have to offer, and know that their best is actually quite impressive.
Helpful? Yes No Funny
[SA] ☣☠Bärsverker☠☣
( 18.8 hrs on record )
Posted: 24 July
Well, I don't understand the bad ratings really...
I really enjoy this game.
It borrows alot from the Mass Effect series.
It's kinda, Mass Effect but in Medieval time.
You get the option to seduce either big ♥♥♥♥ or small ♥♥♥♥ (hohoho) ;-)

The Game in total have 2 different paths to choose from.
I will not spoil it.
But one path leads to a RAMPAGING AMOUNT of Power!
And the other one, you will stay as you are.

Rampaging power path is the path of evil.
And the other path is the path of good.
Kinda like Mass Effect.

Your actions in the game matter, your followers will be affected by the path you choose, and everyone around you.
I absolutely adore this game.

I recommend it, really I do.
Helpful? Yes No Funny
[STM BOT]Philly
( 396.5 hrs on record )
Posted: 23 July
Decent ARPG game.
Recommended.
The music is great.
Helpful? Yes No Funny
Belo
( 5.2 hrs on record )
Posted: 21 July
- bad gameplay
- bad story
- bad sounds
- bad cinematics

Unfinnished budget game that needs to be bought on sale with -90%.
Helpful? Yes No Funny
Whydoyoubark
( 16.1 hrs on record )
Posted: 17 July
The apocalypse is already happening.
The side you're on has already lost.
The world is falling apart under the tide of the endless hordes of the deadwalkers.
No way you're stopping that,
All there is to be done is to make the best of the FUBAR situation.
With assistance of an ancient demon who has been imprisoned inside your body.
Well, ♥♥♥♥.

PROS:

+ apocalyptic setting
+ great OST
+ SOME companions(<3 Mathras)
+ drawing strength from the demon slowly transforms the hero
+ humour

CONS:

- combat is ABYSMAL, will drive you insane more often than not
- artificial difficulty(stems from bad combat design)
- some characters couldn't be more cliché
- the last zone and the final boss are ♥♥♥♥ing ridiculous for all the wrong reasons
- THE DOUBLE SHIELD SKELLIES, ♥♥♥♥ THESE ♥♥♥♥♥♥♥♥♥♥♥♥S

Oh, Spiders..you've done it again.
BBF is, by far, one of the most POLARIZING gaming experiences I've ever had.
On one hand, we have this grim world which has already gone to ♥♥♥♥.
The cavalry isn't coming, no legendary heroes are left to defend the realm.
Intriguing and unique premises.
Love it.
On the other hand, BBF's combat can destroy the seemingly awesome experience in mere seconds.
The general feeling and flow of moves, parries, strikes, blocking- stiff, counter-intuitive, broken.
This is how combat mechanics SHOULD NOT be made.
Hate it.
Ultimately, I'm recommending Bound By Flame, despite its glaring flaws.
The journey is worth it..or is it?
There's gonna be joy and there's gonna be pain.
Good luck, Vulcan.


Helpful? Yes No Funny
pierre_montaigne
( 29.0 hrs on record )
Posted: 17 July
the game is good. SureLY, the combat is difficult, you really have to pay attention and time everything right; and the enemies often attack at once, they don't wait their turn, so to speak. But between the good, morally challenging story and the quality textures and level design, this game has a lot to offer. I play it on easy - because combat, and i'm having a great time. I've seen people playing on hard, though, so it's doable. Definitely worth it
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 8 people (100%) found this review helpful
1 person found this review funny
Recommended
16.1 hrs on record
Posted: 17 July
The apocalypse is already happening.
The side you're on has already lost.
The world is falling apart under the tide of the endless hordes of the deadwalkers.
No way you're stopping that,
All there is to be done is to make the best of the FUBAR situation.
With assistance of an ancient demon who has been imprisoned inside your body.
Well, ♥♥♥♥.

PROS:

+ apocalyptic setting
+ great OST
+ SOME companions(<3 Mathras)
+ drawing strength from the demon slowly transforms the hero
+ humour

CONS:

- combat is ABYSMAL, will drive you insane more often than not
- artificial difficulty(stems from bad combat design)
- some characters couldn't be more cliché
- the last zone and the final boss are ♥♥♥♥ing ridiculous for all the wrong reasons
- THE DOUBLE SHIELD SKELLIES, ♥♥♥♥ THESE ♥♥♥♥♥♥♥♥♥♥♥♥S

Oh, Spiders..you've done it again.
BBF is, by far, one of the most POLARIZING gaming experiences I've ever had.
On one hand, we have this grim world which has already gone to ♥♥♥♥.
The cavalry isn't coming, no legendary heroes are left to defend the realm.
Intriguing and unique premises.
Love it.
On the other hand, BBF's combat can destroy the seemingly awesome experience in mere seconds.
The general feeling and flow of moves, parries, strikes, blocking- stiff, counter-intuitive, broken.
This is how combat mechanics SHOULD NOT be made.
Hate it.
Ultimately, I'm recommending Bound By Flame, despite its glaring flaws.
The journey is worth it..or is it?
There's gonna be joy and there's gonna be pain.
Good luck, Vulcan.


Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
396.5 hrs on record
Posted: 23 July
Decent ARPG game.
Recommended.
The music is great.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
18.3 hrs on record
Posted: 26 July
Ahhh, Spiders, probably one of the most underrated developers in recent years. My first experience with their work was with Faery: Legends of Avalon, their first game and one that I enjoyed despite its many flaws. After that I tried out their second game, Mars: War Logs and the huge leap in quality between the two impressed me beyong words, since it was a huge development from their first creation both visualy and in terms of gameplay and writing. Spiders is one of those developers I believe would produce an instant classic if they were not held down by budget constraints. Their ability to create worlds with immense depth and lore, their attention to detail and also their skill in writing and storytelling is commendable. Each one of their endeavors in video games is better than the previous one, which leads me to believe, and hope that, eventually, they will get the funding they deserve to blow our minds. For now, lets focus on their third game, Bound By Flame.

Bound By Flame is a third-person, Dark Fantasy action-adventourish RPG set in the war-torn world of Vertiel. You take the role of Vulcan, a member of the Freeborn Blades mercenary group, as you are drawn into a large scale conflict between the living and the Seven Ice Lords, a group of necromancer/mages who lead legions of undead and other demonic entities similar to the White Walkers in Game of Thrones, as they attempt to encase the world in eternal frost. When a desperate ritual that would provide the living with a weapon against the Ice Lords goes wrong, Vulcan finds himself coinhabiting his body with a demon of fire, and becomes the sole hope of defeating the enemies once and for all. However, both the demon and Vulcan struggle for control over Vulcan's body, and the protagonist's decisions over the course of the story will play a definitive role in the outcome of this clash of wills. As far as the story goes, it is quite interesting and will probably keep you engaged for the 18+ hours that the game lasts. It gradually introduces you to the world and its various inhabitants, and succesfully fleshes out the setting.

In terms of gameplay, Bound By Flame is quite linear, featuring diverse areas that give you an open-worldish feel, but are technically big mazes filled with various enemies to kill and chests/points of interest to loot. Questing, killing and exploring provides the player with experience points, the most common currency in RPG's, that level up your character and provide points that can be allocated in any of the three skill trees the game provides, depending on what kind of combat style you prefer: The Pyromancer tree strengthens a variety of fire spells in Vulcan's disposal, the Ranger tree evolves Vulcan's prowess with the twin blades and the Warrior tree increases his ability with the two-handed sword. Points can also be allocated in some aditional skills that are not combat oriented, such as receiving more materials when recycling an item (breaking down an item to scavenge specific materials and craft other items), or increasing the effectiveness of health and mana potions.

As mentioned above, the game features quests that are divided into primary and secondary. Completing quests provides huge experience rewards, and also useful items for your character. Primary quests are mandatory to complete in order to progress the story. Secondary quests are optional and the game can be completed without them. However, I do recommend taking on every available quest you find, since not only they provide additional experience needed in order to level up your character, but they also reveal fragments of the world's lore for you to piece together and get a better understanding of Vertiel and its inhabitants. For example, completing companion quests (the additional protagonists of the story) can lead to smaller storylines connected with those characters that reveal their pasts and tales they have to share. They can also lead to romantic involvement with said characters, so there you go! (I personally did not get romanticaly involved with anyone, not for lack of trying... Forever alone T_T).

Combat-wise, the fighting can take some time to get used to, but once you have mastered dodging and counter-attacking (it is not that difficult), every engagement with the enemy becomes a deadly dance of hacking and slashing from your part. That is not to say that battles in the game are easy. Especially if you are playing in higher difficulties, it will take all your focus and reflex skill to succeed in even the most trivial fights, so I would recommend starting at the easiest level.

In terms of presentation, the graphics and art style are very impressive, with high resolution textures and excellent lighting, although there is the ocasional low resolution texture here and there that smudges the overall quality. The animations are also quite decent, but they could have been more fluid, especialy in the way Vulcan runs.

In the sound department, the game truly shines. The music is amazing and gives off a feeling of epic adventure, featuring low, slow relaxing melodies whenever you are in the safety of one of your camps or in a village, and intense tunes whenever you are engaged in a fight, or any other dangerous situation. It dresses the game appropriately. The voice acting is also quite good, my only complaint being a few crude and childish lines spoken by Vulcan, although I think this is more of a writing problem rather than a voice acting one.

Concluding, I enjoyed Bound By Flame alot. I though the story was interesting, the battles, once I got the hang of them, became very entertaining and the various characters I met, each with their own personality and quirks, provided me with various dramatic and comedict moments that kept me invested in them. Spiders moved one step forward with this game, and by the time I am writing this review, their fourth game is already out, Technomancer, and I hear that they have taken another step forward there as well. I believe it wont be long before these developers have the appropriate funding needed to provide us with a quality AAA open-world title, which is, I believe, what they really wish to do, judging from what they have created so far. For now, just enjoy the best they have to offer, and know that their best is actually quite impressive.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.1 hrs on record
Posted: 1 August
graphic---7/10
storyline--7/10
gameplay-6/10
sound-----6/10
overall----6.5/10

The dialogue very weird, the main character is a jackass, and dark souls wannabe game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
643 of 730 people (88%) found this review helpful
113 people found this review funny
Recommended
53.7 hrs on record
Posted: 27 June, 2015
Note: Review done after finishing the game on 'Captain Difficulty'.

First, the scores I give this game:

Story-line: 8/10
Gameplay: 9/10
Graphics: 9/10
Audio: 10/10
Controls: (KB&Mouse) 5/10
Target audiance: Masochists.

EDIT:
Since people were devastated by the scoring I gave, I will explain my scoring "scale":
10 - Up there with the best of the best!
9 - Very good!
8 - Good.
7 - "Ok", could be better, but it's ok.
6 - "Acceptable". It's not bad, but at this point it's not really good either.
5 - Mid-point. Barely passable. Barely. I can ignore it if the rest is good enough.
[ The rest of my scale was not used, so I will not add it. ]
What's important to understand is, when I judge a game, I do so taking into account *when* the game was created. Obviously, I don't expect older games to have graphics on par with resent ones, for example.

Pros:

Challanging:
Smart ♥♥♥ me thought to myself, "Hey, I've got about 15 years of RPG experience, I'll just go straight for 'Captain' difficulty! How bad can it be?"...
I was an idiot. Bound by Flame, on Captain, proved to be one of the most challanging games I've ever played, by far.
Every enemy in this game has it's own mechanics, which encourage a different approach, and on this difficulty, every minion you encounter might be the one that will kill you.
This is one of those rare games where you'll find yourself saving, after defeating even the lowliest of minions.
It does make winning feel a whole lot greater.

Graphics:
While the graphics are not 'Crysis level', they are pretty good, certainly enjoyable.

Audio:
Great soundtrack, enjoyable to the ear. Comes in complete contrast to the horrifying screams of frustration you will release.

Choice:
You have a decision-based system here that does have an impact on the game, if not 'world-changing'.
It's not really like, say, Mass Effect, but it's nice.

Crafting:
The game has a minimal crafting system, not much at all, really, but just enough as a side-feature to support a game with other focuses.
You can use it to create certain consumables, as well as to break items into matirials, and use those matirials for both creating consumables, and upgrading your gear.

Half-Way-Between-Pro-And-Con:
It's worth mentioning that the story-line in the game is nice, I like it, but it does feel like a... Summed up version of a bigger story-line.

Cons:

The AI:
The AI that "helps" you in the fights, your partners... How do I put this... They are stupid.
They are beyond stupid. And mostly useless.
They put themselves in danger often, and can't really hold their own for very long.

Fighting-controls:
This is my one main issue with this game. The controls, at least when using a keyboard&mouse, are horrible for fighting.
It's not game-breaking at all, it's very duable, you just need to learn how it works, it's just very very annoying.

Conclusion:
Highly recommended. Briliant game that is, without a doubt, worth a buy.
If you enjoy RPGs so hard you want to comete genocide, this game is for you.

I hope this is helpful. I am dead tired, superbly happy after finally defeating thew last boss and finishing it, but primarily tired.
Ziv.
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467 of 600 people (78%) found this review helpful
29 people found this review funny
Not Recommended
13.4 hrs on record
Posted: 29 August, 2015
In Bound by Flame you'll control Vulcan, a mercenary in a world where the Lords of Ice seek to destroy humanity and seize power through their undead and demonic armies. Events see you becoming the host of a demonic entity that promises you great powers if you let it take some control over you and said powers might be the only thing that'd defeat the Lords.
While not an horrible game Bound by Flame is sadly plagued by several cliches in its story and characters while sporting a combat system that is a bit too clunky for the challenges you'll be facing.

PROS:

-most character and monster models are pretty detailed, the hero character stands out as his/her armor and weapons change depending on what you equip and what upgrades you craft

-great soundtrack

-if you accept its influence the gradual changes in the hero's body and voice as the demon takes over are quite interesting and well represented

-lots of weapons/armor to find or buy, all of them can also be upgraded

-good amount of skills/skill upgrades to choose from when you level up: you'll have three main "classes" (warrior,dual-wielding ranger and caster) and can spend points wherever you wish while freely switching between each during combat

CONS:

-dull story, lots of cliches in the plot

-dialogues are, for the most part, just boring and drawn-out: there's also a few attempts at humour that are way out of place

-companion characters are unoriginal (elf archer, somewhat evil female witch etc)

-story decisions don't matter that much and you'll still be visiting the same locations with only a few quests changing slightly

-world graphics are pretty average and boring, colors feel a bit washed out and lights are too harsh

-animations are ok in combat but look quite wooden during cutscenes

-level design is boring and uninspired, most consist of a few areas connected my corridor-like paths, there's also little in the way of embellishments leading to them looking bare

-voice acting is quite weak overall

-companion AI is bad, they seldom dodge and are happy to stay in AOE damage: enemy AI can also sometimes act up

-combat system is decent per se, but you'll be asked to face several enemies at once and go through parries/attacks/interrupts with good timing if you want to live: sadly while the enemies attack quickly the controls don't feel responsive enough to make things work well

-combat difficulty is a bit all over the place requiring silly workarounds by using the enemy AI against itself to make things easier: last boss is also laughably hard unless you use a certain strategy to beat it

-little variety in enemy types and models

http://steamcommunity.com/sharedfiles/filedetails/?id=508373065

Bound by Flame feels like a missed opportunity to be honest as, while the premise sounds interesting, the plot itself is so similar to many other games/movies to soon become uninteresting: things are made worse when said plot is delivered by poor voice actors behind characters that are quite flat and nondescript.

A generic and dull story might be forgiven if the game gave you a good time during combat but sadly it falls flat even there: you'll often face too many enemies at once and their attacks can frequently interrupt yours or stun you thus leaving you unable to defend yourself, this'll be a quick death on anything but the easiest difficulty level. Some spells or abilities also take too long to cast considering how quickly you're supposed to react, 3 seconds to cast a war cry as a warrior? No thanks.

So to make things easier you can-and it's actually encouraged- cheat the enemy AI by pulling one of a group or, if it fails, fighting a bit and then retreating until they disengage so that you can wait for health/mana to recharge and attack again. This isn't really fun and clashes with the sense of grandiose that a supposedly badass, demon-possessed hero'd be feeling.

I can't recommend the game as I feel there are way better options if you're looking for a good story, good combat or both: as said it's not horrible and it works for the most part but it's so generic, dull and frustrating that even on sale I'd recommend it only for someone desperate for an action RPG fix and willing to overlook its many blemishes.
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367 of 473 people (78%) found this review helpful
Recommended
21.4 hrs on record
Posted: 15 May, 2014
(TLDR? This review is also available in video format below for your convenience.)

Developer Spiders is a small studio that isn’t lacking ambition, after what was considered a major disappointment with Mars War Logs, they’ve tried yet again to craft a title whose quality is equal to its ambition with their new fantasy action RPG; Bound By Flame.

Set in the kingdom of Vertiel, a region besieged by a massive undead army that’s invading from the north. A group of mages known as the Red Scribes think they’ve found a way to combat this threat and are fast at work performing a ritual. You assume the role of Vulcan, a member of the Freeborn Blades, a mercenary group that has been hired to protect the Red Scribes while they conduct their research. Things are quickly interrupted as a Deadwalker army attacks their position and amidst the carnage, something goes wrong with the ritual resulting in Vulcan becoming possessed by a Fire Demon. The Demon talks to you throughout the game, offering advice or seeking to manipulate Vulcan; ultimately playing a part in the game’s moral choices as listening to the Demon can make your character appear more demonic, bolstering magical prowess at the expense of your character’s well-being or you can choose to ignore the Demon and preserve Vulcan’s humanity. Regardless of your decision, it’s clear that Vulcan is the only one able to stand up to the Ice Lords, a group of warmongering necromancers that control the vast undead armies.

Upon starting the game, you’re greeted with a brief character creation screen which only gives you a few very limited options in terms of designing your character before being awkwardly thrust into an awful tutorial section. This tutorial simply acts to highlight all of the flaws of Bound by Flame along with constant interruptions explaining the game’s various mechanics. You’ll immediately notice a lack of pacing, awkward dialogue and voice acting as well as an unmatched feeling of linearity. This leads to a very poor first impression, however gritting your teeth and pushing through this period of misery has its rewards as the game shows signs of competency later on.

After completing the tutorial, the half-baked writing immediately improves giving rise to an interesting narrative with surprisingly strong character development. Similar to The Witcher 2 and other titles, you’re faced with moral decisions that can have an effect on the game however these changes are fairly minor comparatively but still add some elements of re-playability. The decisions aren’t cleverly thought out or morally ambiguous like The Witcher 2, instead there’s generally a clear good and evil answer. This still did well to hold my interest and watching Vulcan gradually lose his humanity in favor of becoming more demonic and powerful was a welcomed addition to the game.

Along with Vulcan, there are several companions that accompany him on his journey. These characters have been greatly improved from Mars War Logs, each having their own developed story however their proficiency in combat remains the same, often dying very quickly and doing very little to aid Vulcan. The option to romance these characters also exists depending on which gender you made Vulcan however there is little development between characters and much less chemistry making romance seem like it was only added to cover all of the features offered by superior RPGs like Mass Effect and Dragon Age.

Not content to simply borrow the moral choices featured in The Witcher 2, the combat is more or less identical, with two different primary melee attacks along with traps and magic. Parrying and dodging also plays a vital role. The combat while simple is quite satisfying and requires a bit of skill and timing to master. While nowhere near on the level of Dark Souls, it’s still quite solid for an RPG. The RPG elements are surprisingly deep as well, offering three different talent trees along with an in-depth crafting system. There’s a warrior stance that has Vulcan don a 2 hand sword which boosts his parrying and defensive abilities while his ranger stance equips 2 daggers, drastically increasing his speed and stealth capabilities. The third talent tree is directly related to the Demon inside of him, which consists of boosting his magical prowess and fire abilities. Playing on the normal hawk difficulty will provide a reasonable challenge and despite being simple, the combat is definitely the highlight of the game. It isn’t without flaw though as parrying or dodging an attack perfectly will result in Vulcan performing a counter-attack which can sometimes be a detriment to dodging or running away in general. Despite this, the combat is still satisfying and I never felt bored throughout its brief campaign.

The soundtrack is quite unusual, focusing on a lot of vocal chants mixed with percussion. It still fits the game well and adds to the overall experience. The rest of the audio is hit or miss though, particularly the voice acting. Some characters play the part well, while others are abysmal. It’s hard to tell whether it’s the actor’s fault or just the writing in general as the dialogue can be laughably bad at times. It’s inconsistent in general, particularly the tutorial which almost made me stop playing the game entirely while at other times, I found the narrative, setting, and characters to be engaging. This inconsistency is even apparent in Vulcan’s personality as he can sometimes act like a jerk with no rhyme or reasoning behind it. It leads me to believe that Spiders suffers from having one or two incompetent writers or maybe it’s just a case of poor translation. If this wasn’t enough, the audio can glitch out at times, often causing characters to repeat the same line over and over again.

The visuals and environments are well done. It’s just a shame that the game is extremely linear as the many sidequests are usually confined to a small area, leaving very little room for exploration. There’s also the odd graphical glitch, such as disappearing textures and pop-in. Despite the graphical overhaul, the facial animations are on-par with Mars War Logs as characters will simply move their lips while giving a blank expressionless stare.

Borrowing from The Witcher again, the game tries to separate itself into acts. Upon arriving at a new location, Vulcan will be given a host of sidequests to complete while simultaneously progressing the main story until he completes the area and moves on. Unfortunately, the game is rather short for an action RPG, running around 15 hours if you complete all of the sidequests. The poor writing rears its ugly head once more before the game's credits roll, as there’s quite a bit of buildup, and without spoiling anything, the game ends rather abruptly when there easily could have been room for another 10-20 hours of content.

Ultimately, Bound By Flame is greater than the sum of its parts and certainly an improvement over Mars War Logs as it features a solid narrative, refined combat system and deep RPG elements. It’s a step in the right direction, although once again a bit too ambitious a project for Spiders to handle. Although it has many flaws, it is still an enjoyable experience but let’s just hope they hire some better writers next time.

This review is also available in video format if you don’t feel like reading all of this:
https://www.youtube.com/watch?v=cVo2Oc0fRGY

Pros
+ Interesting Narrative & Setting
+ Deep RPG Elements
+ Enjoyable Combat
+ Watching Vulcan become more demonic is great

+/- Dialogue is so bad at times it’s laughable

Cons
- Terrible Introduction
- Linear & Short Length in general for an Action RPG
- Poor Facial Animations & Voice Acting
- Audio bugs, texture pop-in and various glitches
- Abrupt conclusion
- Does nothing original

If you enjoyed this review, feel free to follow me as a Steam Curator: http://store.steampowered.com/curator/4886473/
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293 of 374 people (78%) found this review helpful
12 people found this review funny
Recommended
38.8 hrs on record
Posted: 20 November, 2014
Faulty's scorecard :-

1) Essential purchase
2) Recommended purchase
3) Recommended purchase during a sale
4) Not recommended unless heavily discounted
5) Not even recommended for Steam game collectors

The Demon Within

Bound by Flame, the new action role playing game from Spiders (the same people that gave us Orcs and Men and Mars: War Logs) is clearly a game made on a tight budget and you can see, feel and hear it as you play the game. It's messy, clichéd and incredibly rough around the edges but after playing it for a few hours you can immediately see that for all Spiders faults this is a company that passionately loves what it does putting what resources it has to rather good use and that is part of the charm of playing a Spiders game. If you are looking for a AAA quality role playing game made on an over-inflated budget with the promise of an open world (with ironically very little to actually do) then it's probably best you look elsewhere but if you are a gamer who isn't so easily blinded by the strobe-light of the big publishing houses hype-train, enjoy a tighter more focused experience then I would encourage you to give Bound by Flame a go. You may, as I was, be in for a rather pleasant surprise.

http://steamcommunity.com/sharedfiles/filedetails/?id=343035020
Taking on the role of a mercenary in a land that is ravished by seven power hungry and greedy Ice-Lords who command an army of the undead (you will only ever encounter one of them throughout the entire game), Bound by Flame plays out pretty much like a fantasy-lite version of Mass Effect with consequence and effect. Possessed by a flame demon it is up to you, the player, to harness the power of the demon and control it for the good of what is left of mankind or let the demon harness you in its own pursuit for world domination.

From a story telling point there isn't much new here on display that we haven't seen already in countless fantasy games, books or movies so in effect you won't really be playing Bound by Flame for its strong narrative. Characters aren't particularly well fleshed out and simply exist to fill in the genres staple trope of healer, witch, ranger and knight (of which you get the chance to toggle between as companions during your adventure through the lands of Vertiel). While the game may be lacking in characterization it certainly makes up for it with its zany and often offbeat sense of humor. Most of the people you engage with in the world will often say the most inane and ludicrous things which had me laughing out loud on more than one occasion. This was something I was not really expecting, particularly from an RPG where you are once again cast in the shoes as eternal savior.

The game also falters somewhat by recycling many of the enemies you encounter repeatedly only ever introducing one or two new enemies into the mix the further you explore. I can't really fault the game on this though given the limited budget the developers were probably working within. Some parts of the game also look incredibly rushed and I have a feeling this was probably due to getting the game out onto the new consoles as quickly as possible since both the PS4 and XBONE are still severely lacking in quality first party titles so a sale here should reap far more rewards than releasing when each new consoles product backlog is booming. With that being said though, Bound by Flame does look rather good in some of its incredibly limited environments.

http://steamcommunity.com/sharedfiles/filedetails/?id=340055068
Where Bound by Flame does shine is with its incredibly fast, fluid and responsive combat. Combat in Bound by Flame moves at a frantic clip and is a joy to play as you switch in and out of play styles (dual-wielding, warrior and pyromancer). It does take some time getting used to though which has the effect of making the earlier part of the game a difficult slog as you settle into a style that suits you best but once you master its intricacies and you learn when to parry and when to strike an enemy the game becomes incredibly fun to play. As you level up you are also given the choice to plow points into one of three skill trees that makes the game a little more easier depending on the route you choose.

I chose to invest most of my points into the ranger (expert) and pyromancer skill tree which made the game seem remarkably easier than it intitally was upon booting it up for the first time. Bound by Flame, whilst no where near Dark Souls level of difficulty, can at times be incredibly challenging and you will need to be constantly aware of the enemies surrounding you else you will get cornered and hammered to death within seconds. Some of Bound by Flames enemies are brutal and hit particularly hard and I found the ranger's doge ability to be a lifesaver during these intense sequences. You can also craft your own supplies and augment your weaponry and armour with items that give you stat boosts plus add certain magical types of resistance.

During combat you will often be accompanied by one of the companions mentioned above and you are given the ability to enter into a tactical menu (which slows the entire game down) while you issue orders to your sidekick during battle. This is not Dragon Age: Origins however, so don't go in expecting as intricate a system as that classic. I found that generally getting each companion to block most incoming attacks directed at them worked wonders in keeping them alive during battle so that they provided more aid than hinderance. Thankfully Bound by Flame allows you to save your progress at any given point so you will never feel like you are replaying swathes of the game just to advance. If I have a gripe here it's that companions can't really die and even if they fall in battle once the fight is over they wil be back up and running as if nothing had happend before. This was a slight disappointment as I was hoping that their losses in battle would result in their deaths which in turn would have some sort of impact on the game world and its storyline but alas this was not the case.

http://steamcommunity.com/sharedfiles/filedetails/?id=339439208
Bound by Flame is now my sleeper hit of 2014. I can whole-heartily say that I loved most of every minute of it (even with all of its flaws) and had I paid heed to all the negative criticism the game got I would have probably denied myself the pleasures of its rustic charm. While certainly no classic its definitely a game I can recommend to anyone who loves a challenging aRPG diversion and is the perfect title to tide you over until the next big RPG hitters arrives in the form of Dragon Age: Inquistion and The Witcher 3.

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87 of 97 people (90%) found this review helpful
4 people found this review funny
Recommended
63.2 hrs on record
Posted: 2 February
I generally hate it when people reduce a work in any medium down to what it bears the most obvious similarities to. It strikes me as doing a disservice to the work, and more to the point, as being critically lazy. The problem when discussing something like Bound by Flame, then, is that you really can’t get around doing so, because it is very deliberately meant to be a low-priced spin on Dragon Age.

It’s got enough of its own merits that it comes off as a homage or a work by fans rather than a deliberate case of follow-the-leader, with a surprisingly funny script, although it completely loses focus as you move into the third chapter, and a combat engine that has some genuinely interesting ideas built into it. The problem is that it’s not quite done yet, although there’s enough here that a theoretical sequel could be something special.

The player in Bound by Flame is Vulcan, a build-your-own hero in the Bioware tradition who has given up his or her previous life to serve as a demolitions specialist in a mercenary company called the Freeborn Blades. The Blades, as the game starts, are one of the only surviving organized groups in the world of Vertiel, which is currently under siege by an army of undead led by the Lords of Ice. Most nations have fallen, with the elves left as the last civilization standing, and all the Lords have to do is cleanup.

The Blades are hired to provide security for another organization, the Red Scribes, as they conduct a ritual that’s meant to provide some last chance at survival, if not victory. Vulcan’s in the wrong place at the wrong time as the ritual concludes and ends up as the unwitting host of a previously-unknown entity: a demon with powers over flame.

The central ethical issue in Bound by Flame is how much free rein you’re going to give the demon. The more power you get from it, the more it changes Vulcan’s body; soon your skin darkens to black, you sprout horns, and you end up with parts of your body constantly on fire. If you side with the surviving humans and try to save as many of them as you can along the way, you deny the demon. If you listen to its advice and ignore all other concerns in the name of gaining enough power to challenge the Lords directly, you give the demon what it wants.

The demon’s abilities represent one of three skill trees that are available to you. The Warrior tree uses a single two-handed sword and focuses on damage resistance, sheer power, and delivering massive damage with a few slow swings. The Ranger tree combines stealth and rapid attacks into a sort of swashbuckler option, sacrificing damage resistance in favor of dodges and counterattacks. Finally, the Pyromancer tree provides you with ways to set the undead on fire.

You can switch between the three skill trees at will and improve each one point by point every time you level up. Each has an ultimate ability that’s unlocked when you invest at least 24 points into it, and heavy investment in a single tree makes the game a very different experience. In practice, you’re going to be a Warrior or Ranger with occasional points spent in Pyromancer, and both approaches are intuitive and reasonably fun with a little practice. The enemies telegraph their attacks far enough in advance that you can figure out ways to deal with them, and you have a number of alternate options like explosive traps and a crossbow that you can use to help even the odds.

If anything, the skill trees are too top-heavy. If you try to spread your points around, the early areas will prove difficult. You really want to improve Burning Weapon as fast as you can, because even standard enemies tend to have tons of health, and whatever you can do to whittle them down is worth doing.

In fact, one of the major criticisms I have of Bound by Flame is its difficulty. The combat system feels pretty good once you get used to it, but any enemy with the ability to knock you down can easily kill you, and there won’t be much you can do about it. Some kind of rapid recovery or roll would go a long way towards removing the frustration.

You can have a companion NPC with you for most of the game, but they’re usually not a factor aside from absorbing a few stray hits; enemies usually mob your companion straight away and kill him or her, then turn to you once they’re done. You have to work around that tendency for companions to be worth a damn. They all seem to have a death wish, and it’s rare that they survive even a simple fight. In short, Bound by Flame feels like it’s harder than it needs to be. Standard enemies are tough enough to kill you in a few lucky hits, bosses can send you flying or corner you with little difficulty, and it’s rare that a death feels fair.

The graphics don’t necessarily impress strictly from a technical standpoint. You won’t be wowed by intricate detail or uber-authentic realism. You might even find the dark, forbidding world oppressive. Even so, there are many who will appreciate such an atmosphere, as the ambiance fits the action perfectly, and the style is what you’d expect from a fantastical, medieval-type adventure.

The sound fluctuates between some generic hack ‘n slash combat effects and an inspired soundtrack that really takes shape during dangerous encounters. On the plus side, I don’t usually notice the musical score in such games, but I definitely noticed this one. It ratcheted up the intensity a few notches, and it’s not overly repetitive. The voice acting is largely forgettable, but overall, the audio and graphics work together to present the player with a world that demands our attention.

All in all, Bound by Flame is a really fun game taken down only by its not-so-great story and voice acting. If that’s something you can get past to play a good action RPG, then this is surely a game you should have no qualms about picking up. If you’re more inclined to wince and shudder at poor dialogue and acting, then I suggest you give this one a pass.
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124 of 155 people (80%) found this review helpful
9 people found this review funny
Recommended
20.3 hrs on record
Posted: 15 September, 2015
Here's a simple pro's and con's list for those who want to know right away if it's their cup of tea...

Pro's
-Decent voice acting on the most important npcs
-Very challenging on even the "normal" difficulty in combat
-Can decide whether to be "good" or "evil"
-Excellent music
-Interesting enemy types and companions
-Decent graphics

Now the cons...

-A wee bit short (only took me 15 hours doing everything for 1 playthrough)
-Some wanky animations and non-lazy animations (ex. many people in the towns don't even move...they look frozen)
-Cut Scenes can have clipping issues and the hero killing enemies sometimes looks weird to say the least
-End boss can be a MAJOR PAIN (make sure you stock up on healing and mana potions)
-Romances in the game are very short

Despite all these pro's and con's all in all the game is at the very least a solid 7 out of 10 when all is said and done...Worthy of your time if you like action RPG's that have challenging combat with a decent storyline...pick it up if you see it for $20 or less!
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