I was very excited for this game. It was at the top of my wishlist for a long time, and I was so excited to get the email that it was finally on sale. I installed the game, hopeful and excited, and pressed begin. That was my first mistake. My second mistake was thinking that the game would get better. It didn't. From start to finish, this game was a major disappointment. There were many many things that bothered me about this game (such as the typos spread throughout the subtitles or the fact that you can name your character, yet you're still called Vulcan throughout the duration of the game), but some were just unbearable.
The first was the dialogue. Doesn't seem like a big deal right? Wrong. Every conversation in this game, besides being boring, is tedious and way too long. I wasted more time in this game talking than actually playing. I literally pulled out my phone a few times and scrolled through my blog while waiting for conversations to finish. You just don't care. None of the characters are likeable, none of the stories are interesting, and you just find yourself trying to get through it as fast as you can so you can get said quest or event over with.
The second thing that was frustrating was the combat. The concept was okay, but the execution wasn't. First of all, it takes a while to kill certain creatures. I found myself taking much too much time going after a particular monster, and then turning around and finding a bunch more. The warrior stance doesn't really do much damage. It's slow and each hit does minimal damage (and mind you I spent a lot of points in that category). The ranger position was okay, but to dodge you had to jump back, and it took longer than needed to reach the creature again for another hit, making the battle longer than it needed to be. Distance (whether with a crossbow or fire spells) didn't do enough damage to actually be worthwhile. I usually only used it when I needed to get a group of deadwalkers away from me. The biggest problem? Each creature required mastery of a specific stance to defeat it quickly and efficiently, and it just isn't possible to even out the stances and actually improve the skill. You have to pick one (maybe two) to focus on, and then when you fight someone who needs the other you don't have the skill needed. It's not that it's hard, it's just tedious, boring, and frustrating, especially when taking out a lot of creatures at once.
Another thing that bothered me was the realism in the game. For example, in every boss battle, Vulcan has a cutscene where he/she is basically doomed, and then suddenly they gain the advantage and destroy the boss...and everytime I shook my head and thought, that would never happen. Not too big of a deal, but it happened often enough to be annoying.
But probably the biggest flaw of this game is the character. First of all, Vulcan is a pretty much set in stone kind of character. The description gave the illusion of bringing in decisions made by the player or character growth, but there wasn't any. Vulcan is the same no matter how you play the game. And to be honest, I didn't really like him/her. Every time he/she opened his/her mouth I wanted to roll my eyes. I would've appreciated the option to control my character a bit more. Maybe have different personality options or give the ability to choose different paths. I couldn't even pick different dialogue options. There was no variety in the character, except in the concept of letting the demon take full control or fighting against it, which in the end didn't really do much except decide whether you slaughter your companions or not.
Bottom line, this game isn't fun. I was looking forward to playing this game, but in the end, I couldn't even finish the very last act because I had no will to continue. The concepts were all good, and I'm very bummed that things weren't done the way they could've been. At least if the game was cheaper, I would feel better about my playthrough, but with the price I paid and the expectations I had, all I can say is this was a disaster.