You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords. In this RPG where every choice counts, you will have to choose between unleashing the powers of the beast within and rejecting its demonic influence.
User reviews:
Mostly Positive (28 reviews) - 71% of the 28 user reviews in the last 30 days are positive.
Mixed (1,945 reviews) - 66% of the 1,945 user reviews for this game are positive.
Release Date: May 8, 2014

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Includes 4 items: Bound By Flame, Faery - Legends of Avalon, Mars: War Logs, Of Orcs And Men



“The mix of combat styles, spells, and abilities is fantastic”

“Bound by Flame is like Mass Effect set in a Medieval fantasy world”

“We're pretty impressed with Bound by Flame”

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About This Game

You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords and their Dead-Army.

In this RPG where all your choices lead to consequences, you will have to choose between unleashing the powers of the beast within and rejecting the demonic influence that wants to claim your humanity.

Freely develop your abilities and combat style through three skill trees: swing the heavy weapons of the Fighter, wield the sneaky dual daggers of the Ranger, or use the devastating flame spells of the Pyromancer.

Recruit companions who will live, love, hate and fight alongside you against the dreadful creatures of Vertiel, in real-time epic battles based on tactics and reaction.

The bigger the danger, the greater the temptation to draw on the demon’s power at the cost of your soul… which way will YOU choose?

System Requirements

SteamOS + Linux
    • Processor: AMD/INTEL DUAL-CORE 2.2 GHZ
    • Memory: 2048 MB RAM
    • Storage: 6 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
    • OS: UBUNTU 12.04 LTS/SteamOS
    • Processor: AMD/INTEL DUAL-CORE 2.2 GHZ
    • Memory: 2048 MB RAM
    • Storage: 6 GB available space
Customer reviews
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Mostly Positive (28 reviews)
Mixed (1,945 reviews)
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Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
18.2 hrs on record
Posted: September 24
I was on the fence about buying this one, due to the huge variation in reviews, but it was on sale so I decided to give it a shot. Ultimately, it was worth what I paid for it, but it's definitely not the best game I've ever played.

Overall: 6.5/10

- Crafting. The system is simple, but interesting. You don't need to be at a shop to craft materials or armor upgrades, etc. I like that you can do it on the fly or even in combat, if you have enough gold/materials. Different than what I'm used to, but a refreshing change.
- Leveling/Customization. I like the combination of skill points and feats. The skill trees behave pretty much like every other game, but each of them offers a pretty different playstyle. The feats are additional upgrades for your character, but you have to unlock them through gameplay (ie, kill x enemies with fire) before you can train them. The system was fairly straightforward, but I felt like I had a good amount of customization.
- Meaningful choices. Although I don't care much about the story (in any game), I do like that the decisions you make have an effect on what happens during your playthrough. There is the big choice between taking the human path or the demon path, but your interactions with the NPCs also has an impact.
- Combat. There is a decent variety of enemies (for the size of the game) and even on lower difficulties, you have to at least put some thought into what you're doing and how to tackle each fight.
- Humor. Some of the dialogue in the game is very "real", complete with dumb humor and crude jokes. Although I skipped through most of it (again, not caring too much about story), there were a few parts (and one character in particular) that actually made me laugh. It was a small thing, but refreshing to see.
- Music. The soundtrack for this game is great. I often found myself accidentally sitting on the main menu just to listen to the theme song for a few minutes.

- Companions. I loved the idea of having companions to fight with me and the ability to choose who to take and what their combat style should be, but boy are they stupid. They would constantly get stuck on the environment and get left behind, and during battle they were usually nothing more than a temporary distraction, until they died. Still better than not having them, but the system could use some improvement.
- Combat. Although some parts of the combat were good, there was a lot that wasn't. I had a lot of trouble using the lock on system properly, but I found I couldn't play very effectively without it either. Some of the enemies/fights seemed to be cheap and I didn't always feel like I "deserved" it when something went wrong, which was frustrating and disappointing. Overall, the combat was very punishing.
- Difficulty. Not being in the mood to torture myself, I played through on Normal. Some parts of the game felt right, but the difficulty curve was definitely a bit off. The middle felt pretty good, but I definitely had a tough time at the very beginning and the last boss was very disproportionately hard compared to everything else.
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2 of 2 people (100%) found this review helpful
21.2 hrs on record
Posted: September 24
So I just finished by first playthrough (female demon who rules both worlds) and I wanted to leave a review. First of all, I did not buy this game immediately due to the generally negative reviews, which is a shame because I really enjoyed the game once I started playing. I eventually bought it in the Spider RPG bundle sale on Steam, which also included Mars: Wars Logs. There are quite some similarities between the 2 games, most noticeably the crafting system and the art style. The gameplay is harsh, even on easy mode (recruit) I died a lot, but it is not as bad as with Dark Souls. I saved regularly and I could win most battles with my current skills, I just had to change my tactics a bit. Most people found the difficulity to be too hard, but I actually liked the challenge. The game was not unfair, it is quite basic that when you rush blindly at your enemies, there's a high chance you end up dying. And when a character promts you to fight him, you should save before attacking to keep your progress.

The characters were enjoyable enough although they did not stand out too much from many of the other RPG's I've played. Each of them followed an archetype and they did so succesfully, but it left little room for character development. My favorite is Edwen. She has ulterior motives for joinging you but at least she's not pretending to be someone that she's not (I'm looking at you Rhelmar, stop being a pain and please stop whining for once).

My favorite part was the ability to transform into a demon. It was a very subtle change, rather than 'press A to turn into a demon', the change happened in diffrent stages and other characters would comment on your charming physique.

Not everything was without flaws though. There were some inconsistencies with the subtitles and voice-overs that were quite annoying. Calling me or my demon a 'he' while I played as a female, referring to me as 'Vulcan' while a picked a custom name. At one point the party reacted as if I killed somone, who was in fact very much alive.
Also the enemies in the last arc were a pain to get through. Eventhough I was able to beat them, it took forever to get to the final battle. The respawning prtals didn't really help either.

So my final verdict would be 7.5/10. I think the game is judged rather harshly and while it has a few flaws it is not a bad game. Besides you can play as a demon, isn't that awesome?
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1 of 1 people (100%) found this review helpful
25.4 hrs on record
Posted: September 29
Not perfect by any means but a very decent and very interesting RPG from Spiders Studio. Middle Markets games are almost exstint these day and Focus Home Interactive are one of the few (if not the only ones) that giving small devs with small budgets a chance to shine. A VERY rare sight to be seen in the Modern Gaming Industry.

A mix of Dragon Age and Fable, your choices influence yourself, your party as well as the rest of the world. Bound by Flame perhaps has the deepest weapon and armory customization I've seen in a long time and it is most welcome. Every weapon and peice of armor is unique and can be tailored to your needs as well as style. Combat can be a little clunky at times but Bound by Flame relies more on tactics rather than straight hack n Slash. Defintely recommeded if on sale.
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1 of 1 people (100%) found this review helpful
12.9 hrs on record
Posted: September 24
I havent gotten far into this games main story yet, but I have already fallen in love. It has great graphics and so far the world itself is beautiful in design as well as many of the character designs. The gameplay itself is responsive and not clunky. However, with that I also personally dont find the work on the two handed weaponry but that could just be my personal preference. Sadly, the game does fall short on its general writing (which is mostly forgivable in what ive seen thus far) and its voiceacting. Many of the voice actors have poor delivery and are stoic as ♥♥♥♥.
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1 of 1 people (100%) found this review helpful
Not Recommended
8.0 hrs on record
Posted: October 15
Graphically the game delivers the minimum for a product which came out in 2014. Sometimes it is ugly, characters are not looking too good either, but creatures and environments have enough detail and quality. Performance could be better. Lights and shadows look good on ultra. The detail of distant objects is not really a concern as the game mostly takes place in closed spaces. The game cannot compete with any of the high budget titles, but it does an acceptable job.

In terms of world design Spiders went on the same route as before. The world consists of multiple areas. These areas feature tight corridors with occassional open spaces which usually serve as an arena for bigger fights. Like in many other streamlined game movement is highly restrained, you cannot fall from cliffs or walk into tight places. Geometric collision therefore is pretty dull, most of the foliage and different type of objects along the way function as an invisible continous wall which prevents the player from wandering off the path. This method really cripples the sensation of exploration. Not every game needs a totally open world, but these extremely limited corridors are the worst. If you do not wander around in one of these hostile areas then you can find towns where you can talk to people, take on quests, trade and the usual stuff. These settlements are filled with people but they are just props without too much complexity. You can talk to some of them but only the important characters have anything to say. The main plot of the game is a pretty generic tale of war against an undead army lead by the ice lords and an unknown force that will help humanity face the threat closing up on them. That force is a demon inside the player's character. Whether it is good or bad is uncertain. Unfortunately, there is not a single aspect of the story which holds a candle for more profound ones. I have to mention that dialogs are poorly written and the cutscenes/conversations are cringeworthy sometimes. Story is not a strong part of the experience. What I would add to this section as a positive is the mood and design of the world. It is dark fantasy with less shiny armors and weapons. Pretty grounded. I really like this style, much more than those extravagant artistic color pallettes. I would say that the equipment design is good, with a couple kinds of armors and weapons with distinctive look. Almost every piece of equipment can be altered, reinforced with materials giving it even more variability.

Unfortunately, there is something which is beyond the capabilities of the developer. Combat is simply a mess. It has the usual functions like light and heavy attack, parry, some kind of dodge and even a guard break kick. You can also switch between two styles one being faster while the other being stronger. Spells are also there. You can throw fireballs, defend yourself with a fiery shield, launch a wave of fire or enforce your weapon with flames. The combat still feels clunky and hard to endure. Parry feels overpowered and lazy, while the dodge move is only available in the faster stance, where it is still more a sidestep than an actual roll. Enemies are like sponges, while you can only take a few hits literally before dying. In combat life regeneration is present. I still do not feel comfortable enough during these fights to have any kind of fun. It is hard to see what attack comes up based on animations and sometimes the camera and target lock are acting weird too. I usually hold up my defence and wait for my partner to finish up the job. Because you can have someone beside yourself. As you can expect these companions are dumb as hell. You can give them basic orders like be defensive, aggressive or just let them figure out what is the best for the situation. They die quickly but respawn out of combat with full health. You can talk to them and they react if something in a conversation hits their ears. There are a bunch of them for every purpose like close and ranged combat or healing. With them enemies could be exploited as you can defend yourself for a long time while your companion can shoot them afair for example. Of course this is not that simple. Sometimes a foe goes and attacks your pal or he/she simply walks into the battle. With all that said I still hate this system. I tried so many games with so many types of combat but Spiders' is really one of the worst. It is always the same, never really improving. Not neccessary hard in a classic sense, just hard to control. For me raising the difficulty only helped. What is not helping is the fast enemy respawn. You simply cannot clear an area before some of them respawn. And believe me these areas are really not that big. The day/night cycle is also fast, maybe the respawns are tied to that. As the combat itself is boring and unintuitive these grindy battles are just a waste of time. Most of the time you are better off dashing through if you do not want to get a few extra experience points. I think that the leveling system is actually good. There are no basic stats like strength or dexterity but the player character has three development trees for each of the areas used in combat. These being slower and faster stance, and pyromancy. You can decide what you want to strengthen. There is enough opportunity to max out at least one of these trees. In addition there are pearks which can get you more health, item drop chance, extra weight limit, cheaper traps, etc. You get separate points for these while you still have to accomplish certain goals like opening 10 chests. This system is pretty basic but I never had too much problem with it in previous Spiders games. Last thing that I want to mention regarding gameplay is the dialog system. It is also basic but acceptable. Most of the time you have a menu with lore questions, a "show your wares" option for craftsmen and the occassional quest-related stuff. I mostly have problems with the writing not with the way conversations work. I did not talk about quests, but there is not much to say really, other than it is a simplified design. There are main and sidequests. Gather or kill stuff, speak to people, run back and forth.

The music in the game is decent. It might have a few tracks that I would listen to outside of the game, but mostly they are there to enforce the atmosphere, nothing more. Sounds of the environment and effects are also pretty standard, they are there but nothing extraordinary. Voiceovers are varied. There are a few characters whose lines are well acted, their tone is just right, and of course there are those random people around the world who are really terribly voiced. As I mentioned the lines written are pretty stupid at times but I concentrate only on the quality of the voice acting here.

Content-wise Bound by Flame is a somewhat shorter experience with pretty linear areas to explore. The number of available equipment while being decent with all the variations possible by modifications still not going to amaze everyone. I would not necessary think that either the story/world or the gameplay would worth a replay. In my opinion it is already good enough if you endured one playthrough. There is not enough new stuff for a restart.

Overall, Spiders once again made a generic game with a generic story in a generic (fantasy) world with really unbearable combat. If you liked Mars: War Logs for example then you might going to have a good time. Personally, I hated the same things about that game. In the end I still feel that Mars had better combat (and maybe story and world design too). You can argue that we should respect and support smaller studios but I think that there is no place for such biased opinions when comparing games to each other. You cannot give a higher score to a game if it is worse no matter how much it costs or how little its budget was.

Graphics: 7/10
World Design: 6/10
Gameplay: 6/10
Sound: 7/10
Replay Value: 6/10
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2 of 3 people (67%) found this review helpful
5.1 hrs on record
Posted: September 24
I like the game. It's not AAA polished but it's great fun
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3 of 5 people (60%) found this review helpful
Not Recommended
10.6 hrs on record
Posted: September 25
Bound by flame is an RPG created by Spiders Studio. The people who made the nicely borken Mars War Logs, of Orcs And Men, Faery... And others games I haven't played. Yet.

First of all, I must precise i have nothing against imperfect games. On the contrary, I'm a big fan of Alpha Protocol, Binary Domain, and quite a few games of the same level of polishing. But Bound by Flame is not Nicely Broken. It's a pile of sharp glass shard waiting to tear to shred your lust for RPGs.

The Dialogs, or why stupid can be fun.

As much as they are tacky, the dialogs are nice, even if everyone involved seems more interested in dropping the best punchline than making sense. The writers were more interested in doing something fun than doing something coherent. It makes for a nice B movie vibe.

The Story, or why convoluted doesn't mean deep.

The story is what it is, which is not very interesting. Lords of evil destroying the world, or trying to conrolling it. Last remnants of humanity trying to survive and fighting them of. Everything is going to ♥♥♥♥, and your merry band of mercenary doesn't seem to give two ♥♥♥♥ about it.
Elements are hidden only for the sake of mystery, and when you get all the piece of the puzzle, you realize some don't fit, and the box was half-empty to begin with.

The Graphics, or why generic is a standard.

It's kinda different while remaining the same. The kina that is realistic enough to be believable, but "artsy" enough that it won't ever seem really ugly. They play it safe, and they are right to do so. Bonus point for the ridiculous outfit of a certain female character.

The combat, or why, god why ?

You have a crossbow, a longsword, dual daggers and some fire magic. The melee combat is what you will use most. You have a normal attack, a less normal attack (boot to the face with le longword, combo with the daggers).
And it sucks because :
You can only dodge to the rear, and only while using the dagger. A perfectly timed dodge will trigger a counter attack (and you don't have the choice to NOT counter attack in this case)
You can parry, but only will th longsword will let you counter attack.
All magic takes time to cas, and you can easily be interrupted.
And the character is rigid, and takes age to get back on his feet while knocked down.
AND the fighting is grindy, extremely so, especially with bosses. And that's only in easy mode.

One could make the argument that the game can be played for the story, whick while not being that good, is still fun to follow. But the combat is the main (and only) way to progress. And it's bad, painfully so. It's even worst than Mars War Logs. Clunky, Grindy, and even with what your character is supposed to be, you NEVER feel powerful.

Avoid this game, those who compare it to Dark Souls are out their mind, it doesn't hold a candle to the From Software's game.
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3 of 6 people (50%) found this review helpful
Not Recommended
6.0 hrs on record
Posted: September 29
TLDR: Bound by Flame is bound by design 4/10. Why they think this is a good combat system and even used it again in their newest sucky game Technomancer is beyond me because nobody likes that game either.

First, I have around 15 hours in this game and Steam is displaying my time played incorrectly. Second, they thought they were clever with their combat system from Mars War Logs but it sucked and they went ahead and put it in this game anyway. $40 new (I paid $20) for fifteen hours of completely linear gameplay with no reason whatsoever to play the game ever again after you beat it is a joke. I paid $20 and feel ripped off. $10 would be more fair. It is one of the most frustrating games I have ever played because the combat is just not very good at all, just weird, and I was not often enjoying it until the last boss. It is so bad that I said F it and am now looking for a trainer to cheat and beat the boss then uninstall this dog crap for good. I was doing well, eventually beating all of the enemies in the game but this game is just unacceptable on the last battle and I am in no way ashamed to say I am just tired of this game and am getting a trainer for it. I do not care. The only thing I am ashamed of is to say I wasted $20 on this game. I have no doubt that if I actually tried a few more times I could beat the last boss but I am just so sick of this I do not care anymore. Every battle is insanely hard, and not exactly always in a good way. The game can still manage to be fun if you are a very skilled gamer and have a astronomical amount of patience, and I do not have much of the latter. The fetch quests and general running around is insanely boring and feels pointless even though it isn't. Everything is incredibly easy other than the combat. Find something, click mouse 1 to pick it up, take it back to person, add some dog crap awful combat mechanics in, and there you go. Oh and by the way, even on the LOWEST difficulty, the last boss fight is nearly impossible. I had said before that the worst final boss fight in the history of video games was Cavestory+ but this one takes the cake. Whatever tiny bit of fun I was having throughout the game was crushed when I got to the last boss fight. It blows my mind that it is not the chief complaint about the game among all of the user reviews. The combat in the game sucks. Even fights against weak enemies put you at such a disadvantage that it will be a chore to beat them, and it is all because of the controls, how you feel like you are fighting on the moon but the enemies get to attack at normal speed.

Oh and a problem equal to everything else is how short it is. It is supposed to be a $40 third person rpg and it is only about 15 hours long and is 100% linear with no point ever playing through it twice, not ever. It is a 100% ripoff. The other problem is that the skill trees completely suck, all three of them. They barely add any improvements to your character and the improvements that the skill trees do add are stupid and nearly useless. And when you get new weapons and armor throughout the game, their stats only increase a point at a time. The one-point increase that a new piece of gear gives is negated by the fact that enemies gain strength as the game goes on. The weapon and armor that I ended the game with felt the exact same as the basic ones I started with, because they basically are. You never do more dmg, you never prevent more dmg, and the skill trees offer nearly no help.

Seriously fk this, this game is a prime example of why piracy exists and why not nearly as many people pre-order games as they did five years ago. If the devs for this game are smart they will do it right in the future and scrap this game's awful combat system, if they even made enough money off of this game to make anything else.

4/10 combat engine
0/10 last boss fight
3/10 skill trees are nearly useless
0/10 armor/weapon upgrades because of enemy strength scaling negating any improvements
3/10 length. actually since it sucks so bad I give the length a 9/10, should've been even shorter lol
5/10 overall

They need to seriously scrap this game's combat engine and make a new one for their next game.
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1 of 5 people (20%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: September 28
A combat focused game with horrendous combat.
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Most Helpful Reviews  Overall
584 of 670 people (87%) found this review helpful
115 people found this review funny
53.7 hrs on record
Posted: June 27, 2015
Note: Review done after finishing the game on 'Captain Difficulty'.

First, the scores I give this game:

Story-line: 8/10
Gameplay: 9/10
Graphics: 9/10
Audio: 10/10
Controls: (KB&Mouse) 5/10
Target audiance: Masochists.

Since people were devastated by the scoring I gave, I will explain my scoring "scale":
10 - Up there with the best of the best!
9 - Very good!
8 - Good.
7 - "Ok", could be better, but it's ok.
6 - "Acceptable". It's not bad, but at this point it's not really good either.
5 - Mid-point. Barely passable. Barely. I can ignore it if the rest is good enough.
[ The rest of my scale was not used, so I will not add it. ]
What's important to understand is, when I judge a game, I do so taking into account *when* the game was created. Obviously, I don't expect older games to have graphics on par with resent ones, for example.


Smart ♥♥♥ me thought to myself, "Hey, I've got about 15 years of RPG experience, I'll just go straight for 'Captain' difficulty! How bad can it be?"...
I was an idiot. Bound by Flame, on Captain, proved to be one of the most challanging games I've ever played, by far.
Every enemy in this game has it's own mechanics, which encourage a different approach, and on this difficulty, every minion you encounter might be the one that will kill you.
This is one of those rare games where you'll find yourself saving, after defeating even the lowliest of minions.
It does make winning feel a whole lot greater.

While the graphics are not 'Crysis level', they are pretty good, certainly enjoyable.

Great soundtrack, enjoyable to the ear. Comes in complete contrast to the horrifying screams of frustration you will release.

You have a decision-based system here that does have an impact on the game, if not 'world-changing'.
It's not really like, say, Mass Effect, but it's nice.

The game has a minimal crafting system, not much at all, really, but just enough as a side-feature to support a game with other focuses.
You can use it to create certain consumables, as well as to break items into matirials, and use those matirials for both creating consumables, and upgrading your gear.

It's worth mentioning that the story-line in the game is nice, I like it, but it does feel like a... Summed up version of a bigger story-line.


The AI:
The AI that "helps" you in the fights, your partners... How do I put this... They are stupid.
They are beyond stupid. And mostly useless.
They put themselves in danger often, and can't really hold their own for very long.

This is my one main issue with this game. The controls, at least when using a keyboard&mouse, are horrible for fighting.
It's not game-breaking at all, it's very duable, you just need to learn how it works, it's just very very annoying.

Highly recommended. Briliant game that is, without a doubt, worth a buy.
If you enjoy RPGs so hard you want to comete genocide, this game is for you.

I hope this is helpful. I am dead tired, superbly happy after finally defeating thew last boss and finishing it, but primarily tired.
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Recently Posted
62.3 hrs
Posted: October 16
First off, my actual game time is about half what's listed here (left it on while afk etc.) and even then that encompasses one complete and one ~90% playthroughs.

This game is the definition of mediocre. Like most people have said, it's needlessly, frustratingly difficult. I am a big fan of the Souls games. As such, I really enjoy challenge when it's well-executed. This is not one of those games. The difficulty springs from a number of poor design choices and the AI relies heavily on unblockable, hard-to-dodge knockdown attacks. The result is a lot of stunlocking and unescapable game over screens.

Other pain points:
- Not a great storyline overall. Sort of like a poor man's Dragon Age or Witcher meets Game of Thrones
- Pointless vulgarity in the dialog to spice things up, but it mostly just sounds unwieldy and out of place
- Voice acting for the most part is pretty bad
- The few interesting characters (Mathras mostly) don't develop much further than their initial concept. Other less memorable characters (Sybil, Ranval) have way too much dialog/sidequests
- The skill trees are wildly out-of-balance. Ranger is next to useless once you're out of stealth mode, warrior is meh, and pyromancy is god
- Traps and crossbows don't evolve much from the beginning of the game and become pretty ineffective by the end
- The only difference between difficulty ratings is enemy hp & damage, making Captain more tedious than actually harder
- The last boss is just plain stupid. I'm glad I switched to Recruit in the area before because Captain was too grindy
- Like most BioWare games, the ending still comes down to a dialog decision that doesn't take into account anything you did before that moment
- Areas have 0 verticality and just feel like corridors between encounter rooms

Now that we're through with that...the good stuff.

- Visually not awful for a game released in 2012
- Crafting system is well-implemented if a bit simple. Keeps you rom being overly dependent on stores/runs back to town
- The demonic transformation is actually well-handled and tastefully done. Characters react to your changing appearance, you become obviously more powerful the more you embrace the demon. Though I wonder how much more tedious the game would be if you resisted it, since the buffs it gives pyromancy makes the game bearable
- There are moments where I really felt like there were no good choices and that my choices DID make a difference (despite it being overruled by the blah ending as noted above)
- The weapons and some of the armor pieces look pretty cool
- Some of the characters are well-executed. While Edwen is pretty cliche (and clearly influenced by Morganna from Dragon Age), her dialog is mostly well-written and acted. Mathras is another standout character that I wish there was more development

Overall, get it on sale. Spend a couple days on it then uninstall it and never play it again. Also, unless you're trying to get 100% achievement with it, don't bother with any difficulty setting other than Recruit. Otherwise you're just wasting time.
Helpful? Yes No Funny
Kharn The Betrayer
7.3 hrs
Posted: October 16
Was having fun... until it decided to corrupt both my save file and my backup save file, that was fun...
Helpful? Yes No Funny
18.1 hrs
Posted: October 15
Streamlined game that scratches that rpg itch. The ending gets surprisingly hard and isn't particularly fulfilling but it's fun getting there.
Helpful? Yes No Funny
19.4 hrs
Posted: October 14
I would recommend this game on sale. Enemies can be spongy at times and you will generally drop pretty quick but combat overall is satisfying in my opinion. I enjoyed the protagonist male voice acting, but the females is horrible and often cringeworthy. This game has one of my favorite soundtracks of all time. Final boss has a sudden difficulty spike but is beatable. Game is relatively short (under 10 hours if you rush, 10-14 if you take your time), but the 2 stances and how/if you decide to use the demons power were varied enough for me to play through the game twice.
Helpful? Yes No Funny
2.1 hrs
Posted: October 8
Despite starting the game with the controller and it moving the character with the controller, you still have to manually change it to Xbox in the settings otherwise you are playing with a controller with keyboard button prompts

I tried really hard to like this game, I enjoyed the charactes one liners, I like the art style, I like the customisation, but mechanicly this game is crap and they allow the most basic enemies to kill you in a few hits to make up for the part of that lets the game down

With a mechanics overhall this could be a decent game, as it is now I just can't do it
Helpful? Yes No Funny
47.3 hrs
Posted: October 5
I got this on sale because of all the complaining about the combat, but I like the combat. I think the voice acting and demon
possession is funny. The game is fun! The upgrading system is good. Like the old style graphics. Think I will even give technomancer a try some day.
Helpful? Yes No Funny
Vault-Tec 101
0.3 hrs
Posted: October 5
great game
Helpful? Yes No Funny
18.3 hrs
Posted: October 4
This game is enjoyable and deserves a thumbs up. All these haters are just mad cause they got t-rekt. Even the metascore is misleading. 7/10
Helpful? Yes No Funny
20.9 hrs
Posted: October 2
I got this game as part of a bundle a little over a year ago and just now got to playing through it. I originally tried it out and thought the combat was too complicated so i quickly tossed it aside. After seeing a recent review where someone likened this to dragon age and given my love for that franchise I just had to give this another try.

The combat takes a little getting used to and the crafting system does as well but it's suprisingly simple once you've played a little bit. I did my initial playthrough as a rogue after hearing that it was a lot easier than the warrior. Essentially you stealth kill an enemy, flame on, kill things and move on to other things. The combat is very captivating and the storyling kept me interested the whole way through. Granted, it doesn't take much to keep my interested.

P.S. I've never written a review for a game before. I chose to break that habit with this game as i thoroughly enjoyed it and was suprised given the number of negative reviews on here. If you are in doubt, give it a shot.
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