Tikiman the Forest Defender is in trouble. Hordes of monsters are sweeping through his realm, hoping to chow down on his offspring – and it’s up to you to defend them. By placing weapon towers at strategic points around the landscape, you can destroy the invaders and save the little ones.
User reviews:
Overall:
Mostly Positive (626 reviews) - 78% of the 626 user reviews for this game are positive.
Release Date: Aug 26, 2013

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Reviews

A pleasant surprise
88% – NZ Gamer

...fun game for veterans and newcomers to the genre”
90% – Gaming Nexus

“I alone have danced through colored flags.”
91% – Gaming Age

Steam Big Picture

About This Game

Tikiman the Forest Defender is in trouble. Hordes of monsters are sweeping through his realm, hoping to chow down on his offspring – and it’s up to you to defend them.

By placing weapon towers at strategic points around the landscape, you can destroy the invaders and save the little ones. Collect treasure along the way to build up your arsenal and pay for new towers – countless waves of monsters are out to get the Tiki babies, so you need to be prepared to fight hard!

Key Features

  • Play four game modes: Single player campaign, local co-op play, online co-op, and a host of additional challenges.
  • Play Together: Local and online co-op will have you sharing your machine or playing with your friend over the net for a shared memorable experience. Online leaderboards show you how you stack up against your friends and everyone else in the world!
  • Tikiman will travel across three distinct islands, spanning 47 unique environments to protect his offspring from clever monsters that attack by land and air. He’s going to use every tower in his arsenal to protect them: Arrow Towers, Cannon Towers, Anti-Air Towers, Ice Towers, Laser Towers, Fire Towers, Tesla Towers, Mortar Towers, special power ups and more!
  • There is also the mysterious Tum-Tum island, that randomly generates levels for near infinite replayability!
  • This amounts to literally hundreds of hours of game play, all set to an awesome soundtrack to keep you in the zone!
  • We have also included unlockable content including concept art, music videos, sound tracks and more!
  • For Steam we have created over 20 brand new achievements, giving the game 52 in total for you to unlock! Not to mention trading cards and badges!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (Service Pack 2)
    • Processor: 1.5Gz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c Shader Model 3 Compliant Graphics Device
    • DirectX: Version 9.0c
    • Storage: 600 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: 2.2Gz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c Shader Model 3 Dedicated Graphics Device
    • DirectX: Version 9.0c
    • Storage: 600 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card
    Minimum:
    • OS: OS X 10.6 (Snow Leopard)
    • Processor: 1.5Gz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 256MB or better
    • Storage: 650 MB available space
    Recommended:
    • OS: OS X 10.8 (Mountain Lion)
    • Processor: 2.2Gz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000 256MB or better
    • Storage: 650 MB available space
    Minimum:
    • OS: Ubuntu 12.04 (if using Ubuntu)
    • Processor: 1.5Gz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 with Framebuffer support
    • Storage: 650 MB available space
    • Additional Notes: Glibc version 2.15
    Recommended:
    • OS: Ubuntu 13.04 (if using Ubuntu)
    • Processor: 2.2Gz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2 with Framebuffer support
    • Storage: 650 MB available space
    • Additional Notes: Glibc version 2.15
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (626 reviews)
Recently Posted
jayisfast
( 3.8 hrs on record )
Posted: July 19
Easily the worst tower defense game I have ever played:

1) No game speed control. You get to watch as the enemy sluggishly meanders their way through your towers.

2) The above would not be so bad if the only way to progress in the game wasn't tied to earning perfect scores (no mobs get through). One mob slips through on the last of 20 waves? Have fun watching the crawl again.

3) No indication whatsoever of where enemies are going to come from or path through. Sometimes enemies will beeline for your base, only to suddenly take a U-Turn seconds away from taking a villager. Other times, enemies will decide to take a path that no other mob has taken on wave 17/20, leaving you scrambling to cover that path. This normally results in a restart of the level.

4) Little to no time to prepare for the next wave. See that enemies that are resistant to most of your towers coming? You'll have about 3 seconds to prepare for this, and since towers take about 10 seconds to build, this normally results in
having to restart the level.

5) You control a little tiki man top-down MOBA style, and you must walk around placing towers and upgrading them through this avatar. For some bizarre reason, they decided to add latency to his movement, so that when you change direction, your tiki skids along before changing directions. This is especially troublesome in the more crowded stages as you need to be able to weave in and out of waves to upgrade towers and pick up gold.

6) The above wouldn't be so bad if touching a mob didn't stun you, and make you drop a huge chunk of your gold. Additionally, some enemies have hitboxes that extend past their model, making this even more frustrating.

The common theme of this game is memorizing exactly what is going to be coming at what wave, and in what direction, which means mindlessly repeating waves until your towers are pre-placed to deal with that nasty wave that's going to be coming 5 waves from now.

Don't even get it on sale.
Helpful? Yes No Funny
Green /̵͇̿̿/’̿’̿ ̿ ̿
( 5.7 hrs on record )
Posted: July 15
A casual tower defence strategy game.

Or to be precise a casual Local multiplayer Co-Op tower defence game with adjustible difficulty levels. Awesome!

On lowest level I had fun playing this game with my 4 year old and on the higher level with my 9 year old. Both really like this game as much as they like flowers versus zombies (another strategy)

+ simple controls
+ not to complex types of structures to build
+ does funny dances to improve your structures
+ co-op
+ lot different kind of enemies
+ big end level bosses
+ not to fast game play for kids/my parents (sorry mom)

- graphics are okay, but could be better
- gameplay feels a bit slow for younger adults (not you mom... sorry again)
Helpful? Yes No Funny
Shawnecy
( 3.1 hrs on record )
Posted: July 10
I'm not a fanatic about tower defense games, but I can enjoy a few of them for a bit. This TD game, however, has some characteristics that caused me to grow tired of it pretty quickly.

When you start a round, one minor nit I have is that you actually get almost no prep time. No biggie, but there is a bigger issue: there is no clear indicator of where the monsters are coming from or where they are going to path. After about 10 stages in or so, I had played a few stages where it seemed as if monsters could enter the stage from more than one area or path differently but didn't (maybe I killed some too soon?). Maybe the stages become replayable at a higher difficulty where such things happen? If so, that seems even more of reason to indicate entry and pathing.

Critically absent is a variety of towers. You get 2 anti-air towers, 3 ground towers, and 1 all-purpose tower. No slows, no damage-over-time, etc. This may shorten the entertainment value of the game more than any other aspect. Coupled with this is a very short and linear upgrade path per tower. Each tower type gets its own set of 4 upgrades in serial that are sure to induce even more yawns (range, damage, etc.).

The mechanic in which you can use your avatar to actively help give experience to a single tower is interesting and a bit unique (at least to me). Unfortunately, this mechanic competes with collecting loot and building towers (i.e. you can only do one of these at a time). So the game involves you having to move around the map a lot. And what makes this less forgivable is just how crappy the movement controls are. For some reason your character has an intertia that causes a sliding as if you were always running on ice (despite being in a forest). And one downside to this loot-collecting mechanic is that if you cluster your towers and kill the monsters in a single area, then often you have to either try to get the loot and risk getting hit by the monsters still pathing through, or wait around for them to all pass or die and pick them up before they fade away. Honestly, why does the loot fade away at all? How does that make the game better?

The character sprites and animations are fairly simplistic and boring. The aesthetics are consistent in their style, but most sprites only have a couple of frames for their movement animation. They show no signs of damage taken nor do they react to any attacks. These are things that could be added that show detail while maintaining a minimalistic style. Without them, the game shows a lack of care or polish and instead something seems rushed out with low effort. A similar thing can be said for the music and sound effects.
Helpful? Yes No Funny
Professor Oak
( 9.9 hrs on record )
Posted: July 9
Its an HD version of the psp complete edition. Best version of the game and handles well on pc. One hell of an underrated tower defence game. If on sale make sure to grab it if you have even thought about buying this once!
Helpful? Yes No Funny
Yella
( 3.6 hrs on record )
Posted: July 4
PixelJunk™ Monsters Ultimate is a game that I recommend because:
- it is a method to banish boredom
- it has a good price
- it is a good tower-defense game
- it has strategy
- it has trading cards

Enjoy!
Helpful? Yes No Funny
ginandmisadventures
( 5.6 hrs on record )
Posted: July 2
While I do really enjoy this game, I find the learning curve too steep to make progress fun. By the tenth or so level you find yourself having to make 99% perfect decisions to have any chance of progressing to the next level. Fun game, but in no way flexible or forgiving. I doubt I'll continue playing it.
Helpful? Yes No Funny
melodynicolebonney
( 23.7 hrs on record )
Posted: June 26
love to tiki dance with my husband this is a great little co op tower defense strategy only thing that is disappointing is challenges can only be completed solo.
Helpful? Yes No Funny
Pox
( 2.8 hrs on record )
Posted: June 23
nice
Helpful? Yes No Funny
trappedwind
( 1,560.5 hrs on record )
Posted: June 20
100/10 helicopter parent simulator 2013
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
3.6 hrs on record
Posted: July 4
PixelJunk™ Monsters Ultimate is a game that I recommend because:
- it is a method to banish boredom
- it has a good price
- it is a good tower-defense game
- it has strategy
- it has trading cards

Enjoy!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Not Recommended
3.8 hrs on record
Posted: July 19
Easily the worst tower defense game I have ever played:

1) No game speed control. You get to watch as the enemy sluggishly meanders their way through your towers.

2) The above would not be so bad if the only way to progress in the game wasn't tied to earning perfect scores (no mobs get through). One mob slips through on the last of 20 waves? Have fun watching the crawl again.

3) No indication whatsoever of where enemies are going to come from or path through. Sometimes enemies will beeline for your base, only to suddenly take a U-Turn seconds away from taking a villager. Other times, enemies will decide to take a path that no other mob has taken on wave 17/20, leaving you scrambling to cover that path. This normally results in a restart of the level.

4) Little to no time to prepare for the next wave. See that enemies that are resistant to most of your towers coming? You'll have about 3 seconds to prepare for this, and since towers take about 10 seconds to build, this normally results in
having to restart the level.

5) You control a little tiki man top-down MOBA style, and you must walk around placing towers and upgrading them through this avatar. For some bizarre reason, they decided to add latency to his movement, so that when you change direction, your tiki skids along before changing directions. This is especially troublesome in the more crowded stages as you need to be able to weave in and out of waves to upgrade towers and pick up gold.

6) The above wouldn't be so bad if touching a mob didn't stun you, and make you drop a huge chunk of your gold. Additionally, some enemies have hitboxes that extend past their model, making this even more frustrating.

The common theme of this game is memorizing exactly what is going to be coming at what wave, and in what direction, which means mindlessly repeating waves until your towers are pre-placed to deal with that nasty wave that's going to be coming 5 waves from now.

Don't even get it on sale.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.7 hrs on record
Posted: July 15
A casual tower defence strategy game.

Or to be precise a casual Local multiplayer Co-Op tower defence game with adjustible difficulty levels. Awesome!

On lowest level I had fun playing this game with my 4 year old and on the higher level with my 9 year old. Both really like this game as much as they like flowers versus zombies (another strategy)

+ simple controls
+ not to complex types of structures to build
+ does funny dances to improve your structures
+ co-op
+ lot different kind of enemies
+ big end level bosses
+ not to fast game play for kids/my parents (sorry mom)

- graphics are okay, but could be better
- gameplay feels a bit slow for younger adults (not you mom... sorry again)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
5.6 hrs on record
Posted: July 2
While I do really enjoy this game, I find the learning curve too steep to make progress fun. By the tenth or so level you find yourself having to make 99% perfect decisions to have any chance of progressing to the next level. Fun game, but in no way flexible or forgiving. I doubt I'll continue playing it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
46 of 59 people (78%) found this review helpful
Recommended
33.1 hrs on record
Posted: June 5, 2014
I love this game so much am high on it. Am not that crazy about steam games but this one is just awesome! Where do I even start, it is cute, fun, easy mechanics but a challenge after a few levels. I love how it is always a new experience and how easily you lose yourself in the game after playing it for 5mins. You have to move, think, build, upgrade, destroy and collect coins fast. So if you want a fun co-op game or single player this is one of the most entertaining games on steam.

Was this review helpful? Yes No Funny
34 of 41 people (83%) found this review helpful
Recommended
60.2 hrs on record
Posted: September 15, 2013
PixelJunk Monsters Ultimate is a tower defense game that requires constant attention from the player. You play as a Tiki guy defending a hut from waves of monsters. On the surface, it seems like a cheerful casual game... but looks can be deceiving. There are almost never any lulls in the action, so you always have to be on the move, planning ahead. Resources (used to build towers) come in the form of coins dropped from enemies. However, you actually have to run around and collect the coins yourself before they disappear. Similarly, in order to build towers, you actually have to walk to where you want them first. Towers can also be upgraded by standing on them, a process that takes time. Enemies also sometimes drop crystals, which can be spent to quickly upgrade towers, or saved up to purchase other types of towers. So gameplay boils down to a test of multitasking skills - you have to balance anticipating what towers need to be built (and where), while simultaneously collecting dropped resources and upgrading. It gets pretty intense.

Most levels can be completed easily enough in 1 or 2 tries, but the challenge comes in trying to do so perfectly (not letting even 1 enemy get to your hut). Perfect-scoring levels unlocks more levels to play, and so on. And that's where the challenge (and unfortunately, frustration) comes in. The main down-side to this game is that it can sometimes be very unfair. While there is an indicator that shows what types of enemies are coming up, it's not always clear enough (for example, a blinking red icon sometimes means "weak to cannons", and other times "on fire and 3 times as fast"). Also, sometimes enemies take completely different paths with no warning. These types of things are frankly just bad game design and complete BS. The best TD games allow you to deduce the path enemies will take and plan ahead accordingly. This game doesn't always do that, which leads to having to sometimes rely on memorization rather than actual skill. Thankfully, it doesn't happen a lot, but that doesn't make it any less frustrating when it does. That said, this is a small complaint when compared to how good the rest of the game is, but it is a noteworthy enough issue that it needed to be mentioned.

The main game consists of 47 levels, with an additional 24 challenge levels that can be unlocked. The challenges are levels that have to be cleared while also fulfilling some sort of special criteria (completing challenges unlocks concept art, videos, music and more). The game also has a 2-player co-op mode, which I haven't tried (but it seems like it would be really fun). All in all, between the main levels, challenges, and co-op, the amount of content available is pretty substantial. I've sunk around 60 hours in already (though technically, most of that was spent replaying levels over and over again trying to get perfect clears), but still, the fact that I put that much time into it speaks to how good the core gameplay is. Despite my rant above on the few down-sides that sometimes make it frustrating, overall, the game is solid, and lots of fun to play. If you like tower defense, this is a great one. The price seems a bit high, especially when the original version on PS3 was cheaper, but there is also more content in this version compared to the original release, plus the added multiplayer component... so I suppose it is probably justified. If you are into TD games, definitely pick it up in a sale at some point, if not at full price.
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27 of 32 people (84%) found this review helpful
Recommended
4.0 hrs on record
Posted: February 18, 2014
This is a tower defense game that has each map consisting of one screen. The basic plot is that you are an island native that has to defend your babies from monsters that will eat them. In each level / stage you have 20 babies, meaning no more than 20 enemies can get to your home base. how do you stop them? You have the ability to turn trees into towers. Arrow towers are quick and shoot far. Cannon towers do damage to a lot of enemies, but they are slow and short ranged. Anti-aircraft towers will take out flying enemies pretty quickly from a distance.

Enemies drop money and jewels / crystals. You can use the jewels to research three more towers, such as the tesla coil that will zap several enemies at once in a shot range. The laser tower that will shoot several flying enemies at once and finally some sort of giant cannon tower that will destroy a big radius, but it is super slow. With the crystals you can also use them to upgrade your towers, but you don't really micro manage upgrades like I'd prefer. Each tower can only be upgraded a certain way, like arrow towers can only have their firing radius improved. Cannon towers can only have their power improved. You can also upgrade each tower by standing next to it and you will see a bar go to 100% when its done with the next level upgrade. It is a nice feature and fills any sort of idle time with work.

Waves of single enemy types arrive, mostly spiders, natives and flying pods. There are different varieties like giant natives, fat bee like creatures, and stronger glowing enemy alterations. You see how much time you have before the next wave along with what enemy type is coming next, so you can sell your towers for coins to buy more towers. This is a must in some levels.

You can't really block the enemies. If you get hit, all of your coins will go flying ala Sonic from the 90s. Coins fly in the water and disappear in time. It will really keep you on your toes. The controls are nice and extremely basic. I think you only need to use one button and the thumbstick or mouse. Super simple and easy to use. If you want to research, just return to home base. If you want to build a tower, click a tree. That's really all there is. Oh and at the end of each level is a giant boss, but they seem less threatening than 100 spiders.

The levels are long and meaty. Each level will take a while to complete and there is always a chance of failure. Your 20 babies get eaten and you have to restart the level. The world map is broken up into several different levels and there are different islands to explore. The levels are clumped together and to progress, you need to have a certain amount of rainbows to leave the level cluster. To get rainbows, you need to complete a level without losing babies. Its more difficult than it sounds on regular difficulty.

Its a really nice game that you can sink a lot of time into, but if you're not into tower defense, this game won't make you want to play tower defenses. I've always liked PixelJunk games and they make this one stand out in a sea of tower defense and micro transactions.
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21 of 22 people (95%) found this review helpful
Recommended
101.0 hrs on record
Posted: April 21, 2015
One Sentence Summary:
A finely balanced blend of action and tower defense with surprising depth, excellent music, and plenty of charm to go around.

Pros:
+ Blend of action via controllable character and tower defense strategy is nicely implemented
+ Easy to learn and can be played in short 30 minute sessions
+ Difficult to master and has 100+ hours of depth for completionists via unique challenges
+ Great minimalist electronic IDM soundtrack
+ Calm atmosphere helps me chill out while playing this game
+ Has 2 Player co-op and is a good couples game

Cons:
- People used to standard touch or mouse controlled tower defense games might be put off by action element
- Trying to "gold rainbow" some of the more difficult levels might cause lesser mortals to rage quit

Notes:
~ This was originally a PS3 game that was ported with additional content to PC, but it is a solid port.
~ Do not use the mouse to play this game. It is best played with a controller or keyboard only.
~ One subtle thing they messed up during the port? The trees no longer shake when the stompy gold boss is near.
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19 of 22 people (86%) found this review helpful
Recommended
13.0 hrs on record
Posted: September 30, 2013
This is without doubt the best Tower Defense Game ever!

I've played this game ever since it came out at PS3 PSN and i have waited so long for this Ultimate Edition.

Now that it's out the madness has begun!

The most fun is playing local COOP, but now with steam you are also to play COOP over the internet, also playing as two dancing dudes makes the game a lot easier.

You have 4 islands where you can do the stages to get further, the game gets proressively harder and harder until you wish just death among those little suckers who want to kill your babies!

If you're looking for a real TD game, which is addicting and also fun, then get this f*cking game and live happily ever after.

Dance for peace and release the BEEEEEEEEEEEEEES! (yea there are towers who release beeeeeeeees)
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20 of 25 people (80%) found this review helpful
Recommended
39.8 hrs on record
Posted: December 24, 2013
I really didn't feel I would enjoy this game very much at all. It's been sitting in my Steam library for quite sometime now and I've let it collect digital dust. This little simple(albeit challenging)tower defense game is a must play if you enjoy the genre. Great gameplay, amazing art, love the music. 10/10
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