Maya LT is a 3D modeling and animation tool built for indie game makers. Maya LT on Steam now includes the Autodesk Stingray 3D game engine, giving you the art and engine tools you need to build your game.
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Subscriptions

Maya LT: One Month Subscription 구매

To be billed on a recurring basis.

결제할 때 $30.00, 이후 매 1개월마다 $30.00에 자동으로 연장됩니다.

 

최신 업데이트 모두 보기 (13)

2016년 7월 26일

Maya LT 2017 and Stingray 1.4 are now on Steam!

What’s new in Maya LT 2017?
  • Brand new animation tool called the Time Editor
  • Updated Graph Editor
  • All-new Workspaces for organizing UI and tools
  • Improved Shape Editor
  • Viewport 2 performance improvements

What’s new in Stingray 1.4?
  • Level Sync – Send full scenes from Stingray to Maya and Maya LT
  • Visual scripting nodes added for Vive controllers
  • Support for SteamVR SDK 0.9.19 and Oculus Rift SDK 1.3
  • NavMesh improvements for AI characters
  • Edit UV scales and offset values in-engine


If you want to see the full list that includes all the bug fixes, check out the forum post here.

If you'd like to submit your feature requests and vote on other user submitted requests, check out "Ideas for Maya LT" here.

If you subscribe to Maya LT through Steam, the app will automatically update. If you have the auto-updates turned off, we recommend staying current so you get the newest features as we add them.

댓글 3 개 더 읽어보기

2016년 4월 18일

Now on Steam - Maya LT 2016 extension 3 and Stingray 1.2

We've updated Maya LT and Stingray on steam, so you now have the latest features and fixes.

Check out some of the updates to Stingray in v1.2
https://www.youtube.com/watch?v=0T-GmN9kFkU


And here's what's new in Maya LT 2016 extension 3

Quick Rig tool
https://www.youtube.com/watch?v=yo0hHJ1FbAU

Roll Bones in HumanIK
https://www.youtube.com/watch?v=M-e3IGIZ_mg

Shape Authoring enhancements
https://www.youtube.com/watch?v=yAc28JC29L4

Symmetry improvements for modeling and UV tools
https://www.youtube.com/watch?v=8i8DbB2s0Yw

댓글 3 개 더 읽어보기

소프트웨어에 대해

The Maya LT subscription now includes the Autodesk Stingray 3D game engine!
Note: Stingray is a Windows-based application.

Maya LT is a 3D modeling and animation tool built for indie game makers. Maya LT lets you model, texture, light, and animate 3D characters and environments for your game. It’s based on industry-standard 3D tools used by game developers worldwide and refined continuously based on community feedback. Maya LT puts pro-level tools in the hands of indie game makers, empowering artists to realize the full creative potential of their game design.

Stingray is a 3D game engine built on a powerful, data-driven core architecture. It features a physically-based renderer that can produce visually stunning games and VR experiences. Stingray features an unprecedented level of connectivity to Autodesk 3D tools like Maya LT. Working with a game engine that is directly connected to your 3D tool simplifies every part of the game-making process.

What versions of Maya LT and Stingray are on Steam?

  • Maya LT 2017 - released July 26, 2016. Available for Windows and Mac OS X.
  • Stingray 1.4.1 - released August 10, 2016. Available for Windows only.

Special Note - These tools do not have revenue, royalty, or usage restrictions beyond their monthly subscription price. They are not restricted to working within Steam game workshops and can be used to create full commercial games.

How are Maya LT and Stingray Connected?

Live Linked Cameras
Viewport cameras between Maya LT and Stingray can be linked so that the movement of one tool is mirrored in the other tool. This speeds up artistic evaluation and lets you check your assets in both tools at the same time. Assets can be viewed in Stingray fully lit, textured, and animated in the context of the level.

One Click Asset Updates
When evaluating assets in Stingray, it’s easy to make changes and see the results immediately with just a single click. If you don’t like how something looks in your level within Stingray, you can make the change in Maya LT and then update it right away. The artistic iteration process has never been this fast!

Shared Physically Based Materials
Maya LT and Stingray use the same physically based shader nodes found in ShaderFX (so do Maya and 3ds Max). So you can create a material once and use it in both tools. Then, if you want to make changes, the same one-click workflows update the materials right away.

What can you do with Maya LT?

  • Work seamlessly with Stingray to make your games faster than ever
  • Work with other game engines using the common FBX and OBJ formats
  • Create high quality 3D models with no export limit when working with Stingray, Unity, or Unreal.
  • Create textures and materials for your models that can be shared in Stingray
  • Animate your creations with tools based on Maya and HumanIK animation systems
  • Learn today, prepare for tomorrow by using a professional 3D tool used in game studios worldwide

What can you do with Stingray?

  • Work seamlessly with Maya LT for super fast artistic iteration
  • Build game levels with intuitive editor tools
  • Create visually stunning games using a physically based renderer
  • Add screen space visual effects to give your game a distinct visual style
  • Create gameplay using Lua scripting
  • Can’t write script? Use Flow, a visual, node-based scripting system
  • Animate in-engine with tools based on HumanIK
  • Add global illumination with Autodesk Beast
  • Create pathfinding and pathfollowing for AI characters with Autodesk Navigation
  • Create menus and UI elements with Scaleform Studio
  • Add sounds and music with Audiokinetic Wwise
  • Add physics with the NVIDIA PhysX system

시스템 요구 사항

Windows
Mac OS X
    최소:
    • 운영체제: Windows® 7 SP1 (64-bit)
    • 프로세서: 64-bit Intel® or AMD® multicore processor w/ SSE2 4.2 instruction set
    • 메모리: 8 GB RAM
    • 그래픽: Microsoft® DirectX® 11 compatible
    • DirectX: 버전 11
    • 저장공간: 4 GB 사용 가능 공간
    • 추가 사항: Three-button mouse
    권장:
    • 운영체제: Windows® 10 Professional (64-bit)
    • 프로세서: 64-bit Intel or AMD multicore processor w/ SSE2 4.2 instruction set
    • 메모리: 16 GB RAM
    • 그래픽: Microsoft® DirectX® 11 compatible
    • DirectX: 버전 11
    • 저장공간: 4 GB 사용 가능 공간
    • 추가 사항: Three-button mouse
    최소:
    • 운영체제: Apple® Mac OS® X 10.10.5
    • 프로세서: 64-bit Intel® or AMD® multicore processor w/ SSE2 4.2 instruction set
    • 메모리: 8 GB RAM
    • 저장공간: 4 GB 사용 가능 공간
    • 추가 사항: Three-button mouse
    권장:
    • 운영체제: Apple Mac OS X 10.11.x
    • 프로세서: 64-bit Intel or AMD multicore processor w/ SSE2 4.2 instruction set
    • 메모리: 16 GB RAM
    • 저장공간: 4 GB 사용 가능 공간
    • 추가 사항: Three-button mouse
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