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Maya LT is a professional 3D animation and modeling software built and priced for professional indie game makers. Features in Maya LT are designed to make each step of the 3D creative process faster for experienced artists and easier to learn for new users, so you can create your next hit game faster.
Maya LT lets you model, light, and animate characters and environments for your game. It supports FBX and OBJ export so you can use a wide variety of game engines and other development tools. We’ve also included a DOTA 2 workshop integration so modders and fans can export assets straight to DOTA 2.
Based on industry-standard 3D tools used by game developers worldwide and refined continuously based on community feedback, Maya LT puts pro-level tools in the hands of indie game makers. With a proven set of 3D creative tools, artists are empowered to realize the full creative potential of their game design.
What version of Maya LT is on Steam?
The current version of Maya LT on Steam is based on the Maya LT 2015 Extension 2 Service Pack 2.1 update. It is not restricted to working within Steam game workshops and can be used to create 3D assets for full commercial games.
Maya LT 2015 Extension 2 - September 10, 2014
This extension release adds support for Send to Unreal, Send to Mudbox, Color Management, and improves the Game Export Tool, ShaderFX functionality with FBX, and the modeling toolkit.
Service Pack 2 update - July 18, 2014
This Service Pack includes an update to OpenSSL with version 1.0.1h.
Maya LT 2015 Extension 1 - June 18, 2014
This extension release adds support for Set Driven Key, Rigging Utility Nodes, and an all-new Game Export Tool that makes it easier to export models and animations for use in game engines.
Service Pack 1 update - May 2, 2014
This Service Pack addresses the HeartBleed security vulnerability with an update to OpenSSL.
What can you do with Maya LT?
Work with game engines
Work with the game creation tools best-suited to your needs. Maya LT exports in the commonly supported FBX and OBJ formats so you can work with many popular game engines and development tools. Send to Unity is a special option that exports your scene or model selection straight to your Unity project folder.
Improve your day-to-day workflow
Maya LT has plenty of tools that make it faster to get your daily work done, and easier to work with team members. MEL scripts can be used to customize some of the more repetitive or mundane parts of a 3D workflow and can be saved into custom buttons and hotkeys for easy access. New cloud integrations with Autodesk 360 and Dropbox let you open and save your assets to those services directly from within Maya LT, for easier sharing with your team.
Create high quality 3D Models
Maya LT features the same great modeling tools found in Maya so you can create great-looking 3D characters, environments, or props for your game. Maya LT features great hi-res to low-res workflows so you can work with highly detailed, high-poly models and then make them more efficient for your game when you export.
Create textures and materials
ShaderFX is a visual, node-based material creation tool. That means you don’t need to manually code in HLSL, CLSL, or CgFX to create really high quality shaders. You can just drag and drop nodes, pick colors, move slides, and see your changes on the 3D model in the Maya LT Viewport in real-time. Maya LT also has features that let you easily browse, apply, and adjust materials created in Substance Designer.
Create and edit UV maps
Maya LT now has better-than-ever UVs through the super-fast unfolding algorithms found in the popular Unfold3D toolset. Artists can evaluate and then edit UVs quickly by manually refining seams, then use color-coded visual feedback systems to see where the UVs need adjusting. Nobody said UVs were super fun, but they don’t have to be a headache.
Animate your creations
Don’t get stuck on still content. Bring your game characters and environments to life with a variety of animation tools based on Maya and HumanIK animation software. Auto-generate bipedal skeletons with full-body inverse kinematics, then adjust them to fit your characters. The HumanIK system also lets you re-target your animations to similar game characters easily, so you don’t have to re-do the same animations over and over.
Work with live previews
Maya LT uses the same Viewport 2.0 found in Maya, so that you can work in an environment that closely depicts how characters and environments will appear in-game. Working in a tool with a viewport tailored for game development means less round-tripping between Maya LT and your game engine to make adjustments.
Make stuff for DOTA 2!
Like playing and adding your own cool stuff to DOTA 2? So do we! That's why we created a DOTA 2 workshop integration. We want to help modders and fans get their creations into DOTA 2 faster.
Learn and create today, prepare for tomorrow
Maya LT was created to bring the power of Autodesk 3D tools to professional indie game makers and also new users who want to learn more about 3D animation and game development. Because it is based on the widely used Maya platform, Maya LT is a great way to start modeling and animating content for your current projects while also learning tools and skills that can be used in other studios.
Autodesk, the Autodesk logo, FBX and Maya LT are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2014 Autodesk, Inc. All rights reserved.