Maya LT is a cost-effective 3D animation and modeling software built for professional indie game makers. Features in Maya LT are designed to make each step of the 3D creative process faster for experienced artists and easier to learn for new users, so you can create your next hit game faster.
Käyttäjäarvostelut: Enimmäkseen myönteinen (34 arvostelua)
Julkaisupäivä: 22. huhti, 2014
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Osta Maya LT: One Month Subscription

To be billed on a recurring basis.

Kassalla $30.00, ja sen jälkeen automaattisesti 1 kuukauden välein $30.00.


Uusimmat päivitykset Katso kaikki: (7)

7. toukokuu

Maya LT 2016 Service Pack 1 is now available

This Service Pack includes a number of important fixes.

To see the full list of resolved issues, check out the release notes on the forums here

0 kommenttia Lue lisää

26. maaliskuu

Maya LT 2016 is now on Steam!

Maya LT 2016 adds some features that significantly improve workflows for modeling, UV creation, animating, and more.

- High-level sculpting tools directly in Maya LT
- Physically-based ShaderFX nodes
- Improved Modeling tools and UV tools
- New animation tools (SplineIK and cluster deformation)
- Updated Game Exporter tool (easier to export multiple animations)
- Viewport improvements (eg: background texture loading)
- Major UI overhaul, which also lets the UI adjust to high-res displays
- User-submitted feature requests:

If you want to see the full list that includes all the bug fixes, check out the forums.

7 kommenttia Lue lisää

Tietoja ohjelmasta

Maya LT is a professional 3D animation and modeling software built and priced for professional indie game makers. Features in Maya LT are designed to make each step of the 3D creative process faster for experienced artists and easier to learn for new users, so you can create your next hit game faster.

Maya LT lets you model, light, and animate characters and environments for your game. It supports FBX and OBJ export so you can use a wide variety of game engines and other development tools. We’ve also included a DOTA 2 workshop integration so modders and fans can export assets straight to DOTA 2.

Based on industry-standard 3D tools used by game developers worldwide and refined continuously based on community feedback, Maya LT puts pro-level tools in the hands of indie game makers. With a proven set of 3D creative tools, artists are empowered to realize the full creative potential of their game design.

What version of Maya LT is on Steam?

The current version of Maya LT on Steam is based on the Maya LT 2016 Service Pack 1 release. It is not restricted to working within Steam game workshops and can be used to create 3D assets for full commercial games.

What can you do with Maya LT?

Work with game engines
Work with the game creation tools best-suited to your needs. Maya LT exports in the commonly supported FBX and OBJ formats so you can work with many popular game engines and development tools. Send to Unity and Send to Unreal are special options that exports your scene or model selection straight to your Unity or Unreal project folder.

Improve your day-to-day workflow
Maya LT has plenty of tools that make it faster to get your daily work done, and easier to work with team members. MEL scripts can be used to customize some of the more repetitive or mundane parts of a 3D workflow and can be saved into custom buttons and hotkeys for easy access. New cloud integrations with Autodesk 360 and Dropbox let you open and save your assets to those services directly from within Maya LT, for easier sharing with your team.

Create high quality 3D Models
Maya LT features the same great modeling tools found in Maya so you can create great-looking 3D characters, environments, or props for your game. Maya LT features great hi-res to low-res workflows so you can work with highly detailed, high-poly models and then make them more efficient for your game when you export.

Create textures and materials
ShaderFX is a visual, node-based material creation tool. That means you don’t need to manually code in HLSL, CLSL, or CgFX to create really high quality shaders. You can just drag and drop nodes, pick colors, move slides, and see your changes on the 3D model in the Maya LT Viewport in real-time. Maya LT also has features that let you easily browse, apply, and adjust materials created in Substance Designer.

Create and edit UV maps
Maya LT now has better-than-ever UVs through the super-fast unfolding algorithms found in the popular Unfold3D toolset. Artists can evaluate and then edit UVs quickly by manually refining seams, then use color-coded visual feedback systems to see where the UVs need adjusting. Nobody said UVs were super fun, but they don’t have to be a headache.

Animate your creations
Don’t get stuck on still content. Bring your game characters and environments to life with a variety of animation tools based on Maya and HumanIK animation software. Auto-generate bipedal skeletons with full-body inverse kinematics, then adjust them to fit your characters. The HumanIK system also lets you re-target your animations to similar game characters easily, so you don’t have to re-do the same animations over and over.

Work with live previews
Maya LT uses the same Viewport 2.0 found in Maya, so that you can work in an environment that closely depicts how characters and environments will appear in-game. Working in a tool with a viewport tailored for game development means less round-tripping between Maya LT and your game engine to make adjustments.

Make stuff for DOTA 2!
Like playing and adding your own cool stuff to DOTA 2? So do we! That's why we created a DOTA 2 workshop integration. We want to help modders and fans get their creations into DOTA 2 faster.

Learn and create today, prepare for tomorrow
Maya LT was created to bring the power of Autodesk 3D tools to professional indie game makers and also new users who want to learn more about 3D animation and game development. Because it is based on the widely used Maya platform, Maya LT is a great way to start modeling and animating content for your current projects while also learning tools and skills that can be used in other studios.


Mac OS X
    • OS: Windows® 7 SP1 (64-bit)
    • Processor: 64-bit Intel® or AMD® multicore processor
    • Memory: 4 GB RAM
    • Graphics: Microsoft® DirectX® 11 compatible
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • Additional Notes: Three-button mouse
    • OS: Windows® 8.1 Professional (64-bit)
    • Processor: 64-bit Intel or AMD multicore processor
    • Memory: 8 GB RAM
    • Graphics: Microsoft® DirectX® 11 compatible
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • Additional Notes: Three-button mouse
    • OS: Apple® Mac OS® X 10.9.5
    • Processor: 64-bit Intel® or AMD® multicore processor
    • Memory: 4 GB RAM
    • Hard Drive: 4 GB available space
    • Additional Notes: Three-button mouse
    • OS: Apple Mac OS X 10.10.x
    • Processor: 64-bit Intel or AMD multicore processor
    • Memory: 8 GB RAM
    • Hard Drive: 4 GB available space
    • Additional Notes: Three-button mouse
Hyödylliset arvostelut
44/48 (92%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
354.8 tuntia pelattu
Julkaistu 19. joulukuu, 2014.
No transfer maps. Please bring this back in an update. This is a big part of game modeling and development even for indie games.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
17/18 (94%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
1,597.6 tuntia pelattu
Julkaistu 2. huhtikuu.
MayaLT 2016 broke everything.

With the release of MayaLT 2016, I've been forced by Steam to re-learn an interface that I had been familiar with for a long time, given absolutely no warning or option to revert back to Maya 2015LT. On top of that, I encountered a staggering amount of UI and usability bugs with a piece of software that, in it's 2015 iteration, was damn near close to perfect:

- Randomly my left click will act like a right click, so instead of being able to select something I can only access context menus. Sometimes, switching back and forth between tools fixes this, but other times I have to restart the software entirely.

- Undo is now horribly broken and practically useless. It arbitrarily undoes Hypershade node edits that Maya does automatically every time you adjust anything. This adds three to five extra "ctrl+z" that you have to press just to undo one action, and sometimes it completely skips the undo step you're looking for. Setting your undo cache to 'unlimited' seems to only exacerbate the problem.

- Seriously what did you guys do to Hypershade? You consolidated a bunch of tools into the window itself while still leaving them available in the Attribute Editor, so what was the point other than cutting out a fourth of the usable screen real-estate? Why did you, instead of improving upon a workflow that albeit dated, worked very well, decide to completely overhaul the material creation system and give us an interface that veterans will in no way be familiar with? Hypershade has been completely redone to be a more UE4-like node editor, but it throws you completely off your game if, like me, you've been using maya for the past eight years or more.

- F2 and F3 have been swapped. Minor annoyance but it adds up after a while

- Some tools, such as Bevel or Duplicate Face, work when they want to and not when you want them to. Bevel will sometimes act as if the mesh you're editing is made up of unmerged triangles or quads and give you horrible, broken results. There is no workaround for this other than doing the bevel yourself, edge by edge. Duplicate face will sometimes just duplicate the whole model, or whatever faces it deems worthy. It doesn't seem to matter if they're tris, quads, ngons, merged, unmerged, or anything else. I guess in the true Maya spirit it's still consistent in doing whatever the hell it wants.

- Transfer maps is gone. Really, Autodesk?

- Some tools have been moved to completely new menus, which will lead you to hunt and peck for them for far longer than any power user should. Others have also had their names tweaked slightly, so you'll REALLY have to hunt for some of them.

- Icons are very different, not just in overall UI design but in terms of what each icon shows up as. This is a personal preference, as I was accustomed to building my shelves and working by quick glances. Now I have to relearn over 50 icons. I'm sure most people won't be bothered by this but I was and still am.

I'm sure I'll keep finding more annoyances as I go. Everything I do seems to lead me into the arms of a big, work-stopping bug. After having used Maya for years I'm honestly considering switching my modeling and texturing/UV workflow over to Blender.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
16/20 (80%) arvioi tämän hyödylliseksi
84.1 tuntia pelattu
Julkaistu 27. maaliskuu.
Maya LT is almost a great piece of software, but is currently held back by the exclusion of one vital piece.

First, THE GOOD:
* Having an affordable, subscription-based version of Maya is fantastic, and is way past due considering that Maya's usual price (currently $3,675 USD) may as well be a million dollars as far as most indie studios' budgets are concerned.

* Having Maya run through your Steam account, with auto-updating, is actually really convenient!

* Autodesk have been listening to feedback and gradually unlocking some of features which were (seemingly arbitrarily) removed from LT, compared with Maya proper. However, this is still only a half-measure, and they've not yet gone far enough. Which brings me to...

* No Python support. This is the single biggest problem with Maya LT in its current incarnation, and is the primary reason I cannot give a positive review at this time. Ostensibly, Maya LT's sole purpose is to cater to indie developers who simply cannot afford Maya's premium price, but the lack of Python scripting betrays Autodesk's worst assumption: that indie devs somehow have less complex art pipeline needs than "real" developers. That may have once been the case, but with so many great engines (Unreal, Unity, CryEngine, Source 2) now catering to indies, the playing field has essentially been leveled. Or, it would be, if Autodesk wasn't making indie devs work with one proverbial hand tied behind their backs.

Particularly in light of the fact that Maya LT now has support for working with Unreal, it is unfortunate that some of that engine's key pipeline features (such as the Animation and Rigging Toolset) simply cannot be used in Maya LT due to the lack of Python support. The same goes for the auto-rigging script from Mixamo, which many indie developers might be using in tandem with FUSE.

* There are several other random things missing, which can be worked around. For example, they've removed the ability to create quick-select sets which would, for example, allow an animator to quickly and efficiently select different sets of controls for keying. Sure, you can still create sets which more or less do the same thing in 4 clicks that you could otherwise do in one, but... why? What is the process for deciding which features to disable?

I understand the desire for Autodesk to maintain a wall between the "lite" version of Maya and the full-cost version. Honestly, I really do. I can respect why they would want to withold certain features. By all means, keep MentalRay and all the rendering features locked away in the full-price version, so we can't use LT to make feature films. But if you want indie game developers to use your software, you must, at minimum, give them access to the Python-based tools which are vital to their development.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
12/13 (92%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
34.9 tuntia pelattu
Julkaistu 4. joulukuu, 2014.
This is good software just its a pain to unsubscribe from, i havent been able to find any options do unsub from it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
10/15 (67%) arvioi tämän hyödylliseksi
8.2 tuntia pelattu
Julkaistu 30. maaliskuu.
Not worth getting at all. It would be better just for you to go learn Blender if you cant get normal Maya
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/8 (50%) arvioi tämän hyödylliseksi
346.5 tuntia pelattu
Julkaistu 23. joulukuu, 2014.
Really great program, however due to the poly limit and modeling capabilities, I would easily go with MODO Indie unless your company requires you to use Maya.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
68/84 (81%) arvioi tämän hyödylliseksi
2,869.0 tuntia pelattu
Julkaistu 12. toukokuu, 2014.
Having tried just about every 3D modeling software out there, free and otherwise, Maya has always been my favorite and go-to for anything even remotely geometric. That this is on steam for such a reasonable price is absolutely fantastic. The new features in this latest version specifically for people like me are awesome. I'll miss ncloth but that is about the only thing this version doesn't have that I enjoyed previously, and frankly, there are better programs now for such situations (ie. Marvelous Designer).

Opening this software as a complete newb to 3D modeling, I can understand why you'd be dizzy. There's a lot of buttons, tools and short cuts that I've had to learn over the years and I'm still finding new things all the time now. If you're serious about learning 3D modeling and you're looking for the right tool, there really is no other program on par with Maya. You're talking about a solid week of youtube tutorials and trial and error to learn enough to actually produce something of any value, especially if you're producing content for a specific engine or world... but it's more than worth the while to learn!

Autodesk, thank you thank you thank you for putting this on steam at a totally reasonable monthly rate. I am beyond happy to pay you this monthly subscription for this great tool instead of paying it to the IRS. Yes, self-employed artists, this is a muy, muy bueno tax deduction too~

EDIT: Previously had issues with .fbx file conversion to .dae. No longer! Everything works as intended with the converter. If you have issues with conversions, please feel free to message me or try searching the maya forums for the issue I had to see if said issues apply to you. They were my own stupidity.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
33/44 (75%) arvioi tämän hyödylliseksi
15.4 tuntia pelattu
Julkaistu 4. kesäkuu, 2014.
Maya LT is one of the best and most user friendly modeling programs on the market right now. if you are serious about making models for games, animations, or for practice if you are just interested in making 3d art look no further. This program has vast tutorials and a huge help database to help you make your first item, animation, texture, or rig. Check those tutorials on the autodesk youtube page or for the help documination just go to their website. Don't bother with programs like fuse which is absolutly awful. this does all the things fuse does and like 100X more

Note: i want to make this clear, Maya LT is in no way or form a simple program. It is powerful and very easy to use for those familiar to it, But in order to use this program i spent 2 weeks watching tutorials and doing research. It is in no way user friendly to those unfamiar to modeling programs.

BUT if you are willing to research and learn how to use it this program is a wonderful start to your career or hobby and i would highly recomemend it. Just be prepared to do some work in order to make it work for you.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
20/28 (71%) arvioi tämän hyödylliseksi
1,988.0 tuntia pelattu
Julkaistu 17. elokuu, 2014.
I love Maya! Maya LT is great for indie developers to create assets and the price tag is right on point. It's a small price to pay to use such high end modeling software. Blender users, software piraters, etc; convert now you won't be disappointed. The one thing I do hope they add in the near future is Python support, we desperately need to use the Unreal Engine 4 ART (Animation Rigging Tools) package, but can't currently. Hopefully it makes it into SP3 or a future update! I like the small extra features too that make exporting super easy, and exporting to Unity as well. Highly recommended
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
13/16 (81%) arvioi tämän hyödylliseksi
2,093.9 tuntia pelattu
Julkaistu 3. joulukuu, 2014.
Great program - one of the easier to learn and powerful modeling packages out there. Exporting assets to UE4 is reasonably easy with only a small number of settings that need to be applied (all well documented on the web).

The biggest problem though is each asset exported (unless to Unity) is limited to 65,000 polygons which can be a bit of a show stopper - UE has some very cool LOD tech and polygon counts have gone up because of it.

Also it would be nice to have the ability to render sometimes - the Maya LT version does not render.

In a perfect world, Autodesk would give UE4 users the ability to export unlimited polys, and there would be the ability to render, maybe with a charge per final render...
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
10/11 (91%) arvioi tämän hyödylliseksi
57.2 tuntia pelattu
Julkaistu 5. elokuu, 2014.
Under the circumstance that you're developing a game in the Unity game engine, this is effective and affordable software. The lack of import/export formats make is less usefull for other game engines.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
17/31 (55%) arvioi tämän hyödylliseksi
119.0 tuntia pelattu
Julkaistu 9. toukokuu, 2014.
Having used an earlier version of Maya, I found this quick and easy to update my knowledge to this version. LT is all the modelling and animation parts ( at least all the main ones I use, and some new ones ) without the rendering side, which I have never used due to making and exporting models. There are many tutorials online to assist with learning the UI and general tools. I have found Maya's system of modelling to 'click' with me, making more sense and being more easy to use than 3DSMax, and Blender, but those are not without their advantages also. If not for this product, I would be using Blender now.

I have used the product with the 15 day trial period from the Autodesk website, and have decided to purchase the monthly license, based on my experience. Thus far I have created a few static meshes for Unreal 4 Engine, and I expect the support between the two to increase as time goes by. I have reopened my meshes with the licensed version, and everything is as it should be. The 15 days and my schedule didn't allow any time for character creation, but I did peruse the tools available, and am looking forward to using such powerful tools.

This is an awesome product when used for its intended design. Content creation for games, indie or professional.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/8 (63%) arvioi tämän hyödylliseksi
258.5 tuntia pelattu
Julkaistu 1. lokakuu, 2014.
Works great with UE4
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
6/10 (60%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
116.7 tuntia pelattu
Julkaistu 4. joulukuu, 2014.
Maya LT is a full-featured, powerful alternative to Maya/3DS Max, Blender, etc. Very intuitive, the export to Unity is very nice if you're working on something in Unity, and the newly added Unreal 4 support is extremely handy for those developing in UE4. 9/10 will be using for quite a while.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/5 (40%) arvioi tämän hyödylliseksi
26.8 tuntia pelattu
Julkaistu 22. syyskuu, 2014.
I am delighted to see that this software can open my maya files(*.mb) which I purchased before.

If you are using fbx as the exchange file format, it is the unique good choice. Though I have Blender in my OSX machine, it can not import and export fbx file correctly, I have to give up Blender for this reason.

The subscription can also urge me not to waste time:-)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
0/2 (0%) arvioi tämän hyödylliseksi
86.5 tuntia pelattu
Julkaistu 22. tammikuu.
Lightweight and powerful, I miss all the shader built in shader options you get with a standard maya liscense, but for the price this really can't be beat.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/6 (17%) arvioi tämän hyödylliseksi
0.2 tuntia pelattu
Julkaistu 13. tammikuu.
Good Programe for 3d designers
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
14/34 (41%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
151.5 tuntia pelattu
Julkaistu 22. toukokuu, 2014.
has everything you would need to create game assets but withought the rendering part.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/9 (22%) arvioi tämän hyödylliseksi
5.7 tuntia pelattu
Julkaistu 5. elokuu, 2014.
It's Maya, what else can be said?
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
0/10 (0%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
875.6 tuntia pelattu
Julkaistu 3. lokakuu, 2014.
Hell yeah Maya <3
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska