Maya LT is a 3D modeling and animation tool built for professional indie game makers. Maya LT on Steam now includes the Autodesk Stingray 3D game engine, giving you the art and engine tools you need to build your game.
Gebruikersrecensies:
Totaal:
Grotendeels positief (62 recensies) - 70% van de 62 gebruikersrecensies voor deze software is positief.
Releasedatum: 22 apr 2014

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Subscriptions

Maya LT: One Month Subscription kopen

To be billed on a recurring basis.

$30.00 bij afrekening, wordt elke 1 maand(en) automatisch verlengd voor $30.00.

 

Recente updates Alles weergeven (12)

18 april

Now on Steam - Maya LT 2016 extension 3 and Stingray 1.2

We've updated Maya LT and Stingray on steam, so you now have the latest features and fixes.

Check out some of the updates to Stingray in v1.2
https://www.youtube.com/watch?v=0T-GmN9kFkU


And here's what's new in Maya LT 2016 extension 3

Quick Rig tool
https://www.youtube.com/watch?v=yo0hHJ1FbAU

Roll Bones in HumanIK
https://www.youtube.com/watch?v=M-e3IGIZ_mg

Shape Authoring enhancements
https://www.youtube.com/watch?v=yAc28JC29L4

Symmetry improvements for modeling and UV tools
https://www.youtube.com/watch?v=8i8DbB2s0Yw

3 opmerkingen Meer informatie

Over deze software

The Maya LT subscription now includes the Autodesk Stingray 3D game engine!
Note: Stingray is a Windows-based application.

Maya LT is a 3D modeling and animation tool built for indie game makers. Maya LT lets you model, texture, light, and animate 3D characters and environments for your game. It’s based on industry-standard 3D tools used by game developers worldwide and refined continuously based on community feedback. Maya LT puts pro-level tools in the hands of indie game makers, empowering artists to realize the full creative potential of their game design.

Stingray is a 3D game engine built on a powerful, data-driven core architecture that can produce visually stunning games. Stingray features an unprecedented level of connectivity to Autodesk 3D tools like Maya LT. Working with a game engine that is directly connected to your 3D tool simplifies every part of the game-making process.

What versions of Maya LT and Stingray are on Steam?

  • Maya LT 2016 Extension 3 - released April 18, 2016. Available for Windows and Mac OS X.
  • Stingray 1.3 - released June 1, 2016. Available for Windows.

Special Note - These tools do not have revenue, royalty, or usage restrictions beyond their monthly subscription price. They are not restricted to working within Steam game workshops and can be used to create full commercial games.

How are Maya LT and Stingray Connected?

Live Linked Cameras
Viewport cameras between Maya LT and Stingray can be linked so that the movement of one tool is mirrored in the other tool. This speeds up artistic evaluation and lets you check your assets in both tools at the same time. Assets can be viewed in Stingray fully lit, textured, and animated in the context of the level.

One Click Asset Updates
When evaluating assets in Stingray, it’s easy to make changes and see the results immediately with just a single click. If you don’t like how something looks in your level within Stingray, you can make the change in Maya LT and then update it right away. The artistic iteration process has never been this fast!

Shared Physically Based Materials
Maya LT and Stingray use the same physically based shader nodes found in ShaderFX (so do Maya and 3ds Max). So you can create a material once and use it in both tools. Then, if you want to make changes, the same one-click workflows update the materials right away.

What can you do with Maya LT?

  • Work seamlessly with Stingray to make your games faster than ever
  • Work with other game engines using the common FBX and OBJ formats
  • Create high quality 3D models with no export limit when working with Stingray, Unity, or Unreal.
  • Create textures and materials for your models that can be shared in Stingray
  • Animate your creations with tools based on Maya and HumanIK animation systems
  • Learn today, prepare for tomorrow by using a professional 3D tool used in game studios worldwide

What can you do with Stingray?

  • Work seamlessly with Maya LT for super fast artistic iteration
  • Build game levels with intuitive editor tools
  • Create visually stunning games using a physically based renderer
  • Add screen space visual effects to give your game a distinct visual style
  • Create gameplay using Lua scripting
  • Can’t write script? Use Flow, a visual, node-based scripting system
  • Animate in-engine with tools based on HumanIK
  • Add global illumination with Autodesk Beast
  • Create pathfinding and pathfollowing for AI characters with Autodesk Navigation
  • Create menus and UI elements with Scaleform Studio
  • Add sounds and music with Audiokinetic Wwise
  • Add physics with the NVIDIA PhysX system

Systeemeisen

Windows
Mac OS X
    Minimum:
    • Besturingssysteem: Windows® 7 SP1 (64-bit)
    • Processor: 64-bit Intel® or AMD® multicore processor
    • Geheugen: 4 GB RAM
    • Grafische kaart: Microsoft® DirectX® 11 compatible
    • DirectX: Versie 11
    • Opslagruimte: 4 GB beschikbare ruimte
    • Aanvullende opmerkingen: Three-button mouse
    Aanbevolen:
    • Besturingssysteem: Windows® 8.1 Professional (64-bit)
    • Processor: 64-bit Intel or AMD multicore processor
    • Geheugen: 8 GB RAM
    • Grafische kaart: Microsoft® DirectX® 11 compatible
    • DirectX: Versie 11
    • Opslagruimte: 4 GB beschikbare ruimte
    • Aanvullende opmerkingen: Three-button mouse
    Minimum:
    • Besturingssysteem: Apple® Mac OS® X 10.9.5
    • Processor: 64-bit Intel® or AMD® multicore processor
    • Geheugen: 4 GB RAM
    • Opslagruimte: 4 GB beschikbare ruimte
    • Aanvullende opmerkingen: Three-button mouse
    Aanbevolen:
    • Besturingssysteem: Apple Mac OS X 10.10.x
    • Processor: 64-bit Intel or AMD multicore processor
    • Geheugen: 8 GB RAM
    • Opslagruimte: 4 GB beschikbare ruimte
    • Aanvullende opmerkingen: Three-button mouse
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Totaal:
Grotendeels positief (62 recensies)
Recentelijk geplaatst
Andromedroid
( 990.4 uur in totaal )
Geplaatst: 11 juni
If Maya LT is for indies, why cut down the essential features like export limits and rendering when you could just limit its use via the license agreement to small studios/individuals as (seemingly) intended?

All that time and money wasted developing a separate "sorta Maya" when a tweak to the agreement would fix everything. Business size is public information, and if there's no business, the user would just be either registered a sole trader or not registered - either way you can tell that's one person in size.
Behulpzaam? Ja Nee Grappig
EpicJimmy
( 10.8 uur in totaal )
Geplaatst: 29 mei
Great program! You will need to use your own rendering software when using Maya LT. I would reccomend checking out KeyShot. I'm still a novice, I will update my review as my experience with Maya Autodesk products grows.
Behulpzaam? Ja Nee Grappig
Seabiscuit
( 4,843.3 uur in totaal )
Geplaatst: 11 mei
I used to advocate this program very heavily.
Now... I really don't.

For the most basic in modeling and animation, Maya LT will give you a neutered version of the full release. When the other reviews say it is half of what the full software is, IMO it's understated. I'm not sure how they think indie devs don't have use for third party plug ins, actual rendered images (not movies, but I mean come on, they have use for those too) bigger than the tiny preview frame they give you, etc.

2016 broke the program. It has consistant problems working properly now. I find myself having to close the program and re-open it every hour or so when it gets stuck on snapping vertices or some other weird quirk it digs up. Every time they update the program, my preferences are completely reset even if you tell it NOT to do so.

It's just really frustrating being forced to pay for the full Maya to get the basics that should be in LT, functioning properly or not. I've used Maya for years but... guess I'm going to have to suck it up and learn Blender, which has everything Maya LT offers *for free* and more.

PS - To the guy recommending to check out KeyShot... are you kidding? For real? $1,000 for a base rendering program when the whole point of Maya LT was to provide indie devs (many of whom struggle to find $100 let alone $1,000 for a program at any one time) an inexpensive but professionally viable option. If you have the kind of money, you can certainly afford to pay $185/mo for the full version of Maya directly from Autodesk.
Behulpzaam? Ja Nee Grappig
neerajkumar
( 365.2 uur in totaal )
Geplaatst: 24 april
After recent update Maya LT has stopped working, cant save files, cant export OBJ, cant export FBX, even send to unity dosent work, i have an important project going on and this update or whatever it is has screwed things up, cant even open th LT files in Maya 2015, Thanks Autodesk!
Behulpzaam? Ja Nee Grappig
particle
( 100.2 uur in totaal )
Geplaatst: 14 april
Maya LT Extension 3 came out yesterday and I have to say that I am very satisfied with the release that I need to rewrite my review. Until this release I was not convinced but now my mind is blown.

The new auto riggig tool is awesome! I love it. Realy!
It cut down my rigging time from several hours to maybe 5 minutes. Some models took a bit longer if you need to clean up the skin.

After Exporting the new skeletons I was able to get the skeletons working in unreal with a few easy stelps.

This tutorial will help all beginners:
https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimHowTo/Retargeting/index.html

And by the way: The modeller is also awesome!

If you don't have it, buy it. If you have it, try out the new tools!
Behulpzaam? Ja Nee Grappig
VincentGao
( 374.1 uur in totaal )
Geplaatst: 30 maart
A sandbox which you can create anything you can imagine.

Best game ever.
Behulpzaam? Ja Nee Grappig
Moving Target
( 970.9 uur in totaal )
Geplaatst: 23 maart
Maya LT = Maya cut in half, you miss half the tools, cant use hardly any of the plugins, the prefrences and default settings are messed up on my copy and cant reset them. Also the project files are not readable to regular autodesk programs, but LT can open other autodesk files and save them in its special LT format so that no other program can use it.
Behulpzaam? Ja Nee Grappig
tmoney
( 20.8 uur in totaal )
Geplaatst: 13 maart
Pretty good toolset, although I think other tools like zbrush and mudbox are necessary for quicker modeling.
Behulpzaam? Ja Nee Grappig
boyle.kj
( 292.7 uur in totaal )
Geplaatst: 2 maart
This software offers most of the necessary tools, BUT there is one damning bug that hasn't thus far been resolved:
When vertex snapping is temporarily turned on with the "v"key, half the time it just locks there and nothing can be done to turn if off other than exiting the software. Sometimes if you wait long enough and press enough keys it will turn off, but usually exiting is faster. I'm a fairly experienced Maya user so I know how to turn on permanent snapping and check if it has been turned on: it hasnt. It's really just a stupid big that is a HUGE hassle to an otherwise wonderful modeling workflow.

I am not going to recommend this given that it really should be fixed and is not worth the money with this bug. When the bug is fixed, I will readily change my review to a positive one and recommend to all indie game designers I know, but as of now, this bug is a very simple and annoying one that should have been fixed already and I won't recommend this product until that happens.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  Totaal
82 van de 93 mensen (88%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
Niet aanbevolen
2,298.6 uur in totaal
Geplaatst: 2 april 2015
MayaLT 2016 broke everything.

With the release of MayaLT 2016, I've been forced by Steam to re-learn an interface that I had been familiar with for a long time, given absolutely no warning or option to revert back to Maya 2015LT. On top of that, I encountered a staggering amount of UI and usability bugs with a piece of software that, in it's 2015 iteration, was damn near close to perfect:

- Randomly my left click will act like a right click, so instead of being able to select something I can only access context menus. Sometimes, switching back and forth between tools fixes this, but other times I have to restart the software entirely.

- Undo is now horribly broken and practically useless. It arbitrarily undoes Hypershade node edits that Maya does automatically every time you adjust anything. This adds three to five extra "ctrl+z" that you have to press just to undo one action, and sometimes it completely skips the undo step you're looking for. Setting your undo cache to 'unlimited' seems to only exacerbate the problem.

- Seriously what did you guys do to Hypershade? You consolidated a bunch of tools into the window itself while still leaving them available in the Attribute Editor, so what was the point other than cutting out a fourth of the usable screen real-estate? Why did you, instead of improving upon a workflow that albeit dated, worked very well, decide to completely overhaul the material creation system and give us an interface that veterans will in no way be familiar with? Hypershade has been completely redone to be a more UE4-like node editor, but it throws you completely off your game if, like me, you've been using maya for the past eight years or more.

- F2 and F3 have been swapped. Minor annoyance but it adds up after a while

- Some tools, such as Bevel or Duplicate Face, work when they want to and not when you want them to. Bevel will sometimes act as if the mesh you're editing is made up of unmerged triangles or quads and give you horrible, broken results. There is no workaround for this other than doing the bevel yourself, edge by edge. Duplicate face will sometimes just duplicate the whole model, or whatever faces it deems worthy. It doesn't seem to matter if they're tris, quads, ngons, merged, unmerged, or anything else. I guess in the true Maya spirit it's still consistent in doing whatever the hell it wants.

- Transfer maps is gone. Really, Autodesk?

- Some tools have been moved to completely new menus, which will lead you to hunt and peck for them for far longer than any power user should. Others have also had their names tweaked slightly, so you'll REALLY have to hunt for some of them.

- Icons are very different, not just in overall UI design but in terms of what each icon shows up as. This is a personal preference, as I was accustomed to building my shelves and working by quick glances. Now I have to relearn over 50 icons. I'm sure most people won't be bothered by this but I was and still am.

I'm sure I'll keep finding more annoyances as I go. Everything I do seems to lead me into the arms of a big, work-stopping bug. After having used Maya for years I'm honestly considering switching my modeling and texturing/UV workflow over to Blender.
Was deze recensie nuttig? Ja Nee Grappig
68 van de 75 mensen (91%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Niet aanbevolen
555.2 uur in totaal
Geplaatst: 19 december 2014
No transfer maps. Please bring this back in an update. This is a big part of game modeling and development even for indie games.
Was deze recensie nuttig? Ja Nee Grappig
35 van de 40 mensen (88%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Niet aanbevolen
355.9 uur in totaal
Geplaatst: 12 mei 2015
Why I'd recommend it:
It's got core Maya functionality. It has the core modeling features. It's maya 2016 without a lot of the SFX flair, so it's still a powerful program.

Why I would not recommend it:
artificial restrictions, like 100,000 poly export limit are frustrating- it meant for an 800k model I had to break it into segments and export it that way. There is no python support- I only assume this is because they either don't have the resources to implement it like they did for full 2016, they don't want it be as easy to create functionality where they haven't (like writing own exporter), or because they simply want people to go and buy the full version. I had a crash that happened every time I tried to export, save as, or import, which completely derailed my workflow and I was only able to fix by deleting my entire preference folder (why?).

[ I have tried to maintain the correct scale for UE4 implementation, but to do so zooms the camera out farther than the clipping plane allows for, and the scale is still incredibly small even though it was set to CM (which should be 1 UU). It's probably documented somewhere but so far i have not found a fix, and i'll probably spend another hour searching for this (since I can't just manually set the export scale to 1000, it does the conversions via a dropdown selection menu). ]
EDIT: this is a clipping planes issue, that was solved by increasing the near and far clipping planes values on the camera's attributes. This was not a result of Maya LT but of my own negligence.

So sorry for the tangents- these are only a couple of the problems i've had to find myself: the bottom line is i feel like i'm spending more time just trying to fix errors than be able to focus on modeling in Maya. I'm not going to continue paying $30 a month, because Blender is a better alternative at this point. I'd hope to hear from Autodesk, but contacting them hasn't been very successful.
Was deze recensie nuttig? Ja Nee Grappig
31 van de 45 mensen (69%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
8.2 uur in totaal
Geplaatst: 30 maart 2015
Not worth getting at all. It would be better just for you to go learn Blender if you cant get normal Maya
Was deze recensie nuttig? Ja Nee Grappig
12 van de 12 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
4,843.3 uur in totaal
Geplaatst: 11 mei
I used to advocate this program very heavily.
Now... I really don't.

For the most basic in modeling and animation, Maya LT will give you a neutered version of the full release. When the other reviews say it is half of what the full software is, IMO it's understated. I'm not sure how they think indie devs don't have use for third party plug ins, actual rendered images (not movies, but I mean come on, they have use for those too) bigger than the tiny preview frame they give you, etc.

2016 broke the program. It has consistant problems working properly now. I find myself having to close the program and re-open it every hour or so when it gets stuck on snapping vertices or some other weird quirk it digs up. Every time they update the program, my preferences are completely reset even if you tell it NOT to do so.

It's just really frustrating being forced to pay for the full Maya to get the basics that should be in LT, functioning properly or not. I've used Maya for years but... guess I'm going to have to suck it up and learn Blender, which has everything Maya LT offers *for free* and more.

PS - To the guy recommending to check out KeyShot... are you kidding? For real? $1,000 for a base rendering program when the whole point of Maya LT was to provide indie devs (many of whom struggle to find $100 let alone $1,000 for a program at any one time) an inexpensive but professionally viable option. If you have the kind of money, you can certainly afford to pay $185/mo for the full version of Maya directly from Autodesk.
Was deze recensie nuttig? Ja Nee Grappig
35 van de 54 mensen (65%) vonden deze recensie nuttig
Aanbevolen
15.4 uur in totaal
Geplaatst: 4 juni 2014
Maya LT is one of the best and most user friendly modeling programs on the market right now. if you are serious about making models for games, animations, or for practice if you are just interested in making 3d art look no further. This program has vast tutorials and a huge help database to help you make your first item, animation, texture, or rig. Check those tutorials on the autodesk youtube page or for the help documination just go to their website. Don't bother with programs like fuse which is absolutly awful. this does all the things fuse does and like 100X more

Note: i want to make this clear, Maya LT is in no way or form a simple program. It is powerful and very easy to use for those familiar to it, But in order to use this program i spent 2 weeks watching tutorials and doing research. It is in no way user friendly to those unfamiar to modeling programs.

BUT if you are willing to research and learn how to use it this program is a wonderful start to your career or hobby and i would highly recomemend it. Just be prepared to do some work in order to make it work for you.
Was deze recensie nuttig? Ja Nee Grappig
12 van de 13 mensen (92%) vonden deze recensie nuttig
Aanbevolen
227.9 uur in totaal
Geplaatst: 6 juli 2015
Easier to use than Blender. I find Maya more accessible and less frustrating.

Import a model or make your own - create a shape and manipulate it to your will. Maya's basic, most-used sculpting tools are readily available in a handy shelf. Choose to manipulate an object, face, line, or vert. Quick buttons for extrude, select edge loops, symmetry, soft selection, bevel, add divisions, multi-cut, target weld, and move snapping are all beside each other.

Press W to translate, E to rotate, and R to scale. Alt+Left-click to rotate the camera. F to focus your current selection. Mousewheel to zoom, or Alt+Right-click-and-drag. Spacebar to change camera modes. Hold right-click on a model to edit the material, including choosing a texture file. Open the UV editor and you can adjust the UVs. Skeleton system to rig your character. Change pivot points by pressing W to enter translate mode, then hold D before moving the point. Use the Outliner window to select your different objects and rename them. Export your selection to an OBJ or FBX. I use Unity and it imports Maya's models fine.

You can also retopo a high-poly model into a low-poly model using Quad Draw. Import the high-poly model, select said object and choose Make Live, then use Quad Draw on top to mark out the new quads. Shift-click within the quad points to create the quad. Hold Tab and click on a line to extend the quad. Click and drag a line or vert and link it up with an adjacent point if needed. Lacks some retopo options that 3D-Coat has, but does the job well enough.

When you can't remember where things are in the menus, Maya has a Help > Find Menu that lets you search for the menu command you desire.

There's no auto-saving so I Ctrl+S often; only crashed twice so far.

If you can handle Blender's workflow, great - free is nice. But if you're like me and want something that feels a bit more natural, and are serious about modelling, Maya LT is a worthwhile package.

------------------

Note: a recent update with Maya LT, seems you now have to go File > Game Exporter to export to FBX. For Unity compatibility, you now have to edit the settings of the Game Exporter window: expand Settings, click the cog icon, enable Edit Model Advanced Settings, scroll down to FBX File Format, and change the Version to FBX 2014/2015. Seems there's a bug with the main Game Exporter window where it says it's using one setting but actually isn't, so you gotta dive into the advanced settings to make it work.
Was deze recensie nuttig? Ja Nee Grappig
22 van de 32 mensen (69%) vonden deze recensie nuttig
Aanbevolen
3,610.3 uur in totaal
Geplaatst: 17 augustus 2014
I love Maya! Maya LT is great for indie developers to create assets and the price tag is right on point. It's a small price to pay to use such high end modeling software. Blender users, software piraters, etc; convert now you won't be disappointed. The one thing I do hope they add in the near future is Python support, we desperately need to use the Unreal Engine 4 ART (Animation Rigging Tools) package, but can't currently. Hopefully it makes it into SP3 or a future update! I like the small extra features too that make exporting super easy, and exporting to Unity as well. Highly recommended
Was deze recensie nuttig? Ja Nee Grappig
22 van de 32 mensen (69%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
488.9 uur in totaal
Geplaatst: 14 augustus 2015
I like maya, but LT version has no render Engine, Bifrost, Fluid Effects, nHair, nCloth, Bullet Physics, NVIDIA PhysX and more. I like it because I love the full version. But I do not advise to buy, this is the same blender. It is better to use a free Blender.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 16 mensen (81%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
34.9 uur in totaal
Geplaatst: 4 december 2014
This is good software just its a pain to unsubscribe from, i havent been able to find any options do unsub from it.
Was deze recensie nuttig? Ja Nee Grappig