Centration is a survival simulation game where the story emerges from what you do. You are an employee of the monolithic astrospace company UniTech. Your mission is to complete your shift, earning merits and credits by completing objectives given to you by your supervisors; and of course, to stay alive.
User reviews: Mostly Negative (68 reviews)
Release Date: Apr 4, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Centration is on Early Access for two main reasons - the first, is so that we can build the game with the players feedback every step of the way - the community is every part of the process of creating Centration and making it an enjoyable gameplay experience as we are. The second is so that you can help financially support the project. We're all working on this part time as we can't afford to work on it full time, so every purchase helps us work on the game a little more.”

Approximately how long will this game be in Early Access?

“As long as it takes to create our perfect experience. We're working as hard as we can to get the game finished as soon as possible, but we refuse to rush, and most of team are working part-time at the moment.”

How is the full version planned to differ from the Early Access version?

“As the game grows, so will the early access version of Centration. The full version, when finished, will feature all of the features we plan to include in the game and will be a polished product; and until then, all bets are off!

We're dedicated to providing regular updates, and growing the game as quickly and properly as possible.”

What is the current state of the Early Access version?

“At the moment, Centration is in its very early alpha stages, there's not much in way of gameplay and we're fleshing out the basics for every core feature before we move on. We don't want to haphazardly put gameplay into the game only to have it break and have to recreate it later on.

There's very little in terms of gameplay to do with Centration, and we would advise buyers who wish to purchase a game they can play and enjoy to move on and come back in a few months time.”

Will the game be priced differently during and after Early Access?

“The game will stay at its current pricing structure until release, at which point we will evaluate the worth of the final product and adjust accordingly.”

How are you planning on involving the Community in your development process?

“We have two public branches for players to use. The default branch is updated once every month or few months, depending on progress, where we can deliver more stable updates and larger milestones. The development branch however is updated very regularly with new tests and features we're working on as we work on them. We encourage everyone who buys into early access to switch to the Development Branch and help the game grow; by reporting bugs to https://bug.centrationgame.com”
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Recommended By Curators

"...a game in which players inhabit space station environments that are highly interactive but also require player management & fixing to remain safe..."
Read the full review here.

Recent updates View all (42)

April 27

Hotfix - F.0.2 r1367

Good evening crew!

Today is a hotfix for the crash issue when the second person on the server dies!


Full Changelog
  • Fixed crash after second person dies
  • Created new crash after second person dies (oops)
  • Actually fixed crash after second person dies
  • Changed version number to reflect F.0.2 instead of F.0.1.

Notes/Known Bugs
  • Small chance of crash when listen server attempts to restart automatically. If you encounter this, please report it on the forums. (Dedicated server will restart as intended)
  • Some error boxes will appear under the main menu. This is being resolved internally.
  • Steam Login button on login page stops working if Steam fails more than once.
  • Occasionally you will have to 'login' twice or more for the game to recognize you as logged in. This is due to recent Steam API issues caused by certain new features.
  • JIP Players may not have dead players rag-dolled for their clients.



As always, please report any and all bugs to https://forums.centrationgame.com/ There’s a specific section for bugs; as we now handle our bug tracking internally. Please look for your bug before posting, as it may have been reported already.

Community Forums
Our community forums are available at https://forums.centrationgame.com/ and we welcome any and all players to come and chat, make suggestions and discuss the upcoming developments.

Teamspeak 3
We have Teamspeak 3 for whenever you fancy jumping on and talking to some of the dev team or some of the other players! The address is: centrationgame.com


0 comments Read more

April 25

Centration Update - F.0.1 r1363

https://www.youtube.com/watch?v=hQbk0WdoIRU

Good evening crew!

Tonight we’re happy to push out a 600+ MB update to the default branch which contains two important frameworks that will pave the way for future content and gameplay to be added into the game: Combat and Health. Along with these frameworks we’ve also added a little deathmatch mode for you guys to play - there are two types of weapon - the lethal weapon that’ll kill you, and you’ll respawn after say 10 seconds, and the stun weapon which will disable you for a few seconds before you get back up. Once all players are dead, the round will restart.

It’s not much in the way of presenting a lot to you in the form of content but please let us assure you this is a HUGE step in the right direction for our team and the game as a whole; and from here on out you should see some more content creeping its way in as we start working on other stuff alongside.

  • Combat Framework Added
    • MR-12 Lethal variant Added
    • MR-12 Sun variant Added
    • Banana Gun Added ( waaaat ?)
    • Pistols Added
    • SFX & Animations for Reload and Firing Added
    • Decals and Particle Effects added for Firearms
    • Added Reloading (Right click or interaction menu (E))
  • Medical Framework Added
    • Added Conditions
    • Added ‘grunt’ effects (WIP)
    • Added Bleeding effects
    • Added ‘Stunning’
    • Added Death
    • Added Limb Targeting
    • Added Bloodloss
    • Added Consciousness
  • Added the beginnings of Character Saving/Loading
  • Added some new areas to the Main Map - new map is not quite ready yet - SOON™
  • Added new Items:
    • Added uEnergy Drink
    • Added Bloodpack
    • Added Bandage
    • Added MR-12 + variants
    • Added Magazine
  • New Skybox - Keplar 16 Binary System + Keplar 16b Gas Giant

Full Changelog
  • First iteration of inventory finished - Inventory grid system almost finished, basic visual implemented and bugs fixed in backend
  • Added enum for body parts
  • Added code for timed actions
  • Imported new meshes for MR-12 rifle (fixed origin point)
  • Added new textures for MR-12 rifle
  • Added camera to spectator mode
  • Added replicated CentNet_Identifier variable to Controller for save files
  • Fixed Pass CentNet user ID to server on connect
  • Added physical requirements for actions (not checked for yet)
  • Fixed attached components not being spawned when copying CellActors in Editors
  • Firing a weapon runs the associated animation
  • Firing code is now in the proper FireWeaponAction. Anything past the line hit
    is fully in blueprint
  • Fixed socket rotation on skeleton
  • Changed AllowedCellActor type to an array
  • Fixed Linux build issues
  • Added isAggressive switch to DoAnimation function
  • Added Melee Action in backend
  • Modified the weapon visuals and sounds to make fancy weapon stuff
  • Made it so the camera is actually attached to the CameraSocket component on begin play
  • Removed collision from actor when actor dies
  • Added sockets for MR-12 so it shoots from the tip of the barrel
  • Reworked condition apply: Now has hit location data
  • Realigned Gas,Fuel and Plasma pipe (Origin point centered)
  • Added the new Airlock models
  • Made the necessary code changes in CellActor
  • Made fixes to Component spawning, should be more reliable now in Editor and Game
  • Fixed Menu error box crash bug
  • Added stairs
  • Created struct for storing save data for loading
  • Added looping music to Main Menu
  • Added BP_Wound and BP_Stun conditions
  • Shooting with firearm_taser will stun the limb of the model
  • The game is now not crashing when disconnecting from server, instead an error box pops up
  • Fixed cartwheeling
  • Fixed error spam on applying animation effects
  • Fixed users not being able to use the escape menu after they'd been shot
  • Added BlastDoors
  • Added Elevators
  • Added Catwalks
  • Blood splatter for BP_Wound condition implemented
  • Improved ragdoll physics
  • Fixed Buff->Remove not being called from Health
  • Fixed floor tile spam
  • Fixed name check spam
  • Fixed compile errors on buildserver
  • Fixed missing Blueprint in main map
  • Added a most wonderful skybox
  • Added leaderboard on caps lock
  • Added condition for Energy Drink
  • Bloodloss added. Now you can die.
  • Controller rotation fixed
  • Added animations for firearm firing and reloading
  • Added sounds for firearm firing and reloading
  • Fixed animation for pistol
  • Added Particle decals for blood
  • Added exit button to login screen
  • Added LastHit set on Bleed and StunConditions
  • Added Leaking blood when shot duration
  • Added weapon sounds to replace Pew
  • Fixed item pick up
  • Added item dropping
  • Fixed item instancing issue
  • Rearrange struct to prevent linux compile crashes
  • Added Glass windows to airlock
  • Updates to main map
  • Fixed Pickup Ammo Action
  • Fixed Drink Energy Drink Action
  • Fixed Apply Bandage / Bloodpack Action
  • Fixed post-processing issue on Main Map
  • Added garbage for on use Energy Drink
  • Added magazine count to MyCharacter. Made reload and ammo pickup work with it too.
  • Added GarbageItem_Class for Items
  • Added nullpointer check for dropaction.
  • Added BP_Wound and BP_Stun conditions
  • Disabled spawn decal node (crash bug)
  • Added some lights
  • Removed debug information from screens
  • Added death message!
  • Changed fire sound on stun gun (not on actual gun)
  • Added circuitboard mesh (not used)
  • Fix error box bug
  • Added variables for oxygen and body temperature - not currently used (for future use)
  • dev build skips splash by default

Notes/Known Bugs
  • Crash when all players dead on LISTEN server. (Dedicated server will restart as intended)
  • Sound is not played on splash screens.
  • Some error boxes will appear under the main menu. This is being resolved internally.
  • Steam Login button on login page stops working if Steam fails more than once.
  • JIP Players do not have dead players ragdolled for their clients.



As always, please report any and all bugs to https://forums.centrationgame.com/ There’s a specific section for bugs; as we now handle our bug tracking internally. Please look for your bug before posting, as it may have been reported already.

Community Forums
Our community forums are available at https://forums.centrationgame.com/ and we welcome any and all players to come and chat, make suggestions and discuss the upcoming developments.

Teamspeak 3
We have Teamspeak 3 for whenever you fancy jumping on and talking to some of the dev team or some of the other players! The address is: centrationgame.com



3 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Feature List

Current Features

  • Dynamic Airflow Simulation
  • Chair-Rolling Simulator 2014*
  • Player Stances
  • Multiplayer

Features being worked on

Note, these features may be being tested on the 'Development Branch' of centration, accessible by all early access buyers.
  • Combat
  • Health
  • Proper shift-based games
  • Inventory
  • Dynamic Electrical System

Planned Features

  • Multiplayer Online Space Station Simulation
  • Join Station crews or start your own crew
  • Sandbox Survival
  • Fully Interactive & Script-Driven Environment
  • Realistic and Dynamic Combat
  • Full-Featured Medical Systems
  • Dynamic Electrical Systems
  • Dynamic Airflow & Gasses
  • Fully integrated and programmable internal computer systems
  • Fully featured Science, Research and Development
  • Dynamic Reactive Event System
  • And much, much more. See https://www.centrationgame.com/overview for more information.

About This Game

Crew a Space Station

Join your friends and dozens of other players from around the world to crew a space station in a far away solar system, working together to maintain, defend and manage everything from patrol schedules to the state of the fusion engines. Gain experience in your chosen field to earn more responsibility and command your own team or department. Reward good players with accolades to increase their reputation or give troublemakers a hard time with strictures that will keep them out of serious games. Teamwork is key to survival and doing your best and relying on your crewmates is the only way to succeed.

Survive in Deep Space

Work with your crewmates to keep your station operational and complete your shift objectives. Adapt to an ever-changing environment as equipment failures, meteor strikes and viral outbreaks make your time in deep space a struggle for survival. Practice your skills and earn perks to give you an edge, increasing your productivity and progress. Keep up-to-date through your uPal, a constant link to your team and the station. Train your body and mind to be ready for anything. Living and working on an interstellar space station is a dream job but never forget where you are. There is only a few feet of polycarbyne between you and in infinite vacuum - don't let your home become your tomb.

Simulated Environment

Play in a fully simulated environment with a dynamic airflow engine, gravity and power grid. Defend yourself in brutal combat, patch yourself up using a wide variety of medical treatments, engage in complex scientific procedures and experience fully script-driven machinery in a totally destructible environment. Vent your foes into the cold darkness of space or disable local gravity to render a dangerous fugitive incapable. The environment is your tool; how you use it is up to you.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or Later
    • Processor: 2.5GHz Single-Core or Better
    • Memory: 1 GB RAM
    • Graphics: 512MB Graphics Shader Model 4 (DirectX 10) or Better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Additional Notes: Integrated graphics not recommended.
    Recommended:
    • OS: Windows 8.1
    • Processor: 2.7GHz Quad Core or Better
    • Memory: 2 GB RAM
    • Graphics: 1024MB Graphics Shader Model 5 (DirectX 11) or Better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Additional Notes: Integrated graphics not recommended.
    Minimum:
    • Processor: 2.5GHz Single-Core or Better
    • Memory: 1 GB RAM
    • Graphics: 512MB Graphics Shader Model 4 (OpenGL 3) or Better
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Additional Notes: Integrated graphics not recommended. Open source radeon and nouveau drivers are not supported.
    Recommended:
    • Processor: 2.7GHz Quad Core or Better
    • Memory: 2 GB RAM
    • Graphics: 1024MB Graphics Shader Model 5 (OpenGL 4) or Better
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Additional Notes: Integrated graphics not recommended. Open source radeonhd and nouveau drivers are not supported.
Helpful customer reviews
3 of 4 people (75%) found this review helpful
0.3 hrs on record
Posted: June 21
Early Access Review
The Idea is great!

The game is simply.. not... maybe.... they will have a REAL feature in the next... FEW years...
Was this review helpful? Yes No Funny
29 of 35 people (83%) found this review helpful
1 person found this review funny
12.6 hrs on record
Posted: January 5
Early Access Review
I had high hopes for this being a big fan of Space Station 13.
Very little has been done in the past year towards development.
Will likely never be finished.

Would not buy again.
Was this review helpful? Yes No Funny
26 of 33 people (79%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: January 1
Early Access Review
I'm sorry, this game is not worth anything. They really don't joke around when they mention "Interactive Doors" as one of the main features.
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: April 7
Early Access Review
As a huge Space Station 13 fan, I eyed plenty of the attempts to make a remake of sorts. I remember Primulus (Might have spelled it wrong.) which died out, I remember the generic "Space Station 13" remake, which also died out but went open source.

Another one which caught my attention is Centration, which is first person. It looks promising but I have to give it a thumbs down. The game's been in early access for pretty much an entire year, and literally almost nothing has changed. Updates have been adding a few game mechanics, but they still don't work, and crash, etc. Yes it's early access but there's no excuse for releasing the product as it is, in the current state.

As of right now, I cannot recommend this. I mean, if later down the road it becomes the SS13 remake we've been waiting for, sure I'll change my review, but as of right now, I cannot justify purchasing this. There is simply no excuse for releasing something this incomplete and charging 15 dollars, it feels like a kickstarter project, with just promises.
Was this review helpful? Yes No Funny
16 of 21 people (76%) found this review helpful
1.1 hrs on record
Posted: March 1
Early Access Review
Picked up the game when it was first on Early access. To this day, no workable ANYTHING is available. This early access was obviously never intended to be playable until the final stages of development. (Should have used Kickstarter instead to just get the funds) Speaking of development... nothing has been done except fixing a log in screen. (Took months.) No playable game, no hint of growth. It feels like the developers may be washing their hands of this title... So it will either not be well developed, or not completed at all.
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