Centration is a survival simulation game where the story emerges from what you do. You are an employee of the monolithic astrospace company UniTech. Your mission is to complete your shift, earning merits and credits by completing objectives given to you by your supervisors; and of course, to stay alive.
User reviews: Mostly Negative (73 reviews) - 28% of the 73 user reviews for this game are positive.
Release Date: Apr 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Centration is on Early Access for two main reasons - the first, is so that we can build the game with the players feedback every step of the way - the community is every part of the process of creating Centration and making it an enjoyable gameplay experience as we are. The second is so that you can help financially support the project. We're all working on this part time as we can't afford to work on it full time, so every purchase helps us work on the game a little more.”

Approximately how long will this game be in Early Access?

“As long as it takes to create our perfect experience. We're working as hard as we can to get the game finished as soon as possible, but we refuse to rush, and most of team are working part-time at the moment.”

How is the full version planned to differ from the Early Access version?

“As the game grows, so will the early access version of Centration. The full version, when finished, will feature all of the features we plan to include in the game and will be a polished product; and until then, all bets are off!

We're dedicated to providing regular updates, and growing the game as quickly and properly as possible.”

What is the current state of the Early Access version?

“At the moment, Centration is in its very early alpha stages, there's not much in way of gameplay and we're fleshing out the basics for every core feature before we move on. We don't want to haphazardly put gameplay into the game only to have it break and have to recreate it later on.

There's very little in terms of gameplay to do with Centration, and we would advise buyers who wish to purchase a game they can play and enjoy to move on and come back in a few months time.”

Will the game be priced differently during and after Early Access?

“The game will stay at its current pricing structure until release, at which point we will evaluate the worth of the final product and adjust accordingly.”

How are you planning on involving the Community in your development process?

“We have two public branches for players to use. The default branch is updated once every month or few months, depending on progress, where we can deliver more stable updates and larger milestones. The development branch however is updated very regularly with new tests and features we're working on as we work on them. We encourage everyone who buys into early access to switch to the Development Branch and help the game grow; by reporting bugs to https://bug.centrationgame.com”
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Recommended By Curators

"...a game in which players inhabit space station environments that are highly interactive but also require player management & fixing to remain safe..."
Read the full review here.

Recent updates View all (46)

October 2

Centration Development On Hold

Hello Space Farers,

First of all, we want to apologize for the lack of communication and transparency coming from the development team for Centration.

The truth is, things have changed around here; and not for the better. To be perfectly honest with each and every one of you, we're not entirely sure how to proceed.

We've recently had to say goodbye to six of our development team members recently - the reasons being their own, moving on, education, personal reasons, and we of course wish them the best in all their future endeavors.

That has unfortunately left our team in a bit of situation. We currently have a total of 12 people within the Angry Engineers company. That's the entire company - not the development team.

We've taken this opportunity to take a step back and consider the future of Centration.

I'll admit here and now that we completely over scoped and underestimated the process of making a game like Centration. All of the features were new and 'untested', they were things we have not really seen in gaming before, and although we know - both our team and everyone who supported us - that these features could ultimately make an amazing game, we were too shortsighted and stubborn to admit that - by ourselves, it was not fair to drive forwards in the hopes of making Centration. We could not, and still can not do the game the justice it deserves, and we refuse as developers to make a game that has so much potential and that will ultimately fall short of the mark because we are unprepared and too inexperienced as a development team to make it happen.

We want Angry Engineers Entertainment to stand on their own two feet, but we're not too proud to admit when we were wrong, and we were. We as a company want to step back and focus on smaller achievable game projects in order to garner experience, skill, funding, and attention. All of the games we produce would be based within the Centration universe we've created, and we have a full line of ideas that we can pick from. One of the key focuses of this choice is that each game will take one or two of our key features that we plan for Centration and utilize a version of it within the game.

The first project already has a design brief and quite a bit of background information on it- it's called Gravity Assist, and utilizes our the airflow and zero-gravity mechanics we planned for Centration to produce a team-based tactical shooter where you battle for control of space stations. We could then move on from there to a Space Station Management game where you control an AI crew as they go around and do their little things to avert disaster. Kind of like a 3D FTL, but on space stations, with explosions and decompression. The list goes on, with an RTS game that pits RemCorp against UniTech, a survival game based on the wastelands of Earth after the megacities spring up, and there's even more potential after that if we so choose.

When the timing is right, we will revisit Centration which will be in a constant state of design and refinement during this time, and make the game that we've all wanted for so long.

I personally have failed the development team and you all, and I will be stepping down as a Project Lead for future game projects until I can be assured that I am able to effectively and skillfully lead a team to the successful completion of a project; there are many people on our team who would be better suited, and have more experience, to make the Centration franchise successful.

I understand this is not the answer you were looking for. We were wrong to think we could do this so easily. We got way too far over our heads and we - and you - have ultimately suffered for it. I honestly wish I could give everyone a refund, because if we had that kind of money, I would. My only hope is that you guys will understand why we've had to stop and take account.

By way of recompense, we are going to be giving every game that we make within the Centration universe to everyone who has supported us so far completely free, including all expansions and any potential DLC we might make. We know this isn't going to be enough in the short term, but that's all we can do.

Thank you all for the support you have given us over the years and we hope to reward that support in the future.

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July 6

Centration Development Blog - 07/05/2015

Hey there spacefarers!

This week has been particularly eventful for us here at AEE but despite all the recent happenings we've still got a lot to show you and will continue to do so weekly for the near future. Considering that, lets get this week's DevBlog underway!


The programming team has been focusing on the functionality of gamemodes and characters in preparation for Centration's upcoming deathmatch module. Programmer Buddytex has begun work on new character widgets which will allow the user to list, view and create characters. These widgets will become the framework for Centration's online character system. After substantial research, FreeSirenity, programming lead, has continued work on the GameModeRefactor (a project you can read more about in our summer progress report). His diligent research ensures that the GMR will remain a solid and efficient foundation for Centration in the coming months.


Noms, our glorious leader, has spent the week making changes to the Centration website as well as handling internal changes in the wake of Centration's recent removal from the Steam store (an event you can read more about in our last article). The most visible change to the website is our frontpage which has been updated to reflect Centration's absence on Steam and now focuses on keeping you all informed on our progress. We've also added a mailing list which you can subscribe to be the first to hear about Centration news and updates. Pyromanta and Jeffdeaf will be looking over Trello, the team's planning application, to ensure it's up to date following the priority changes in development.


Flalaski, audio lead, is currently working on Centration's environmental audio system. The system allows for the music to have tonal changes and different melodies in different areas of the station. The different sections of the station will produce different chords which will blend together quite smoothly. The music will also shift during an intensity phase, which is triggered whenever the player approaches danger. Flalaski reworked the audio in Centration's living quarters to better work with the aforementioned intensity phase. Pyromanta, lead designer, worked with Flalaski to make a list of all the sounds needed for our deathmatch module. Flalaski has been working on these sounds as well as a system which allows the pitches of certain audio events to be easily changed and randomized based on a single parameter.


Nelson, art lead, is continuing his work on developing Centraton's character models and has created several concepts for new jumpsuits that better reflect the new environments currently being worked on by Sky and Theo.

Mrabow is currently studying first person reload animations such as Adam Crockett's study in order to perfect the gun animations that will be put to use in our upcoming deathmatch module.


It is unfortunate that we must report the departure of Jessy from the Community Team, his departure was due to personal reasons, however we of course wish him all the best in wherever his endeavors take him. Due to this, and Centration's removal from Steam, SamRocks, community manager, has decided not to hire a third member as things will likely continue to slow down for the community team. However, this is not an indication that our team intends to slack-off, in fact, quite the opposite.

It's become apparent to us that we as the Community Team, the ones who are supposed to stand out in the public eye and represent the company, haven't been doing this properly lately. We've been lax, and it doesn't reflect well on us as employees nor does it reflect well on AEE. Concerning this, we'll be endeavoring to become much more active from now on, starting with daily tweets, and weekly devblogs, more activity on the Steam group and forums. We will strive to do better and present AEE as a quality company.

With that in mind, this week's development blog comes to a close. Feel free to give us feedback on our forums. Cheers!

-TheInstantGamer, Community Team

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Feature List

Current Features

  • Dynamic Airflow Simulation
  • Chair-Rolling Simulator 2014*
  • Player Stances
  • Multiplayer

Features being worked on

Note, these features may be being tested on the 'Development Branch' of centration, accessible by all early access buyers.
  • Combat
  • Health
  • Proper shift-based games
  • Inventory
  • Dynamic Electrical System

Planned Features

  • Multiplayer Online Space Station Simulation
  • Join Station crews or start your own crew
  • Sandbox Survival
  • Fully Interactive & Script-Driven Environment
  • Realistic and Dynamic Combat
  • Full-Featured Medical Systems
  • Dynamic Electrical Systems
  • Dynamic Airflow & Gasses
  • Fully integrated and programmable internal computer systems
  • Fully featured Science, Research and Development
  • Dynamic Reactive Event System
  • And much, much more. See https://www.centrationgame.com/overview for more information.

About This Game

Crew a Space Station

Join your friends and dozens of other players from around the world to crew a space station in a far away solar system, working together to maintain, defend and manage everything from patrol schedules to the state of the fusion engines. Gain experience in your chosen field to earn more responsibility and command your own team or department. Reward good players with accolades to increase their reputation or give troublemakers a hard time with strictures that will keep them out of serious games. Teamwork is key to survival and doing your best and relying on your crewmates is the only way to succeed.

Survive in Deep Space

Work with your crewmates to keep your station operational and complete your shift objectives. Adapt to an ever-changing environment as equipment failures, meteor strikes and viral outbreaks make your time in deep space a struggle for survival. Practice your skills and earn perks to give you an edge, increasing your productivity and progress. Keep up-to-date through your uPal, a constant link to your team and the station. Train your body and mind to be ready for anything. Living and working on an interstellar space station is a dream job but never forget where you are. There is only a few feet of polycarbyne between you and in infinite vacuum - don't let your home become your tomb.

Simulated Environment

Play in a fully simulated environment with a dynamic airflow engine, gravity and power grid. Defend yourself in brutal combat, patch yourself up using a wide variety of medical treatments, engage in complex scientific procedures and experience fully script-driven machinery in a totally destructible environment. Vent your foes into the cold darkness of space or disable local gravity to render a dangerous fugitive incapable. The environment is your tool; how you use it is up to you.

System Requirements

SteamOS + Linux
    • OS: Windows 7 or Later
    • Processor: 2.5GHz Single-Core or Better
    • Memory: 1 GB RAM
    • Graphics: 512MB Graphics Shader Model 4 (DirectX 10) or Better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Integrated graphics not recommended.
    • OS: Windows 8.1
    • Processor: 2.7GHz Quad Core or Better
    • Memory: 2 GB RAM
    • Graphics: 1024MB Graphics Shader Model 5 (DirectX 11) or Better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Integrated graphics not recommended.
    • Processor: 2.5GHz Single-Core or Better
    • Memory: 1 GB RAM
    • Graphics: 512MB Graphics Shader Model 4 (OpenGL 3) or Better
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Integrated graphics not recommended. Open source radeon and nouveau drivers are not supported.
    • Processor: 2.7GHz Quad Core or Better
    • Memory: 2 GB RAM
    • Graphics: 1024MB Graphics Shader Model 5 (OpenGL 4) or Better
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Integrated graphics not recommended. Open source radeonhd and nouveau drivers are not supported.
Helpful customer reviews
8 of 8 people (100%) found this review helpful
3.6 hrs on record
Posted: November 5
Early Access Review
I'll honestly say this about this entire failed project... Seeing as I can't seem to log into the forum I have no other place to vent this (I haven't had access to the official forum for years honestly so I suppose coding a basic website is also beyond this team.) So for the most part, Centration was born from Space Station 13, a wonderful game though lacking in certain areas, (UI, Lots of Lag, ect...) I funded this game and followed it with interest, taking part in failure after failure of "New" builds, all of which added little or no change. To be honest it took a year and a half before there was even a button to go back in menus... It gets better. The actual playable portion of this game consisted of a large metal "base" and characters that looked like "My First Poser Abomination". Still I held out hope that this would all eventual congeal into a real game. And now after two and a half years of following this, the creators admitted they lost half their team and now consist of twelve people...and oh golly gee whiz, if I had that money I'd sure give it back fellas, and some day you'll get free games from us... This was a scam and a ripoff, long story short. The creators should be ashamed of themselves, and I need my head examined for giving them money. So for future reference before you make another game, my sincere recommendation to the persons involved in this project is to actually make sure you have the skills and general ability to code a game, rather than bumbling like a bunch script-kiddies making lackluster doom WADS.

TLDR; move on, nothing but amateurs here.
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
5 people found this review funny
19.1 hrs on record
Posted: September 1
Early Access Review
It's basically "Walk Around Simulator 2011" and even in its current sta-

Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: June 21
Early Access Review
The Idea is great!

The game is simply.. not... maybe.... they will have a REAL feature in the next... FEW years...
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
1.2 hrs on record
Posted: June 30
Early Access Review
If you're looking for a completed game on purchase, or a completed game anytime soon, DO NOT BUY THIS GAME.

However, if you're looking to contribute to a small dev group with a lot of potential, just to see what happens, this is your game. Very slow updates, and over a year later not much to show for the time that has passed, but still a lot of hope as the dev process inches along.
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223 of 259 people (86%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: April 5, 2014
Early Access Review
At this time the game has no actual gameplay and is not functional as a "game" yet but more of an 'air particle simulator'. Buying it now is like paying for an idea that we hope will be good before ever seeing any actual progress. In several posts by the dev's they make it very clear that "there is not meant to be any gameplay. We would like to explicitly state that nowhere have we promised a fully functional, enjoyable game at this stage in development"

Don't get me wrong, I hope this game becomes the 3D Space Station 13 that we're all hoping for, but right now it's just a $15 library stuffer. If you still wish to buy it, just know what your buying. (this will change as more features are added)

(Just a side note: I believe in this game and the company behind it. When I first heard about the game a year ago I was onboard and purchased into the build knowing the state of the game just to help the devs out. If you want to see this game done right, go ahead and purchase, or donate on their website!)
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A developer has responded on Oct 3, 2014 @ 1:32pm
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