Centration is a survival simulation game where the story emerges from what you do. You are an employee of the monolithic astrospace company UniTech. Your mission is to complete your shift, earning merits and credits by completing objectives given to you by your supervisors; and of course, to stay alive.
User reviews: Mostly Negative (67 reviews)
Release Date: Apr 4, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Centration is on Early Access for two main reasons - the first, is so that we can build the game with the players feedback every step of the way - the community is every part of the process of creating Centration and making it an enjoyable gameplay experience as we are. The second is so that you can help financially support the project. We're all working on this part time as we can't afford to work on it full time, so every purchase helps us work on the game a little more.”

Approximately how long will this game be in Early Access?

“As long as it takes to create our perfect experience. We're working as hard as we can to get the game finished as soon as possible, but we refuse to rush, and most of team are working part-time at the moment.”

How is the full version planned to differ from the Early Access version?

“As the game grows, so will the early access version of Centration. The full version, when finished, will feature all of the features we plan to include in the game and will be a polished product; and until then, all bets are off!

We're dedicated to providing regular updates, and growing the game as quickly and properly as possible.”

What is the current state of the Early Access version?

“At the moment, Centration is in its very early alpha stages, there's not much in way of gameplay and we're fleshing out the basics for every core feature before we move on. We don't want to haphazardly put gameplay into the game only to have it break and have to recreate it later on.

There's very little in terms of gameplay to do with Centration, and we would advise buyers who wish to purchase a game they can play and enjoy to move on and come back in a few months time.”

Will the game be priced differently during and after Early Access?

“The game will stay at its current pricing structure until release, at which point we will evaluate the worth of the final product and adjust accordingly.”

How are you planning on involving the Community in your development process?

“We have two public branches for players to use. The default branch is updated once every month or few months, depending on progress, where we can deliver more stable updates and larger milestones. The development branch however is updated very regularly with new tests and features we're working on as we work on them. We encourage everyone who buys into early access to switch to the Development Branch and help the game grow; by reporting bugs to https://bug.centrationgame.com”
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Recommended By Curators

"...a game in which players inhabit space station environments that are highly interactive but also require player management & fixing to remain safe..."
Read the full review here.

Recent updates View all (45)

July 6

Centration Development Blog - 07/05/2015

Hey there spacefarers!

This week has been particularly eventful for us here at AEE but despite all the recent happenings we've still got a lot to show you and will continue to do so weekly for the near future. Considering that, lets get this week's DevBlog underway!

Programming

The programming team has been focusing on the functionality of gamemodes and characters in preparation for Centration's upcoming deathmatch module. Programmer Buddytex has begun work on new character widgets which will allow the user to list, view and create characters. These widgets will become the framework for Centration's online character system. After substantial research, FreeSirenity, programming lead, has continued work on the GameModeRefactor (a project you can read more about in our summer progress report). His diligent research ensures that the GMR will remain a solid and efficient foundation for Centration in the coming months.

Design

Noms, our glorious leader, has spent the week making changes to the Centration website as well as handling internal changes in the wake of Centration's recent removal from the Steam store (an event you can read more about in our last article). The most visible change to the website is our frontpage which has been updated to reflect Centration's absence on Steam and now focuses on keeping you all informed on our progress. We've also added a mailing list which you can subscribe to be the first to hear about Centration news and updates. Pyromanta and Jeffdeaf will be looking over Trello, the team's planning application, to ensure it's up to date following the priority changes in development.

Sound

Flalaski, audio lead, is currently working on Centration's environmental audio system. The system allows for the music to have tonal changes and different melodies in different areas of the station. The different sections of the station will produce different chords which will blend together quite smoothly. The music will also shift during an intensity phase, which is triggered whenever the player approaches danger. Flalaski reworked the audio in Centration's living quarters to better work with the aforementioned intensity phase. Pyromanta, lead designer, worked with Flalaski to make a list of all the sounds needed for our deathmatch module. Flalaski has been working on these sounds as well as a system which allows the pitches of certain audio events to be easily changed and randomized based on a single parameter.





Art

Nelson, art lead, is continuing his work on developing Centraton's character models and has created several concepts for new jumpsuits that better reflect the new environments currently being worked on by Sky and Theo.





Mrabow is currently studying first person reload animations such as Adam Crockett's study in order to perfect the gun animations that will be put to use in our upcoming deathmatch module.

Community

It is unfortunate that we must report the departure of Jessy from the Community Team, his departure was due to personal reasons, however we of course wish him all the best in wherever his endeavors take him. Due to this, and Centration's removal from Steam, SamRocks, community manager, has decided not to hire a third member as things will likely continue to slow down for the community team. However, this is not an indication that our team intends to slack-off, in fact, quite the opposite.

It's become apparent to us that we as the Community Team, the ones who are supposed to stand out in the public eye and represent the company, haven't been doing this properly lately. We've been lax, and it doesn't reflect well on us as employees nor does it reflect well on AEE. Concerning this, we'll be endeavoring to become much more active from now on, starting with daily tweets, and weekly devblogs, more activity on the Steam group and forums. We will strive to do better and present AEE as a quality company.

With that in mind, this week's development blog comes to a close. Feel free to give us feedback on our forums. Cheers!

-TheInstantGamer, Community Team

1 comments Read more

July 3

Why we're taking Centration off of the Steam Store

Disclaimer
First off, before anything else is said, I'd like to state that we are absolutely not stopping development on Centration. In fact, we’re ramping it up. Every single person who has Centration will continue to have Centration; will continue to be able to play it, and will continue to be able to update and test new builds.

We are not however prepared to continue selling an unfinished and unplayable product on Steam; even in Early Access.

Everyone Keeps the Game
As stated, everyone who has already bought the game will keep it. Nobody will lose the game, and you’ll have the updated version of the game once it goes back on the store. It may disappear from your Library, but you will still own the game.

Closed Testing
Everyone who’s already got the game will receive a new product in their Steam Library. The Centration Closed Alpha. This product will stay in your inventory until the game is more playable and we are comfortable selling Centration again.

You are absolutely free to install this version and help us test. We ask, however, that if you do, you agree to a testing agreement with us, provide regular feedback and take part in bug testing.

We intend to build a small testing community based on our forums and bugtracker that’ll allow us to better observe and control the development with as much community feedback as possible.

Further information on testing and getting access to the Closed Alpha will be available within the next week. Please note, as a requirement, in order to access the Closed Alpha, you’ll need the following:
  • Centration Forums account
  • Ownership of Centration prior to its removal from the Steam Store
  • To agree to the closed alpha testing agreement and non-disclosure agreement.

Why?
We believe that Early Access is a platform for developers to deliver their games at an early stage of development and improve and expand upon them with feedback from the Steam community. With that in mind, we as a team feel it is unfair to deliver Centration on that platform in its current state.

While we do require a source of revenue to keep our services alive, we fully acknowledge that selling an unfinished and unusable product is not the way to do it.

Secondly, we would like to take a step back from worrying about pushing out regular stable updates and delivering content to the public and focus our full attention on making an amazing game.

How long will Centration be off the Steam store?
For as long as it takes. Our current development plan leads us into having playable features towards Q4 of 2015 but as anyone who knows us is aware, we don’t do deadlines. It may take us up to a year to push Centration to a playable level and we don’t want to continue selling an unfinished product in the meantime.

How will we follow development?
With the focus on delivering content through stable updates taken away, we’ll be able to put our community team towards delivering you weekly devblogs, regular developer streams and you are all welcome to join our forums and Teamspeak and chat with us whenever you like. (Details below)

When will this happen?
We anticipate the change to happen sometime between now and the next 48 hours. We’re making a few internal changes to our website and backend to support this action.

How can I contribute financially to the project?
As we mentioned above, we’re not comfortable selling a product at such an early stage without a playable level of gameplay. If you still feel you want to contribute to the project, you’ll be able to pre-purchase Centration on our website; and even apply to join the closed testing groups.

Afterthoughts
To conclude, we’ve all learned a lot from this project so far and made more than our fair share of mistakes along the way. We hope to rectify the situation and improve the way we work and develop over the next few months, in order to produce the game we’ve been envisioning for nearly three years now.

I’d like to thank every single one of you for your continued support and patience with the Centration project and hope that you support us in our decision today.

See you on the other side!
noms
Project Lead
Centration
Angry Engineers Entertainment

Links:
Website
Forums
Bug Reports

Teamspeak URL: centrationgame.com

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Report bugs and leave feedback for this game on the discussion boards

Feature List

Current Features

  • Dynamic Airflow Simulation
  • Chair-Rolling Simulator 2014*
  • Player Stances
  • Multiplayer

Features being worked on

Note, these features may be being tested on the 'Development Branch' of centration, accessible by all early access buyers.
  • Combat
  • Health
  • Proper shift-based games
  • Inventory
  • Dynamic Electrical System

Planned Features

  • Multiplayer Online Space Station Simulation
  • Join Station crews or start your own crew
  • Sandbox Survival
  • Fully Interactive & Script-Driven Environment
  • Realistic and Dynamic Combat
  • Full-Featured Medical Systems
  • Dynamic Electrical Systems
  • Dynamic Airflow & Gasses
  • Fully integrated and programmable internal computer systems
  • Fully featured Science, Research and Development
  • Dynamic Reactive Event System
  • And much, much more. See https://www.centrationgame.com/overview for more information.

About This Game

Crew a Space Station

Join your friends and dozens of other players from around the world to crew a space station in a far away solar system, working together to maintain, defend and manage everything from patrol schedules to the state of the fusion engines. Gain experience in your chosen field to earn more responsibility and command your own team or department. Reward good players with accolades to increase their reputation or give troublemakers a hard time with strictures that will keep them out of serious games. Teamwork is key to survival and doing your best and relying on your crewmates is the only way to succeed.

Survive in Deep Space

Work with your crewmates to keep your station operational and complete your shift objectives. Adapt to an ever-changing environment as equipment failures, meteor strikes and viral outbreaks make your time in deep space a struggle for survival. Practice your skills and earn perks to give you an edge, increasing your productivity and progress. Keep up-to-date through your uPal, a constant link to your team and the station. Train your body and mind to be ready for anything. Living and working on an interstellar space station is a dream job but never forget where you are. There is only a few feet of polycarbyne between you and in infinite vacuum - don't let your home become your tomb.

Simulated Environment

Play in a fully simulated environment with a dynamic airflow engine, gravity and power grid. Defend yourself in brutal combat, patch yourself up using a wide variety of medical treatments, engage in complex scientific procedures and experience fully script-driven machinery in a totally destructible environment. Vent your foes into the cold darkness of space or disable local gravity to render a dangerous fugitive incapable. The environment is your tool; how you use it is up to you.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or Later
    • Processor: 2.5GHz Single-Core or Better
    • Memory: 1 GB RAM
    • Graphics: 512MB Graphics Shader Model 4 (DirectX 10) or Better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Additional Notes: Integrated graphics not recommended.
    Recommended:
    • OS: Windows 8.1
    • Processor: 2.7GHz Quad Core or Better
    • Memory: 2 GB RAM
    • Graphics: 1024MB Graphics Shader Model 5 (DirectX 11) or Better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Additional Notes: Integrated graphics not recommended.
    Minimum:
    • Processor: 2.5GHz Single-Core or Better
    • Memory: 1 GB RAM
    • Graphics: 512MB Graphics Shader Model 4 (OpenGL 3) or Better
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Additional Notes: Integrated graphics not recommended. Open source radeon and nouveau drivers are not supported.
    Recommended:
    • Processor: 2.7GHz Quad Core or Better
    • Memory: 2 GB RAM
    • Graphics: 1024MB Graphics Shader Model 5 (OpenGL 4) or Better
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Additional Notes: Integrated graphics not recommended. Open source radeonhd and nouveau drivers are not supported.
Helpful customer reviews
20 of 23 people (87%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: April 7
Early Access Review
As a huge Space Station 13 fan, I eyed plenty of the attempts to make a remake of sorts. I remember Primulus (Might have spelled it wrong.) which died out, I remember the generic "Space Station 13" remake, which also died out but went open source.

Another one which caught my attention is Centration, which is first person. It looks promising but I have to give it a thumbs down. The game's been in early access for pretty much an entire year, and literally almost nothing has changed. Updates have been adding a few game mechanics, but they still don't work, and crash, etc. Yes it's early access but there's no excuse for releasing the product as it is, in the current state.

As of right now, I cannot recommend this. I mean, if later down the road it becomes the SS13 remake we've been waiting for, sure I'll change my review, but as of right now, I cannot justify purchasing this. There is simply no excuse for releasing something this incomplete and charging 15 dollars, it feels like a kickstarter project, with just promises.
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19 of 26 people (73%) found this review helpful
1.1 hrs on record
Posted: March 1
Early Access Review
Picked up the game when it was first on Early access. To this day, no workable ANYTHING is available. This early access was obviously never intended to be playable until the final stages of development. (Should have used Kickstarter instead to just get the funds) Speaking of development... nothing has been done except fixing a log in screen. (Took months.) No playable game, no hint of growth. It feels like the developers may be washing their hands of this title... So it will either not be well developed, or not completed at all.
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A developer has responded on Mar 23 @ 8:13pm
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7 of 12 people (58%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: June 21
Early Access Review
The Idea is great!

The game is simply.. not... maybe.... they will have a REAL feature in the next... FEW years...
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3 of 6 people (50%) found this review helpful
1.2 hrs on record
Posted: June 30
Early Access Review
If you're looking for a completed game on purchase, or a completed game anytime soon, DO NOT BUY THIS GAME.

However, if you're looking to contribute to a small dev group with a lot of potential, just to see what happens, this is your game. Very slow updates, and over a year later not much to show for the time that has passed, but still a lot of hope as the dev process inches along.
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219 of 256 people (86%) found this review helpful
2.0 hrs on record
Posted: April 5, 2014
Early Access Review
NOT YET!
At this time the game has no actual gameplay and is not functional as a "game" yet but more of an 'air particle simulator'. Buying it now is like paying for an idea that we hope will be good before ever seeing any actual progress. In several posts by the dev's they make it very clear that "there is not meant to be any gameplay. We would like to explicitly state that nowhere have we promised a fully functional, enjoyable game at this stage in development"

Don't get me wrong, I hope this game becomes the 3D Space Station 13 that we're all hoping for, but right now it's just a $15 library stuffer. If you still wish to buy it, just know what your buying. (this will change as more features are added)

(Just a side note: I believe in this game and the company behind it. When I first heard about the game a year ago I was onboard and purchased into the build knowing the state of the game just to help the devs out. If you want to see this game done right, go ahead and purchase, or donate on their website!)
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A developer has responded on Oct 3, 2014 @ 1:32pm
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