Centration is a survival simulation game where the story emerges from what you do. You are an employee of the monolithic astrospace company UniTech. Your mission is to complete your shift, earning merits and credits by completing objectives given to you by your supervisors; and of course, to stay alive.
User reviews: Mostly Negative (68 reviews)
Release Date: Apr 4, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Centration is on Early Access for two main reasons - the first, is so that we can build the game with the players feedback every step of the way - the community is every part of the process of creating Centration and making it an enjoyable gameplay experience as we are. The second is so that you can help financially support the project. We're all working on this part time as we can't afford to work on it full time, so every purchase helps us work on the game a little more.”

Approximately how long will this game be in Early Access?

“As long as it takes to create our perfect experience. We're working as hard as we can to get the game finished as soon as possible, but we refuse to rush, and most of team are working part-time at the moment.”

How is the full version planned to differ from the Early Access version?

“As the game grows, so will the early access version of Centration. The full version, when finished, will feature all of the features we plan to include in the game and will be a polished product; and until then, all bets are off!

We're dedicated to providing regular updates, and growing the game as quickly and properly as possible.”

What is the current state of the Early Access version?

“At the moment, Centration is in its very early alpha stages, there's not much in way of gameplay and we're fleshing out the basics for every core feature before we move on. We don't want to haphazardly put gameplay into the game only to have it break and have to recreate it later on.

There's very little in terms of gameplay to do with Centration, and we would advise buyers who wish to purchase a game they can play and enjoy to move on and come back in a few months time.”

Will the game be priced differently during and after Early Access?

“The game will stay at its current pricing structure until release, at which point we will evaluate the worth of the final product and adjust accordingly.”

How are you planning on involving the Community in your development process?

“We have two public branches for players to use. The default branch is updated once every month or few months, depending on progress, where we can deliver more stable updates and larger milestones. The development branch however is updated very regularly with new tests and features we're working on as we work on them. We encourage everyone who buys into early access to switch to the Development Branch and help the game grow; by reporting bugs to https://bug.centrationgame.com”
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Recommended By Curators

"...a game in which players inhabit space station environments that are highly interactive but also require player management & fixing to remain safe..."
Read the full review here.

Recent updates View all (44)

July 3

Why we're taking Centration off of the Steam Store

First off, before anything else is said, I'd like to state that we are absolutely not stopping development on Centration. In fact, we’re ramping it up. Every single person who has Centration will continue to have Centration; will continue to be able to play it, and will continue to be able to update and test new builds.

We are not however prepared to continue selling an unfinished and unplayable product on Steam; even in Early Access.

Everyone Keeps the Game
As stated, everyone who has already bought the game will keep it. Nobody will lose the game, and you’ll have the updated version of the game once it goes back on the store. It may disappear from your Library, but you will still own the game.

Closed Testing
Everyone who’s already got the game will receive a new product in their Steam Library. The Centration Closed Alpha. This product will stay in your inventory until the game is more playable and we are comfortable selling Centration again.

You are absolutely free to install this version and help us test. We ask, however, that if you do, you agree to a testing agreement with us, provide regular feedback and take part in bug testing.

We intend to build a small testing community based on our forums and bugtracker that’ll allow us to better observe and control the development with as much community feedback as possible.

Further information on testing and getting access to the Closed Alpha will be available within the next week. Please note, as a requirement, in order to access the Closed Alpha, you’ll need the following:
  • Centration Forums account
  • Ownership of Centration prior to its removal from the Steam Store
  • To agree to the closed alpha testing agreement and non-disclosure agreement.

We believe that Early Access is a platform for developers to deliver their games at an early stage of development and improve and expand upon them with feedback from the Steam community. With that in mind, we as a team feel it is unfair to deliver Centration on that platform in its current state.

While we do require a source of revenue to keep our services alive, we fully acknowledge that selling an unfinished and unusable product is not the way to do it.

Secondly, we would like to take a step back from worrying about pushing out regular stable updates and delivering content to the public and focus our full attention on making an amazing game.

How long will Centration be off the Steam store?
For as long as it takes. Our current development plan leads us into having playable features towards Q4 of 2015 but as anyone who knows us is aware, we don’t do deadlines. It may take us up to a year to push Centration to a playable level and we don’t want to continue selling an unfinished product in the meantime.

How will we follow development?
With the focus on delivering content through stable updates taken away, we’ll be able to put our community team towards delivering you weekly devblogs, regular developer streams and you are all welcome to join our forums and Teamspeak and chat with us whenever you like. (Details below)

When will this happen?
We anticipate the change to happen sometime between now and the next 48 hours. We’re making a few internal changes to our website and backend to support this action.

How can I contribute financially to the project?
As we mentioned above, we’re not comfortable selling a product at such an early stage without a playable level of gameplay. If you still feel you want to contribute to the project, you’ll be able to pre-purchase Centration on our website; and even apply to join the closed testing groups.

To conclude, we’ve all learned a lot from this project so far and made more than our fair share of mistakes along the way. We hope to rectify the situation and improve the way we work and develop over the next few months, in order to produce the game we’ve been envisioning for nearly three years now.

I’d like to thank every single one of you for your continued support and patience with the Centration project and hope that you support us in our decision today.

See you on the other side!
Project Lead
Angry Engineers Entertainment

Bug Reports

Teamspeak URL: centrationgame.com

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July 2

July 2015 "Summer" Devblog

Hello space explorers! Let's talk.

Hey there, folks. We've been pretty quiet for a short while now and we just want to touch on a few things that have been going on in the world of Centration recently; as well as clear a few things up.

Team Changes
First of all, I'd like to extend congratulations to Oliver "Freeserenity" Bolt for becoming the Programming Lead for Centration, with the ability to work full time on the project until October! That's 40-man hours a week.

The programming team also now has a dedicated UI-Developer, Buddytex.

Secondly, we've had to say goodbye to a few members of our team. We wish ColonelCarston, Nug700 and Archive all the best in whatever endeavours they pursue down the line.

Our web team has had a small shuffle, with Cepheus taking up primary web operations and Whinis taking a back seat to focus more on programming.

Finally we'd like to welcome Jessy, the newest member of our community support team. May he answer your support tickets swiftly and justly.

Focus Switch
Our April 2015 crunch week taught us a few important things about what we were doing, how we can do it better, and what not to do. Without going into too much detail, we basically came to the conclusion that we need to switch things up a bit. So here is a summarized version of our plan for the next year:

The Foundation phase is the core of Centration. It's our first major milestone to be completed before we start padding the game out with so much content it bulges at the seams. It contains all of the core features required to make Centration tick, from combat and health to how the game handles shifts.

Along with Foundation, we've decided that the best way to showcase the features and provide a playable platform prior to modules being implemented is to provide a fun "Death Match" game mode. It'll be the basis on which we build on until we have enough content to justify putting in other events and gameplay mechanics.

Focus on Four Key Concepts
After a lot of internal discussion, we've decided that the focus of our game will be Medical, Security, Engineering and Research. We believe each of these fields encompasses every part of the game, and almost every role in the game will fall under one of these fields.

After we've completed Foundation, we'll start prioritizing and implementing Modules. When we say Modules, we mean smaller, more focused features or extensions of features. Each module will either contain something new for at least one of our four Fields or a brand new feature. Modules will also often implement improvements to existing features and new items for you to play with.

This is why you're all here, right? We'll briefly talk about everything that we've been working on, and what we're going to be working on over the next few months.

We're not Dead
Contrary to a few threads we've seen, we're far from dead. If you need actual proof of this, turn up on the Teamspeak on a Sunday evening at about 20:00 GMT.

We've been quiet for the last two months for two main reasons:

  • We work on Centration part time; work and real life issues come first.
  • A lot of the team members have been graduating University or doing finals, which has taken up their time.
Crunch Week
Crunch week was a great experience for everyone. We worked all day and sometimes all night. A LOT of coffee was drunk, and a LOT of code was written.

At the end of the week, we came out with less than we originally intended but still made major strides towards our milestone. We came out with a working Firearm Combat prototype, a Conditions (medical) system, and various art assets. We tried to push this out for testing but a few issues we didn't anticipate plagued the build.

We hope to take what we learned during this week and put a better, more realistic plan into place for Crunchweek 2.0, which will take place in October this year.

We recently became aware that we needed an internal rewrite of some really important systems so that they work more efficiently. The GameModeRefactor (GMR) is the internal name given to the project, aimed at completely redesigning our GameStateMachine to increase productivity down the line when modules are implemented. It requires a great deal of careful shuffling of prewritten systems and replacement of other sections, and has eaten quite a bit of the programming team's time; resulting in the lack of "pretty" things to show off.

The Deathmatch project is, as mentioned above, the way we have decided to present the core Foundation features of Centration in a way that is fun to play and provides the room we need to expand in the future. Most importantly, this will mean you guys will have something readily playable while we work on building the rest of Foundation.

We've been working pretty hard on expanding this Deathmatch. Scroll up to see our first dedicated deathmatch map, and scroll down for some more pics of our new environment set.

Environmental Switchout
An extended discussion with the art team has raised some interesting performance concerns with the design for the construction and destructive environments we had planned. As a result of this, after a further extended discussion, we have decided that we'll be making the following changes to our environment assets:

Modular Approach
We'll no longer be working towards a frame-panel system. Due to the simulated and anticipated performance hit this gave to even a small station, it was deemed unacceptable. Instead, we've got a new design in mind for how we'll handle construction of stations both in-game and using map-making tools down the line.

The UniTech™ Constructor© App
An exclusive app available in-game on your uPal, an in-game PDA-style tool available to every player. This app will allow you to easily plan large construction projects and send remote construction drones to build sections of the station for you. We hope to have a proof of concept prototype later this year to show you just what we mean.

Suffice to say that we're increasing the scope of the construction system by focusing a little less on the smaller details (which you can still adjust, just a little differently) and more on the whole sections of stations.

Thanks for sticking with us!
Again, we'd like to thank you guys for supporting us through development, and please remember to give us any feedback on our forums! Links and such are below!

We'll try to keep you guys more up to date in the future with more regular devblogs.

  • The Dev Team

P.S. The community team would also like to issue a formal apology for the lack of activity seen lately throughout our various social media outlets, and our own forums. We shall be rectifying that soon with more frequent devblogs, and other updates. So stay tuned! For now, here's some concept art of (possible) Unitech's Standard Issue Residential Modules (SIRM) from the Art team.

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Feature List

Current Features

  • Dynamic Airflow Simulation
  • Chair-Rolling Simulator 2014*
  • Player Stances
  • Multiplayer

Features being worked on

Note, these features may be being tested on the 'Development Branch' of centration, accessible by all early access buyers.
  • Combat
  • Health
  • Proper shift-based games
  • Inventory
  • Dynamic Electrical System

Planned Features

  • Multiplayer Online Space Station Simulation
  • Join Station crews or start your own crew
  • Sandbox Survival
  • Fully Interactive & Script-Driven Environment
  • Realistic and Dynamic Combat
  • Full-Featured Medical Systems
  • Dynamic Electrical Systems
  • Dynamic Airflow & Gasses
  • Fully integrated and programmable internal computer systems
  • Fully featured Science, Research and Development
  • Dynamic Reactive Event System
  • And much, much more. See https://www.centrationgame.com/overview for more information.

About This Game

Crew a Space Station

Join your friends and dozens of other players from around the world to crew a space station in a far away solar system, working together to maintain, defend and manage everything from patrol schedules to the state of the fusion engines. Gain experience in your chosen field to earn more responsibility and command your own team or department. Reward good players with accolades to increase their reputation or give troublemakers a hard time with strictures that will keep them out of serious games. Teamwork is key to survival and doing your best and relying on your crewmates is the only way to succeed.

Survive in Deep Space

Work with your crewmates to keep your station operational and complete your shift objectives. Adapt to an ever-changing environment as equipment failures, meteor strikes and viral outbreaks make your time in deep space a struggle for survival. Practice your skills and earn perks to give you an edge, increasing your productivity and progress. Keep up-to-date through your uPal, a constant link to your team and the station. Train your body and mind to be ready for anything. Living and working on an interstellar space station is a dream job but never forget where you are. There is only a few feet of polycarbyne between you and in infinite vacuum - don't let your home become your tomb.

Simulated Environment

Play in a fully simulated environment with a dynamic airflow engine, gravity and power grid. Defend yourself in brutal combat, patch yourself up using a wide variety of medical treatments, engage in complex scientific procedures and experience fully script-driven machinery in a totally destructible environment. Vent your foes into the cold darkness of space or disable local gravity to render a dangerous fugitive incapable. The environment is your tool; how you use it is up to you.

System Requirements

SteamOS + Linux
    • OS: Windows 7 or Later
    • Processor: 2.5GHz Single-Core or Better
    • Memory: 1 GB RAM
    • Graphics: 512MB Graphics Shader Model 4 (DirectX 10) or Better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Additional Notes: Integrated graphics not recommended.
    • OS: Windows 8.1
    • Processor: 2.7GHz Quad Core or Better
    • Memory: 2 GB RAM
    • Graphics: 1024MB Graphics Shader Model 5 (DirectX 11) or Better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Additional Notes: Integrated graphics not recommended.
    • Processor: 2.5GHz Single-Core or Better
    • Memory: 1 GB RAM
    • Graphics: 512MB Graphics Shader Model 4 (OpenGL 3) or Better
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Additional Notes: Integrated graphics not recommended. Open source radeon and nouveau drivers are not supported.
    • Processor: 2.7GHz Quad Core or Better
    • Memory: 2 GB RAM
    • Graphics: 1024MB Graphics Shader Model 5 (OpenGL 4) or Better
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Additional Notes: Integrated graphics not recommended. Open source radeonhd and nouveau drivers are not supported.
Helpful customer reviews
2 of 3 people (67%) found this review helpful
1.2 hrs on record
Posted: June 30
Early Access Review
If you're looking for a completed game on purchase, or a completed game anytime soon, DO NOT BUY THIS GAME.

However, if you're looking to contribute to a small dev group with a lot of potential, just to see what happens, this is your game. Very slow updates, and over a year later not much to show for the time that has passed, but still a lot of hope as the dev process inches along.
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3 of 5 people (60%) found this review helpful
0.3 hrs on record
Posted: June 21
Early Access Review
The Idea is great!

The game is simply.. not... maybe.... they will have a REAL feature in the next... FEW years...
Was this review helpful? Yes No Funny
29 of 36 people (81%) found this review helpful
1 person found this review funny
12.6 hrs on record
Posted: January 5
Early Access Review
I had high hopes for this being a big fan of Space Station 13.
Very little has been done in the past year towards development.
Will likely never be finished.

Would not buy again.
Was this review helpful? Yes No Funny
14 of 16 people (88%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: April 7
Early Access Review
As a huge Space Station 13 fan, I eyed plenty of the attempts to make a remake of sorts. I remember Primulus (Might have spelled it wrong.) which died out, I remember the generic "Space Station 13" remake, which also died out but went open source.

Another one which caught my attention is Centration, which is first person. It looks promising but I have to give it a thumbs down. The game's been in early access for pretty much an entire year, and literally almost nothing has changed. Updates have been adding a few game mechanics, but they still don't work, and crash, etc. Yes it's early access but there's no excuse for releasing the product as it is, in the current state.

As of right now, I cannot recommend this. I mean, if later down the road it becomes the SS13 remake we've been waiting for, sure I'll change my review, but as of right now, I cannot justify purchasing this. There is simply no excuse for releasing something this incomplete and charging 15 dollars, it feels like a kickstarter project, with just promises.
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16 of 22 people (73%) found this review helpful
1.1 hrs on record
Posted: March 1
Early Access Review
Picked up the game when it was first on Early access. To this day, no workable ANYTHING is available. This early access was obviously never intended to be playable until the final stages of development. (Should have used Kickstarter instead to just get the funds) Speaking of development... nothing has been done except fixing a log in screen. (Took months.) No playable game, no hint of growth. It feels like the developers may be washing their hands of this title... So it will either not be well developed, or not completed at all.
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