In Fract OSC, you explore a desolate alien landscape littered with derelict machinery, beautifully realized by simple untextured polygons shot through with neon and displayed using a graphical filter reminiscent of CRT interlacing. Rods of light, pulsating liquid columns, and crystal lattices respond to your proximity with bursts of sound, the stuff of music flowing forth from the ground beneath your feet, waiting to be harnessed and organized.
As you wander, you make inferences about the structure of the world and the function of its technology. You notice visual cues that prompt you to engage your interact mode in specific places, and you discover various pieces of information or interface superimposed upon objects around you. Before long, you begin figuring out how to get things working again, and this abandoned place pumps and glows with activity and color.
In the course of solving the world's puzzles and restoring its infrastructure, you construct bits of music through devices that subtly teach you the basics of music programming while incorporating your solutions into the soundtrack that results from the reactivation of key facilities. Sound is all generated on the fly using a unique music engine that is constantly working in the background, and, as if the game itself wasn't enough, Fract OSC doubles as a robust synth sequencer with exporting and automated Youtube sharing functionality.
Playing Fract OSC has been one of the greatest gaming experiences of my life. I have felt so much wonder and joy while discovering its intricately crafted and interconnected world. While I grieve to have finished it, my gratitude is far more pressing, and so I urge you: Please buy this wonderful game.