Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend.
User reviews: Very Positive (625 reviews) - 93% of the 625 user reviews for this game are positive.
Release Date: Aug 29, 2013

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Packages that include this game

Buy Daedalic Adventure Bundle

Includes 5 items: Deponia, Edna & Harvey: Harvey's New Eyes, Memoria, The Night of the Rabbit, The Whispered World Special Edition

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Buy The Dark Eye Universe Bundle

Includes 4 items: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

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Buy The Daedalic Armageddon Bundle

Includes 11 items: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

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Reviews

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

About This Game

Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend. The game combines point & click gameplay with unique magic skills.

Sadja, a Southern princess, has an unstoppable desire to become the greatest hero in history – by joining and succeeding in the biggest war Aventuria has ever seen: The war of the Mages, fought in the middle of an uninhabitable desert.
Bird catcher Geron lives almost 450 years after the Great War. Geron’s eternal love, Nuri, has been turned into a crow by an evil curse. To give her back her human form, Geron needs the help of the mysterious merchant Fahi, who has magical powers. But Fahi is only willing to help Geron if he agrees to solve a puzzle which Fahi has seen in his dreams. The quest for answers soon leads to a chain of events that connects both Sadja's and Geron's stories, threatening to turn the present into a grim reflection of a long forgotten past.

Memoria combines classic point & click adventure gameplay with the features of The Dark Eye, one of the most successful RPG universes known in the fantasy world. Point & click adventure game puzzles get a unique twist by adding magical features – and a wise, talking staff. Over eight chapters, players control both Sadja’s and Geron’s fates, involuntarily interacting with each other and bridging over 500 years of time. Each chapter in Memoria features opulent graphics, epic locations, a thrilling fantasy crime story and a unique puzzle design that differs from chapter to chapter.

Key Features


  • Epic fantasy soundtrack and high quality voiceover to draw you deep into the game
  • Dive into the world of The Dark Eye, and explore mystical places such as Draconia, an ancient temple built by dragons
  • Follow the story of two unique characters through two different time periods
  • Beautifully hand-drawn 2D backgrounds and high quality 3D game characters
  • From the creator of The Dark Eye: Chains of Satinav, The Whispered World and Deponia

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2500 MB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    • Sound Card: DirectX 9.0c compatible
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2500 MB RAM
    • Graphics: OpenGL 2.0 compatible with 1GB RAM (Shared Memory is not recommended)
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2500 MB RAM
    • Storage: 10 GB available space
Helpful customer reviews
48 of 49 people (98%) found this review helpful
12.9 hrs on record
Posted: November 13, 2015
Memoria is a point and click adventure, and in many ways sticks to the medium the way you would expect. Fill your inventory, combine items, rub them against things in the hope for progress. Unlike normal point and click adventures, most combinations and applications are fairly common sense. There are some places where you need to do things in an odd order, but for the most part the puzzles make sense – you use daggers to cut things open, or poke holes in small places, while sticks and ropes can be fashioned into animal traps.

However, Memoria adds an extra element in the way of spells. Each main character gains access to different spells – Geron can destroy or repair things, while Sadja gains a spell that can create visions to force NPCs to act in certain ways. These spells add an extra dimension to the typical point and click approach – it makes things a bit more tedious as it adds to the things you must rub together to try to make progress, but it also adds something other than inventory management to the experience.

What impressed me the most about Memoria was the aesthetic. Sure, the story was interesting and by the end I was pretty sucked in. However, the sound and art design was what truly held Memoria together.

First, there was the art direction. Each scene was beautifully drawn and created. The clickable elements blend naturally into the environment – no change in pigment or design. If players struggle to determine what can be clicked, they can simply press space and it will highlight the interactive points. In this way, the scenes are able to maintain artistic integrity without sacrificing ease of gameplay.

Next is the music and sound design. These are so important to creating a mood during point and click adventures. I still remember how the music in Myst shaped that game for me. Memoria is excellent in this regard – subtly crafting an ambiance without being overbearing. I particularly liked the sound effects as you would move or interact with different items. The voice acting was generally fantastic, although one or two characters were shockingly bad. Unfortunately, one of those characters is at the start of the game, which made me worry for the rest – that said, the majority of voice acting is well performed and suited to each character.

Finally, I was most impressed with the animation. Movements were fluid and natural, and the environment reacted to a wide range of influences. I particularly enjoyed the attention to water effects in various scenes – the game could have worked around any need for them, but instead revelled in the animations. Birds and animals were portrayed realistically, and the movements of characters and scenery were organic. I must say that this added to the immersion in a game that would otherwise be quite straight forward.

+music, and sound design
+voice acting
+dialogues
+landscapes, and different places
+animation
+art design

One of the best point and click adventure games I've ever played

Good job Daedalic!

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37 of 42 people (88%) found this review helpful
4 people found this review funny
12.0 hrs on record
Posted: August 21, 2015
Memoria is just brilliant. Even better than its predecessor, Chains of Satinav. It has good riddles, a brilliant story, interesting characters, very nice voice-actors - for me it's one of the best adventures of the last 10 years. If you like adventures at all, you should not miss out on Memoria!
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16 of 17 people (94%) found this review helpful
19.8 hrs on record
Posted: September 5, 2015
After playing Chains of Satinav I fell in love with The Dark Eye universe.
Could not stop playing at all and only slept when exhaustion forced me to.
I really can't express my feelings for this story because it is so amazing.
The ending made me cry like a little girl. (in a good way c:)

If you liked Chains of Satinav, you simply SHOULD play Memoria, for it would be a great sin in the sight of the Twelve not to play it.
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8 of 8 people (100%) found this review helpful
6.9 hrs on record
Posted: December 10, 2015
The most engaging story I've encountered in an indie game in a really long time, and that despite me not having played Chains of Satinav first (which I think would have made me more invested in Geron's story). Sadja is a fascinating character, her traveling companion is complicated in the best way, and the exploration of the importance of storytelling just pleases me to no end. Recommended to anyone who likes epic fantasy with compelling female leads.

If you're achievement hunting (or just get frustrated easily by point-and-click puzzles), you'll want to use a guide; there are a number of spots where you can get one of two different achievements depending on your approach to a situation, and there are a few others that are easily missable. If you know what to expect and save/reload in all the right places you can get 100% in one playthrough.
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6 of 7 people (86%) found this review helpful
10.0 hrs on record
Posted: October 1, 2015
I normally don't write reviews for games I haven't finished or am done playing with, but I have to make an exception here. Memoria is just SO DAMN GOOD!

If you've played and enjoyed The Dark Eye: Chains of Satinav (and you should have) than you HAVE to play Memoria. It's not often that a sequel to a good game is even better than the original, but it is certainly the case here.

The story is just as intriguing as the first game's, if not more so. The protagonists' (yes, plural) magical powers play a bigger role now and don't feel as gimmicky as Geron's Break/Repair powers in Chains of Satinav. Some puzzles also require a more creative solution that you might be used to from the previous game, like choosing 3 abnormalities out of a dozen in the environment to combine into a fake vision that you can implement in someone's brain.

So, if you've played Chains of Satinav, GET MEMORIA. You will not regret it!
If you've never played Chains of Satinav but think you might enjoy it, DO NOT PLAY MEMORIA just yet. Play Chains of Satinav first or you won't get most of what's going on in Memoria.
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