Glare is an action platformer with beautifully realized 3D environments. Summoned from starlight to defeat the infectious creatures called the Ramora, you play as the Shiner, a being of pure light given shape by an ancient suit of armor.
User reviews:
Very Positive (73 reviews) - 84% of the 73 user reviews for this game are positive.
Release Date: Oct 10, 2013

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“Glare is downright phenomenal.”
85 – GameDynamo

“Feels like a mix of Super Mario Galaxy and Donkey Kong Country Returns. High praise, but well deserved.”
4/5 – TwoDashStash

“The game is a true work of art, you can tell that the games designers spent a lot of time paying attention to detail”
9.5/10 – DigiSpun

About This Game

Glare is an action platformer with beautifully realized 3D environments. Summoned from starlight to defeat the infectious creatures called the Ramora, you play as the Shiner, a being of pure light given shape by an ancient suit of armor. Equipped with nothing but the power of your Glare and Gauntlet you must progress through fantastic alien worlds, tackling satisfying platforming challenges and engaging in fast-paced combat. Glare is a game about discovery, new powers and challenges await you on every world.

Key Features

  • Visually stunning 3D environments enhance the 2D platforming experience.
  • Unique Glare ability repels enemies, reflects projectiles and activates Shiner technology.
  • Circular worlds show increasing curvature as you approach each planet’s core.
  • Gain new abilities on each world
  • Dynamic sound system matches music to your game experience seamlessly.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, 7, 8
    • Processor: 2.2 GHz dual-core or faster
    • Memory: 2 GB RAM
    • Graphics: 256 MB Dedicated
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: OSX 10.6 or newer
    • Processor: 2.2 GHz dual-core or faster
    • Memory: 2 GB RAM
    • Graphics: 256 MB Dedicated
    • Storage: 3 GB available space
    • OS: Ubuntu LTS 12.04, Ubuntu 12.10
    • Processor: 2.2 GHz dual-core or faster
    • Memory: 2 GB RAM
    • Graphics: 256 MB Dedicated
    • Storage: 3 GB available space
Customer reviews
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Very Positive (73 reviews)
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40 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
32 of 35 people (91%) found this review helpful
3.9 hrs on record
Posted: November 29, 2014
Really nice and beautiful platformer. If you like games with modern graphics and oldschool platform mechanics, you can´t go wrong getting this one! Good music, too! Unfortunately, it´s short (you can beat it in 3 ~ 4 hours).
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20 of 24 people (83%) found this review helpful
4.9 hrs on record
Posted: November 30, 2013
Short, but very neat platformer that gets progressively more complex as you glide through the beautiful levels. This game is an experience.
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20 of 25 people (80%) found this review helpful
0.9 hrs on record
Posted: November 29, 2014
When I began playing Glare, my initial impression was of a competent and polished platformer that, while pleasant, was unremarkable. However, the more I played, the more my expectations were defied—not suddenly, all at once, but gradually as the game continued to add new moves to my repertoire and gently ramped up the complexity of the challenges to which I needed to apply them. In the end, I was surprised by how much I enjoyed this game.

The action here is kinetic as you fly down ziplines and hurl yourself between floating launchers while avoiding brambles, spikes, and lava. You regularly stop to fight off enemies, but later in the game you often have to deal with them on the move or while in a precarious position, like in the middle of a delicate wall cling maneuver. You come to navigate obstacles while moving with great speed, intuiting what you need to do next on the fly. It feels good.

The stages do not simply progress from side to side but lead you in all directions through intricately crafted, occasionally clever level design, facilitated by a camera that pans and angles around the pretty 2.5D environment with careful scripting. Although your path sometimes loops back across itself pleasingly after you gain a new ability, this is a thoroughly linear game, not a Metroid descendant.

Every time I expected Glare to do something lazy, it surprised me and did something fun instead. After passing a few rock barriers that were colored differently from the ones that I could break with my bomb attack, I was prepared to find a simple upgrade to that move; instead, an effect was added to my slide, which meant that I had to find the right way to use terrain if I wanted to smash through those rocks. Then I found situations in which I was required to chain my slide to break multiple barriers, and soon I was burning through sloped corridors filled with ineffectual enemies that were there just so that I could enjoy tearing through them with this screw attack analogue. Instead of just giving me the key to this lock, the game added a wrinkle that affected everything.

That's what it's like. It does the fun thing. Glare is not some amazing, must-play game, but it also never meant to be; it just wants to be a good platformer. And it really is.

(Note: Steam failed to record my play time. I completed Glare in one sitting over the course of about 2 1/2 hours, so disregard the stated play time.)
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17 of 21 people (81%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: February 18, 2015
Glare is a pretty neat little platformer with some interesting and fun game mechanics, the controls are pretty tight, and it has fairly nice graphics, but it somehow still manages to be somewhat bland. Glare doesn't offer much incentive to clean the planet of the darkness, the character shows no emotion (to be fair it is just light in a suit of armor, but still!), and the game really could have used some sort of narration to make the player care more about the planet they are sent to rescue.

The main issue I have with the game-play is that the boss fights are uninspired. Each boss is essentially the same, only with increasing numbers of standard enemies floating around the central thing you're trying to destroy in a small circular area where you just float about shooting. If you're going to make a platformer with clever platforming mechanics like snapping to lantern-like objects by using your light glaring power on them or zip-lining on beams of light, then why not use those cool platforming mechanics in a boss fight?

Another beef I had with this game was that you are supposed to look for hidden artifacts as a kind of bonus treasure hunt where you need to look at areas off the set path, however while doing this I accidentally ended up going back a much earlier area which I could not return from, and thus had to re-run the whole area... with all the enemies respawned. If you're going to make players search for hidden objects, don't make it so painful; it's meant to be a pleasure to run around looking for those things, not a tedious chore which could punish you for looking in the wrong spot.

I really wanted to like this game, but it just felt a little soulless and not enough incentive was given to push forward. You're supposed to be ridding the world of darkness, but all enemies respawn, and when you do get to a kind of a darkness-infected pool-thing, control is taken away from you and the game does the work for you. Comparatively, in "Waking Mars" I felt like I was doing meaningful work by terraforming Mars and making it habitable by planting alien plant-like lifeforms to create a stable ecosystem. Glare totally missed the mark on this front by not letting the player feel that they are making a difference by cleaning the darkness from the planet.

The final word?
If you want to save a planet, play "Waking Mars". If you want to play a pretty 3D-like platformer, play "Trine".
5/10 Would not illuminate.
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10 of 10 people (100%) found this review helpful
Not Recommended
3.1 hrs on record
Posted: February 23, 2015

Art style is cool.
Very fluid, kinetic platforming.


Took 3 hours to complete and I was taking my time.
Complete lack of even a semi engaging story.
Bosses leading up to the main fight were pretty much the same with slight amped up difficulty (more enemies spawn).


Worth $10? The platforming is fun and fluid, but with a maximum of 3 hours for a single playthrough I honestly can't say I'd recommend it for that price. If you're the type of person that wants to refine their run times to get the achievements, then perhaps it's worth for you. Unfortunatly I'm not that person and I can't recommend this for the price.
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10 of 12 people (83%) found this review helpful
5.8 hrs on record
Posted: December 25, 2013
I finally started playing a little bit of this tonight. Just beat the second boss. So far this is literallly the most perfect platformer I have ever played. The music is beautiful and soothing and keeps me relaxed through the challenging parts even though I have gotten frustrated a couple times at myself sucking.

I'll have more impressions to share about it in the future I'm sure.
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5 of 6 people (83%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: December 24, 2014
I really wanted to like this game, but I could not. Graphic wise this is a great platformer and the music is good too. It also contains all the challenges one might expect from a platformer and could have been a very interesting game. However, my main problem is that the game punishes you for mistakes you don't make. Nearly all of my deaths were caused by the camera not showing where to go next until it is too late, boosters (or whatever they are) giving a random boost often more/less than expected or enemies spawning on a platform you are jumping to. Furthermore, with only 6 levels, although being long levels, it doesn't take long to complete them all. I would rather have seen more levels and perhaps shorter levels as well, so you don't have to redo a 30 minute level because you missed one artefact. All in all it is not a bad game, but just not good enough for me to recommend it.
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7 of 10 people (70%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: December 25, 2014
The game is fun at first, but once you reach the ice level it becomes so ridiculously hard that you can expect to die every 5 to 10 seconds. At that point it just became frustrating and was no longer fun, so I uninstalled the game.
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3 of 3 people (100%) found this review helpful
1.5 hrs on record
Posted: March 31, 2015
Its a short game play which you can complete in three hours, the boss fights are the same, and they don't give you a detailed story BUT it is still everybit worth your time. It gets progressively harder as you play and introduces a new mechanic to every level which keeps you constintly wanting to move forward, its absolutely gorgeous, and is only 2.49 right now! I wouldn't pay the full 10 bucks for it but it is way worth 2.49!
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2 of 2 people (100%) found this review helpful
3.0 hrs on record
Posted: April 18, 2014
Very simple and fun. Graphics are nice. However, I'm not sure what the hell the story was about.
Got it for free from IGN, so I'm happy with it.
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Recently Posted
3.0 hrs
Posted: September 8
6.5/10 TJBs
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3.1 hrs
Posted: June 19
There are far worse games on Steam and compared to some Early Access trash that has a place in the store, this game is actually very playable. Gamepaly wise, it's certainly not outstanding, it's like a twinstick platformer that plays alright with a controller. I've seen better controls but they do their job. So the first impression would be, this is an average platformer game that brings you some fun.

However, where this game fails is consistency. The logic of how the game is ordered doesn't make a lot sense to me. When I played through it, I was wondering the whole time what the game actually wants to be. First it gave the impression of a puzzle platformer like Trine, then it became more like a Run and Gun like a soft version of Contra, the next level it suddenly seemed to be more like a Sonic-esque speed game and in the end neither of these passages didn't feel extraordinarily polished. It would've been way better if this game focused on one gameplay type and made that one a solid mechanic. These gameplay inconsitencies bring a very steep difficulty curve with them, especially towards the end. Especially the final stage felt rather unfair to me, since many parts of the level required many trial and error runs. However, these trial and errors were broken down by an unusal long respawn time (compared to other games of the trial and error concept, e.g. Super Meat Boy) and a fade out and fade in of the music, what totally stopped the pacing every single time. Good luck to those going for the no death achievement...

All of this is really sad, as the game could have been so much better and beared some potential, but the lack of focus in design ultimately broke it for me.
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3.8 hrs
Posted: September 14, 2015
This is a fun and beautiful platformer. There's not a very memorable story, it's quite short, and the boss fights weren't very interesting but the game was still very fun. (to me). I recommend getting this game when it's on sale for like 3 bucks or something.
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-GoV- Mak
4.8 hrs
Posted: July 22, 2015
A good platform, like the best platforms of the very old console generation, with simple controls and funny. The last levels is very hard but if I could do it, you can do it too! :D
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Ivan Moreira
0.9 hrs
Posted: July 5, 2015
not a bad game. not at all. its pretty, have an interesting atmosphere and nice graphics. it just doesnt bring anything new to the whole platform game. actually, it remembered me of several other games in different parts.
its not worth the full price (hence the not recommended), but if you cant get it on sale, it will give you a little fun.
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5.5 hrs
Posted: June 30, 2015
Let me say first that I enjoyed Glare. It's a beautiful game. From the starry sky in the background to the levels, everything looks nice. Overall, I liked the level design. Every level introduces new mechanics or changes old ones. Though the mechanics are simple, they were used in intersting and novel ways. Every level had a moment where I thought, "Oh wow, this is really cool." The platforming reminded me of Raymond 2, which I think it was one of the best platforming games.
That being said, the game certaintly has its flaws. The levels are pretty empty. I don't know why I'm going saving these planets because there doesn't seem to be anyone to save. The levels ended up being empty and lonely. Altough, I think this does work in the Ice level.
The boss fights, barring the last one, are the all the same. Though they grow progressively more complex, they all end up being flying around shooting a giant blob. I wish they were more like the final boss and incoprated the mechanics of the specific world.
Is this game worth 10$? I don't know. I got on it on sale, and it was definintely worth the price I paid. I did enjoy it. I just wish there were interaction and life.

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2.1 hrs
Posted: June 24, 2015
I bought this game during the Steam summer sale for $3. For that price it's well worth it. I've only beaten the first 3 levels of the game so far but it's quite enjoyable and well done. The controls are great, the gameplay is familiar but unique, the graphics are solid and the concept is cool. There really isn't a story that develops so really don't download this if you want a deep experience. But if you want something fun, unique and well put together and you enjoy platformers, then I think you'll enjoy Glare.
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/gE/ Larath #Sail
3.7 hrs
Posted: June 15, 2015
A short and sweet game, not overly difficult but a very beautiful experience that I wouldn't mind playing again!
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4.7 hrs
Posted: April 19, 2015
Really nice game.

Perfect game if you want to play short time between other games or in work days. Realxing music and not need to think too much.


The price/time ratio is not very good unless you like time beating style. So i really recommend this game when it's on sales
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[Linux] Taz
1.2 hrs
Posted: April 19, 2015
Seems like it'd be fun if I could get my controller to work, but there isn't, and doubtful will ever be, support since the dev shut down. =(
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