Glare is an action platformer with beautifully realized 3D environments. Summoned from starlight to defeat the infectious creatures called the Ramora, you play as the Shiner, a being of pure light given shape by an ancient suit of armor.
特别好评 (73 篇评测) - 73 篇用户的游戏评测中有 86% 为好评。
发行日期: 2013年10月10日


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“Glare is downright phenomenal.”
85 – GameDynamo

“Feels like a mix of Super Mario Galaxy and Donkey Kong Country Returns. High praise, but well deserved.”
4/5 – TwoDashStash

“The game is a true work of art, you can tell that the games designers spent a lot of time paying attention to detail”
9.5/10 – DigiSpun


Glare is an action platformer with beautifully realized 3D environments. Summoned from starlight to defeat the infectious creatures called the Ramora, you play as the Shiner, a being of pure light given shape by an ancient suit of armor. Equipped with nothing but the power of your Glare and Gauntlet you must progress through fantastic alien worlds, tackling satisfying platforming challenges and engaging in fast-paced combat. Glare is a game about discovery, new powers and challenges await you on every world.

Key Features

  • Visually stunning 3D environments enhance the 2D platforming experience.
  • Unique Glare ability repels enemies, reflects projectiles and activates Shiner technology.
  • Circular worlds show increasing curvature as you approach each planet’s core.
  • Gain new abilities on each world
  • Dynamic sound system matches music to your game experience seamlessly.


Mac OS X
SteamOS + Linux
    • 操作系统: Windows Vista, 7, 8
    • 处理器: 2.2 GHz dual-core or faster
    • 内存: 2 GB RAM
    • 图形: 256 MB Dedicated
    • DirectX 版本: 9.0c
    • 存储空间: 需要 3 GB 可用空间
    • 声卡: DirectX 9.0c compatible
    • 操作系统: OSX 10.6 or newer
    • 处理器: 2.2 GHz dual-core or faster
    • 内存: 2 GB RAM
    • 图形: 256 MB Dedicated
    • 存储空间: 需要 3 GB 可用空间
    • 操作系统: Ubuntu LTS 12.04, Ubuntu 12.10
    • 处理器: 2.2 GHz dual-core or faster
    • 内存: 2 GB RAM
    • 图形: 256 MB Dedicated
    • 存储空间: 需要 3 GB 可用空间
34 人中有 31 人(91%)觉得这篇评测有价值
3.9 小时(记录在案的)
Really nice and beautiful platformer. If you like games with modern graphics and oldschool platform mechanics, you can´t go wrong getting this one! Good music, too! Unfortunately, it´s short (you can beat it in 3 ~ 4 hours).
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24 人中有 20 人(83%)觉得这篇评测有价值
0.1 小时(记录在案的)
When I began playing Glare, my initial impression was of a competent and polished platformer that, while pleasant, was unremarkable. However, the more I played, the more my expectations were defied—not suddenly, all at once, but gradually as the game continued to add new moves to my repertoire and gently ramped up the complexity of the challenges to which I needed to apply them. In the end, I was surprised by how much I enjoyed this game.

The action here is kinetic as you fly down ziplines and hurl yourself between floating launchers while avoiding brambles, spikes, and lava. You regularly stop to fight off enemies, but later in the game you often have to deal with them on the move or while in a precarious position, like in the middle of a delicate wall cling maneuver. You come to navigate obstacles while moving with great speed, intuiting what you need to do next on the fly. It feels good.

The stages do not simply progress from side to side but lead you in all directions through intricately crafted, occasionally clever level design, facilitated by a camera that pans and angles around the pretty 2.5D environment with careful scripting. Although your path sometimes loops back across itself pleasingly after you gain a new ability, this is a thoroughly linear game, not a Metroid descendant.

Every time I expected Glare to do something lazy, it surprised me and did something fun instead. After passing a few rock barriers that were colored differently from the ones that I could break with my bomb attack, I was prepared to find a simple upgrade to that move; instead, an effect was added to my slide, which meant that I had to find the right way to use terrain if I wanted to smash through those rocks. Then I found situations in which I was required to chain my slide to break multiple barriers, and soon I was burning through sloped corridors filled with ineffectual enemies that were there just so that I could enjoy tearing through them with this screw attack analogue. Instead of just giving me the key to this lock, the game added a wrinkle that affected everything.

That's what it's like. It does the fun thing. Glare is not some amazing, must-play game, but it also never meant to be; it just wants to be a good platformer. And it really is.

(Note: Steam failed to record my play time. I completed Glare in one sitting over the course of about 2 1/2 hours, so disregard the stated play time.)
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24 人中有 20 人(83%)觉得这篇评测有价值
4.9 小时(记录在案的)
Short, but very neat platformer that gets progressively more complex as you glide through the beautiful levels. This game is an experience.
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19 人中有 16 人(84%)觉得这篇评测有价值
4.6 小时(记录在案的)
Glare is a pretty neat little platformer with some interesting and fun game mechanics, the controls are pretty tight, and it has fairly nice graphics, but it somehow still manages to be somewhat bland. Glare doesn't offer much incentive to clean the planet of the darkness, the character shows no emotion (to be fair it is just light in a suit of armor, but still!), and the game really could have used some sort of narration to make the player care more about the planet they are sent to rescue.

The main issue I have with the game-play is that the boss fights are uninspired. Each boss is essentially the same, only with increasing numbers of standard enemies floating around the central thing you're trying to destroy in a small circular area where you just float about shooting. If you're going to make a platformer with clever platforming mechanics like snapping to lantern-like objects by using your light glaring power on them or zip-lining on beams of light, then why not use those cool platforming mechanics in a boss fight?

Another beef I had with this game was that you are supposed to look for hidden artifacts as a kind of bonus treasure hunt where you need to look at areas off the set path, however while doing this I accidentally ended up going back a much earlier area which I could not return from, and thus had to re-run the whole area... with all the enemies respawned. If you're going to make players search for hidden objects, don't make it so painful; it's meant to be a pleasure to run around looking for those things, not a tedious chore which could punish you for looking in the wrong spot.

I really wanted to like this game, but it just felt a little soulless and not enough incentive was given to push forward. You're supposed to be ridding the world of darkness, but all enemies respawn, and when you do get to a kind of a darkness-infected pool-thing, control is taken away from you and the game does the work for you. Comparatively, in "Waking Mars" I felt like I was doing meaningful work by terraforming Mars and making it habitable by planting alien plant-like lifeforms to create a stable ecosystem. Glare totally missed the mark on this front by not letting the player feel that they are making a difference by cleaning the darkness from the planet.

The final word?
If you want to save a planet, play "Waking Mars". If you want to play a pretty 3D-like platformer, play "Trine".
5/10 Would not illuminate.
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10 人中有 10 人(100%)觉得这篇评测有价值
3.1 小时(记录在案的)

Art style is cool.
Very fluid, kinetic platforming.


Took 3 hours to complete and I was taking my time.
Complete lack of even a semi engaging story.
Bosses leading up to the main fight were pretty much the same with slight amped up difficulty (more enemies spawn).


Worth $10? The platforming is fun and fluid, but with a maximum of 3 hours for a single playthrough I honestly can't say I'd recommend it for that price. If you're the type of person that wants to refine their run times to get the achievements, then perhaps it's worth for you. Unfortunatly I'm not that person and I can't recommend this for the price.
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