Glare is an action platformer with beautifully realized 3D environments. Summoned from starlight to defeat the infectious creatures called the Ramora, you play as the Shiner, a being of pure light given shape by an ancient suit of armor.
Nutzerreviews: Sehr positiv (69 Reviews)
Veröffentlichung: 10. Okt. 2013
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Reviews

“Glare is downright phenomenal.”
85 – GameDynamo

“Feels like a mix of Super Mario Galaxy and Donkey Kong Country Returns. High praise, but well deserved.”
4/5 – TwoDashStash

“The game is a true work of art, you can tell that the games designers spent a lot of time paying attention to detail”
9.5/10 – DigiSpun

Über dieses Spiel

Glare is an action platformer with beautifully realized 3D environments. Summoned from starlight to defeat the infectious creatures called the Ramora, you play as the Shiner, a being of pure light given shape by an ancient suit of armor. Equipped with nothing but the power of your Glare and Gauntlet you must progress through fantastic alien worlds, tackling satisfying platforming challenges and engaging in fast-paced combat. Glare is a game about discovery, new powers and challenges await you on every world.

Key Features


  • Visually stunning 3D environments enhance the 2D platforming experience.
  • Unique Glare ability repels enemies, reflects projectiles and activates Shiner technology.
  • Circular worlds show increasing curvature as you approach each planet’s core.
  • Gain new abilities on each world
  • Dynamic sound system matches music to your game experience seamlessly.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: 2.2 GHz dual-core or faster
    • Memory: 2 GB RAM
    • Graphics: 256 MB Dedicated
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: OSX 10.6 or newer
    • Processor: 2.2 GHz dual-core or faster
    • Memory: 2 GB RAM
    • Graphics: 256 MB Dedicated
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: Ubuntu LTS 12.04, Ubuntu 12.10
    • Processor: 2.2 GHz dual-core or faster
    • Memory: 2 GB RAM
    • Graphics: 256 MB Dedicated
    • Hard Drive: 3 GB available space
Hilfreiche Kundenreviews
2 von 2 Personen (100%) fanden dieses Review hilfreich
1.5 Std. insgesamt
Verfasst: 31. März
Its a short game play which you can complete in three hours, the boss fights are the same, and they don't give you a detailed story BUT it is still everybit worth your time. It gets progressively harder as you play and introduces a new mechanic to every level which keeps you constintly wanting to move forward, its absolutely gorgeous, and is only 2.49 right now! I wouldn't pay the full 10 bucks for it but it is way worth 2.49!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
2.9 Std. insgesamt
Verfasst: 28. November 2014
Erstens: Es ist ein gutes und einigermaßen schweres Spiel (der letzte Level war die größte Herausforderung)

Zweitens: Story? Gibts nicht! Man rennt durch die Levels, ballert sich durch die paar Monsterchen und dann hat man noch kleinere "Rätsel".

Dritter und letzter Punkt: Ich habe für das Game 2 Stunden und ein paar Minuten gebraucht. Leider zu wenig aber länger hätte ich es sowieso nicht durchgehalten.


Für zwischendurch auf jeden Fall empfehlenswert (aber auch nur, wenn das Game im Angebot ist!)
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28 von 30 Personen (93%) fanden dieses Review hilfreich
3.9 Std. insgesamt
Verfasst: 29. November 2014
Really nice and beautiful platformer. If you like games with modern graphics and oldschool platform mechanics, you can´t go wrong getting this one! Good music, too! Unfortunately, it´s short (you can beat it in 3 ~ 4 hours).
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19 von 22 Personen (86%) fanden dieses Review hilfreich
4.9 Std. insgesamt
Verfasst: 30. November 2013
Short, but very neat platformer that gets progressively more complex as you glide through the beautiful levels. This game is an experience.
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15 von 16 Personen (94%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Verfasst: 29. November 2014
When I began playing Glare, my initial impression was of a competent and polished platformer that, while pleasant, was unremarkable. However, the more I played, the more my expectations were defied—not suddenly, all at once, but gradually as the game continued to add new moves to my repertoire and gently ramped up the complexity of the challenges to which I needed to apply them. In the end, I was surprised by how much I enjoyed this game.

The action here is kinetic as you fly down ziplines and hurl yourself between floating launchers while avoiding brambles, spikes, and lava. You regularly stop to fight off enemies, but later in the game you often have to deal with them on the move or while in a precarious position, like in the middle of a delicate wall cling maneuver. You come to navigate obstacles while moving with great speed, intuiting what you need to do next on the fly. It feels good.

The stages do not simply progress from side to side but lead you in all directions through intricately crafted, occasionally clever level design, facilitated by a camera that pans and angles around the pretty 2.5D environment with careful scripting. Although your path sometimes loops back across itself pleasingly after you gain a new ability, this is a thoroughly linear game, not a Metroid descendant.

Every time I expected Glare to do something lazy, it surprised me and did something fun instead. After passing a few rock barriers that were colored differently from the ones that I could break with my bomb attack, I was prepared to find a simple upgrade to that move; instead, an effect was added to my slide, which meant that I had to find the right way to use terrain if I wanted to smash through those rocks. Then I found situations in which I was required to chain my slide to break multiple barriers, and soon I was burning through sloped corridors filled with ineffectual enemies that were there just so that I could enjoy tearing through them with this screw attack analogue. Instead of just giving me the key to this lock, the game added a wrinkle that affected everything.

That's what it's like. It does the fun thing. Glare is not some amazing, must-play game, but it also never meant to be; it just wants to be a good platformer. And it really is.



(Note: Steam failed to record my play time. I completed Glare in one sitting over the course of about 2 1/2 hours, so disregard the stated play time.)
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