Glare is an action platformer with beautifully realized 3D environments. Summoned from starlight to defeat the infectious creatures called the Ramora, you play as the Shiner, a being of pure light given shape by an ancient suit of armor.
Uživatelské recenze:
Souhrn:
Velmi kladné (73 recenzí) - 86% z 73 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 10. říj. 2013

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Zakoupit Glare

 

Recenze

“Glare is downright phenomenal.”
85 – GameDynamo

“Feels like a mix of Super Mario Galaxy and Donkey Kong Country Returns. High praise, but well deserved.”
4/5 – TwoDashStash

“The game is a true work of art, you can tell that the games designers spent a lot of time paying attention to detail”
9.5/10 – DigiSpun

Informace o hře

Glare is an action platformer with beautifully realized 3D environments. Summoned from starlight to defeat the infectious creatures called the Ramora, you play as the Shiner, a being of pure light given shape by an ancient suit of armor. Equipped with nothing but the power of your Glare and Gauntlet you must progress through fantastic alien worlds, tackling satisfying platforming challenges and engaging in fast-paced combat. Glare is a game about discovery, new powers and challenges await you on every world.

Key Features


  • Visually stunning 3D environments enhance the 2D platforming experience.
  • Unique Glare ability repels enemies, reflects projectiles and activates Shiner technology.
  • Circular worlds show increasing curvature as you approach each planet’s core.
  • Gain new abilities on each world
  • Dynamic sound system matches music to your game experience seamlessly.

Systémové požadavky

Windows
Mac OS X
SteamOS + Linux
    Minimální:
    • Operační systém: Windows Vista, 7, 8
    • Procesor: 2.2 GHz dual-core or faster
    • Paměť: 2 GB RAM
    • Grafická karta: 256 MB Dedicated
    • DirectX: Verze 9.0c
    • Pevný disk: 3 GB volného místa
    • Zvuková karta: DirectX 9.0c compatible
    Minimální:
    • Operační systém: OSX 10.6 or newer
    • Procesor: 2.2 GHz dual-core or faster
    • Paměť: 2 GB RAM
    • Grafická karta: 256 MB Dedicated
    • Pevný disk: 3 GB volného místa
    Minimální:
    • Operační systém: Ubuntu LTS 12.04, Ubuntu 12.10
    • Procesor: 2.2 GHz dual-core or faster
    • Paměť: 2 GB RAM
    • Grafická karta: 256 MB Dedicated
    • Pevný disk: 3 GB volného místa
Uživatelské recenze
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Souhrn:
Velmi kladné (73 recenzí)
Nedávno odeslané
thiskidrighthere
( 3.8 hodin celkem )
Přidáno: 14. září 2015
This is a fun and beautiful platformer. There's not a very memorable story, it's quite short, and the boss fights weren't very interesting but the game was still very fun. (to me). I recommend getting this game when it's on sale for like 3 bucks or something.
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-GoV- Mak
( 4.8 hodin celkem )
Přidáno: 22. července 2015
A good platform, like the best platforms of the very old console generation, with simple controls and funny. The last levels is very hard but if I could do it, you can do it too! :D
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Ivan Moreira
( 0.9 hodin celkem )
Přidáno: 5. července 2015
not a bad game. not at all. its pretty, have an interesting atmosphere and nice graphics. it just doesnt bring anything new to the whole platform game. actually, it remembered me of several other games in different parts.
its not worth the full price (hence the not recommended), but if you cant get it on sale, it will give you a little fun.
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capoeira45
( 5.5 hodin celkem )
Přidáno: 30. června 2015
Let me say first that I enjoyed Glare. It's a beautiful game. From the starry sky in the background to the levels, everything looks nice. Overall, I liked the level design. Every level introduces new mechanics or changes old ones. Though the mechanics are simple, they were used in intersting and novel ways. Every level had a moment where I thought, "Oh wow, this is really cool." The platforming reminded me of Raymond 2, which I think it was one of the best platforming games.
That being said, the game certaintly has its flaws. The levels are pretty empty. I don't know why I'm going saving these planets because there doesn't seem to be anyone to save. The levels ended up being empty and lonely. Altough, I think this does work in the Ice level.
The boss fights, barring the last one, are the all the same. Though they grow progressively more complex, they all end up being flying around shooting a giant blob. I wish they were more like the final boss and incoprated the mechanics of the specific world.
Is this game worth 10$? I don't know. I got on it on sale, and it was definintely worth the price I paid. I did enjoy it. I just wish there were interaction and life.

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Selosoft
( 2.1 hodin celkem )
Přidáno: 24. června 2015
I bought this game during the Steam summer sale for $3. For that price it's well worth it. I've only beaten the first 3 levels of the game so far but it's quite enjoyable and well done. The controls are great, the gameplay is familiar but unique, the graphics are solid and the concept is cool. There really isn't a story that develops so really don't download this if you want a deep experience. But if you want something fun, unique and well put together and you enjoy platformers, then I think you'll enjoy Glare.
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Larath #Sail
( 3.7 hodin celkem )
Přidáno: 15. června 2015
A short and sweet game, not overly difficult but a very beautiful experience that I wouldn't mind playing again!
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shoudou48
( 4.7 hodin celkem )
Přidáno: 19. dubna 2015
Really nice game.

Perfect game if you want to play short time between other games or in work days. Realxing music and not need to think too much.

Cons

The price/time ratio is not very good unless you like time beating style. So i really recommend this game when it's on sales
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[Linux] Taz
( 1.2 hodin celkem )
Přidáno: 19. dubna 2015
Seems like it'd be fun if I could get my controller to work, but there isn't, and doubtful will ever be, support since the dev shut down. =(
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LunaStar
( 1.5 hodin celkem )
Přidáno: 31. března 2015
Its a short game play which you can complete in three hours, the boss fights are the same, and they don't give you a detailed story BUT it is still everybit worth your time. It gets progressively harder as you play and introduces a new mechanic to every level which keeps you constintly wanting to move forward, its absolutely gorgeous, and is only 2.49 right now! I wouldn't pay the full 10 bucks for it but it is way worth 2.49!
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worldgnat
( 8.3 hodin celkem )
Přidáno: 22. března 2015
Glare is, by far, one of my favorit games. It's just challenging enough to be interesting, but not so challenging that it's frustrating. The game world is beautiful, and the mechanics are a lot of fun. I highly recommend it.
Užitečná? Ano Ne Vtipná
Arky
( 3.1 hodin celkem )
Přidáno: 23. února 2015
Pros

Art style is cool.
Very fluid, kinetic platforming.

Cons

Took 3 hours to complete and I was taking my time.
Complete lack of even a semi engaging story.
Bosses leading up to the main fight were pretty much the same with slight amped up difficulty (more enemies spawn).

Conclusion

Worth $10? The platforming is fun and fluid, but with a maximum of 3 hours for a single playthrough I honestly can't say I'd recommend it for that price. If you're the type of person that wants to refine their run times to get the achievements, then perhaps it's worth for you. Unfortunatly I'm not that person and I can't recommend this for the price.
Užitečná? Ano Ne Vtipná
"Bob" the Space Cadet
( 4.6 hodin celkem )
Přidáno: 18. února 2015
Glare is a pretty neat little platformer with some interesting and fun game mechanics, the controls are pretty tight, and it has fairly nice graphics, but it somehow still manages to be somewhat bland. Glare doesn't offer much incentive to clean the planet of the darkness, the character shows no emotion (to be fair it is just light in a suit of armor, but still!), and the game really could have used some sort of narration to make the player care more about the planet they are sent to rescue.

The main issue I have with the game-play is that the boss fights are uninspired. Each boss is essentially the same, only with increasing numbers of standard enemies floating around the central thing you're trying to destroy in a small circular area where you just float about shooting. If you're going to make a platformer with clever platforming mechanics like snapping to lantern-like objects by using your light glaring power on them or zip-lining on beams of light, then why not use those cool platforming mechanics in a boss fight?

Another beef I had with this game was that you are supposed to look for hidden artifacts as a kind of bonus treasure hunt where you need to look at areas off the set path, however while doing this I accidentally ended up going back a much earlier area which I could not return from, and thus had to re-run the whole area... with all the enemies respawned. If you're going to make players search for hidden objects, don't make it so painful; it's meant to be a pleasure to run around looking for those things, not a tedious chore which could punish you for looking in the wrong spot.

I really wanted to like this game, but it just felt a little soulless and not enough incentive was given to push forward. You're supposed to be ridding the world of darkness, but all enemies respawn, and when you do get to a kind of a darkness-infected pool-thing, control is taken away from you and the game does the work for you. Comparatively, in "Waking Mars" I felt like I was doing meaningful work by terraforming Mars and making it habitable by planting alien plant-like lifeforms to create a stable ecosystem. Glare totally missed the mark on this front by not letting the player feel that they are making a difference by cleaning the darkness from the planet.

The final word?
If you want to save a planet, play "Waking Mars". If you want to play a pretty 3D-like platformer, play "Trine".
5/10 Would not illuminate.
Užitečná? Ano Ne Vtipná
Gibbernix
( 0.6 hodin celkem )
Přidáno: 6. února 2015
Visualy stunning. Poor xbox controler support on both Linux and WIndows. Doesn't play well with keyboard. Development studio which realeased it is no longer. Regret the purchase.
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digivampire
( 2.8 hodin celkem )
Přidáno: 28. prosince 2014
Very solid platformer that does not have much original, but it does what it does good. This is purely action based platformer, where you will be repelling, shooting, jumping, sliding and climbing. The combination of all those makes for a speedy game especially in the later stages. Levels are large but typically save points are close enough to respawn should you trip. Difficulty goes up but so do your powers, as the game tries to exploit all of them to the max as you acquire them.

Pros:
- Great graphics and animation, fluid movements, speedy gameplay
- Solid music, nothing to write home about
- Addictive

Neutral:
- No story, that's ok, just get to the end, shoot and watch out for spikes
- Going back for artifacts forces you to replay whole level, sadness ensues

Cons:
- Bosses on first 5 levels suck, they are all basically the same with a few additions added in every level. They can be challenging but fairly dull after you get through 2 of them.
- Last (6th) level is tough and can be very unfair in the way it spawns critters. This is further made difficult by the fact there is only a single save point for the whole level roughly half way, which will result in many many repeats unless you are a platform god. Artifical difficulty much? Still its doable and with little persistence...

7/10 Very solid, some flaws but worth the afternoon.
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Cyril
( 8.2 hodin celkem )
Přidáno: 25. prosince 2014
On some fronts, this is a very good game. The graphics are fantastic and the level design is consistently great and enjoyable. On other fronts, there are some huuuuge problems that tarnish the experience a little.

The biggest problem is the level length; I think this game would've been much better suited to shorter levels, say, 3 per world, rather than having these massive monstrosities of levels. It makes it more tedious to go back and explore for artifacts, and much more frustrating to speedrun. The 4th stage has an 18 minute time limit for the speedrun achievement, for crying out loud. The levels just drag on, though the obstacles and challenges that make them up are on the whole enjoyable.

There's also some cases of enemy spam; a section in the 5th level is particularly notable for this but it's a problem a lot of the game faces. The final stage also has minor RNG that can add to enemy spam, too, which is less than fun. All 5 main stages have essentially the same boss battle, with just a few more things flying about each time; wait for boss to be vulenrable, shoot a lot, repeat two more times, don't die. The bosses being fought different from how the rest of the game is played don't help matters at all. They're not great bosses, though, I would say.

A few lesser gripes are that the background can be too busy sometimes, making it hard to tell where things are (or too zoomed out, in a few cases). The 5th stage is also a bit too dark, I feel. The music is kind of repetitive and bland, as well, nothing memorable about it and considering how long the stages are it's not hard to get sick of it quick. As well, the double jump mechanic sometimes fails to work properly, plenty of cases where I should've had a double jump but it didn't activate for some reason.

Anyways that's the negatives. Looking past them, you have a solid, enjoyable platformery romp of a game. The character movement is by default pretty swift and you get powerups to make it even more so. The combat is generally enjoyable, giving you several ways to go about fighting and keeping things fast paced without being overly difficult. And the level designs are pretty varied, each world is unique in its own way and they squeeze a lot of potential out of the game mechanics and game engine. I definitely enjoy how the game plays, on a basic level. It's not especially original but it's refined well enough that it doesn't need to be, because it does what it does very well. I do like this game a lot, it has its issues but they're not enough to ruin the core gameplay being very fun and tricky but never overly challenging.
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CrustyCadaver
( 4.6 hodin celkem )
Přidáno: 25. prosince 2014
The game is fun at first, but once you reach the ice level it becomes so ridiculously hard that you can expect to die every 5 to 10 seconds. At that point it just became frustrating and was no longer fun, so I uninstalled the game.
Užitečná? Ano Ne Vtipná
icke
( 2.7 hodin celkem )
Přidáno: 24. prosince 2014
I really wanted to like this game, but I could not. Graphic wise this is a great platformer and the music is good too. It also contains all the challenges one might expect from a platformer and could have been a very interesting game. However, my main problem is that the game punishes you for mistakes you don't make. Nearly all of my deaths were caused by the camera not showing where to go next until it is too late, boosters (or whatever they are) giving a random boost often more/less than expected or enemies spawning on a platform you are jumping to. Furthermore, with only 6 levels, although being long levels, it doesn't take long to complete them all. I would rather have seen more levels and perhaps shorter levels as well, so you don't have to redo a 30 minute level because you missed one artefact. All in all it is not a bad game, but just not good enough for me to recommend it.
Užitečná? Ano Ne Vtipná
internisus
( 0.1 hodin celkem )
Přidáno: 29. listopadu 2014
When I began playing Glare, my initial impression was of a competent and polished platformer that, while pleasant, was unremarkable. However, the more I played, the more my expectations were defied—not suddenly, all at once, but gradually as the game continued to add new moves to my repertoire and gently ramped up the complexity of the challenges to which I needed to apply them. In the end, I was surprised by how much I enjoyed this game.

The action here is kinetic as you fly down ziplines and hurl yourself between floating launchers while avoiding brambles, spikes, and lava. You regularly stop to fight off enemies, but later in the game you often have to deal with them on the move or while in a precarious position, like in the middle of a delicate wall cling maneuver. You come to navigate obstacles while moving with great speed, intuiting what you need to do next on the fly. It feels good.

The stages do not simply progress from side to side but lead you in all directions through intricately crafted, occasionally clever level design, facilitated by a camera that pans and angles around the pretty 2.5D environment with careful scripting. Although your path sometimes loops back across itself pleasingly after you gain a new ability, this is a thoroughly linear game, not a Metroid descendant.

Every time I expected Glare to do something lazy, it surprised me and did something fun instead. After passing a few rock barriers that were colored differently from the ones that I could break with my bomb attack, I was prepared to find a simple upgrade to that move; instead, an effect was added to my slide, which meant that I had to find the right way to use terrain if I wanted to smash through those rocks. Then I found situations in which I was required to chain my slide to break multiple barriers, and soon I was burning through sloped corridors filled with ineffectual enemies that were there just so that I could enjoy tearing through them with this screw attack analogue. Instead of just giving me the key to this lock, the game added a wrinkle that affected everything.

That's what it's like. It does the fun thing. Glare is not some amazing, must-play game, but it also never meant to be; it just wants to be a good platformer. And it really is.



(Note: Steam failed to record my play time. I completed Glare in one sitting over the course of about 2 1/2 hours, so disregard the stated play time.)
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Bicudo
( 3.9 hodin celkem )
Přidáno: 29. listopadu 2014
Really nice and beautiful platformer. If you like games with modern graphics and oldschool platform mechanics, you can´t go wrong getting this one! Good music, too! Unfortunately, it´s short (you can beat it in 3 ~ 4 hours).
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MrWilly
( 3.3 hodin celkem )
Přidáno: 23. září 2014
Really well put together platformer. Beautiful environments, fun mechanics and good pacing. Overall recommended. Controller support does seem a bit iffy, but keyboard/mouse works great as well.
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Nejužitečnější recenze  Celkově
31 z 34 osob (91%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
3.9 hodin celkem
Přidáno: 29. listopadu 2014
Really nice and beautiful platformer. If you like games with modern graphics and oldschool platform mechanics, you can´t go wrong getting this one! Good music, too! Unfortunately, it´s short (you can beat it in 3 ~ 4 hours).
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20 z 24 osob (83%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
4.9 hodin celkem
Přidáno: 30. listopadu 2013
Short, but very neat platformer that gets progressively more complex as you glide through the beautiful levels. This game is an experience.
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20 z 25 osob (80%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
0.1 hodin celkem
Přidáno: 29. listopadu 2014
When I began playing Glare, my initial impression was of a competent and polished platformer that, while pleasant, was unremarkable. However, the more I played, the more my expectations were defied—not suddenly, all at once, but gradually as the game continued to add new moves to my repertoire and gently ramped up the complexity of the challenges to which I needed to apply them. In the end, I was surprised by how much I enjoyed this game.

The action here is kinetic as you fly down ziplines and hurl yourself between floating launchers while avoiding brambles, spikes, and lava. You regularly stop to fight off enemies, but later in the game you often have to deal with them on the move or while in a precarious position, like in the middle of a delicate wall cling maneuver. You come to navigate obstacles while moving with great speed, intuiting what you need to do next on the fly. It feels good.

The stages do not simply progress from side to side but lead you in all directions through intricately crafted, occasionally clever level design, facilitated by a camera that pans and angles around the pretty 2.5D environment with careful scripting. Although your path sometimes loops back across itself pleasingly after you gain a new ability, this is a thoroughly linear game, not a Metroid descendant.

Every time I expected Glare to do something lazy, it surprised me and did something fun instead. After passing a few rock barriers that were colored differently from the ones that I could break with my bomb attack, I was prepared to find a simple upgrade to that move; instead, an effect was added to my slide, which meant that I had to find the right way to use terrain if I wanted to smash through those rocks. Then I found situations in which I was required to chain my slide to break multiple barriers, and soon I was burning through sloped corridors filled with ineffectual enemies that were there just so that I could enjoy tearing through them with this screw attack analogue. Instead of just giving me the key to this lock, the game added a wrinkle that affected everything.

That's what it's like. It does the fun thing. Glare is not some amazing, must-play game, but it also never meant to be; it just wants to be a good platformer. And it really is.



(Note: Steam failed to record my play time. I completed Glare in one sitting over the course of about 2 1/2 hours, so disregard the stated play time.)
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16 z 19 osob (84%) ohodnotilo tuto recenzi jako užitečnou
Nedoporučuji
4.6 hodin celkem
Přidáno: 18. února 2015
Glare is a pretty neat little platformer with some interesting and fun game mechanics, the controls are pretty tight, and it has fairly nice graphics, but it somehow still manages to be somewhat bland. Glare doesn't offer much incentive to clean the planet of the darkness, the character shows no emotion (to be fair it is just light in a suit of armor, but still!), and the game really could have used some sort of narration to make the player care more about the planet they are sent to rescue.

The main issue I have with the game-play is that the boss fights are uninspired. Each boss is essentially the same, only with increasing numbers of standard enemies floating around the central thing you're trying to destroy in a small circular area where you just float about shooting. If you're going to make a platformer with clever platforming mechanics like snapping to lantern-like objects by using your light glaring power on them or zip-lining on beams of light, then why not use those cool platforming mechanics in a boss fight?

Another beef I had with this game was that you are supposed to look for hidden artifacts as a kind of bonus treasure hunt where you need to look at areas off the set path, however while doing this I accidentally ended up going back a much earlier area which I could not return from, and thus had to re-run the whole area... with all the enemies respawned. If you're going to make players search for hidden objects, don't make it so painful; it's meant to be a pleasure to run around looking for those things, not a tedious chore which could punish you for looking in the wrong spot.

I really wanted to like this game, but it just felt a little soulless and not enough incentive was given to push forward. You're supposed to be ridding the world of darkness, but all enemies respawn, and when you do get to a kind of a darkness-infected pool-thing, control is taken away from you and the game does the work for you. Comparatively, in "Waking Mars" I felt like I was doing meaningful work by terraforming Mars and making it habitable by planting alien plant-like lifeforms to create a stable ecosystem. Glare totally missed the mark on this front by not letting the player feel that they are making a difference by cleaning the darkness from the planet.

The final word?
If you want to save a planet, play "Waking Mars". If you want to play a pretty 3D-like platformer, play "Trine".
5/10 Would not illuminate.
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10 z 10 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Nedoporučuji
3.1 hodin celkem
Přidáno: 23. února 2015
Pros

Art style is cool.
Very fluid, kinetic platforming.

Cons

Took 3 hours to complete and I was taking my time.
Complete lack of even a semi engaging story.
Bosses leading up to the main fight were pretty much the same with slight amped up difficulty (more enemies spawn).

Conclusion

Worth $10? The platforming is fun and fluid, but with a maximum of 3 hours for a single playthrough I honestly can't say I'd recommend it for that price. If you're the type of person that wants to refine their run times to get the achievements, then perhaps it's worth for you. Unfortunatly I'm not that person and I can't recommend this for the price.
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10 z 12 osob (83%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
5.8 hodin celkem
Přidáno: 25. prosince 2013
I finally started playing a little bit of this tonight. Just beat the second boss. So far this is literallly the most perfect platformer I have ever played. The music is beautiful and soothing and keeps me relaxed through the challenging parts even though I have gotten frustrated a couple times at myself sucking.

I'll have more impressions to share about it in the future I'm sure.
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5 z 6 osob (83%) ohodnotilo tuto recenzi jako užitečnou
Nedoporučuji
2.7 hodin celkem
Přidáno: 24. prosince 2014
I really wanted to like this game, but I could not. Graphic wise this is a great platformer and the music is good too. It also contains all the challenges one might expect from a platformer and could have been a very interesting game. However, my main problem is that the game punishes you for mistakes you don't make. Nearly all of my deaths were caused by the camera not showing where to go next until it is too late, boosters (or whatever they are) giving a random boost often more/less than expected or enemies spawning on a platform you are jumping to. Furthermore, with only 6 levels, although being long levels, it doesn't take long to complete them all. I would rather have seen more levels and perhaps shorter levels as well, so you don't have to redo a 30 minute level because you missed one artefact. All in all it is not a bad game, but just not good enough for me to recommend it.
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7 z 10 osob (70%) ohodnotilo tuto recenzi jako užitečnou
Nedoporučuji
4.6 hodin celkem
Přidáno: 25. prosince 2014
The game is fun at first, but once you reach the ice level it becomes so ridiculously hard that you can expect to die every 5 to 10 seconds. At that point it just became frustrating and was no longer fun, so I uninstalled the game.
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3 z 3 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
1.5 hodin celkem
Přidáno: 31. března 2015
Its a short game play which you can complete in three hours, the boss fights are the same, and they don't give you a detailed story BUT it is still everybit worth your time. It gets progressively harder as you play and introduces a new mechanic to every level which keeps you constintly wanting to move forward, its absolutely gorgeous, and is only 2.49 right now! I wouldn't pay the full 10 bucks for it but it is way worth 2.49!
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2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
3.3 hodin celkem
Přidáno: 23. září 2014
Really well put together platformer. Beautiful environments, fun mechanics and good pacing. Overall recommended. Controller support does seem a bit iffy, but keyboard/mouse works great as well.
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2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
3.0 hodin celkem
Přidáno: 18. dubna 2014
Very simple and fun. Graphics are nice. However, I'm not sure what the hell the story was about.
Got it for free from IGN, so I'm happy with it.
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4 z 7 osob (57%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
6.5 hodin celkem
Přidáno: 7. prosince 2013
RECOMMENDED.
Beautiful graphics, smooth action.
Very original platformer.
Harder to play with keyboard and mouse but, still good enough.
To don't go frustrated, use a keypad.
For in-between times.
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3 z 6 osob (50%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
2.2 hodin celkem
Přidáno: 7. prosince 2013
Good game, it have interesting story, good soundtrack and cute hero with weapon and light glare. Game look like develop with Unreal Engine, It's side scrolling platformer in 3D. You can find in game cute enemies and good looking background. Definitely like this game.
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1 z 2 osob (50%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
2.1 hodin celkem
Přidáno: 24. června 2015
I bought this game during the Steam summer sale for $3. For that price it's well worth it. I've only beaten the first 3 levels of the game so far but it's quite enjoyable and well done. The controls are great, the gameplay is familiar but unique, the graphics are solid and the concept is cool. There really isn't a story that develops so really don't download this if you want a deep experience. But if you want something fun, unique and well put together and you enjoy platformers, then I think you'll enjoy Glare.
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1 z 3 osob (33%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
3.7 hodin celkem
Přidáno: 18. května 2014
Fantastic and challenging. Very worth it
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1 z 3 osob (33%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
2.6 hodin celkem
Přidáno: 18. května 2014
I still enjoyed Glare despite that fact that it does nothing new. 7.8/10.
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1 z 3 osob (33%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
3.1 hodin celkem
Přidáno: 28. dubna 2014
Great game if you love simple platformers
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0 z 1 osob (0%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
3.7 hodin celkem
Přidáno: 15. června 2015
A short and sweet game, not overly difficult but a very beautiful experience that I wouldn't mind playing again!
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0 z 1 osob (0%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
6.5 hodin celkem
Přidáno: 3. listopadu 2013
Nice grafics and fun to play.
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0 z 1 osob (0%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
8.2 hodin celkem
Přidáno: 25. prosince 2014
On some fronts, this is a very good game. The graphics are fantastic and the level design is consistently great and enjoyable. On other fronts, there are some huuuuge problems that tarnish the experience a little.

The biggest problem is the level length; I think this game would've been much better suited to shorter levels, say, 3 per world, rather than having these massive monstrosities of levels. It makes it more tedious to go back and explore for artifacts, and much more frustrating to speedrun. The 4th stage has an 18 minute time limit for the speedrun achievement, for crying out loud. The levels just drag on, though the obstacles and challenges that make them up are on the whole enjoyable.

There's also some cases of enemy spam; a section in the 5th level is particularly notable for this but it's a problem a lot of the game faces. The final stage also has minor RNG that can add to enemy spam, too, which is less than fun. All 5 main stages have essentially the same boss battle, with just a few more things flying about each time; wait for boss to be vulenrable, shoot a lot, repeat two more times, don't die. The bosses being fought different from how the rest of the game is played don't help matters at all. They're not great bosses, though, I would say.

A few lesser gripes are that the background can be too busy sometimes, making it hard to tell where things are (or too zoomed out, in a few cases). The 5th stage is also a bit too dark, I feel. The music is kind of repetitive and bland, as well, nothing memorable about it and considering how long the stages are it's not hard to get sick of it quick. As well, the double jump mechanic sometimes fails to work properly, plenty of cases where I should've had a double jump but it didn't activate for some reason.

Anyways that's the negatives. Looking past them, you have a solid, enjoyable platformery romp of a game. The character movement is by default pretty swift and you get powerups to make it even more so. The combat is generally enjoyable, giving you several ways to go about fighting and keeping things fast paced without being overly difficult. And the level designs are pretty varied, each world is unique in its own way and they squeeze a lot of potential out of the game mechanics and game engine. I definitely enjoy how the game plays, on a basic level. It's not especially original but it's refined well enough that it doesn't need to be, because it does what it does very well. I do like this game a lot, it has its issues but they're not enough to ruin the core gameplay being very fun and tricky but never overly challenging.
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