Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
User reviews: Very Positive (562 reviews)
Release Date: Mar 24, 2014

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Recommended By Curators

"It's odd, it's visually striking, and its one of those "janky but weirdly enjoyable" type of things!"
Read the full review here.

Recent updates View all (15)

October 28

Update v1.7

New Features:

  • Italian translation has been added thanks to the generous help of MarcoCav!
  • Improved gamepad support:
    • Analog movement and strafe.
    • Sensitivity sliders added in Options > Controls for Look and Turn.
    • Map screen can be navigated with the D-Pad - no more tossing explosives
    • when trying to navigate. :)
    • Jump is properly bound to the A button.
  • Store and Inventory slight upgrade - pictures and icons added to make it easier to select what you want.

7 comments Read more

October 7

Demo version of Betrayer is now available!

The demo presents a brief journey through the Fort Henry region, giving the player a few mysteries to solve, weapons to wield and a bell. Enjoy!

15 comments Read more


“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

About This Game

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

System Requirements

    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
Helpful customer reviews
35 of 35 people (100%) found this review helpful
15.5 hrs on record
Posted: October 5
Betrayer is a first-person game, where you you awake on a small beach after your ship wrecked.
You are thrown into the game, without any explanation or a real goal first, so you'll start exploring.

Controls are basically like any other first-person game. you can jump, crouch, use your weapons and interact with objects.
So, until here, everything is quite the usual.

What makes it so interesting and unique in my opinion, is the visuals.
Yes, having a game being black and white and only highlight enemies and objects with the color red was a great move. It adds a lot(!) to the atmosphere (you can however play with the contrast, and color saturation yourself to make it colorful again, though i wouldn't recommend it).

After you have made your first steps, you encounter quite mysterious happenings.
Enemies appear and will try to shoot you on sight, but they don't seem particularly human.
After finding and entering your first settlement, you'll find burned corpses and try to find out what happened to these poor souls and then, there is also that mysterious maiden in red, which appears out of nowhere and then there is also, what i call, the "ghost realm" (after ringing the bell ina settlement, everything darkens and you'll end up fighting skeletons and talking to souls, which mostly got murdered).

Together with the visuals, the great sound and the spooky atmosphere it makes a quite good game.
The world itself is divided into larger hubs, where you can roam and explore freely, though, there isn't that much to find (graves, some clues and diary-entries which will give you a bit of backstory and few settlements or smaller places of interest).
You will find (or buy) different weapons throughout the game, like bows, crossbows, pistols and muskets to fight of the enemies (which you should do stealthy in most cases, as you can't take much damage).

The middle part feels a bit stretched and sometimes, it can be a bit frustrating, not knowing exactly what to do and where to go, but if you like exploring and a rather stealthy first-person mystery game which doesn't take you by the hand, then i would definitely recommend this one!
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11 of 12 people (92%) found this review helpful
1.8 hrs on record
Posted: October 8
A friend gifted me this game. What looked to me like yet another pretentious indie game turned out to be an enchanting, eerily captivating experience. For anyone scared of the monochrome look, there's a slider and you can play in color right off the bat.

Combat is a little clunky but manages to still feel intense. The environments, enemies and sound effects make for a blend that is as captivating as it is creepy, even if it's all a little underproduced. The 'listen' mechanic which guides you to the nearest important location in the game will probably give me nightmares for the next month but I think it was worth it.
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7 of 7 people (100%) found this review helpful
14.5 hrs on record
Posted: October 1
Betrayer caught me by surprise. I heard good praises about it without querying for details. After completing the game, those praises are definitely warranted. The initial setting of being washed ashore with no knowledge of who or where you are shrouds the player in a mist of mystery. The black & white graphics provide a unique atmosphere. I actually didn't realize you could play the game in color until I was almost finished with the game, but after trying both settings the black & white graphics really adds a sense of creepiness that you don't get with color.

Stumbling upon the first fort location, armored figures can be seen pacing back and forth, standing guard. At first it's really unclear how to approach the situation. Are they friendly? While trying to be sneaky, I was quickly spotted by one who alerted the whole platoon and 12 enemies quickly descended upon me. Goose bumps filled my skin from head to toe as I just turned and ran, my heart pounding as I occasionally looked back only to catch a glimpse of the blood red eyes of my pursuers.

It soon became clear that I could not escape and one-by-one I drew my makeshift bow, adrenaline swelling, and aimed squarely for their heads. One down...then another. Soon, after what felt like an eternity of running and shooting, they all fell before my feet, their red outlines lingering. My heart was able to catch a much needed rest.

And this was only daybreak. More sinister lurkings are waiting in the night...

Betrayer is really a spectacular game, for the first 3 or 4 areas. Then it starts to feel repetitious because all the adrenaline expended killing your first squad starts to become routine after about the 4th instance. So while there is plenty of gameplay, its appeal is lost somewhat quickly. And while there is a grander story coupled with all the action, it gets lost in all the noise (until the end of course).

Overall, it is a fantastic game, although it could have been a lot better had there been more to explore.
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3 of 3 people (100%) found this review helpful
22.0 hrs on record
Posted: October 14
Betrayer is pretty unique in terms of gaming experience. In fact, I'm not entirely sure it can even be categorised as a 'game' per se... I shall try to explain.

You begin shipwrecked on a beach in 1604; all you know is that you sailed from England to join a colony in the Americas. You are met with an eerie, black-and-white landscape, devoid of colour and, apparently, life. You make your way up the beach, and from there you must begin to explore your environment in order to work out where you are, and what has happened here. Things are clearly wrong in this unsettling place. Your only ally is a mysterious woman in red who doesn't know her own name. Your enemies vary from Spanish Conquistadors with demonic red eyes to bow-wielding natives who utter unearthly howls as they stalk you through forests and grasslands; you barely see them coming before they are upon you, attacking and darting away before you can return fire. When you find and ring the fort's bell, the world around you shifts; just when you thought the daylight was scary enough, the night-world is ever more terrifying with skeletons and ghosts to be found all around you, shrieking in the darkness.

So, scene set, let's start with the basics. The monochromatic graphics are brave and striking; the rendering is gorgeous and you soon get used to looking at this greyscale world, as items of interest are vividly marked in red. But don't be fooled, this doesn't make anything easy to see coming, as realistic wind effects keep the trees and grasses shifting, fooling the eye into seeing movement where there is none, or covering the stealthy approach of a foe. The wind is both your enemy and your ally; you freeze when it blows, for fear that you've seen or heard something moving, or you can dash through the gusts, knowing the sound and movement of the wind will disguise the noise of your approach.

As if this didn't make things tense enough, sound is extremely important. There is no background music and no vocal acting; all you will hear is the wind, and the sounds around you - some enemies can be detected by the clanking of their armour, distincive howls, or gutteral roars. Early on you gain the ability to listen, using your HUD to follow sounds to be led to clues, locations and lost souls in need of rescue. Ring a bell to enter into the night-world and the sounds are amplified; the dull clanging of the bell, the screaming of wraiths, and having to use your listening ability to pinpoint the next clue... Seriously, play this game at night, alone, with the lights off and no other background noise, and you will discover a whole new level of immersion in this terrifying world. It will probably give you nightmares. And PTSD. Especially if there's a sudden noise in the house while you're immersed... honestly, last night, my cat sneezed while I was creeping up on a heavily-garrisoned fort area, and I had three kinds of heart attack all at once.

One of the hardest concepts to grasp in this game is that for pretty much all of the time you will not have a single clue what you are supposed to be doing - or even if you are supposed to be doing anything. Think about it - most games you play will have clear cut objectives, quests and story lines to follow. Betrayer doesn't give you any of that, and to be honest, why should it? It's realism at its finest - in real life, a stranger doesn't approach you in the street and tell you that the answer to all you seek is in the next town, here's a map, speak to so-and-so and report back to me so I can tell you what to do next... Betrayer expects you to behave as you might if you really did wash up on a beach in 1604. Figure it out for yourself! Take a walk - look around - collect clues - piece it together - find scraps of paper - talk to the friendly folk - kill the ones that try to kill you - trial and error; you'll get there in the end. Hopefully...

...Which is why this game gets mixed reviews, it seems. Betrayer will frustrate you as often as it rewards you, because when you're missing a clue and you don't know where to look, then it's hours of map-trawling to try to work out what you've overlooked. There is no handholding here; once you get used to that and start to work things out for yourself you can really start to enjoy it, but this game probably loses a lot of players early on who don't like that style of play. However, the rewards for perseverance are exceptional; intense, involving play; clever use of stealth and strategy; incredible characters and a deeply shocking storyline that keeps you guessing until the end.

So when I said at the beginning that it can't be characterised as a "game", it is because of the incredible amount of realism involved, despite the supernatural themes. It is a media form in its own right; a cross between a game, a movie and a real-life action adventure where you have to work everything out for yourself. Betrayer will not even ask you the questions, let alone tell you the answers - you will literally have to suss everything out for yourself. The beautiful thing is that you will be vey pleased with yourself when you do!

One of my favourite elements of this game was in not knowing where the true evil was; in the deeds of the settlers you learn about, or in the shadowy realm of ghosts and monsters. The irredeemable acts that people do to each other in their own selfish interests and the ways in which those deeds come back to haunt them are intriguing, horrifying and tragic all in one go.

Betrayer is, essentially, a simple game that can be incredibly difficult at the same time. For example, the combat is apparently straightforward in a point-and-shoot manner, but the nature of the weapons and the environment makes tactics important. Stealth is essential in many cases and reload times for muskets, pistols and crossbows have to be taken into account. You can only carry a realistic amount of ammunition so being able to recover spent arrows from fallen enemies is a nice touch and saves your precious resources. You quickly learn the best weapons to use against each enemy, and there is a grim satisfaction to be had in being able to "stealth kill" an enemy silently from a distance using your trusty longbow (my personal favourite weapon in the game) or by sneaking up and throwing a tomahawk at them.

In fact, it is hard to pick fault with Betrayer. Any frustration at not knowing what to do is negated by the fact that it is simply part of the point of the game; you just have to keep searching until you find something that takes you forwards. If you don't like the greyscale graphics, you can adjust the settings of the game so that it is in full colour; personally, I enjoyed the atmospherics much more without any additional colours. If you don't like the eerie silence of the game, you can ruin it with your own background music or something.

My only real nitpick is that it would have been nice to have some voice acting - if the Lady in Red and other "characters" could talk directly rather than using text boxes, then it would have made the game feel even more realistic. The text boxes were, for me, a jarring interruption to an otherwise flawless experience; even the HUD has been carefully considered to be as unobtrusive as possible, and can be turned off for ultra-realistic feel.

Otherwise, I thoroughly recommend this game. This is definitely one for those with patience and tenancity who are looking for a real challenge. It is not something to be played through quickly or for light relief. If you invest some real time in working through Betrayer and give it - and yourself - a chance, then you will not be disappointed.
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2 of 2 people (100%) found this review helpful
3.2 hrs on record
Posted: October 8
I am so glad I waited to get the hardware to play this at constant 60fps. The atmosphere is almost struggling you and you have to feel it as well as possible to enjoy it. The black-white-red gimmick does wonders, spooky wonders but wonders nonetheless. Sound quality is great as well, which is one of the best aspects of this game.

The combat might not be that good as some animations tend to be a bit clunky or stiff and the guns are "meh" at best, but when most of it will be done in a stealthy way, it doesn't really matter. Accurate hitboxes, accurate stealth detection and a very smart wind system. You will almost forget you are the pray of insanity but the predator.

Ontop of that, the game has quite a few important options that you can toggle like specific HUD elements or whether death is punishing or not.

Overall, it's a decent experience, and for that price-tag there is no reason not to pick it if you are into these kind of games or even a bit interested in the concept, but I would strongly suggest a computer which could possibly run this well on the maximum settings.
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1 of 1 people (100%) found this review helpful
8.9 hrs on record
Posted: October 18
This has seriously been one of the most rewarding and intense game experiences I've had in a long time. The graphics, the sounds, atmosphere down to the smallest detail draws you in and sets a mood that will make you want to barrel through all the way to the end. Even while not on sale I recommend this game to anyone who wants an immersive and pretty creepy experience.
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1 of 1 people (100%) found this review helpful
5.1 hrs on record
Posted: September 30
Betrayer is a very solid game. I've noticed that most individuals who played the game like it a LOT more than the critics did. If you like open world games you'll like this. Horror fan? Yes, you'll enjoy this. The atmosphere and environment in this game is amazing. This game takes place in 1602 at fort henry. Give this game a chance. It's very unique and genuine.
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1 of 1 people (100%) found this review helpful
5.5 hrs on record
Posted: October 3
Betrayer is a love letter to FPS & Horror fans. Betrayer isn't a FPS trying to do Horror, or Horror played by FPS; Betrayer is a fascinating mix of genres.

You can see the interesting use of total desaturation visuals, but the soundtrack is just as brilliant. The FPS mechanics are all good. Investigations & Exploration can be a bit of a pain until you remember to use the "listen" button.

Will you return the love to Betrayer, probably yes if you also love a good FPS & clever Horror.
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0 of 2 people (0%) found this review helpful
12.3 hrs on record
Posted: October 15
Muito bom. Uma atmosfera de mistério em uma ilha vazia, até um pouco assustador em tais momentos. A imagem em preto e branco e com tons de vermelho dá um ar interessantíssimo ao jogo. É possível deixar colorido, mas uma vez que o preto e branco é "default", creio que intenção dos desenvolvedores era que ficasse assim.
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2 of 17 people (12%) found this review helpful
0.7 hrs on record
Posted: October 5
Stylistically, it's a nice game. However, there's little to no direction on what you should be doing, why you should be doing it, or where you should go to do it.
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0 of 17 people (0%) found this review helpful
1.5 hrs on record
Posted: October 16
Ok non sono riuscito a finirlo, anzi a malapena l'ho iniziato. Giocato per un'ora e qualcosa all'inizio puo' sembrare evocativo, pittoresco, interessante ma il gameplay e' lento ripetitivo e noioso. Ci sono buoni elementi ma non bastano per farne un buon gioco. Lo metto da parte fin quando non ho voglia di riprovarci. 50/100
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7.2 hrs on record
Posted: October 24
Conceptually interesting, visually stunning, but ultimately feels hollow in the game-play department. Although a lot of riddles are solved by the end of the game, yet even as the final curtain falls, many more questions are left unanswered.
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12.7 hrs on record
Posted: October 20
Very fun. I enjoyed it.

I liked the graphical design style of black and white with red highlighting places of interest. Although the fact that they allow people who want a full color version to turn that on is nice.

Story was interesting as you pieced together the subplots for the various NPCs.

Combat was fun without being overly difficult or easy. There were definitely some moments where I was running backwards frantically reloading my crossbow as something was chasing me down. Using the trees to dodge arrows and other projectiles was well handled too.

Keeping the items content and equipment simple was nice. Once I realized I didn't need to SEE a trowel or a hatchet to HAVE said item, I was good to go there.

I think the only slight issue I could say is that the listening skill was not explained and therefore it took a couple minutes to realize how that worked.

Sound was handled nicely as well. I liked that certain audio clues would indicate what enemies were around. The indian sound effect was especially good. Every time I heard it, I would whip around scanning for them. Usually they still got off the first shot.

All in all I'd have to say a well thought out and executed game.
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22.2 hrs on record
Posted: October 20
I would recommend you not to read too much about the game. Play the demo first, it's a good representation. If that doesn't give you a thrill and a chill down your spine, then you'll miss half the game, because it's really quite a thriller.

The Betrayer name and Adventure genre caught my eye and a had quick glance at a short description and without further ado I was plunged into the game. All I really needed to know to play the game was the mention of the Unreal engine and a quick peek at the controls ASWD and the rest was quite intuitive.

The game is quite a mystery too and there were times when I wished I had a better idea about my role in the game, but it was somehow like playing Zork Nemesis or Myst with Guns. Sometimes there were dialogue options that left me wondering if it's also a role-playing game and with a bit of romance, but.. It didn't quite play out the way I thought.

There were a few times that I was getting a bit angry with the game, because of controls and a bit of clunkiness in design, like if you got your finger on fast-forward and open the map window for a quick peek and exit you stop moving even though you still got your finger on fast forward. There are lots of keys for different windows and there were times when I had too much adrenaline going that the keys felt a bit too crowded and since each of them would cancel movement, things were getting a bit to hectic at times.

There is a tremendous amount of moving around in the game and even though there are some nice fast-travel options there is still a bit too much walking, but there are also some really cool, chilly and atmospheric hair-raising sound effects and a lot of sudden encounters. It would have been nice to have an Always Sprint option.

The game use some really old guns, muskets, flintlock pistols, bows and crossbows all with pretty slow loading. Unfortunately you can't dodge bullets or arrows by quick-stepping or jumping, but you can sprint and take cover and it works quite well.

Even though there is a lot of sound, there is no voice acting in the game and I didn't really miss it either. The writing is pretty decent.

I only had to look online for a solution once, because there was a bell I couldn't find in the Deep Woods.

You can play the game in black and white (and red) or increase the Colour saturation from pale to full. I did a bit of both.

It took me 15 hours to finish the game and I was sprinting a lot, but I was also really exploring a lot. I had a good time.
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8.4 hrs on record
Posted: October 2
Visually rich, mystery/horror game, with an engaging story and highly demanding combat system.
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2.9 hrs on record
Posted: October 6
This game does atmosphere well and the story presented a mystery that seemed worth exploring. I haven't played the game enough to write a full review, but I know a good game when I see one. I am saving this one to play on a rainy day.
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15.9 hrs on record
Posted: October 4
great game
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23.4 hrs on record
Posted: October 9
Absolutely excellent game at an amazing price!!!! I've had hours of enjoyment and a number of freak-outs for the mere $20.00 I paid. Maybe the only criticism I could have is that I found the bow speeds way too fast, as an archer myself, there is no way you could shoot a longbow with a 1 inch draw like that. I would love to see a sequel, that left me itching for more!!! I would rate this game overall 8/10. Well done Blackpowder Games & Thankyou.
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8.1 hrs on record
Posted: October 14
Ta mien el juebo
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1.3 hrs on record
Posted: October 17
In the first 10 minutes of the game i found an eyeball, tounge and an ear.

I didnt pay full price for the game however well worth the £4.82 i had paid for it

Pretty simple and easy to understand mechanics to the game.
Easy to use combat system much easier if you use sneak attacks than full blow warefare.
Lovely graphics to the game aswell.
A different "waypoint" than most games, you use sound and some graphics on the compass to find your way.
A decent story and side story, the game is very story based, reading new notes you have found ect.

The only con i found was with the Controller support jump wasnt asigned to the controller, however it isnt fully supported so we can let them off with that ;-)

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