Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
User reviews: Very Positive (928 reviews)
Release Date: Mar 24, 2014

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Recommended By Curators

"It's odd, it's visually striking, and its one of those "janky but weirdly enjoyable" type of things!"
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Recent updates View all (16)

November 30, 2014

German Translation Added!

A very special thanks goes to Berserkr for all of his generous hard work to make this happen.

Also thanks for everyone's patience as we add more languages - we are not exactly sure when, but the next ones will be Russian and Spanish!

42 comments Read more

October 28, 2014

Update v1.7

New Features:

  • Italian translation has been added thanks to the generous help of MarcoCav!
  • Improved gamepad support:
    • Analog movement and strafe.
    • Sensitivity sliders added in Options > Controls for Look and Turn.
    • Map screen can be navigated with the D-Pad - no more tossing explosives
    • when trying to navigate. :)
    • Jump is properly bound to the A button.
  • Store and Inventory slight upgrade - pictures and icons added to make it easier to select what you want.

24 comments Read more

Reviews

“My 7 Favorite Shooters of 2014: Betrayer is a special game, one I believe everyone should play, given the chance.”
Kotaku

“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

About This Game

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

System Requirements

    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    Recommended:
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
Helpful customer reviews
540 of 562 people (96%) found this review helpful
3 people found this review funny
22.0 hrs on record
Posted: October 14, 2014
Betrayer is pretty unique in terms of gaming experience. In fact, I'm not entirely sure it can even be categorised as a 'game' per se... I shall try to explain.

You begin shipwrecked on a beach in 1604; all you know is that you sailed from England to join a colony in the Americas. You are met with an eerie, black-and-white landscape, devoid of colour and, apparently, life. You make your way up the beach, and from there you must begin to explore your environment in order to work out where you are, and what has happened here. Things are clearly wrong in this unsettling place. Your only ally is a mysterious woman in red who doesn't know her own name. Your enemies vary from Spanish Conquistadors with demonic red eyes to bow-wielding natives who utter unearthly howls as they stalk you through forests and grasslands; you barely see them coming before they are upon you, attacking and darting away before you can return fire. When you find and ring the fort's bell, the world around you shifts; just when you thought the daylight was scary enough, the night-world is ever more terrifying with skeletons and ghosts to be found all around you, shrieking in the darkness.

So, scene set, let's start with the basics. The monochromatic graphics are brave and striking; the rendering is gorgeous and you soon get used to looking at this greyscale world, as items of interest are vividly marked in red. But don't be fooled, this doesn't make anything easy to see coming, as realistic wind effects keep the trees and grasses shifting, fooling the eye into seeing movement where there is none, or covering the stealthy approach of a foe. The wind is both your enemy and your ally; you freeze when it blows, for fear that you've seen or heard something moving, or you can dash through the gusts, knowing the sound and movement of the wind will disguise the noise of your approach.

As if this didn't make things tense enough, sound is extremely important. There is no background music and no vocal acting; all you will hear is the wind, and the sounds around you - some enemies can be detected by the clanking of their armour, distincive howls, or gutteral roars. Early on you gain the ability to listen, using your HUD to follow sounds to be led to clues, locations and lost souls in need of rescue. Ring a bell to enter into the night-world and the sounds are amplified; the dull clanging of the bell, the screaming of wraiths, and having to use your listening ability to pinpoint the next clue... Seriously, play this game at night, alone, with the lights off and no other background noise, and you will discover a whole new level of immersion in this terrifying world. It will probably give you nightmares. And PTSD. Especially if there's a sudden noise in the house while you're immersed... honestly, last night, my cat sneezed while I was creeping up on a heavily-garrisoned fort area, and I had three kinds of heart attack all at once.

One of the hardest concepts to grasp in this game is that for pretty much all of the time you will not have a single clue what you are supposed to be doing - or even if you are supposed to be doing anything. Think about it - most games you play will have clear cut objectives, quests and story lines to follow. Betrayer doesn't give you any of that, and to be honest, why should it? It's realism at its finest - in real life, a stranger doesn't approach you in the street and tell you that the answer to all you seek is in the next town, here's a map, speak to so-and-so and report back to me so I can tell you what to do next... Betrayer expects you to behave as you might if you really did wash up on a beach in 1604. Figure it out for yourself! Take a walk - look around - collect clues - piece it together - find scraps of paper - talk to the friendly folk - kill the ones that try to kill you - trial and error; you'll get there in the end. Hopefully...

...Which is why this game gets mixed reviews, it seems. Betrayer will frustrate you as often as it rewards you, because when you're missing a clue and you don't know where to look, then it's hours of map-trawling to try to work out what you've overlooked. There is no handholding here; once you get used to that and start to work things out for yourself you can really start to enjoy it, but this game probably loses a lot of players early on who don't like that style of play. However, the rewards for perseverance are exceptional; intense, involving play; clever use of stealth and strategy; incredible characters and a deeply shocking storyline that keeps you guessing until the end.

So when I said at the beginning that it can't be characterised as a "game", it is because of the incredible amount of realism involved, despite the supernatural themes. It is a media form in its own right; a cross between a game, a movie and a real-life action adventure where you have to work everything out for yourself. Betrayer will not even ask you the questions, let alone tell you the answers - you will literally have to suss everything out for yourself. The beautiful thing is that you will be vey pleased with yourself when you do!

One of my favourite elements of this game was in not knowing where the true evil was; in the deeds of the settlers you learn about, or in the shadowy realm of ghosts and monsters. The irredeemable acts that people do to each other in their own selfish interests and the ways in which those deeds come back to haunt them are intriguing, horrifying and tragic all in one go.

Betrayer is, essentially, a simple game that can be incredibly difficult at the same time. For example, the combat is apparently straightforward in a point-and-shoot manner, but the nature of the weapons and the environment makes tactics important. Stealth is essential in many cases and reload times for muskets, pistols and crossbows have to be taken into account. You can only carry a realistic amount of ammunition so being able to recover spent arrows from fallen enemies is a nice touch and saves your precious resources. You quickly learn the best weapons to use against each enemy, and there is a grim satisfaction to be had in being able to "stealth kill" an enemy silently from a distance using your trusty longbow (my personal favourite weapon in the game) or by sneaking up and throwing a tomahawk at them.

In fact, it is hard to pick fault with Betrayer. Any frustration at not knowing what to do is negated by the fact that it is simply part of the point of the game; you just have to keep searching until you find something that takes you forwards. If you don't like the greyscale graphics, you can adjust the settings of the game so that it is in full colour; personally, I enjoyed the atmospherics much more without any additional colours. If you don't like the eerie silence of the game, you can ruin it with your own background music or something.

My only real nitpick is that it would have been nice to have some voice acting - if the Lady in Red and other "characters" could talk directly rather than using text boxes, then it would have made the game feel even more realistic. The text boxes were, for me, a jarring interruption to an otherwise flawless experience; even the HUD has been carefully considered to be as unobtrusive as possible, and can be turned off for ultra-realistic feel.

Otherwise, I thoroughly recommend this game. This is definitely one for those with patience and tenancity who are looking for a real challenge. It is not something to be played through quickly or for light relief. If you invest some real time in working through Betrayer and give it - and yourself - a chance, then you will not be disappointed.
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103 of 111 people (93%) found this review helpful
1 person found this review funny
18.1 hrs on record
Posted: October 5, 2014
Betrayer is a first-person game, where you awake on a small beach after your ship wrecked.
You are thrown into the game, without any explanation or a real goal first, so you'll start exploring.

Controls are basically like any other first-person game. you can jump, crouch, use your weapons and interact with objects.
So, until here, everything is quite the usual.

What makes it so interesting and unique in my opinion, is the visuals.
Yes, having a game being black and white and only highlight enemies and objects with the color red was a great move. It adds a lot(!) to the atmosphere (you can however play with the contrast, and color saturation yourself to make it colorful again, though i wouldn't recommend it).

After you have made your first steps, you encounter quite mysterious happenings.
Enemies appear and will try to shoot you on sight, but they don't seem particularly human.
After finding and entering your first settlement, you'll find burned corpses and try to find out what happened to these poor souls and then, there is also that mysterious maiden in red, which appears out of nowhere and then there is also, what i would call, the "ghost realm" (after ringing a bell in a settlement, everything darkens and you'll end up fighting skeletons and talking to souls, which got murdered).

Together with the visuals, the great sound and the spooky atmosphere it makes a quite good game.
The world itself is divided into larger hubs, where you can roam and explore freely, though, there isn't that much to find (graves, some clues and diary-entries which will give you a bit of backstory and few settlements or smaller places of interest).
You will find (or buy) different weapons throughout the game, like bows, crossbows, pistols and muskets to fight of the enemies (which you should do stealthy in most cases, as you can't take much damage).

The middle part feels a bit stretched and sometimes, it can be a bit frustrating, not knowing exactly what to do and where to go, but if you like exploring and a rather stealthy first-person mystery game which doesn't take you by the hand, then i would definitely recommend this one!
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82 of 95 people (86%) found this review helpful
1 person found this review funny
10.7 hrs on record
Posted: November 5, 2014
You begin Betrayer washed up on the shore of the New World, a country rendered in stark monochrome. A linear path leads you inland, acting as a tutorial along the way, but it's once you reach the abandoned Fort Henry that you really begin to grasp what awaits you.Or rather, you don't. Betrayer is the sort of game that delights in keeping you on the edge, never entirely sure what's happened to rid the land of human life or what you're supposed to do about it. It's a game with no missions, no quest markers, no breadcrumb trails. Blackpowder Games, largely made up of former Monolith developers, has dipped into some obvious influences for this stark and striking horror adventure. The Elder Scrolls is one, with an open map through which you navigate by icons on the compass. You'll also sense strong echoes of Far Cry 3. Corrupted, animalistic Conquistadors patrol the wilderness, and since your only defences are crude bows, old-fashioned muskets and a throwing tomahawk, you'll spend a lot of time skulking through long grass, masking your movements in time with gusts of wind and thinning their numbers as stealthily as possible.Should you fall in battle - and you will, since these Conquistadors hit hard and are relentless once they have your scent - you'll respawn back at the fort, leaving all the valuables you found at the site of your death. If you die again before reclaiming them, whatever you found or earned is gone forever.But Betrayer is also an adventure game, of sorts, and one that is driven by mystery and puzzles. Not the crude block-sliding, lever-pulling puzzles that games so often fall back on, but deeper, more abstract problems. In terms of tone and mood it reminds me, more than anything, of the hallucinatory and terrifying climax of 2009 metaphysical viking movie, Valhalla Rising. It's a game that presents exploration as cloying terror and colonisation as a creeping cancer. It's scary, not in the cheap sense, but at a more primal level. You're compelled to explore this land - area by area - but it never feels comfortable or empowering.While Betrayer succeeds in atmosphere, it fares less well in pure gameplay terms. The lack of direction is thrilling, but becomes problematic when the game only marks specific locations on the map.Combat is, sadly, where the game is weakest. The enemies are fairly crude creations, wandering back and forth in fixed, meaningless patterns, and their AI doesn't stretch much further than simply charging at you once roused.Once you've got their attention, they'll follow you across the whole map, displaying only the most rudimentary of tactics - at a distance, they'll use ranged attacks, and up close they'll batter you senseless. Betrayer is rougher around the edges than its stylish exterior may suggest, but it's never less than fascinating.The whole game is a question, intriguingly posed and offering no easy answers.
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36 of 46 people (78%) found this review helpful
10.4 hrs on record
Posted: November 10, 2014
Betrayer is a bag of mixed emotions. Appealingly presented in beautful monochrome and undeniably atmospheric, it's a falling star that will mesmerize you for a moment before its light disippates into night sky.
What do i mean by this ? Well, give me a moment to explain.

Year is 1604 and you just woke up on the beach of the New World among the debris of a marooned ship carrying nothing but your knife. World around you is presented in stylish monochrome with pleasant sounds of splashing waves and schreeching seagulls. It could almost be idyllic if it weren't for the fact that you barely escaped watery grave. With only the vaguest idea of where you are and what to do next, you scrounge up what you can from boxes that are strewn around the shore and head up inland. It doesn' take too long until you stumble on a first sign of life in a form of a warning arrow, shot by a person clad in red. A friendly advice on a piece of paper will introduce you with a opportunistic merchant who provides you with your first weapon and hope of future, mutually beneficial relationship. Wepon in hand, but caution in mind, you'll proceed to face whatever dangers stalk the tall grass of this newly colonized country.
Incidentaly, stalking is the best approach to combat. Your crude longbow won't do you much good in a straight on fight and breasplate worn by your enemies will deflect most arrows. Stealthy approach is very much encouraged - hiding in tall grass and utilizing shadows and gusts of wind to mask your footsteps before you can close in for one deadly strike. However, if you cross their direct line of sight they will spot you and charge to your location which creates a lot of intense encounters, at least in the beginning until you size them up and get better equipment. Like in Dark Souls, you lose all your loot when you die; (an option which can be turned off in gameplay menu), so you want to choose your fights carefully. There is a modest variety of weapons, appropriate for that era. Powerful, but slow-loading muskets and flintlock pistols for your short range, fire-and-forget needs with weaker short/longbows and crossbows doing a nice job at long range sniping. There are also quick-throw explosives and tomahawks when enemies get too close.
Exploration will reveal small bits and pieces of information - page scraps provide lore and insight into past events, puzzling clues an evidence into violent misdeeds, graves engraved with names and causes of death - these are constant reminders that something has gone terribly wrong. Immersion is an overused buzzword, but it's really appropriate here. All this culminates when you reach your first settlement; a small fort mysteriously deserted, showing signs of struggle. Here you'll be introduced to another gameplay mechanic, where you need to collect a bell, hang it from a beam and ring it, whereupon you'll be transported to a darker version of normal world. Dark world is populated by skeletons and floating shades; your vision is limited, and you have to orientate yourself by "listening" and/or following small appearing pointers on the screen. These will lead you to lost souls, remaining echoes of colonists who will explain the significance of certain clues and slowly unravel their mysterious fate and events that led to their untimely, violent deaths.

In these first few hours it looks like Betrayer will settle into a nice rythm, providing a good balance between atmospheric, nearly horror experience, exploration and combat, but it never quite comes to that. New areas you discover feel and look pretty much the same - they're mostly empty and while collectibles offer a decent incentive to explore, it will inevitably become tedious. Enemies that seemed dangerous and sinister before will show all limitations of their AI when you realize there's nothing more to their tactics than relentlessly charging to your location. Most of the combat challenge will come from limited 17- century weapons, and finding more powerful ones is crucial to your survival. These are mostly found on dead enemies or in chests, but really powerful unique, weapons are buried beneath piles of rock that can only be accessed once you find a spade much later in the game. Unfortunately they use exactly the same models as regular ones so it lacks that feeling of finding something really special. Backtracking isn't a problem since there's a fast travel system, but your character is shown as area circle on the map, instead of the usual arrow, which creates confusion when you're trying to find your way, so I'd recommend turning on compass. Ghostly investigations you have to do will reveal very interesting albeit mostly tragic stories, but ultimately amount to nothing more than running from one location to the next, picking up mementos and presenting them to appropriate shade. It's gets very formulaic and repetitive very soon - get to the new area, retake the settlment from enemies, find the bell, go to the dark world, play the courier for ghosts, rinse and repeat. It approaches greatness but never reaches it and that's what's most frustrating of all.


Tenative recommendation. If you approach it from purely gameplay standpoint, you will ultimately be disappointed, but if you take in all the atmosphere and look past its objective flaws, you'll find an enthralling experience. Not really a scary one, but one with uncomfortable sense of unfamiliarty and uknown.
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29 of 37 people (78%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: October 17, 2014
In fondo trovate la versione italiana della recensione

You find yourself on a beach, surrounded by the remainings of what looks like to be your ship.
At the horizon you can see some vessels ready to sail.
No hints on who or what you are; no one points you in a particular direction; all you can do is to start walking along the road.
Somebody left some messages on the way; text that warn you: "This place is dangerous, keep going at your own risk".

Betrayed is an OpenWorld where you have no help of any sort, no tutorial.
What to do and where to go is up to you to find.
You will have to explore the world of the living and the world of the spirits to find clues and informations to help you rebuild the events.

Visually the game is really engaging; this odd black and white graphics where only the colour red is shown create a really suggestive scenery; as suggestive are the sound effects.
The fights are more or less hard, that's up to your skill as a gamer.

I've to admit that missing a destination or any kind of hint on the long way bores me; a risk that you have to keep in mind is losing a good amount of time wandering around (and dying by the hand of the enemies) without having a clue on what to do.
So if you don't like this kind of challenge it's not the game for you.

All considered I recommend it (maybe at a low price, why not?) for his originality and uniqueness.

***

Siete su una spiagga, attorniati dai resti di quella che presumibilmente era la vostra nave.
All'orizzonte si posso scorgere altri vascelli intenti a salpare.
Nessuna indicazione di chi o cosa siete; nessuno che vi indirizzi verso un particolare luogo; tutto quello che vi rimane è cominciare a camminare, seguendo il sentiero.
Qualcuno ha lasciato dei messaggi lungo la via; testi che vi mettono in guadia: "Questo posto è pericoloso, continuate a vostro rischio e pericolo".

Betrayer è un gioco OpenWorld in cui non vi viene fornito nessun tipo di aiuto, nessun tutorial.
Cosa fare e dove andare spetta a voi capirlo.
Dovrete esplorare il mondo dei vivi e quello degli spiriti per trovare indizi e informazioni che vi aiutino a ricostruire gli avvenimenti.

Visivamente è molto coinvolgente; questa grafica particolare in bianco e nero in cui spicca solo il colore rosso rende l'ambientazione suggestiva; altrettanto suggestivi sono gli effetti sonori.
I combattimenti sono più o meno impegnativi (dipende dalla vostra abilità di giocatore).

Devo ammettere però che il non avere una meta o un qualsivoglia suggerimento a lungo andare mi annoia; un rischio che dovete prendere in considerazione è quello di passare una buona quantità di tempo a vagare (e morire per mano dei nemici) senza avere la più pallida idea di cosa fare.
Quindi se non amate questo genere di sfida forse non è il gioco adatto a voi.

Tutto sommato lo consiglio (magari trovato a basso prezzo, perchè no?!) per la sua originalità e particolarità.
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27 of 35 people (77%) found this review helpful
10.5 hrs on record
Posted: November 2, 2014
Betrayer is an action-adventure game set in 17th century America. Once ashore you reach your very first settlement but find it completely abandoned apart from some human-sized ash figures. The only friend you have is a girl wearing a red cloak. She is looking for her sister and asks for your aid.

While wandering in the forest you encounter conquistadors who attack you immediately. Stealth is very important - especially at the beginning of the game - as you can quietly dispose of your enemies without having to fire your weapon. Initially, you have a bow but soon you'll be able to obtain a crossbow and also a pistol and a musket. These - as the game takes place centuries ago - require quite some time to be reloaded.

I like the atmosphere of the game. I am not sure why the creators went with the monochrome (black and white) art style but it certainly suits the game's atmosphere. In fact, only some key elements show up in red colour such as the things you can interact with and the enemies. Wind blows heavily from time to time which completely conceals the sound of your footsteps. Both the art style and the sound effects deserve a high five!

While the map shows small settlements and roads you can go elsewhere in the forest to find many secrets as it does not reveal everything. There are hidden chests, graves, clues and even unique weapons scattered throughout the land. Later in the game you obtain a shovel with which you can dig at certain places.

Oh, the clues! Every map has a central settlement where you can install a bell. Once rung the game changes your surroundings completely. Everything becomes dark and creepy and instead of conquistadors you fight skeletons and evil spirits. You find good spirits who will always tell you a story. A story of a murder, betrayal, vengeance or something sinister that resulted in the death of the townsfolk. You can then find other ghosts and clues (items) to reveal the background of these killings.

While not necessarily a long game and repetitive at times, Betrayer offers a refreshing experience in the FPS genre with its unique art style and excellent sound effects.

The game never tells you where to go but you are able to "listen". By pressing X you hear a sound effect that is stronger if you are close to your objective and also if you face the right direction. This is a creative way to make you navigate and the creepy sound effect greatly accompanies the haunting atmosphere of the Otherworld.

Highly recommended and do keep the monochrome colouring style as intended!
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31 of 43 people (72%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: October 8, 2014
A friend gifted me this game. What looked to me like yet another pretentious indie game turned out to be an enchanting, eerily captivating experience. For anyone scared of the monochrome look, there's a slider and you can play in color right off the bat.

Combat is a little clunky but manages to still feel intense. The environments, enemies and sound effects make for a blend that is as captivating as it is creepy, even if it's all a little underproduced. The 'listen' mechanic which guides you to the nearest important location in the game will probably give me nightmares for the next month but I think it was worth it.
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21 of 26 people (81%) found this review helpful
13.8 hrs on record
Posted: November 1, 2014
It's fairly easy to knock about Betrayer if you approach the game like F.E.A.R or another 'ctrl+C, ctrl+V' shooter, but that is totally on you - not the developers. Rather, this should be played like a point and click game in many respects, with an appreciation for the art style Blackpowder has adopted.

Let's start with that. The aesthetic of the game is obviously fairly distinct and this can be a great detractor for some people. Though there is a colour saturation option (that's right, you can play in colour), it is really not recommended as you lose a great deal of the art style that ultimately shapes the atmosphere of the game. However, I found that bumping up colour to 0.1 was beneficial in many cases as it allows for small amounts of extra detail to be resolved, adding a bit more depth otherwise lacking from homogenous blacks that at times were hard to wrap your head around. Overall it's quite gorgeous, and Blackpowder have clearly optimised the look to suit black and white with a little wiggle room for very minimal colouring.

Weapons are by in large period faithful. Crossbows, short bows, long bows, muskets, tomahawks (no, not the exploding kind), flintlocks and rudimentry grenades make up your arsenal. I read elsewhere someone complaining about a lack of automatic weapons - which reflects more upon their own retardation than a fault of the devs. Each weapon feels distinct, and you'll be conciously cycling between certain ones based on the context of the battle at hand, with things like muskets woeful for close combat with multiple enemies but an absolute cannon for longer ranges. Though the mechanics are overall quite simplistic, the hierachy of weapons and their upgrades mean that you'll rarely be dependent on just a single one until quite late in the game.

Other things to note are the actual quests and storyline. All follow a theme (if you can't guess it, log off and finish off your homework of reciting the alphabet) that can at times be a bit "geee I really didn't see that coming," but remain distinct enough so that if you're genuinely interested in playing the game, you'll recall who-is-who and what-is-what. It may not be the strongest storyline, but it is entertaining enough to see the game through to completion with a twist or two.

Finally, the game follows an open world structure most similar to that seen in S.T.A.L.K.E.R games - with open regions to explore that may be left by only a single route in either direction. Though you can teleport anywhere on the discovered map, I find that it actually is inhibitory to your progress as you miss things like chests, buried charms, quest items and unique weapons that you probably overlooked in the early games. These can actually play a pretty big part in how you finish the game, so keep that in mind.


There are plenty of other things I could mention - like the charms, enemies, stealth mechanics, great soundwork or the otherwordly realm; but those are probably best left a bit hush-hush so you can enjoy them yourself. This is a great game that has been well produced but may at times suffer from acute cases of cliche or confusion. If you approach it not like a shooter, but like a point-and-click adventure, you'll enjoy yourself.
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19 of 25 people (76%) found this review helpful
12.3 hrs on record
Posted: October 30, 2014
With a visually striking art style, a genuinely unnerving atmosphere and satisfying combat; I highly recommend this very enjoyable, if slightly repetitive title!
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13 of 15 people (87%) found this review helpful
12.2 hrs on record
Posted: December 14, 2014
Great game. Very atmospheric, especially with headphones since sound direction clues are a key mechanism. It does get a bit rote when you get several maps in and get used to how you need to go about clearing it, but it's the right length that it doesn't get boring.
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12 of 14 people (86%) found this review helpful
11.3 hrs on record
Posted: January 20
I found Betrayer to be both unsettling and fun to play. Everything you encounter is shrouded in mystery, be it your marooned situation, the person that shoots an arrow in your path to pass along a message, or the "darkness" you enter upon ringing the settlements' bells. At first I found it to be a rather unforgiving game. There's not a whole lot of handholding that happens with this: Here is your bow. Be careful with your ammo. Try not to die to ravening conquistadors on your way in. Pick up some clues and try to piece together what the hell happened if you make it that far.

Visually, I really enjoyed the black and white color scheme with the splashes of red to indicate things of importance (like piles of dirt, pools of blood, and things that want to kill you). But if black and white isn't your thing, and you don't enjoy that creepy Blair Witch vibe, you can adjust the color to the saturation you're comfortable with.

There is no voice acting, which I find only contributes to the atmosphere of the game, lending itself to a rather solitary and unnerving experience. There is no musical score to speak of, but rather the things you would normally hear in my neck of the woods (the birds, the breeze, and your own footsteps). A lot of this game works on audio cues. You can hear the enemies if you care to listen for them. Stealth is the name of the game (not literally... but achievements! And... health!). So I highly reccommend it.

Overall I enjoyed learning the story of these colonists. Some things, like the explosives you pick up, I have never found a use for, other than getting myself mercilessly slaughtered by every conquistador in the surrounding area. The ending, if not completely satisfying, is nevertheless what I would expect from this sort of eerie game. Definitely worth a look.
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11 of 13 people (85%) found this review helpful
12.8 hrs on record
Posted: December 1, 2014
The short version – Paranormal investigator extrodiaire meets Far Cry.

You appear on a shore, behind you a ship. Likely the vessel that brought you here. A land devoid of color stay for an unpretencious amount of red.

This game is not just visually strking, its stunning. You are given the option to play in shades of grey or blast the color saturation up to see lush forests and gated strongholds.

The actual gameplay mechanics more or less revolve around two things. Exploration and killing things. Through your exploration you are likely to discover chests with goodies, pages with exposition that give insight into the goings on, gravestones among other things. Bascially, it's a completionists absolute dream or worst nightmare. The main draw though is to gain insight into the investigations. About the ghosts.. I didn't mention the ghosts?!

There are two worlds/dimensions to explore, though the same clues and collectables can be found in either. The dark world, the world in perpetual night where hostile undead things will spring forth from underground to ward you off the investigation. Where items must be "cleasned of corruption" before preceeding. And the light or daytime world. Hostile baddies still are here but their purpose seems less warding and more left over neural pathways of repeated and ingrained behavior from their time in life. Very real since of LIMBO here.

Character progression is not necessarily "gated" but there is a very real MetroidVania -esk feel to upgrading your characters weapons from damage, speed of reloading, noise levels, amount of ammo held, amount of water (health packs) and charms that aid in movement speed, reload speed, and enemy detection.

The sound design is absolutely phenominal. Listening to the wind to find your direction. The wind insisting its innocent. Audio cues to detect the natives who are virtually undetectable otherwise. I should mention the wind I speak about is more a button to listen to the wind as the actual wind is used as a stealth mechanic to hinder your noise and detection level. The beasties make crazy scary noises, very distinct ones. To the point of knowing what enemy is behind the bush. The screams are unnerving, you don't really get used to to ambiance, comfortable perhaps, its always slightly disqueiting. Even at the end when I was fully confident in my ability to survive I was still nervous to face enemies to some degree. My only caveat remains that enemies don't react to your shots until their health is completely depleted and become victims to the physics. I just wish you could interupt their attack to some degree.

Overall, one of the most memorable and unique games I've played in awhile.
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9 of 10 people (90%) found this review helpful
23.7 hrs on record
Posted: February 7
You're shipwrecked by the Spaniards in colonial times. You have no one and nothing but what you're wearing. You venture into the wild defenseless and wary. The sounds of the wind follow you as you make your way along a trail. You hear crows and other critters, but see no one and hear no one until you stumble upon a Spaniard wearing full armor. You try to reason with him but then you hear a horrible unearthly sound and the Spaniard rushes you. It is no longer human...

This game is fps mixed with horror. You find clues along the way in the form of letters, items, and tombs that tell you about the world and what has happened. There is the day time cycle which is filled with undead Spaniards and a dark cycle whereupon all the undead come to light. I enjoyed this game quite a bit. It was fun figuring out the various mysterious and stories. Also there are plenty of jump scares and I found myself doing quite a bit of stealth.

You get to use bow and arrow, crossbows, pistols, muskets, even grenades. The game was made to be played in black and white but I used the following color settings to make it easier on my eyes. 2.2, 1.3, and 1.0.

I give this game a 7/10. Check it out!

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14 of 20 people (70%) found this review helpful
18.2 hrs on record
Posted: November 13, 2014
I had my eyes on this game since its very release, back in March. Watching its updates, reading further reviews about its content and gameplay, I saw quite a fair amount of both appraisals and negative criticism. I was sceptical for a while, but the months reinvigorated my interest as I witnessed some clever updates addressing a few issues that were hindering its potential. Then I recently bought it and, about only one week and a half afterwards, I've finished it.

Betrayer is a fantastic indie enterprise, like few I've seen. It combines visual astonishment (directly affecting the atmosphere of ethereal mysteries) with no-nonsense combat, enhanced by the evolution of enemy hordes and also of the player's arsenal and fighting techniques. Running about with musket and bow has never been so much about timing each one's shot and adapting them for the precise circumstances. Missing *your* shot might very easily mean taking the enemy's back at you, since their aiming is relentless, and your health bar, friable.

The theme is reasonably innovative, and the game's approach is downright unique. The year is 1606, and you land on Virginian soil, only to find a very primitive colonial process that has crumbled under inner conflicts and treason. On the other side, Native Americans are hunted, violated and burnt, as the names of their ancestors slowly fade away throughout the narrative process. The several notes found in the game tell (in fairly neat writing) of leaders from both sides being conspired against, sons and daughters being slain or assimilated. The player is then left with a visual that matches the storyline: ghosts float about the dense woods without remembrance of their actual lives, and beg for closure for their sins and/or misfortunes. The player may or may not remind them of who they were and what they did, bringing them either peace or torment. Amidst all this otherworldly saga, the true game's nemeses are embodied by steel-armoured bears (the colonisers) or burnt owls (the natives), which can be interpreted by their roaring or hooting beyond their human silhouettes.

Play this game bearing in mind that it is a heavy experience. Being able to adjust colour saturation and contrast is also a nice feature for atmosphere adaption. If I were to point out a mistake, it may have been the walking and searching necessary to locate clues, letters, chests, and weapons. These are vast forested lands that are excellent for territorial combat, but a bit tedious for repetitive treasure hunt. Apart from that issue, a game that is well worth the cash and is beautiful to explore.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
30.2 hrs on record
Posted: February 10
The most atmospheric story driven arrow finding simulator I have ever played. Also, excelent usage of sound and color. 8/10
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10 of 13 people (77%) found this review helpful
8.4 hrs on record
Posted: October 2, 2014
Visually rich, mystery/horror game, with an engaging story and highly demanding combat system.
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6 of 7 people (86%) found this review helpful
1.3 hrs on record
Posted: October 17, 2014
In the first 10 minutes of the game i found an eyeball, tounge and an ear.

I didnt pay full price for the game however well worth the £4.82 i had paid for it

PROS -
Pretty simple and easy to understand mechanics to the game.
Easy to use combat system much easier if you use sneak attacks than full blow warefare.
Lovely graphics to the game aswell.
A different "waypoint" than most games, you use sound and some graphics on the compass to find your way.
A decent story and side story, the game is very story based, reading new notes you have found ect.

CONS-
The only con i found was with the Controller support jump wasnt asigned to the controller, however it isnt fully supported so we can let them off with that ;-)

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9 of 13 people (69%) found this review helpful
4.0 hrs on record
Posted: November 26, 2014
Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

9/10
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4 of 4 people (100%) found this review helpful
23.7 hrs on record
Posted: October 20, 2014
I would recommend you not to read too much about the game. Play the demo first, it's a good representation. If that doesn't give you a thrill and a chill down your spine, then you'll miss half the game, because it's really quite a thriller.

The Betrayer name and Adventure genre caught my eye and a had quick glance at a short description and without further ado I was plunged into the game. All I really needed to know to play the game was the mention of the Unreal engine and a quick peek at the controls ASWD and the rest was quite intuitive.

The game is quite a mystery too and there were times when I wished I had a better idea about my role in the game, but it was somehow like playing Zork Nemesis or Myst with Guns. Sometimes there were dialogue options that left me wondering if it's also a role-playing game and with a bit of romance, but.. It didn't quite play out the way I thought.

There were a few times that I was getting a bit angry with the game, because of controls and a bit of clunkiness in design, like if you got your finger on fast-forward and open the map window for a quick peek and exit you stop moving even though you still got your finger on fast forward. There are lots of keys for different windows and there were times when I had too much adrenaline going that the keys felt a bit too crowded and since each of them would cancel movement, things were getting a bit to hectic at times.

There is a tremendous amount of moving around in the game and even though there are some nice fast-travel options there is still a bit too much walking, but there are also some really cool, chilly and atmospheric hair-raising sound effects and a lot of sudden encounters. It would have been nice to have an Always Sprint option.

The game use some really old guns, muskets, flintlock pistols, bows and crossbows all with pretty slow loading. Unfortunately you can't dodge bullets or arrows by quick-stepping or jumping, but you can sprint and take cover and it works quite well.

Even though there is a lot of sound, there is no voice acting in the game and I didn't really miss it either. The writing is pretty decent.

I only had to look online for a solution once, because there was a bell I couldn't find in the Deep Woods.

You can play the game in black and white (and red) or increase the Colour saturation from pale to full. I did a bit of both.

It took me 15 hours to finish the game and I was sprinting a lot, but I was also really exploring a lot. I had a good time.
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4 of 4 people (100%) found this review helpful
12.7 hrs on record
Posted: October 20, 2014
Very fun. I enjoyed it.

I liked the graphical design style of black and white with red highlighting places of interest. Although the fact that they allow people who want a full color version to turn that on is nice.

Story was interesting as you pieced together the subplots for the various NPCs.

Combat was fun without being overly difficult or easy. There were definitely some moments where I was running backwards frantically reloading my crossbow as something was chasing me down. Using the trees to dodge arrows and other projectiles was well handled too.

Keeping the items content and equipment simple was nice. Once I realized I didn't need to SEE a trowel or a hatchet to HAVE said item, I was good to go there.

I think the only slight issue I could say is that the listening skill was not explained and therefore it took a couple minutes to realize how that worked.

Sound was handled nicely as well. I liked that certain audio clues would indicate what enemies were around. The indian sound effect was especially good. Every time I heard it, I would whip around scanning for them. Usually they still got off the first shot.

All in all I'd have to say a well thought out and executed game.
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