Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
User reviews:
Recent:
Mostly Positive (59 reviews) - 77% of the 59 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,965 reviews) - 82% of the 1,965 user reviews for this game are positive.
Release Date: Mar 24, 2014

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Reviews

“My 7 Favorite Shooters of 2014: Betrayer is a special game, one I believe everyone should play, given the chance.”
Kotaku

“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

About This Game

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

System Requirements

    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    Recommended:
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
Customer reviews
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Recent:
Mostly Positive (59 reviews)
Overall:
Very Positive (1,965 reviews)
Recently Posted
鷹村
( 6.7 hrs on record )
Posted: July 1
It's a pretty good game up until the end of the first chapter. Beyond that, the game repeats itself in cycles, going from exploration, combat, SPOOOOKY COMBAT- WOOOooooOOOO, then leaving the area. They had SO much potential to work with and tossed it for very weak writing and interesting mechanics.

Watch a Let's Play instead.
Helpful? Yes No Funny
Rebel Ace Fryslân
( 13.2 hrs on record )
Posted: June 30
Product received for free
There are some slow moments in these game, but that is part of it.
Only now see the game is normally €5,- , wich absolutly not much for this atmosperic game.
Hope this studio will make more games that have the same appeal, an aproach to more of these 'historic' themes.
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SpikeInHeart
( 14.4 hrs on record )
Posted: June 30
Just good... not very good.
I would still recommend it for its unique features, timeline and atmosphere.

But the lack voice acting (none), NPC (one... alive) and wild life makes it empty.
Every objectives can be highlighted on the map which makes your exploration near zero.

It would have been nice to be attracted by something unusual on the map, then find a clue... by yourself.
If you don't use the map, you'll need 100 hours to finish the game.
In terms of myth, devs, when you talk about death and ghosts, you have to go under the ground but here again, no indoors, no underground, no caves...
I'm curious to see your next game.
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thatericguy
( 15.0 hrs on record )
Posted: June 29
A well made action game, not too short, not too long. Interesting story. You can play with or without color.
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Ruzar Falzon
( 17.6 hrs on record )
Posted: June 29
So, you're a dude who gets wrecked by the Spanish, then manhandled by the Spanish, then manhandled by Ghosts, burning Native Americans and skeletons. And it's wicked scary.

Gameplay is akin to shooters, so if you're a fan, it's great. And the fact that you have to deal with the fact that it's weaponry from the 1600's is EXTRA GREAT.

Setting is pretty awesome. Too little New World 1600's colonial horror is done nowadays. If you want a good movie to pair with this, Vallahala Rising and the Witch.

Story is grisly, as to be expected with horror. Lots of burnings, rapes, witch huntings, murder and in general tomfollery for you to find out about. THE ENDING THOUGH WILL LEAVE YOU WITH A BAD TASTE IN YOUR MOUTH.

So yes. Buy it. Play it. Enjoy headshooting floating skull/fly swarm demons. Those are the best.
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VenyX
( 3.0 hrs on record )
Posted: June 29
Product received for free
An amazing game that immerses you into a world where the only color is red.
Just kidding, you can change it to full color anytime in the options. Very fun and easy to learn, it has a survival feel. Just, when you ring the bell, you realise this is a scary mother ♥♥♥♥ing game. And yeah, beautiful at the same time.
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sithsaber1
( 19.4 hrs on record )
Posted: June 28
This is one of the most highly atmospheric, and unique FPS games I've ever played. The use of color, and the lack there of, is excellent. The minimalist sound is incredible; having the wind be the dominant effect is uncommon and a real delight. Unraveling the mystery and gameplay was frustrating at first, but well worth the experience. The action and difficulty were great, and the level of spooky was just high enough that my girlfriend couldn't handle playing it after the first few minutes, but the design and effects were good enough to have her just hover over my shoulder and watch.
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**Death Row**
( 3.3 hrs on record )
Posted: June 28
Great game. Very atmospheric, especially with headphones since sound direction clues are a key mechanism. It does get a bit rote when you get several maps in and get used to how you need to go about clearing it, but it's the right length that it doesn't get boring.
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7th STALKER
( 13.1 hrs on record )
Posted: June 27
PREMISE:

Betrayer could best be described; and as others have already listed, a stealth based mystery game that relies on exploration as a means of driving the story forward. It takes place during the colinzation of the new world in 1604 by charters set out by both the Engilsh and Spanish Empires.

You begin the game shipwrecked on the beach, further inland you run into the only "living" human you will to talk to the entire game; a Maiden in Red, she has no memeory of what happend to cause the various settlements you find throughout the game to be full of the Pompeii esque remains of the Colinists and why no one living seems to remain. Unraveling the secret past of the Maiden in Red and of the former Colonies as well as its inhabitants is up to you.

MECHANICS / GAMEPLAY:

The game does have combat; and while nothing too eather shattering, is more than adaquate for what the game sets out to do. The game gives you variuos choices weapons that all play distinctly different from eachother and have their own pros and cons. For instance the bows (silent, faster to fire) and black powder weapons (stronger, but load and long reload). The differences in the weapons do warrant some thought before rushing into fights when wandering the map, however during other times the games brings the enemies to you making it more a questions of what is able to ill the fastest. You also get charms that buff your chracter as well as throwables in the form explosives and tomahawks. I really didn't use the latter much.

The story is progressed forward by the players ability to ring a bell and transfer from the normal white washed world to a extremely dark "spirit world". Within the spirit world you will meet key wraiths, as well as secondary shadows of the former colonits whose spirits that are still bound to the world for one reason or another. It is here that you will you will unravel most of the mysteries of the New World Colonies. From the first wraiths you encounter in any given area you will usually be given a short incomplete narrative. It is then up to you to fill in the gaps using clues you find in the living world in order to refresh the wraiths memories and finish their stories.

This is where I major give major cudos to who ever wrote the various stories of the wraiths you enounter in game. What might at beginning the sound like a story of somone consoling a perons who just lost their father slowly begins to warp with each new clue you uncover and present to the wraiths.This continues until the story evolves into someone being murdered and another executed. By the conlcusion of each investigation the original phrase thrown out by the wraith will have usually taken on a whole new context and meaning. Writing of this nature is not always an easy feat, and is something I'd like to see more of in the video game realm.

BREIF CONCLUSION:

Would I recommend this game? Not necessarily to everyone, if you enjoy mystery, interesting writing, and something different, then yes this game is probably for you and you would like it. I bought the game on sale for 2.49, I really would have been content with what I got for 10 dollars. As some of the negative reveiws can attest it won't appeal to everyone.

My major gripe is that the game does get slightly repetative, new enemies are thrown in at later areas. These enemies are fairly interesting and have interesting mechanics, but their newsheen does fade rather quickly. There were about 6 or 7 different areas, and the game started to turn more into work by then end, but the story kept me going to see it through to the end.

If I were to apply a number rating for those who care, I would give this game a very solid 7 maybe a shaky 8.


MY TIPS TO ANYONE WHO BUYS:

*You do get the shovel eventually. Yes you will have to backtack to dig up some of the things you find earlier in the game.

*Stealth is slightly less useful in the spirit world, but still applicable.

*Pick up everything you can in the map before entering the spirit world in any area, in my opinion this is the best way to get everything done in the quickest way possible.
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Babadook, dook, DOOOOOK
( 7.0 hrs on record )
Posted: June 27
A really unique game; I've never played any game like it.

Pros:
The enviornment is BEAUTIFUL. Seriously, I love the wind effects.
Weapons feel really satisfying.
Story is interesting only if you pay attention to it.
Good fast travel system.
The darkworld is really neat.
Great value (Full price is $5 now, and it's $2.49 on sale).
The whole map in unlocked from the start (except for the very last area).

Neutral:
Not voiced.
It's hard to follow the story later in the game. The journal helps you organize what's going on, but I stopped caring towards the 3 hour mark.
Short. About 6 hours to do every side objective, loot every chest, and explore every corner of the map. I think this is a good thing though. If it were any longer, it would get boring and repetitive.


Cons:
While the wind effects are nice, the map lacks a lot of things you'd see in the woods. I do a lot of hiking, so it bothered me that there were no little streams, animals (besides crows), and density of flora/trees. I've actually gone hiking in Virginia (where the game takes place) and it looks much different. A lot of the map feels copy/pasted and is a little sparse.
Some of the enemies are just plain annoying.

Overall:
I'd say this is a solid indie game; you can tell the devs put their heart and soul into it. The value is good and there's enough to do to keep you entertained for 5+ hours, although, honestly, I probably won't replay it for a few years. I'm feeling a 7/10 for this game. Just be sure to buy it on sale (buy ALL your games on sale).
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Most Helpful Reviews  In the past 30 days
14 of 16 people (88%) found this review helpful
1 person found this review funny
Recommended
10.6 hrs on record
Posted: June 3
Betrayer is a unique FPS game that focuses on mystery and intrigue.
The review will be represented with a simplistic "Pros/Cons/Neutral" format.

Pros:
* Beautiful visuals. (Monochrome can be turned off and fiddled around with)
* Sound design is just magnificent. The immersion that it introduces is astounding.
* Great mysteries.
* The spiritrealm type of thing is a breath of fresh air.
* Collecting the collectibles help you do mysteries and collecting stuff can be therapeutic thanks to the scenery and the simplicity.
* Extremely low price, seeing as it's even been on the Groupees 50 cent bundle. Very easy to trade for as well.
* Very good controls.

Neutral:
* Your hand will not be held. (Take it how you will)
* Combat is fairly simplistic.
* The stealth system is very easy once you get used to it.

Cons:
* Difficult to see whether you've been detected by the enemies, only a sound queue to notify you.
* Enemies don't respawn after clearing a cluster, meaning you have to play the game again at least once to get all of the achievements.

Overall:
7.5/10
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7 of 8 people (88%) found this review helpful
Recommended
15.3 hrs on record
Posted: June 10
Betrayer is a game marked by absence. There is no soundtrack to speak of and its color palette is limited to shades of white, black, and red. That emptiness is chilling, but does also serve to enhance what is there. The normally ambient sounds of the breeze and rustling in the distance are given even greater purpose as they are the means of hiding your movements from enemies while tracking theirs. The player is left constantly shifting between being the hunter and the hunted, a feeling that is heightened by a selection of weapons centered around bows and 16th century firearms. And despite incidental noises being the only sounds the game provides, the tension of always listening for the next encounter means actionless stretches are not tedious.
However, the desolate landscape and the fight for survival are secondary to the mystery of the game. The plot unfolds largely through documents left behind by the colonists and the game does a surprisingly good job of switching between those grounded stories and an overarching narrative while elegantly tying them together. Betrayer doesn't force any motivations, or any personal details for that matter, on the player character which makes it odd, then, that the only other living person in the area isn't given them either. The enigmatic Maiden in Red remains so guarded - or just naturally passionless - that it's difficult to connect with her, which leaves it equally difficult to invest emotionally in the situation at hand. While this disposition does make sense for her character, it seems like an important opportunity was missed. It's moments like these that cause Betrayer's sense of restraint to feel a bit less than intentional. Maybe the game was designed to emphasize only the most essential elements or maybe it was left unfinished. Whichever case it is, the important parts are here: an immersive world with an intriguing story to tell.
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5 of 6 people (83%) found this review helpful
Recommended
4.6 hrs on record
Posted: June 21
Very cool game. Different than anything I've ever played before. It's basically a first-person exploration game with a bit of horror thrown in. You're shipwrecked on an island and have to explore to find clues as to why the island inhabitants disappeared.

The game takes place in colonial times so you use bows, flintlocks, and matchlock weapons. Weapons have realistic, multistage reloading procedures that can be interuppted and then resumed from the last step completed.

Headphones are an absolute must for this game. You find the various clues and treasure by pressing a button to "listen" which will provide directional "humming" sounds to lead you to it. There is a mechanic so that headphones aren't necessary in that a white box will appear on the left and right of your overhead compass that fade in and out to point you towards your objective. However, this takes a lot away from the atmosphere and spookiness of the game.

Once in-game, there are to settings I strongly encourage you use. Firstly, turn up color satuartion to give color to the world. The black/white with red highlights scheme looks cool for a few minutes but the game ultimately looks much better in color. Besides, the "otherworld" is already in black/white. Secondly, check the box titled [Otherworld Gain]. I like the deep black of the default otherworld but it was just too difficult for me to navigate.
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3 of 3 people (100%) found this review helpful
Recommended
7.0 hrs on record
Posted: June 27
A really unique game; I've never played any game like it.

Pros:
The enviornment is BEAUTIFUL. Seriously, I love the wind effects.
Weapons feel really satisfying.
Story is interesting only if you pay attention to it.
Good fast travel system.
The darkworld is really neat.
Great value (Full price is $5 now, and it's $2.49 on sale).
The whole map in unlocked from the start (except for the very last area).

Neutral:
Not voiced.
It's hard to follow the story later in the game. The journal helps you organize what's going on, but I stopped caring towards the 3 hour mark.
Short. About 6 hours to do every side objective, loot every chest, and explore every corner of the map. I think this is a good thing though. If it were any longer, it would get boring and repetitive.


Cons:
While the wind effects are nice, the map lacks a lot of things you'd see in the woods. I do a lot of hiking, so it bothered me that there were no little streams, animals (besides crows), and density of flora/trees. I've actually gone hiking in Virginia (where the game takes place) and it looks much different. A lot of the map feels copy/pasted and is a little sparse.
Some of the enemies are just plain annoying.

Overall:
I'd say this is a solid indie game; you can tell the devs put their heart and soul into it. The value is good and there's enough to do to keep you entertained for 5+ hours, although, honestly, I probably won't replay it for a few years. I'm feeling a 7/10 for this game. Just be sure to buy it on sale (buy ALL your games on sale).
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4 of 5 people (80%) found this review helpful
Recommended
16.1 hrs on record
Posted: June 26
Great game. Excited to see what else comes from these developers in the future.
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8 of 13 people (62%) found this review helpful
1 person found this review funny
Not Recommended
7.6 hrs on record
Posted: June 3
A very boring, uninteresting game that left me highly disappointed as well as angered by its terrible mechanics and design.


Betrayer was a game that I good expectations for back when it was in early access and I bought into the beta for 13.49 usd (the game was originally 14.99 on steam when I bought it.)

The game, at the time, seemed promising. It was taking on an interesting art directive. This following description of the beginning of the game is still accurate in the final product.

You enter into a blighted land that's void of color with the exception of the color red. While you proceed inland, a woman fires an arrow at a post with a note attached. Telling you to leave this land for it is cursed and lest you desire to be trapped here too, you should make haste away from the land. Building up atmosphere, you look around you and the winds howl, the trees and leaves rustle violently creating a very ominous feeling of living in a corrupt land driven mad. You continue down the winding path only to be stopped by another arrow hitting a post near you. It tells you to take the bow near you and arrows. The creatures who dwell in the lands are spirits of people who once lived there, now insane, they skulk the lands, only to be thrown into a murderous frenzy should they see any living soul who wanders this place.

You will need to kill them. She tells you to aim for their heads and use the wind to mask the noise of your arrow, and your kill. Now. For starters. This is one of the first problems i've encountered in this game. The mechanic of using the wind to mask your... ANYTHING. Doesn't work, ever. It doesn't mask footsteps, even if you're crouched and hardly moving. It doesn't mask arrows, grenades, crossbow arrows, musketshots, thrown handaxes, pistol shots. It's a faulty mechanic that doesn't exist at all. The wind is just wind, it has absolutely no gameplay value except contributing to atmopshere.

And then we get into the next part. A lot of the weapons in this game accordingly have a low reflect chance. Meaning if you shoot an enemy or throw a projectile at them, it has a "small" chance of reflecting. At least that's what it says on paper. But in reality, the reflection rates in this game are stupidly high. It's pretty common for enemies to reflect your attacks. Your arrows, your bullets, and sometimes even handaxes.

And that's where we get into the next part of the bad enemy design/weapon design as well as player mechanics. In this game, you'll take a lot of damage from enemies from one blow. Though alternatively, assuming you're aiming for the head, all enemies die very quickly, usually in 1 or 2 blows to the head, and about 4 or 5 if you're fighting a captain demon (except grenades one-shot everything including boss-like monsters).

So anyways. You'll quickly assume in this game you're supposed to play it very stealthily. Avoiding conflict, sneaking around foes. Attack only when you absolutely have to-except that's not how it works at all. For some reason, all of the enemies in this game seem to have pin-point knowledge of where you are. I've had many times where enemies are charging at me from far down the field and I have no clue how they saw me, heard me. And this is inconsistent too, sometimes you'll just have enemies who know exactly where you are from a little over half a football fields distance, and then enemies who'll not know you're extremely close to them, at nearly pick-pocketing distance.

I think the worse part is that all the enemies in this game will simply just charge you. They'll run up to you and get in your face and quickly kill you. Which is stupid, you have sometimes freaking squadrons of men just charging at you. And for how slow the reload times are for guns, and the deflect chance on arrows. You'll be standing there like an idiot constantly firing arrow's they'll just deflect or reloading a gun while they hack your bloody limbs off.

though it doesn't stop there, it gets better. It's an entirely liable strategy to lead a mob of enemies to a barrel of water and then iterally stand next to a barrel full of water (because barrels of water replenish all of your health and give you 3-4 potions that replenish your health by 40 points out of 100 total health) and just strafe around and reload your guns/fire them and shoot arrows and then pick them up and fire them again at the enemies until they all die while you keep drinking from a barrel of water. This is literally the only strategy I could find that was functional to actually take over a few stronghold positions in the game. The difficulty is otherwise impossible for the mechanics of the weapons you're using.


So i'm going to halt there and go back to the atmosphere.

So in this game after you leave the tutorial area. You enter the world and proceed up a path to a abandoned village full of people turned to ashen figures. You won't find much in the village save for a bell. You'll place a bell on its bellpost and you'll ring it. Once you do this, a loud sound resounds from the bell and you enter the dark world, the place where demons wander. And the game sets the tone for what they want of the dark world. A shadowy place where unspoken horrors echo deep within the blackened foggy haze, you will hear screams in the fog, but you and a courageous foot will have to proceed forward into the haze. But i'm getting ahead of myself.

You'll pick up a dismembered eye, ear, and tongue in the village. To allow you to see, hear, and talk to spirits in the dark world. This is assumingly, where your investigation begins. To figure out what happened to the people here who lived here before these lands became cursed.

But i'm going to ruin everything for you right now, because there's absoultely ♥♥♥♥ing nothing. I streamed this game for several hours on twitch.tv and I can tell you that there seems to be absolutely no story here. Nothing is explained, everything you meet and talk to is just people who died painfully normal deaths in the real world in the time period it takes place. And for that I mean being killed in a battle with natives, a person was killed so the killer wouldn't be found out as a traitor, natural death from disease, suicide from depression over a loss, there's even a person who commited suicide by accident because they didn't know how guns work and accidentally shot themselves in the head.

Nothing contributes to whatever story there is in this game, it's just fetch quests, and you have these incredibly boring conversations. That basically sound like this.

"I don't know who I am."
"Were you killed by this gun?"
"Yes."
"You are Alvar Thompson."
"Oh yeah, I am."
"What happened?"
"Oh, my son died and I got really depressed so I killed myself."
"Okay."
"Yup."

And that's it. Sometimes there's "more" to the story, and it's just more fetch quests and finding out why they're dead. The best part is that after you find out everything there is to learn about someone. You report to the girl who was firing arrows at the post back at the village (She's only there in this land cause she's looking for her twin sister.) and then you just give the like, murder weapon or a memento of the person who died, as a gift to her. And you get 4 options and none of which contribute to the story. And you learn nothing about her.

I've hit my character limit, so i've deleted a lot of text to type this and the below. I will post a video review of this game in the future wrapping up my points about this game.

Anyways, this game is riff raff and you should stay away from it. Even at 4.99 usd, this game is a waste of money. The atmosphere and gameplay as well as story are all bullocks and a waste of time.

Sorry for my incomplete review, but I hope to some degree that the text provided will help you in your decision in buying this product. Thank you for reading my review.
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1 of 1 people (100%) found this review helpful
Recommended
19.4 hrs on record
Posted: June 28
This is one of the most highly atmospheric, and unique FPS games I've ever played. The use of color, and the lack there of, is excellent. The minimalist sound is incredible; having the wind be the dominant effect is uncommon and a real delight. Unraveling the mystery and gameplay was frustrating at first, but well worth the experience. The action and difficulty were great, and the level of spooky was just high enough that my girlfriend couldn't handle playing it after the first few minutes, but the design and effects were good enough to have her just hover over my shoulder and watch.
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2 of 4 people (50%) found this review helpful
Recommended
9.9 hrs on record
Posted: June 23

+ Interesting concept
+ Beautiful graphics
+ Can be played in idyllic black-and-white - or normal color rich setting
+ Gives a few good shivers
+ The arsenal of 17th centuary
+ Fair price

- Story is predictable and dry
- Very simple action, which gets repeative too quick
- Horror grows weary


Betrayer develeopment team "Blackpowder Games" is formed from veteran devs of Monolith Studios which is behind legendary games No One Leaves Forever and F.E.A.R.

The game settles itself 1600s Virginian coast at the time of colonization, which is not too often seen in fps titles. The main character is nameless, presumably english captain and only survivor of sunken ship. The game doesn't spend too much time with more enlighten intro, but lets player jump into boots of this lonely seaman straight away.

At the very beggining it comes clear that something has gone terribly wrong with both the english and the spanish settlements on the neighbourhood. Only friendly person with whom protogonist begins to cope is mysterious lady dressed in red.

Betrayer merits highly on visual level - graphical desing is astonashing. I really loved how wind waved the trees and I could see every sprig shivering in gallantic spruces. The immersion is fulfilled because there is no background music and you can literally hear the wind blowing. I also loved how the color scheme could be set from full color -setting to default which shows only red colors and leaves everything else black and white.

Gameplay in Betrayer works like in any typical fps. While the weapon arsenal is unusual and exotic I found fighting too simple. The enemy AI is not worst possible, but majority of melee enemies just rush at you from long distance which makes it easy to take them down with bow or gun depending on hostiles' strenght. While the gunpowder doesn't grow in trees I had no difficulties to survive.

The game's biggest advandage lies in its horror feature and I admit having rather unconfortable moments when wandering in wilderness in night time/mode. The enemies lurking in there are more gruesome and surely got me scared a couple of times. However like in other action horror hybrids it is easy to get used to these dangers. Any boogieman or -woman can be killed and thus usually every new type of enemy may get one scared only a couple of times before killing them becomes a routine.

If I could give this rating somewhere between good and bad I would. Betrayer has some features like already mentioned colour settings which I would gladly see in other games too. On the other hand either fighting nor freightning features last long enough which makes gameplay to flatten much too quick and even the story sorted out to be medicore after promising start.

Eventually it is a price tag which lift's my thumb up - even higher if it's on sale.
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1 of 2 people (50%) found this review helpful
Recommended
14.1 hrs on record
Posted: June 24
Betrayer is a bad game. It's the kind of quality you'd shrug at if it were a student work. It's the kind of game built off of a handful of vague ideas that never really justify their existence. Knowing that it's shepherded by the minds behind F.E.A.R. only adds to its disappointment. Despite this, Betrayer gets to be an exceedingly rare type of game. One that come dawdling around only one every great while; it's inherently fun, fascinating, and beautiful.

It's visual style is compelling, even if it makes some sections nigh unplayable. It's combat is janky and slow, but is so unlike anything else it becomes enjoyable. For every negative the game boasts, there's an equally unique and compelling reason to play. It's a rare thing indeed, to be as special a game as Betrayer, and if the idea of something like that speaks to you, then you should do yourself a favour and play it.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
Not Recommended
6.7 hrs on record
Posted: June 24
Betrayer does many things well. Great combat, graphics and a good concept. The combat flows well, the weapon types are different from each other and they all feel like how they should. The graphics (I played black and white because I'm a hipster) were actually my favourite part about the game. It's very neat, the models look fine and the whole black and white with the red to bring some contrast is just good to look at. The concept of being in the 17th century and ♥♥♥♥ is whatever, it could've been something great at least.

But the thing is that Betrayer failed to keep me engaged with it's story for long. There are multiple reasons for this. First, the story... I couldn't tell you in detail what it is. You see ghosts and help them or something, then theres this red dressed girl who you interact with. Your interactions basically have nothing to do with anything, she just says some cliché ♥♥♥♥ about everything, and there's no consequences of what you say to her. Random ghost stories, that could be the name of the game, too bad it's boring after the 2nd one. It could've been actually interesting but the delivery is so poor that I couldn't bother. I just went on fighting monsters, at least that's fun... for a while. Unfortunately there is nothing new after the 2nd area. It becomes stale very quickly. I just ran to the treasures, killed any enemies I saw and that's it. Not very exciting. And that's basically the whole problem with the game. It's fun for 1 hour and then it just repeats itself. When you get to the "climax" you just don't care anymore. The ending just he like the whole story, is an undeveloped joke. It's the pseudo ghost mystery ♥♥♥♥. I mean, it makes sense the girl doesnt want to let her sister go, but it could've been delivered somehow emotionally? But no, it's as bland as anything in this game. You can't even care about the girl because she acts like a robot the whole game.

So yeah, good combat and graphic design, but basically no variety and story delivery/flow. It's 5 euros if not on sale.. but it's not a good game nonetheless.
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