Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
User reviews: Very Positive (1,521 reviews) - 84% of the 1,521 user reviews for this game are positive.
Release Date: Mar 24, 2014

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Recommended By Curators

"It's odd, it's visually striking, and its one of those "janky but weirdly enjoyable" type of things!"
Read the full review here.


“My 7 Favorite Shooters of 2014: Betrayer is a special game, one I believe everyone should play, given the chance.”

“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

About This Game

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

System Requirements

    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
Helpful customer reviews
22 of 26 people (85%) found this review helpful
7 people found this review funny
24.2 hrs on record
Posted: July 23
Have you ever seen the Disney movie, Pocahontas? Be prepared to be led on a magical journey through the wilderness surrounding early English settlement in Virginia. You will learn to appreciate the things you take for granted and about the life altering passions of human nature.

"Quit jerkin' me around, reviewer," I hear you saying. "This is a horror game about exploring a black and white world filled with scary monsters. There is no way Betrayer is at all like Pocahontas!"

Betrayer is like Pocahontas; not because they share a setting but because they are both stories of outsiders coming to understand and appreciate the world around them by introduction to a foreign culture. You, the player, are the outsider. You are learning to appreciate the world of sound design. The culture that will teach it to you is the setting Betrayer presents.

Okay, I'm jerkin' ya around a bit. I'm sure as a clever reader who enjoys my long-form reviews, you already appreciate what good sound design can mean for horror and stealth games. But Betrayer has built its sound design into its every aspect to create the perfect study.

The stealth elements of Betrayer are entirely sound focused and are essential to your ability to remain hidden and to detect enemies. Those enemies have a very small vision range. However, if you run or use a firearm, they'll spot you in the dead of night, through a blizzard, in a concrete bunker, on another planet. You'll need to move slowly or run in short bursts while gusts of wind cover the sound of your movement.

You won't hear the wolf cry to the blue corn moon. But you may learn which animal calls are made by an enemy that's just a silhouette hiding in pure, black shadow. Only by identifying the calls they make will you pinpoint their position and save yourself from a deadly ambush.

It's like Marco Polo played for keeps.

Likewise, sound contributes more to the game's tension and atmosphere than the visuals ever could. Oh yes, the conquistador enemies you encounter early are unsettling for their hunched posture and the segmented movements of their armor. But it's the bear roaring that makes them frightening. The use of animal sounds for humanoid enemies lends them that elusive otherness that makes them horrifying. It also characterizes the savagery of their nature brought to life by the cursed land.

While stealth and combat are important parts of Betrayer, I would say the core gameplay is about exploration and investigation. And like the others, sound is key. Objects of interest give off directional sounds to help you locate them and you can press a button to hear a directional sound leading you to your next main objective.

Your goal is to find physical evidence of the events that transpired and a bell to ring to visit a dark world haunted by ghosts. You'll need to use your evidence and their testimonies to put together the story of the colony. You won't paint with all the colors of the wind, no. You will paint yourself a picture of racism, murder, ♥♥♥♥, betrayal, and all the other destructive passions of a people unleashed by a wild land they weren't prepared for.

There is a map and visual cues so that the hearing impaired might enjoy the game. However, Betrayer has all kinds of new and exciting ways to diddle your ear-hole, so you should lean back, put on headphones, and enjoy the ride.

Combat is fitting for the game's time period and tone. You'll have access to a variety of bows, pistols, and muskets. The latter hit - you and your enemies - for deadly amounts of damage, but make noise sure to give you away. And you might as well go for a coffee while they reload.

Bows are silent, but the early bows you find only do deadly damage if you can fire them with precision while hidden. And as everyone knows, an arrow bouncing harmlessly off your armor is the universal greeting for people who would like to be unceremoniously shot.

The game flow is similar to Bioshock: you start poorly equipped and combat is hazardous and resource depleting. By the end of the game, though, you'll have found powerful weapons that reload stupidly fast and have tons of health restoring items and ammo. Fortunately, combat never stops being deadly where groups of enemies are concerned and the last segments of the game put your resources to use in large, difficult fights.

Like that adventure under the sea, Betrayer's narrative is similar. Take it from me. (What is it with me and Disney films today?)

You play as an outsider washed ashore and left to discover the fate of a fallen society after the fact. Unlike Bioshock (you didn't think I was talking about The Little Mermaid?), Betrayer takes place in the very real setting of Virginia in the early seventeenth century.

Can you imagine being dropped into a proper wilderness with nothing to help you survive? Try to imagine it without all the cabin building karate ♥♥♥♥♥♥♥♥ of recent survival games. What I'm getting at here is that Blackpowder Games chose a naturally scary setting. Life as an early American colonist couldn't have been anything other than ♥♥♥♥-terrifying.

They nailed that fear of being isolated in a very alive land you don't know anything about and threw in some monsters for good measure. You'll find this Virginia's abandoned forts swarming with wraiths, Indians made of ash, and growly shambling conquistadors.

The only living thing not trying to kill you seems to be a lady with a pragmatic attitude who nevertheless wears her best sexy Little Red Riding Hood Halloween costume. Like the ghosts, her past is a mystery to be solved and tied into the omnipresent curse.

Wait, what? I haven't talked visuals, yet? Sing with all the voices of the mountain, indeed. The sound design here is that good. But Betrayer also looks good. Everything is in a stylish black and white with touches of bright red that direct your focus. The wind effects through the dense foliage of your surroundings look great and the enemy animations strike a nice balance between natural and surreal.

The game also gives you the option to play the game in full color in the light world. And the game looks just as good that way. The only notable weakness is that the contrast is turned up to eye-gouging degrees. I think the purpose was to try and give the light world a sense of hyper-real vibrancy, which it kind of does. But its biggest success was giving me a headache and making some things really hard to see. That might be by design, but it's too much in my opinion. I turned the contrast down halfway through and felt no shame whatsoever. Fortunately, the option is there.

There are some other minor criticisms to be made.

The in game map is at-odds with using sound to navigate. If you only use the map, you'll get confused about events that only trigger in a sequence that the sound navigation would unveil. The sound navigation will disappoint your Nazi robot-like need to follow the most efficient course through all the treasures and objects of interest. And you will have that need because the pattern for each area - explore light world, ring bell, find ghosts - becomes routine. So neither method is ideal.

And if you want a pure stealth game, this isn't it. Stealth is a tool that you can and should use, but even early enemies are designed so that they will ambush you. There are several big fights that are unavoidable. In the dark world enemies pop out of the ground right in front of you. And, worst of all for stealth-lovers, there's no way to run away and hide. Once enemies have found you, they will follow you to the ends of the map (barring the perfect storm of big cover objects, wind gusts, and timing). It's not terrible that Betrayer isn't a stealth game, but I'd sure love to see a proper stealth game use some of the ideas here.

Worth ten bucks? Well, I know good sound design and horror has a life, has a spirit, has a name. It's Betrayer.
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69 of 109 people (63%) found this review helpful
11 people found this review funny
7.2 hrs on record
Posted: July 5
Betrayer starts off as an atmospheric, pseudo-horror game where you're navigating through colonial America fighting ghosts and collecting clues. Sounds great, right? Well it isn't because it grows boring very quickly.

You fight the same enemies over and over. Your arsenal is limited to a bow, a crossbow, a pistol, a musket, a throwing hatchet, some bombs, and your melee knife. They are period-appropriate weapons, true, but there's just not a lot of variety and the hatchet and bombs are hard to use properly. I played using the bow almost exclusively, because it felt like the other weapons were just slight variations on range, fire rate, and reload speed. You can apparently try to sneak up on enemies from behind, but let me tell you: This is NOT a stealth game. It's all outdoors. You're out in the open. The only reason to bother with stealth here is if you want the game to last four times as long (aka, 300% more time spent doing nothing).

You encounter a woman in red, who has forgotten her name. For some reason, you can give the woman trinkets that you find. She immediately questions your motives for giving her a gift. She will then either begrudgingly accept the gift or refuse it and send a passive-aggressive insult at you. Look, I don't know why I'm giving you anything! It was a dialogue option that the game presented! Maybe if you had a personality, I would know what you like!

You're supposed to be collecting clues in order to learn the identity of lost spirits or something. Seems like everyone here has amnesia. This game has a light world / dark world thing going (Hey that's never been done before!) except in this game the only difference between them is that in the light world you fight the revenants of dead soldiers and in the dark world you fight spooky, scary skeletons. So you collect these clues by looking at your map and going to each of the pointers. You then talk to the lost spirits and select each of the dialogue options that is presented to you. Mystery solved! I'm Sherlock-effing-Holmes!

I did not actually finish Betrayer as of writing this review. I did the same boring stuff through four or five areas and decided that even if it did a complete 180 and turned into a competent game at the end, it was too little too late. Don't buy this game.
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12 of 15 people (80%) found this review helpful
1 person found this review funny
21.2 hrs on record
Posted: October 18
Betrayer is a First Person Action game set in colonial Virginia. The gameplay feels very similar to Elder Scrolls, with the ability to fast travel from one location to another via the game map. Unlike other First Person games out there, Betrayer uses a monochrome art style, which is a little disorienting at first. It looks cool, and definitely stands out from other games of the same genre, but I think this particular game could have looked amazing with colored graphics, just my opinion. The tutorial area consists of a beach where you are trying to find out what is going on. You learn how to sprint, melee etc. In this game you also collect clues, loot treasure chests, bust open crates for loot, and of course fight conquistadors. One ofthe first weapons you can get is the bow, so using stealth you learn to take out enemies from a distance. When you die you can try to retrieve your belongings but if you don't get to them in time, you will lose them.

I am curious to see where the story takes me as it seems interesting, a deserted colony, Conquistadores and Natives who seem to have gone insane and a mysterous stranger who has amnesia and can't see the enemies you see. Worth a playthrough, for the story, as well as to check out a game that actually uses monochrome in 2015.
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18 of 28 people (64%) found this review helpful
2 people found this review funny
17.3 hrs on record
Posted: August 4
This game is overtly padded to the point of being annoying.

I can imagine it's very tempting to take some basic things that look fairly professional - lush environments, decent interaction with enemies, semi-interesting investigations - and padding it all out into a "full lentgh" game. Unfortunately, by the time you're going through basically the same motions in the 8th level in a row, things just drag on wayyyyy too much to be worth your time.

A more in-depth review on my journal
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6 of 8 people (75%) found this review helpful
15.3 hrs on record
Posted: June 6
Interesting FPS. Very cool art style. Story elements are well done. Worth playing.
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