Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
Kullanıcı İncelemeleri: Çok Olumlu (536 inceleme)
Çıkış Tarihi: 24 Mar 2014

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Küratörler Tarafından Öneriliyor

"It's odd, it's visually striking, and its one of those "janky but weirdly enjoyable" type of things!"
Read the full review here.

Son güncellemeler Tümünü görüntüle (13)

10 Eylül

Update v1.6

New Features:

  • Two new languages added thanks to some generous help from the community. A very special thanks goes to Julien Pons (Qwib-Qwib) for the French translation and Zsolt Brechler (lostprophet) for the Hungarian translation.

Fixes:
  • Key binding interface no longer jumps to the top of the list after selecting a key to change.

18 yorum Daha fazlasını oku

18 Temmuz

Update v1.5

Note that there are some very minor spoilers below.

Fixes:

  • Fixed a potential progression blocker when players die while reading a note.
  • Fix for the bell in Fort Hope not working properly at the end of the game in certain situations.
  • Fixed a message timing problem that could potentially cause a destination in Deep Forest not to count toward the Pathfinder achievement.
  • The key binding now shows on the Close button and functions as expected in all menus and screens.
  • Map rollovers now work correctly with a gamepad.
  • Numerous improvements in the menus and journal screens related to gamepad focus and selection highlighting.

8 yorum Daha fazlasını oku

İncelemeler

“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

Bu Oyun Hakkında

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

Sistem Gereksinimleri

    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    Recommended:
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
Yararlı müşteri incelemeleri
15 kişiden 15 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 20.4 saat
Betrayer, 1604 yılında geçen ve sadee o dönem bilinen silahları kullanmanıza izin veren tamamiyle atmosferik bir oyun. Batmış gemimizin ardından gözlerimizi açtığımızda sahilde tek başımıza bir halde buluyoruz. Ardından tamamiyle siyah beyaz grafiklerle ve büyük haritalarda kendi yolumuzu bulmaya çalışıyoruz.

Oyunda farklı bir kaç nokta var. Kırmızı rengin büyük bir anlam içermesi gibi... Dönemin İngiliz askerleri, hazine içeren sandıklar ya da "Maiden in Red" isimli tuhaf bayan karakter örnek olarak verilebilir. Peki hayatta kalmak dışında ne yapıyoruz? Oyunun tamamında kullanılan 2 dünya var. Birincisi sıradan bilinen yer, diğeri ise "Otherworld" olarak adlandırılan ruhların, ölümlülerin yer aldığı oldukça ürkütücü bir yer. Genel anlamda ruhların esrarengiz ölümlerini ve huzura kavuşmaları için iki dünya arasında köprü görevi yapmamıza yarıyor. Bir de oyunun başından sonuna kadar ismini bile bilmediği kırmızılı kadının esrarengiz soruşturmasını yürütüyorsunuz.

Barut tek tek içini doldurduğunuz saçmalı ve pistol'unuzun dışında okunuz ve crossbow'unuz bulunmakta. Balta ve bomba da atabiliyorsunuz. Tüm aksiyonun bu olduğu oyunda aklınızda kalacak son bir kaç şeyi daha söylemek istiyorum. Normal dünyada gezerken ormanda rüzgarın yarattığı his o huzur ile diğer dünyadaki o kasvetli havanın sizi daraltması kadar mükemmel bir atmosfer yaratılmış. Seslerin özeni, grafiklerin farkındalığı Betrayer'i diğer oyunlardan ayırıyor. Bunda Unreal grafik motorunun da etkisi büyük.

Betrayer'de eksikler elbette var. Kendini tekrarlayan görevler, birbirine benzeyen mekanlar ve oynanıştaki ufak sorunlar. Ancak bunlar diğer getirdiği yenilikler ile görmezden gelmenizi sağlayabilir. Keşke sürekli Dear Esther'da ki gibi hafif bir müziğimiz de hep olsaydı.

Betrayer'i atmosferik ve farklı tarzda oyunlar isteyenlere rahatlıkla önerebilirim. Notum 7/10.
Yayınlanma: 27 Ağustos
Bu inceleme yararlı oldu mu? Evet Hayır
12 kişiden 11 tanesi (92%) bu incelemeyi yararlı buldu
kayıtlarda 10.1 saat
Betrayer, basit bir şekilde açıklamak gerekirse, iyi fikirleri olup bunları atmosfer/hikaye olarak güzel yansıtırken oynanış olarak ortaya yeterince şey koyamayan indielerden, bu açıdan Zeno Clash'a benzetilebilir ki o oyununda oynanışına değil atmosferine hayran kalmıştım.

Oyunun geçtiği dönem, bulduğunuz hikayeler, siyah - beyaz - kırmızı atmosfer, oyunun sizi yalnız bırakması, zorluğu ve bazı yenilikleri gerçekten çok güzel ama bu güzellikler tekrarlayıcı oynanış mekanikleri arasında bulunmayı beklediğinden oyunu beğenmesi zorlaşıyor.

Tercihim oyunu önce korsanlayıp eğer beğenirseniz Blackpowder Games'e destek amacı ile satın almanız ama ne olursa olsun Betrayer bir kez bakılmayı hak ediyor.
Yayınlanma: 12 Nisan
Bu inceleme yararlı oldu mu? Evet Hayır
3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 1.0 saat
silent hill'i andırıyor güzel olmuş.

7,682 / 10,000 :(
Yayınlanma: 22 Haziran
Bu inceleme yararlı oldu mu? Evet Hayır
47 kişiden 42 tanesi (89%) bu incelemeyi yararlı buldu
kayıtlarda 5.0 saat
From the moment I saw the beach you start on, I knew this game was going to be good. Three hours in, I've been proven wrong--this game is ♥♥♥♥ing awesome. The desaturated environment is both gorgeous and eerie. It feels alive, too. Birds and insects chirp and buzz, vegetation waves in the breeze, and the unliving grumble, creak, and scream.

This game is great for anyone that loves horror and exploring creepy environments. The combat is pretty fun, nothing unique, but I enjoy getting to use muzzle-loader guns and bows. The story is satisfyingly disturbing, as well. Sometimes I'm not sure what is scarier: imagined horrors such as ghosts, or how bestial humanity often is.

I look forward to what the developers have in store for us next. Betrayer is an instant favorite of mine.
Yayınlanma: 20 Haziran
Bu inceleme yararlı oldu mu? Evet Hayır
42 kişiden 32 tanesi (76%) bu incelemeyi yararlı buldu
kayıtlarda 28.2 saat
[English text written below]

Есть игры настолько необычные в своей подаче и форме, что даже не знаешь с чего начать. Вот лишь несколько основных тезисов, на которых держится общий сеттинг и атмосфера: эпоха колонизации Америки, испанцы-зомби, души умерших, эффектный графический прием с использованием красного фильтра, девушка в ярко-красном капюшоне... Стоит ли говорить, что Betrayer всегда была для меня "темной лошадкой", которая имела все шансы стать как инди-хитом, так и провалом. Что же получилось?

Формально события развиваются в двух измерениях - обычном мире и в некоей иной реальности, в самой игре именуемой Otherworld, где обитают духи умерших и прочая потусторонняя живность. Способ восприятия этого загадочного мира зависит от вас - разрешается выкрутить яркость цветов на максимум и наслаждаться сочной картинкой, либо продолжать играть, используя монохромную гамму. Признаюсь, от мира цвета полосатой зебры у меня довольно быстро устали глаза, кроме того, двухцветная картинка сильно влияет на видимость, невольно превращая в пиксельную кашу все, что дальше 50 метров. Наигравшись с цветофильтром, я включил режим полной яркости и в дальнейшем ему не изменял.

К слову о графике. Картинка выглядит отлично, сочно и очень ярко. Необъятный лес, в котором герой проведет 90% игрового времени выглядит потрясающе. Он словно живой... порыв ветра, прижимающий окрестную траву к земле, огромные лапы сосен и елей-великанов, качающихся в разные стороны. На местном озере (которое из-за своих крохотных размеров больше похоже на лужу...) сильный ветер заставляет поверхность воды идти мелкой рябью. К сожалению, тут же кроется главный недостаток - однообразие...

Очень жаль, но как бы ни был красив местный лесной массив, но это все что есть в игре. Ни гор и холмов на горизонте, ни смены антуража и времени суток, даже мелкого ручейка - и того нет. Лес, ярко палящее солнце над головой и несколько фортов-поселений без единой души. Впрочем, тут я оговорился. Души там как раз-таки есть и с ними нам предстоит очень тесно контактировать.

Добравшись до специального колокола, мы можем перенестись в упомянутый выше альтернативный мир, где яркие краски отмирают, словно опавшие осенние листья и уступают место темному, жуткому и мрачному миру, где в роли врагов выступают скелеты и прочая нежить. Там же мы общаемся с духами умерших, которые готовы поделиться с нами своими темными историями. Фактически, разбор грехов усопших является вторым столпом на котором держится геймплей. И поверьте мне, истории призраков явно не для детских ушей... Групповые изнасилования, предательство, убийство мужьями собственных жен, смерть детей, сожжение заживо - от местных рассказов кровь стынет в жилах. Впрочем, от местного интерфейса волосы поначалу тоже встают дыбом (и не только на голове) - настолько он ужасен и неудобен...

Я не сказал о сложной боевой системе, об оружии начала 17го века... Боюсь, мне придется закончить на этом... Не хочу вас предавать.
__________

There are always games that look so odd and awkward that give you a hard time describing it. Here's a list of key words for better understanding: America's colonization period, zombie-spaniards, souls of departed people, stylish black-white-red effect, maiden in red hood...

Ingame's events unfold in two dimensions - in a normal world and some sort of alternate reality, which the game itself refers to as "Otherworld", where spirits of the dead only linger. The way you perceive the normal world depends on you though. You can stick to overhyped "red filter" mode or turn the colors on and enjoy the bright colorful picture. In my case, monochromic visuals didn't light my fire despite of good stylish looking, so I chose to let the rainbow fill the room and was totally okay with that decision.

Speaking of visuals, they do look great. A bit "soapy", but bright, vibrant and saturated. Huge forest area seems like being alive! Gusts of wind, pressing the grass down to the ground, massive branches of pines and firs, surface of water breaking into dimples. Alas, but this is where Betrayer's most serious drawback lies.

No matter where you go - it's the same. Forest is beautiful, but this is basically all what can be seen in the entire game. No mountains on the horizon, no rivers or even tiny streams, no different landscapes, no day-night circle. Only forest, ever-shining sun and a few forts with no living people inside. Well... people can be found there. Or their souls, to be precise. Once you have reached a special bell you're allowed to ring it and thus migrate into Otherworld, where bright colors and sun die just as fallen leaves die in autumn, giving room to darkness, gloom and dread. We roam the lifeless, cursed lands, fighting ghosts and speaking to spirits who seem to have stuck in this dark world, asking for help. Conducting investigations is truly a second big pillar that holds the gameplay. Listening to spirits and their sorrowful stories ain't easy, that's for sure... Sexual assaults, betrayals, death of children, murder, acts of people being burned alive... The same goes to interface. It's so unhandy, so using it turns into a torture sometimes.

Add to what has been said above harsh fighting system based upon XVII century weaponry and you got yourself a picture of the game. Sorry, can't talk much. Don't want to betray you...
Yayınlanma: 10 Temmuz
Bu inceleme yararlı oldu mu? Evet Hayır