Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
사용자 평가: 매우 긍정적 (평가 1,209 개)
출시 날짜: 2014년 3월 24일

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Betrayer 구매

 

큐레이터의 추천

"It's odd, it's visually striking, and its one of those "janky but weirdly enjoyable" type of things!"
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최신 업데이트 모두 보기 (17)

2015년 5월 11일

Spanish and Russian!

Took us a while, but we've added two more translations. We owe special thanks to Silvia, Jesus, Oscar, and Fernando for their efforts on the Spanish translation.

You also now have the option of showing the locations of chests, page scraps, spade mounds, and other useful information on the in-game map. Markers are categorized so that you can show only the specific information you want to see. Note that if you already have a game in progress, markers won't get cleared for items you've already collected, but should still help you track down any you might have missed.

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평가

“My 7 Favorite Shooters of 2014: Betrayer is a special game, one I believe everyone should play, given the chance.”
Kotaku

“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

게임에 대해

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

시스템 요구 사항

    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    Recommended:
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
유용한 고객 평가
25명 중 25명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
8.3 시간 기록
게시 일시: 2015년 4월 27일
몰입도는 훌륭한데 정신 차려보면 노가다

피어와 노 원 리브스 포에버로 유명한 모노리스의 제작진들 몇이 나와 만든 인디게임회사라 개인적으로 많은 기대를 한 게임입니다.

일단 시작하면서 알 수 있는 것으로는 배경은 1600년대 초반으로 북미 지역 어딘가의 텅 빈 영국인 정착지에 주인공이 표류하게 되며 시작합니다.
한 아가씨 빼고는 사람이라고는 한 명도 없는 수상한 상황에서 이세계(현실세계)와 저세계(심령세계)를 넘나들며 원혼들을 도와가며 사건의 전말을 알아가는 내용입니다. 주인공이 일종의 심령 수사관 노릇을 한다고 할 수 있습니다.
게임 내내 대체 뭐가 어떻게 돌아가는지 직접적인 설명이 거의 없다시피 하지만 독특한 분위기로 하여금 인디FPS임에도 불구 정신없이 몰입할 수 있습니다. 시대배경답게 무작정 달려드는 적들을 활과 머스켓에 의존해 무찔러야 하는 플레이도 나름의 재미가 쏠쏠합니다. 불친절하지만 적응되면 독특한 맛이 있는 퀘스트 마커 시스템도 인상적이었습니다. 밝혀지는 원혼들의 과거도 흥미롭고, 기괴한 적들도 플레이어로 하여금 무슨 일이 일어나 이 지경이 되었을까 상상해보게 됩니다.

하지만 게임을 진행하다보면 나는 심령 수사관이 아니라 심령 빵셔틀이었구나 하는 충격적인 반전을 꺠닫게 됩니다. 원혼들은 술이라도 잔뜩 마셨는지 자기가 무슨 짓을 하다 죽었는 지 잘 기억도 못 하는 바람에 주인공이 증거물을 하나하나 모아오며 기억들을 되찾아주어야 하기 떄문입니다. 퀘스트들은 하나같이 원혼들의 말을 따라 증거물을 찾아 맵 여기저기서 여기저기 ♥♥♥개훈련을 하며 돌아다니는것의 무한반복입니다. 실제 게임플레이는 너무나 밋밋하기 그지없어서 원혼들의 과거에 얽힌 흥미로운 사실들은 게임플레이를 통해서가 아니라 증거를 확보함으로서 저널 메뉴에 뜨는 텍스트로서나 느껴볼 수밖에 없습니다. 하도 지루하다보니 플레이타임이 8시간 남짓밖에 안 되는데도 몹시 길게 느껴질 정도입니다. 떄문에 위에 언급한 몰입도 역시 서서히 떨어지기 시작합니다.

그리고 이 게임의 매우 독특한 비주얼도 막상 해 보니 실망스럽습니다. 전체적으로 강렬한 대비의 모노크롬에 존재하는 색이라고는 가끔 보이는 빨간색 뿐입니다. 옵션으로 일반 게임처럼 색을 살릴 수는 있긴 하지만 이건 얼리액세스 동안 사람들이 눈이 아프다고 불평해 넣어준 기능으로 압니다. 저는 게임이 나오기 전 이런 비주얼이 게임의 배경과 어떤 관계가 있지 않을까 하는 생각에 기대를 많이 했었습니다. 이 비주얼도 스토리텔링의 일환으로 사용한 것이 아닐까 하는 추측인 것이엇습니다. 하지만 막상 뚜껑을 열어보니 그냥 비주얼 이외에는 별 의미는 없었습니다. 처음엔 매력적이지만 하다보면 정말 눈아프고 정신 없으니 그냥 색채 옵션을 켜는 것을 추천합니다.

전반적으로 보자면 메이져 게임에 적당한 소재가 인디게임에 쓰이는 바람에 충분히 소화되지 못하고 어설프게 탄생한 안타까운 결과라고 생각합니다. 하지만 이는 비트레이어에 대한 제 리뷰가 비판 일색임에도 불구하고 추천을 하는 이유이기도 합니다. 게임을 하면서 이 회사의 첫 작품임에도 상당히 야심찬 생각을 했다는게 느껴졌고, 이 회사가 앞으로 참 가능성 있겠구나 하는 생각이 들었기 때문입니다. 비트레이어 덕에 어떤 장르건 간에 이 회사가 앞으로 제작을 더 가다듬고 예산을 더 따와 만들 차기작을 한 번 기대해봅니다.
이 평가가 유용한가요? 아니요 재미있음
190명 중 157명(83%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
11.7 시간 기록
게시 일시: 2015년 4월 14일
First thing after starting the game was setting up the saturation level to make the colors appear. Then, suddenly the game looks much better! The atmosphere in Betrayer is quite mysterious and induce you to explore the "New World". Environment looks good. Trees, leaves and grass moves with the wind naturally. One thing that I miss are the animals, you hear them but, do not see. The story is about helping the lost souls to find their peace. To navigate through the world you can use special ability to hear. Actually there are two dimensions, the light world and the dark one which you are switching by ringing the bell. Shooting is more about timing and accuracy. 17th century guns reload very slow so missing a shot is a mistake you will regret so badly that it will make you cry... just kidding. Betrayer is quite unique so it's worth a try!
이 평가가 유용한가요? 아니요 재미있음
53명 중 51명(96%)이 이 평가가 유용하다고 함
11.3 시간 기록
게시 일시: 2015년 1월 20일
I found Betrayer to be both unsettling and fun to play. Everything you encounter is shrouded in mystery, be it your marooned situation, the person that shoots an arrow in your path to pass along a message, or the "darkness" you enter upon ringing the settlements' bells. At first I found it to be a rather unforgiving game. There's not a whole lot of handholding that happens with this: Here is your bow. Be careful with your ammo. Try not to die to ravening conquistadors on your way in. Pick up some clues and try to piece together what the hell happened if you make it that far.

Visually, I really enjoyed the black and white color scheme with the splashes of red to indicate things of importance (like piles of dirt, pools of blood, and things that want to kill you). But if black and white isn't your thing, and you don't enjoy that creepy Blair Witch vibe, you can adjust the color to the saturation you're comfortable with.

There is no voice acting, which I find only contributes to the atmosphere of the game, lending itself to a rather solitary and unnerving experience. There is no musical score to speak of, but rather the things you would normally hear in my neck of the woods (the birds, the breeze, and your own footsteps). A lot of this game works on audio cues. You can hear the enemies if you care to listen for them. Stealth is the name of the game (not literally... but achievements! And... health!). So I highly reccommend it.

Overall I enjoyed learning the story of these colonists. Some things, like the explosives you pick up, I have never found a use for, other than getting myself mercilessly slaughtered by every conquistador in the surrounding area. The ending, if not completely satisfying, is nevertheless what I would expect from this sort of eerie game. Definitely worth a look.
이 평가가 유용한가요? 아니요 재미있음
38명 중 32명(84%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
30.2 시간 기록
게시 일시: 2015년 2월 10일
The most atmospheric story driven arrow finding simulator I have ever played. Also, excelent usage of sound and color. 8/10
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110명 중 74명(67%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
9.1 시간 기록
게시 일시: 2015년 2월 18일
*WARNING* Possible gameplay spoilers, read ahead at own risk.

Betrayer is not a bad game, but not as good as it could have been.

A visible effort into making a stand-out first person shooter-stealth horror game. Personally, I liked this game quite a bit. I'm fond of the design and setting and the gameplay wasn't bad, but there is plenty of room for improvement.
The first thing a player will notice is the color scheme, black and white with red filters to create a unique visual setting which perfectly complements the lonely and abandoned theme of the game. It creates an unsettling environment and is capable of leaving a memorable impact on a player. But I found that while it does look neat, the style lacks substance and eventually becomes a chore to look at for prolonged periods. Thankfully you have the option to adjust color and saturation on the main menu, so therefore only half of the game gets tiresome to look at.

Betrayer's gameplay can be considered as a FPS with stealth and horror implements. The player has an open world dotted with enemies to be looking out for, and three weapon slots to fill with your choice of weapons. While the gameplay wasn't atrociously bad, there are some loose screws that break a chunk of the experience off. The game takes place in the 1700's in the new world (AKA modern day America if you don't know history) and takes advantage of the technology of the time period: Bows and powder loaded single shot firearms comprise your selectable armory. One of the problems I have with Betrayer is the weapons itself, being a first person shooter weapons are a very important part of the gameplay, and the weapons available are of short variety and are slow and meticulous to use. To fill your three weapon slots is a selection of 5 weapons, 3 kinds of bows and 2 firearms. The bows are unreliable in combat because a heavy chunk of enemy distribution are covered in a kind of armor that has a chance to harmlessly deflect your arrows, and the guns, realistically but kind of frustratingly, take a long time to reload. This makes the combat either frustrating or uninteresting depending on the player's approach.

Stealth mechanics are also implemented, enemies start off unaware of you but can detect you if they see or hear you coming. To counteract this, you can stay crouched and in shaded, obsure areas and move when the wind blows to block out the sounds of your footsteps. Stealth is even encouraged in the prologue level as it explains that enemies become enraged when in combat making them stronger, and that attacks while undetected deal more damage. A problem with this is that the stealth mechanics aren't as polished as they should be in order to suggest such an approach for the whole game. Enemies will always know exactly where you are if you mess up, and you cannot escape and try again, making a stealthy capture of a fort or outpost a "do it right the first time or not at all" deal. Also, I find that using arrows is more difficult with the black and white color scheme since its harder to determine where your arrows are flying, so it takes longer to determine the arc and most often giving yourself away.

For the horror aspect of Betrayer's design: I think it's subjective. I didn't find anything scary but that doesn't mean others will too. I liked some of the enemy designs, the maddened beasts wearing spanish inquisitor armor and the burned men (who are IMPOSSIBLE to see with black and white settings) are some of the most unique and creative designs I've ever seen. But at the same time the enemies are also so uncreative and boring. Other types of enemies include giant spiders and skeletons, might as well go all the way and throw in Frankenstein's monster and dracula to get the real Disney's Haunted Mansion effect. I was really disappointed at this turn, since the other types of enemies are creative and fit perfectly with the game's setting only to erase them out entirely halfway through the game and rely on cliche monsters you'd find in a kids halloween drawing. On a side note here, one of the most memorable and fun parts of the game is where you come across a large fort that you'd expect to be infested with enemies, only to find it empty. You feel slight relief at the unexpected respite when you hear battle horns in the distance and then find yourself under seige from the spanish inquisitors. This part was so unexpected and fun, I really wished that more of Betrayer had moments like this. Nobody suspects the Spanish Inquisition!

Now to the final point: Betrayer is a semi-open world game with a sort of mystery setting for the story, setting out a bunch of clues in the map and letting the player explore to find them, no handholding. This leaves the entire experience of Betrayer to the player's whim, do you scour the map finding each and every bit or do you rush through to the end? While this is a good idea, the game's design is flawed and incapable of supporting it. Resulting in a lot of backtracking, boredom and searching. Being "alone and abandoned with no handholding" requires that the game fully captivates its player, getting them excited and invested in the experience making them want to discover everything and providing positive reinforcement with a sense of accomplishment. Betrayer has none of these, you find a clue, make a note of it and maybe a ghost will say something about it. This results in the exploration of Betrayer being uneventful and disappointing. Not to mention that in order to uncover a large majority of items hidden you need a shovel, which can be found roughly half way through the game, resulting in a LOT of backtracking.

While Betrayer missed the mark, the ideas are there. It could have been so much better, creating a unique open world mystery game in the 1700's with supernatural twists and heart pounding stealth combat. Instead Betrayer is flat, repetitive and lacking in a lot of substance. Despite my enjoyment with the basic idea of the game and all of it's potential, I can't help but feel disappointed with the direction the game took instead. The appeal is there but doesn't build up to anything worthwhile.
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