Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
User reviews: Много положителни (536 reviews)
Дата на излизане: 24 март 2014

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Закупуване на Betrayer

 

Препоръчано от куратори

"It's odd, it's visually striking, and its one of those "janky but weirdly enjoyable" type of things!"
Read the full review here.

Скорошни обновления Всички (13)

10 септември

Update v1.6

New Features:

  • Two new languages added thanks to some generous help from the community. A very special thanks goes to Julien Pons (Qwib-Qwib) for the French translation and Zsolt Brechler (lostprophet) for the Hungarian translation.

Fixes:
  • Key binding interface no longer jumps to the top of the list after selecting a key to change.

18 коментара Прочетете още

18 юли

Update v1.5

Note that there are some very minor spoilers below.

Fixes:

  • Fixed a potential progression blocker when players die while reading a note.
  • Fix for the bell in Fort Hope not working properly at the end of the game in certain situations.
  • Fixed a message timing problem that could potentially cause a destination in Deep Forest not to count toward the Pathfinder achievement.
  • The key binding now shows on the Close button and functions as expected in all menus and screens.
  • Map rollovers now work correctly with a gamepad.
  • Numerous improvements in the menus and journal screens related to gamepad focus and selection highlighting.

8 коментара Прочетете още

Рецензии

“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

Относно тази игра

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

Системни изисквания

    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    Recommended:
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
Полезни рецензии от клиенти
42 от 47 човека (89%) сметнаха тази рецензия за полезна
5.0 изиграни часа
From the moment I saw the beach you start on, I knew this game was going to be good. Three hours in, I've been proven wrong--this game is ♥♥♥♥ing awesome. The desaturated environment is both gorgeous and eerie. It feels alive, too. Birds and insects chirp and buzz, vegetation waves in the breeze, and the unliving grumble, creak, and scream.

This game is great for anyone that loves horror and exploring creepy environments. The combat is pretty fun, nothing unique, but I enjoy getting to use muzzle-loader guns and bows. The story is satisfyingly disturbing, as well. Sometimes I'm not sure what is scarier: imagined horrors such as ghosts, or how bestial humanity often is.

I look forward to what the developers have in store for us next. Betrayer is an instant favorite of mine.
Публикувани: 20 юни
Беше ли полезна тази рецензия? Да Не
31 от 41 човека (76%) сметнаха тази рецензия за полезна
28.2 изиграни часа
[English text written below]

Есть игры настолько необычные в своей подаче и форме, что даже не знаешь с чего начать. Вот лишь несколько основных тезисов, на которых держится общий сеттинг и атмосфера: эпоха колонизации Америки, испанцы-зомби, души умерших, эффектный графический прием с использованием красного фильтра, девушка в ярко-красном капюшоне... Стоит ли говорить, что Betrayer всегда была для меня "темной лошадкой", которая имела все шансы стать как инди-хитом, так и провалом. Что же получилось?

Формально события развиваются в двух измерениях - обычном мире и в некоей иной реальности, в самой игре именуемой Otherworld, где обитают духи умерших и прочая потусторонняя живность. Способ восприятия этого загадочного мира зависит от вас - разрешается выкрутить яркость цветов на максимум и наслаждаться сочной картинкой, либо продолжать играть, используя монохромную гамму. Признаюсь, от мира цвета полосатой зебры у меня довольно быстро устали глаза, кроме того, двухцветная картинка сильно влияет на видимость, невольно превращая в пиксельную кашу все, что дальше 50 метров. Наигравшись с цветофильтром, я включил режим полной яркости и в дальнейшем ему не изменял.

К слову о графике. Картинка выглядит отлично, сочно и очень ярко. Необъятный лес, в котором герой проведет 90% игрового времени выглядит потрясающе. Он словно живой... порыв ветра, прижимающий окрестную траву к земле, огромные лапы сосен и елей-великанов, качающихся в разные стороны. На местном озере (которое из-за своих крохотных размеров больше похоже на лужу...) сильный ветер заставляет поверхность воды идти мелкой рябью. К сожалению, тут же кроется главный недостаток - однообразие...

Очень жаль, но как бы ни был красив местный лесной массив, но это все что есть в игре. Ни гор и холмов на горизонте, ни смены антуража и времени суток, даже мелкого ручейка - и того нет. Лес, ярко палящее солнце над головой и несколько фортов-поселений без единой души. Впрочем, тут я оговорился. Души там как раз-таки есть и с ними нам предстоит очень тесно контактировать.

Добравшись до специального колокола, мы можем перенестись в упомянутый выше альтернативный мир, где яркие краски отмирают, словно опавшие осенние листья и уступают место темному, жуткому и мрачному миру, где в роли врагов выступают скелеты и прочая нежить. Там же мы общаемся с духами умерших, которые готовы поделиться с нами своими темными историями. Фактически, разбор грехов усопших является вторым столпом на котором держится геймплей. И поверьте мне, истории призраков явно не для детских ушей... Групповые изнасилования, предательство, убийство мужьями собственных жен, смерть детей, сожжение заживо - от местных рассказов кровь стынет в жилах. Впрочем, от местного интерфейса волосы поначалу тоже встают дыбом (и не только на голове) - настолько он ужасен и неудобен...

Я не сказал о сложной боевой системе, об оружии начала 17го века... Боюсь, мне придется закончить на этом... Не хочу вас предавать.
__________

There are always games that look so odd and awkward that give you a hard time describing it. Here's a list of key words for better understanding: America's colonization period, zombie-spaniards, souls of departed people, stylish black-white-red effect, maiden in red hood...

Ingame's events unfold in two dimensions - in a normal world and some sort of alternate reality, which the game itself refers to as "Otherworld", where spirits of the dead only linger. The way you perceive the normal world depends on you though. You can stick to overhyped "red filter" mode or turn the colors on and enjoy the bright colorful picture. In my case, monochromic visuals didn't light my fire despite of good stylish looking, so I chose to let the rainbow fill the room and was totally okay with that decision.

Speaking of visuals, they do look great. A bit "soapy", but bright, vibrant and saturated. Huge forest area seems like being alive! Gusts of wind, pressing the grass down to the ground, massive branches of pines and firs, surface of water breaking into dimples. Alas, but this is where Betrayer's most serious drawback lies.

No matter where you go - it's the same. Forest is beautiful, but this is basically all what can be seen in the entire game. No mountains on the horizon, no rivers or even tiny streams, no different landscapes, no day-night circle. Only forest, ever-shining sun and a few forts with no living people inside. Well... people can be found there. Or their souls, to be precise. Once you have reached a special bell you're allowed to ring it and thus migrate into Otherworld, where bright colors and sun die just as fallen leaves die in autumn, giving room to darkness, gloom and dread. We roam the lifeless, cursed lands, fighting ghosts and speaking to spirits who seem to have stuck in this dark world, asking for help. Conducting investigations is truly a second big pillar that holds the gameplay. Listening to spirits and their sorrowful stories ain't easy, that's for sure... Sexual assaults, betrayals, death of children, murder, acts of people being burned alive... The same goes to interface. It's so unhandy, so using it turns into a torture sometimes.

Add to what has been said above harsh fighting system based upon XVII century weaponry and you got yourself a picture of the game. Sorry, can't talk much. Don't want to betray you...
Публикувани: 10 юли
Беше ли полезна тази рецензия? Да Не
16 от 17 човека (94%) сметнаха тази рецензия за полезна
41.2 изиграни часа
(UPDATED IN THE COMMENT SECTION)

I purchased Early Access to this game via Steam. It has since seen its full release (a lot of you bought this while it was on sale yeasterday, so I guess you all are aware of its full release, lol).

Anyway, I have put about 4 hours (maybe a bit less) into the game so far and my impressions are as follow:

It is a disturbingly beautiful game. The sharp conrast between the black and whites in the black and white world are compelling. The way they did this was pretty amazing IMO. The world truly looks living and breathing, and yet at the same time, there is a forlorn sense of desolation that comes with it. Really an amazing setting. The use of red to highlight things of importance such as items, enemies, and even allies just adds to the stark contrast between beauty and horror. You can also enter a spirit world version of the same world (basically, your perception of the world around you is changed) wherein enemies are highlighted in blue instead, and everything seems quite surreal. The developers use of sound really brings all this to the forefront. Every sound and sight has a reason and noting seems out of place.

The interface has notably improved from the early versions of the game. The item/quest menu is pretty simplistic and easy to navigate. The map has also improved from its early state. Key areas show on the map as you find them and become fast travel spots. You can also see pretty much exactly where you are on the map. Other than that though, you really have to rely on the in game compass to navigate. In fact, this game doesnt really hold your hand at all. I think in many ways, they got their inspiration from Morrowind, especially in the way quests are presented. For example, you may meet the a guy who is looking for signs of his wife. Last he remembers, they would sit together on a hill overlooking the fort. That is all the info you are going to get. Now, it's on you to try and figure out where that location is. However, there arent a lot of hills overlooking the fort, so it isnt a needle in the haystack type scenario, and when you get closer to the spot, it is highlighted in that eerie red and certain sound become more evident in the surrounding area.

The use of stealth is very important in this game. In fact, I knock a little off my overall view of this game due to an issue tied with this, because....once you attack something, it aggros and knows exactly where you are regardless of how fast you run, how long you run, or how well you hide. In addition, if it (or you) use a weapon that makes a lot of noise, and other creatures within earshot also aggro. That is a real flaw in the game in my estimation. So, stealth becomes ever more important to try and either get the best position to take down an enemy quickly, or to just completely bypass them altogether, undetected. The use of movement during wind gusts to mask your sound is particularly brilliant in its application and wind gusts happen often, so being stealthy is completely do-able.

The combat itself is fairly forthright. You have missile and melee options. Your missile options include one launched/fired weapon (bow and arrow, musket, so on) and a thrown weapon as well. Your bows/guns can be scrolled through on the gamepad and you can have up to three assigned to slots for this. The enemies can take some punishment,so again, the element of surprise is crucial as is upgrading to better weapons whenever you have the option. Healing is accomplished by drinking water and you carry a waterskin with you.

The story itself is pretty intriguing so far, and is both surreal and haunting. It and the environment suit each other quite well.
The gamepad interface, which was a complete wreck in early stages has also become a pleasant alternative to k/m. Some real thought went into how to key the various actions to a gamepad, and I personally prefer it to k/m for this game at this point.

So....those are my impressions so far. I think it is easily worth people trying out due to its unique qualities and amazing backdrop. Just know that the combat can be quite unforgiving for the reasons I outlined above. Hopefully (at least in my opinion), the developers nerf the enemies aggro a bit so you can at least flee a battle if need be without the certainty of being hunted to the ends of the earth unerringly.

I will update this later after I have either finished the game and/or found things worth mentioning here.
Публикувани: 23 юни
Беше ли полезна тази рецензия? Да Не
11 от 11 човека (100%) сметнаха тази рецензия за полезна
31.6 изиграни часа
'Not the stealth game you deserved, but the one you needed'

There is a lot to say about Betrayer. I will be extremely brief and say it's one of the more memorable game experiences I've had, and even playing during daytime, knowing exactly what to expect, this game literally sent chills up my spine and had me in goosebumps during the dark scenes.
And in the day part of the game, it turned out to be one of the simplest and most true to life stealth experiences ever.

I recommend playing with no compass, and using the tiny dot crosshair (it's pretty hard to aim without one). I also preferred turning off the ammo / hp hud most of the time and just went to the menu when I needed it. I wish there was a hotkey to toggle it. Highly recommend you play for a while with the default black/white color until you absorb the feel of the game, then go to color and see how beautifully the world has been rendered. I haven't played all the latest stuff, bu thtis is probably the best looking natural environment I've seen in a game to date.

Highly recommended.
Публикувани: 26 септември
Беше ли полезна тази рецензия? Да Не
13 от 15 човека (87%) сметнаха тази рецензия за полезна
17.1 изиграни часа
Great twist on a FPS. Unlike most derivative FPSs, the setting is not burst-fire-full-metal-jacket but rather a period where you'll be armed with bows, crossbows, powder pistols, and powder muskets. And they will take time to load, including pouring powder and ramrodding. Again unlike most FPSs, there's a story you engaged in; not just riding along a cut-scene-driven story, but one where you need to collect clues and things and fill in your knowledge of what's been going on in the various areas.

The use of sound to help you locate PoI in the game is highly novel and clever, and the sounds are eerie & suitable for the setting. Pays to be listening carefully as you explore. Surround sound headphones were highly valuable. There are visual indicators to augment the sound if you need a little assist. The gameplay & environmental sounds are excellent as well.

For collectors, there lots of stuff to find--much of it quite helpful, especially if you're not the greatest twitch player--and it will pay to revisit old areas of the map.

The length is appropriate, but do note that you're looking at perhaps 12-18 hours; I'm not OCD on the achievements, but I sneak around somewhat (not to assassinate, just not to get injured in battles) so I took 17 hours. This length is very suitable for the investigations and degree of variety in the game.

There is just one save, which you can trigger yourself or let the game auto-save at key times and on a schedule. Normally I hate the single-save option, especially in games with ~RPG/story choices; I feel I get less value with no insta-replayability (no, I never want to slog through a game in order to make a different choice 11 hours in). However, in Betrayer it works out just fine and I didn't get that annoyed great-this-checkpoint-again feeling at any time.

All-in-all a quality game that was quite a bit of fun, had a unique settings, had novel use of sound elements, was interesting to complete, was suitably challenging, was engaging, and which didn't overstay its welcome. Refreshing change from the big console-catering publishers!
Публикувани: 14 юни
Беше ли полезна тази рецензия? Да Не
297 от 377 човека (79%) сметнаха тази рецензия за полезна
25.9 изиграни часа
BELOW IS MY OPINION AND REVIEW OF THE EARLY ACCESS VERSION WILL UPDATE WHEN THE FULL RELEASE IS OUT

This game is a really good example of why the early acess program on steam is a good idea.
When you start to play the game you are given no guidance and just wake up on a beach (thanks to a shipwreck) and set of forward not knowing what you will face around the next corner,then all of a sudden "WHOOSH" an arrow flys past your head and then the intrigue and mystery starts to kick in.
Keep on going and you come to the fort (now to say any more will spoil not only A-your enjoyment but B-all the mystery that awaits you)
Keep playing and the game shows its mystery and just keeps on giving,i wont say any more as its allways better in any game to discover it for yourself.
This is one of the best games on the early access program and deserves peoples time and money but if you would rather wait until the full release who can blame you and lets hope that BLACK POWDER (who listen to all comments that have been passed on the game and have made improvements and hopefully will continue to do so in the future until release) can get it finished and release more updates soon as i wait for this game to come out in its entirity with eager anticipation.

FULL RELEASE REVIEW BELOW (MAY CONTAIN SLIGHT SPOLIERS)

Ok so i was waiting the release of the full version of this game and had got my self into quite a fever pitch for its arrival.Am i dissapointed no not in the slightest.The full release contains all the elements that intrigued me in the early access and then expands on this to the point that it has become so much more than what it allready was.
You start of on the beach after the shipwreck (no spoilers so dont worry) and then proceed from there into a story full of both intrigue and mystery,you wander of up the trail and soon you reach the next area and then the game world expands and you will be on the way to the first safe haven (WHO AM I KIDDING THERE ARE NO SAFE PLACES) Fort Henry and then the game starts to show you its otherwordly side.
Lets just say that the game takes place in both the real and the not so real,but in both you will come across some pretty scary opponents who need to be felled (in a lot of cases) for you to open up new areas and therefore expand the game world,which therefore opens more challenges and yet more different (and hard to beat) foes.
The graphics in game do the job they set out to do perfectly and you often wonder why the world has lost its colour and why certain items still have theirs (mostly items will have a redish colour to them,but you can mess about and change the settings so that your world is more colourfull-i wouldent bother though as the game is more striking in black and white and thats how it was meant to be played).
The sound in game is (only one word for it) amazing and does its job to perfection,foes will grunt and howl and sometimes you will wonder if its a beast after you or an otherwordly spirit,the much talked about game play element of listening to the wind to adavnce both the story and aid you in quests has been worked on and now works perfectly (sound was coming from both my speakers and got louder the nearer i got to my objective,also you find that if you heading the wrong way you can tell by the sound coming from your speakers also).
Quests in game are both entertaining and will advance the story and allways help uncover that little bit more about what is going on in the world and also why what has happened has "HAPPENED".
The gameplay element that i most liked in the early access release was the "PERMA DEATH" one,when it came to dying and getting your money back you had just one chance to do so,its still in the full release but after a patch you can now set this so that you can get your money back from where you fell no end of times not just one,but also the game can now be set so that the enemies are easier to fell (i will not be using this function as i enjoy the game the way it is,but its there if you find the game to hard and want to just enjoy the story and the game world).
In closing will you enjoy the full release now its here,well if you enjoy a game that is full of intrigue and mystery then YES,if that doesnt sound like you and you dont like these sort of games then avoid it and buy something else,but do i reccomend it now its out in its entirity "HELL YES I DO"

(JUST TO ADD 5 HOURS OF OVERALL PLAY TIME WAS IN EARLY ACCESS RELEASE VERSION)
Публикувани: 18 януари
Беше ли полезна тази рецензия? Да Не