In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
User reviews: Very Positive (14,770 reviews)
Release Date: Feb 18, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Banished

 

Recommended By Curators

"A Pretty Good City Builder, its a bunch of good fun but is a little bare bones atm, however that might change in a few updates but its still really fun"

About This Game

In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.

The success or failure of a town depends on the appropriate management of risks and resources.

System Requirements

    Minimum:
    • OS: Win XP SP3 / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card (shader model 2)
    • DirectX: Version 9.0c
    • Hard Drive: 250 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: Intel Core i5 processor (or greater)
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 10 compatible card
    • DirectX: Version 11
    • Hard Drive: 250 MB available space
    • Sound Card: Any
Helpful customer reviews
2,503 of 2,551 people (98%) found this review helpful
8 people found this review funny
18.5 hrs on record
Posted: March 1
Was doing great. The little town of Aviono, 20k food, 78 adults, around 12 children, and 15 years in. When the 16th year came around, it all went to hell. A fire started, burning one of the three storage barns stocked with food. I tried to get my little people to fight the fire with the wells nearby. They failed miserably and the other two barns caught fire, (this is about the time I realized putting all my food storages close together was a mistake). The fire started to spread to the wooden houses nearby, so I paused the game and looked up how to fight the damn fire. I figured out prioritizing the fire would help, so I did it and it did the trick. After the fire was put out, I checked out the damage. All my food gone and 5-6 houses destroyed. I knew my first priority should be to get my food back up to support my ever growing population of little people. This is where I realised I had made another mistake. Over 70% of my food was coming from potato farms, and guess what? All of my farms were right next to each other and an infestation started. Farm after farm were getting infected and loosing crops and I had no idea how to stop it. (I'm not one to go back and load and earlier save) So I paused it and looked it up, I couldn't find out how to stop it this time and I let it run it's course. Now the starvation began, and the graveyard began to fill up with little people's grave stones. It was too late to plant crops to get enough food to feed them all, so I basically gave up and watched everyone die a horrible death. I closed my eyes, mourning the loss of the little people that I had led around for so long. Then...I opened my eyes. I had three people still living! One 19 year old male and one 22 year old mother with her 6 year old male child. I had another chance to fix the broken city and save Aviono. This female was my last hope, unless I could get her with a female child, all was lost. So I set them to work tearing down the now unoccupied houses of the original Aviono, since I was almost completely out of materials. I got them to live close to eachother and waited paitently untill....success! A female child was born. Life was good again. I set my new couple to tearing down everything not needed for materials and the future growth or Aviono. In the end, I had two stone houses, one of every type of resource production buildings, a town hall, and a cemetery (to remind me of the past mistakes). I got my population back up to 16 little people, and I sat back and sighed with relief. I had saved a town.


Then I realised that the new towns folk were all inbred children from the three survivors....
Was this review helpful? Yes No Funny
403 of 411 people (98%) found this review helpful
20.7 hrs on record
Posted: January 25
Banished is a distillation of what a lot of city-building fans missed from newer SimCity games. It’s a smart, fun twist on the concept -- instead of ruling over a metropolis through a mayor’s lens, you play a more intricate role in the development of a small colony. Every citizen is somebody you can see and control (though not directly), and your role is to see that your citizens are well-fed, happy, and warm through the long winters. The result is a more nuanced and satisfying game than the EA flagship franchise which inspired it.

Every Banished game starts on a randomly generated map, where you control a small band of settlers (about 10 adults and 10 children) who have ostensibly been banished from wherever they came from. You have nothing but the minimal supplies they carried with them, and the resources of the land around you. Your first objective is to survive the coming winter, which you can do by building houses, creating a source of food (a fishing dock or gatherer’s hut would do), and a source of heat for winter (firewood). All of these things require resources such as lumber, stone, and iron, which your citizens can scrounge from the land around them.

After the first winter, your options explode. The basic idea is to increase the population of your town by building homes, while balancing the basic needs of the citizens with the resources required for those needs. Every citizen in your town is a resource as well; the player personally assigns jobs to accomplish every task, and must make sure their labor force is well balanced and not spread too thin. Should the population dip and you no longer have enough farmers, for instance, the consequences can be dire.

All of this may sound a little daunting, and it can be, but Banished provides a helpful tutorial at the outset to ease the difficulty curve a bit. I was able to get rolling with my city and survive my first winter with its help. The mechanics are satisfying and relatively deep, although after 20 hours or so I found myself finding a groove and more or less following a formula for increasing the population of my town. It was still fun to see my town sprawl across the map (which can be sizeable), but the gameplay got a bit tired.

Banished does come with robust mod support and for those who find themselves growing tired of the gameplay, there is an extensive library of mods which breathe new life into the game. Colonial Charter is a large mod which adds an incredible amount of new content and greatly extends the life of Banished. It’s great to see mod support for a game like this, and it’s a shining example of why we should see more mod support for games going forward.

Overall, I’d recommend Banished to anyone pursuing that city simulation itch, but finding themselves disappointed with recent EA offerings. Populations of your city won’t rocket into the millions, but the level of control and visibility into the workings of the simulation is very satisfying. It’s a game which, while probably inspired by games like SimCity, does plenty to establish itself in this genre with new ideas.
Was this review helpful? Yes No Funny
1,173 of 1,337 people (88%) found this review helpful
1 person found this review funny
26.1 hrs on record
Posted: January 30
> had a decent sized village
> built a Chapel because why not
> didn't hire Cleric because lol religion
> villagers basically godless heathens
> nekminit tornados touch down
> 20 years in-game time with tornados every year
> year 21
> tornado touches down
> plows through ENTIRE village
> areyou♥♥♥♥ingkiddingme.jpeg
> wait a minute
> 1 building left standing
> is Chapel
> still didn't have Cleric
> made a villager become the Cleric
> wololo'd my last few remaining villagers
> haven't had a single tornado since
> praise the Tornado Gods
Was this review helpful? Yes No Funny
400 of 534 people (75%) found this review helpful
55.1 hrs on record
Posted: February 22
I was quite interested when I got the game on sale, and my hopes were dashed fairly quickly, even after playing as much as I did on it, hoping it would get better, or something would kick in and start working right.

Graphics are fairly decent (on a decent system it's quite lovly to look at)
The game mechanics to play it are fair (simple enough, click here drag there, collect resources, click on building sellector, and make them build the structure)

As a city builder, it lacks in content in so many ways, upgrade wooded to stone houses. watch the people run around aimlessly. build a city hall to get nice graphs and charts that are supposed to deal with the city. No real upgrades for the buildings, and even the stone houses burn to a cinder, costing lots of resources to even build it.

The Ai never amounted to anything, as the people moved in and out of buildings often times leaving an age 10 by themselves, or an age 60, even tho there are more than enough spaces to support 15 people. And they won't let anyone join them. The long house actually prevents the people from having children, tho in the Nordic times, The Vikings only lived in longhouses, raised the children as a community.

Wells on every corner, when a fire breaks out, and no one bothers to draw water and even try to put the fires out.

No in game rewards for accomplishing anything at all, make the people happy, keep them happy, eventually they all starve to death, cause they can't do anything after building on your city for so long.

Farmers/hunter/gathers all starve cause they refuse to eat the food they are carriing when hungry, rather they go to the storage bin, unload, walk around and starve before going back to grab food to take home.

Even after forcing specific people into particular homes close to where they are supposed to work and store food, after a short time, they had moved, and their job description changes on it's own.

schools in the game are pointless, as they are supposed to be educated, yet they do not act like they are.

Hospitals in game are useless, sickness happens, and they all refuse to go see the doctor.

Up till those points the game is relaxing and lazy for the most part, tho leaves lots open. Sure, your people have been bannished, from where, and why? Why does the incomming trader always insist on charging exortionist prices for an item? And why does the trader always come in on a boat? Where is the caravan traders? How does my chicken farmer get trampled to death? (must of just laid down with a bucket of grain on the other side, then as the chickens past, must of molted and dropped feathers in their mouth, but then that would be suffocation, not trampling... meh) Where are the wild animals that randomly attack the villagers that stray too far away? Or the child that wanders too close to the stream that drowns, cause the parents don't teach their child to swim? Passing down of knowlage from elder to child, as in the days of old? You were born and taught a craft by your parents in the eura the game is supposed to be set in.

At $5.00 this base game would be worth getting, for it's simplistic laziness, more than that, I would consider to be a waist of time and money. After waiting a year and a half for some sort of steam update, (to fix the bugs) and none happening, I finally removed it from my system. For the listed price, it is not worth paying for, even on sale it's not that great.

If you want true fixes, you have to turn to the modding community. Where their hard work and effort makes the game more enjoyable. (not even going to bother, as the maker of the game didn't even try do it themself)

Knowing my post is negative, chances are it will be voted unhelpfull into oblivion... Would mention other games that the dev(s) are actually updating their product through steam even long after actual release dates.
Was this review helpful? Yes No Funny
57 of 63 people (90%) found this review helpful
1 person found this review funny
28.0 hrs on record
Posted: May 3
After accidentally closing my eyes to blink while tasking my first batch of villagers, I opened them to find everyone dead from starvation except five children. Thankfully there were enough cabbages in storage for them to survive for two years until they grew up. After tasking them as fishermen on a nearby river I learned fishermen can consistently fish about three fish a year, enough to sustain almost 0.000001% of my population. As my village began to grow once more I felt the shattered fragments of my soul beginning to piece themselves back together. However, six fishermen in a village of seven people was not enough, and I quickly learned this as I watched all my young adults starve once more. I still had two people left. As they progressively had more and more sex and my incestual village was for the third time repopulated I knew what I had to do. Farms were the only way out. Now I have a monopoly on the cabbage industry, and even now my 4000 cabbages each harvest is not enough to sustain my village of twenty people. As I watch those I love slowly starve, I can't help but remind myself through the many tears that flood my room what a great game banished is. 10/10 would starve the incestual children again.
Was this review helpful? Yes No Funny